All content invisible in flash AS 3.0
I am new to flash and was wondering if someone could help with this issue. Flash cs4 was installed and worked fine until lately. I cannot draw, use pen, shape tools, or load any previous pictures created in flash using the actionscript 3.0 new doc create. When I click/drag-- the image is there, but as soon as I unclick the image dissapears. Properties inspector shows that there is content but they are invisible. .fla files that I hve created and saved before open, but page is blank. The weirdest thing is that when I open a new doc using the AS 2.0 selection, everything works fine.I am somewhat coherent in the basic functionality of flash, and have tried the obvious i.e. fill and stroke colors, but I don't remember changing any settings. Hoping I am overlooking something
I see the rectangle until I unclick, then
it dissapears. the frame shows an open circle, and
I do not get a plus sign in the stage area when I click the frame. fill color is set to black.
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~~~~
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-- O'Henry -
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Stop and Play All Child MovieClips in Flash with Actionscript 3.0
I am stuck with the ActionScript here. I have a very complex animated flash movie for eLearning. These contain around 10 to 15 frames. In each frame I am having multiple movie clip symbols. The animation has been created using a blend of scripting and also normal flash animation.
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http://www.curiousfind.com/blog/174
Any help in this regard is highly appreciated as i am approaching a deadline.
I am pasting the code below:
import flash.display.MovieClip;
import flash.display.DisplayObjectContainer;
import flash.utils.Timer;
import flash.events.TimerEvent;
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.events.Event;
import flash.events.MouseEvent;
stop();
// function to stop all movieclips
function stopAll(content:DisplayObjectContainer):void
if (content is MovieClip)
(content as MovieClip).stop();
if (content.numChildren)
var child:DisplayObjectContainer;
for (var i:int, n:int = content.numChildren; i < n; ++i)
if (content.getChildAt(i) is DisplayObjectContainer)
child = content.getChildAt(i) as DisplayObjectContainer;
if (child.numChildren)
stopAll(child);
else if (child is MovieClip)
(child as MovieClip).stop();
// function to play all movieclips
function playAll(content:DisplayObjectContainer):void
if (content is MovieClip)
var movieClip:MovieClip = content as MovieClip;
if (movieClip.currentFrame < movieClip.totalFrames) // if the main timeline has reached the end, don't play it
movieClip.gotoAndPlay(currentFrame);
if (content.numChildren)
var child:DisplayObjectContainer;
var n:int = content.numChildren;
for (var i:int = 0; i < n; i++)
if (content.getChildAt(i) is DisplayObjectContainer)
child = content.getChildAt(i) as DisplayObjectContainer;
if (child.numChildren)
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var childMovieClip:MovieClip = child as MovieClip;
if (childMovieClip.currentFrame < childMovieClip.totalFrames)
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childMovieClip.play();
function resetMovieClip(movieClip:MovieClip):MovieClip
var sourceClass:Class = movieClip.constructor;
var resetMovieClip:MovieClip = new sourceClass();
return resetMovieClip;
pauseBtn.addEventListener(MouseEvent.CLICK, onClickStop_1);
function onClickStop_1(evt:MouseEvent):void
MovieClip(root).stopAll(this);
myTimer.stop();
playBtn.addEventListener(MouseEvent.CLICK, onClickPlay_1);
function onClickPlay_1(evt:MouseEvent):void
MovieClip(root).playAll(this);
myTimer.start();
Other code which helps in animating the movie and other functionalities are as pasted below:
stage.addEventListener(Event.RESIZE, mascot);
function mascot():void {
// Defining variables
var mc1:MovieClip = this.mascotAni;
var sw:Number = stage.stageWidth;
var sh:Number = stage.stageHeight;
// resizing movieclip
mc1.width = sw/3;
mc1.height = sh/3;
// positioning mc
mc1.x = (stage.stageWidth/2)-(mc1.width/2);
mc1.y = (stage.stageHeight/2)-(mc1.height/2);
// keeps the mc1 proportional
mc1.scaleX <= mc1.scaleY ? (mc1.scaleX = mc1.scaleY) : (mc1.scaleY = mc1.scaleX);
stage.removeEventListener(Event.RESIZE, mascot);
mascot();
this.mascotAni.y = 100;
function mascotReset():void
// Defining variables
var mc1:MovieClip = this.mascotAni;
stage.removeEventListener(Event.RESIZE, mascot);
mc1.width = 113.45;
mc1.height = 153.85;
mc1.x = (stage.stageWidth/2)-(mc1.width/2);
mc1.y = (stage.stageHeight/2)-(mc1.height/2);
// keeps the mc1 proportional
mc1.scaleX <= mc1.scaleY ? (mc1.scaleX = mc1.scaleY) : (mc1.scaleY = mc1.scaleX);
var interval:int;
var myTimer:Timer;
// function to pause timeline
function pauseClips(secs:int, myClip:MovieClip):void
interval = secs;
myTimer = new Timer(interval*1000,0);
myTimer.addEventListener(TimerEvent.TIMER, goNextFrm);
myTimer.start();
function goNextFrm(evt:TimerEvent):void
myTimer.reset();
myClip.nextFrame();
myTimer.removeEventListener(TimerEvent.TIMER, goNextFrm);
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function pauseClipsLabel(secs:int, myClip:MovieClip, myLabel:String):void
interval = secs;
myTimer = new Timer(interval*1000,0);
myTimer.addEventListener(TimerEvent.TIMER, goNextFrm);
myTimer.start();
function goNextFrm(evt:TimerEvent):void
myClip.gotoAndStop(myLabel);
myTimer.removeEventListener(TimerEvent.TIMER, goNextFrm);
MovieClip(root).pauseClips(4.5, this);
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var fadeTW:Tween = new Tween(target_mc, "alpha", Strong.easeInOut, from, to, 0.5, true);
fadeTW.addEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
function fadeFinish(evt:TweenEvent):void
next_mc.nextFrame();
fadeTW.removeEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
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function fadeClipsSpeed(target_mc:MovieClip, next_mc:MovieClip, from:Number, to:Number, speed:int):void
var fadeTW:Tween = new Tween(target_mc, "alpha", Strong.easeInOut, from, to, speed, true);
fadeTW.addEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
function fadeFinish(evt:TweenEvent):void
next_mc.nextFrame();
fadeTW.removeEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
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function screenFx(target_mc:MovieClip, next_mc:MovieClip):void
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function doneTrans(evt:Event):void
next_mc.nextFrame();
tranFx.removeEventListener("allTransitionsOutDone",doneTrans);
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next_mc.nextFrame();
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/*function doneTrans(evt:Event):void
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tranFx.startTransition({type:PixelDissolve, direction:Transition.IN, duration:1, easing:Strong.easeOut, xSections:100, ySections:100});This movie is an animated movie from the start to end. I mean to say that though it stops at certain keyframes in the timeline it stops for only a certain time and then moves on to the next animation sequence.
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