AIR 2.6 = no shadows with GPU renderMode? Overall dissapointment

With previous packager I can use shadows with GPU mode without any problem, only with cacheAsBitmap they are not rendered correctly.
Now with AIR 2.6, they completely dissapear even I don't set cacheAsBitmap on objects ... so it looks like I will have to convert all objects with shadows to pre-rendered bitmaps to achieve filters effects when want to keep GPU support for transformations = soooo many work = not usable.
For example I have a scene with 40 pencils objects (buttons), all have shadows applied and the second onClick state graphics inside = this will be 80 png images even I don't need to cache them to GPU!
Any workaround? Or am I doing something wrong?
Thanks!
OT: Also still no in-app purchases, dropping support on iOS 3 is also the big problem when developing for iPhones today (still big penetration of 2G, 3G) ... these drawbacks are quite serious for me and don't beat the new features - for me they are all quite minor improvements, I also didn't have a problem with performance with previous version.
There was a really big hype about new packager so I am really dissapointed now.

Filters are not supported in AIR 2.6, so no shadows...
then again it does support running without being buggy as hell..
It's a shame, but I think color transforms possibly work now, and some of the blending modes work (reliably), so they make up for the lack of filters for me.
You could always try making a copy of your image, coloring it black using a color transform (if they work - still unsure) and then display it under your image and offset it - giving the appearance of a shadow...

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