Custom speed not working in motion path behaviour of emitter

I am trying ot make a custom speed motion path along an open spline. Any amount of adjusting of keyframes and percentages produce no movement at all along the path. The emitter is stuck at the beginning of the path. All the other speed options work except for custom, in the motion path behaviour. What's going on here?

What's going on is a little complex.
When you first add a Motion Path and select Custom Speed, you get a "default" 0% - 100% over the life of the behavior [basically the same as Constant]. If you try to add keyframes in between, it can mess things up pretty good. The results you get can be unexpected.
If you "clear" the automatic default keyframing, then the Custom speed stays at 0% (there are no keyframes). If you move the playhead and change the Custom parameter, nothing "takes" since no original keyframe is set.
In order to make a Custom Speed on a path, you need to first, clear the default keyframing (on the right edge of the column, click on the disclosure triangle and select Reset Parameter). Then, set the position you want your object to start at and Set a keyframe. Then you can advance the playhead and move the Custom Speed control to position the object on the path.
HTH

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