Arranging object inside of a movie clip

Hi, everybody.
I am new to Flash therefore my apologies for dumb questions up front…
Here we go.
I have four animated buttons with a design element cross_mc inside of another movie clip content_mc. I need all four buttons to be in front of the cross_mc so I get inside of content_mc to arrange the buttons accordingly (Modify > Arrange > Bring toFront). Everything looks hunky dory until I test the movie in which one of the buttons appears to be always behind of the design thingy no matter what I do…(Ahrrr!)
Please feel free to offer an advice, a word of encouragement, or some medical help while I am busy soaping the rope. Thanks.
Cheers.

You might be right on the money there. Let's try again... My .fla file consists of 3 layer: static background, actions and one named navigation with four buttons and some design elements defining different site sections. Traditionally navigation menus do not move across the screen and there is indeed a choice of placing them on separate layers. What I meant was that in this case the buttons participate in transitions from one section to the next, hence IMHO can not be separated i.e. are on the same layer.
Here's some screens:
The contents of every section are loaded from a corresponding .swf  file once a transition is complete
Thanks.

Similar Messages

  • Is it possible to access an object inside a Captivate movie from Javascript?

    For example, my JavaScript performs some processing, based on which a particular button inside the movie needs to be hidden. Can I access a particular button from JavaScript to be able to do this? If not, then is it possible to be notified inside the Captivate movie, when a variable has been set by JavaScript?  I notice that the JavaScript interface in Captivate 8 provides an event (CPAPI_VARIABLEVALUECHANGED) which fires when the value of a variable inside the Captivate movie changes. If there was a similar event which would fire inside the Captivate movie, when a variable changes then I could have set a variable using JavaScript and hidden a particular button using an advanced action, when the event for that variable changing fires inside the Captivate movie.
    Articulate Storyline has an event which gets triggered when the value of a variable changes (either because of JavaScript executing or otherwise). If something similar was possible in Captivate, it would open up many possibilities.
    I am evaluating Captivate 8.
    Thanks in advance for any help.

    hi
    Yes. its possible but its not recom
    you can set in production system to allow changes to obj rsa1->transport connection->click 'object changeability', and look for object type , and set to changeable.
    pls refer these below posts
    transport a query backwards, from production to development
    Re: Transporting Process Chains from Production DOWN to QA and Dev
    assign points if useful.....
    Shreya

  • Accessing buttons on main stage from inside of a movie clip

    Greetings...
          here is the scenario:
                 - I have buttons on main stage, and a swf file which is loaded to scene using a LOADER in AS3
                 - this is a website, so the problem rises when user moves its cursor around the page and now  buttons in main stage,
                    are still active since they are behind the loaded swf file.
                 - i would like to learn, how can i CODE inside the loaded SWF file, to either remove the buttons in main page, or remove
                    the event listeners. not sure if my case has anything to do with .Parent or .roo, (I want to access those main stage
                    buttons from the SWF file which is loaded)
                 - The general case is, i have SWF files loading inside another SWF files, is it possible to access items on each stage from
                    inside of loaded SWF files on that specific stage. Similarly i would be interested to learn about accessing main stage from inside
                    of movieclips running on stage. how can i access something not in present FLA file yet, in FLA file that is loading the page as SWF.
                    Thanks.

    If you load an swf into another using the Loader class, then the Loader itself is the parent of the loaded swf., so MovieClip(parent.parent) might help you to target the timeline that the Loader was born from.  The more proper way to have a loaded file talk to a parent file is thru dispatching events that the parent assigns listeners for after the file has loaded.  Here's a link to a posting that might help explain how to implement this.
    http://forums.adobe.com/thread/470135?tstart=120
    As for the buttons that you want to disable, you could either use the removeEventListener() method to remove the listeners you have assigned, or you could set their mouseEnabled property to false, or you could set their visible property to false.

  • Target a button inside of a Movie Clip

    I am trying to target a button inside a dynamically loaded
    movieclip, such as the following (but is not working):
    clipAnswerYesNo: Movieclip
    testbutton: embeded button
    Script is on main timeline.
    _root.clipAnswerYesNo.testbutton.onRelease = function() {
    trace(userAnswer);
    D

    ensure both the movieClip and the button have instance names.
    also, maybe change your trace to:
    trace("hit button"+userAnswer);
    it is possible that the trace and therefore the button is
    working, it's just the path to userAnswer is incorrect...

  • How to load dynamic text inside a movie clip?

    hello all - i have a main stage where on the first frame my
    "home" movie clip displays. i did this by dragging/dropping, and
    then i put a stop action. all works fine.
    inside this home movie clip on the main stage, there are
    links to other movie clips. for example, to get to my faq's page -
    you click that button, then it takes you to frame 4 on my main
    stage, where my faq's movie clip (followed by stop action) has been
    dragged/dropped and displays properly.
    within the faq's movie clip this process is repeated, with
    buttons taking to you various pages (different frames where
    different movie clips play - all works fine).
    so now i want to add a dynamic text field within my faq's
    movie clip. i have read numerous tutorials where i have created the
    text file but i have not been able to display it with success
    within my faqs movie clip.
    here is some code that my dvd tutorial instructs me to place
    on main stage as i practice getting this to work:
    var myMCL:MovieClipLoader = new MovieClipLoader ();
    var myListener:Object = new Object();
    myMCL.addListener(myListener);
    var myLV:LoadVars = new LoadVars();
    myLV.onLoad = function (success:Boolean) {
    if (success) {
    _level5.loadedInfo.htmlText = myLV.info;
    } else {
    _level5.loadedInfo.text = "There has been an error loading
    the requested information. Please contact the webmaster.";
    and here is some code that i place on the faqs button within
    my main movie clip that takes me back to main stage and plays faq
    movie clip all successfully:
    on (release) {
    //Movieclip GotoAndPlay Behavior
    _root.gotoAndPlay("4");
    //End Behavior
    and finally, here is some code that i place within my faqs
    movie clip in an attempt to display my dynamic text within the faqs
    movie clip - so far unsuccessful:
    _level0.myLV.load("vars/faqs.txt");
    NOTE:
    i have published this to view - not working.
    i have my faqs text file starting as info=
    i have eliminated white space within my text file
    i am using flash 8 pro
    can anyone offer some sugestions? thanks!

    hmmmmm lemme double check as i seem to be a bit lost now.
    // this is my actions layer code on frame 4 of main timeline:
    stop();
    var myLV:LoadVars = new LoadVars();
    myLV.onLoad = function (success:Boolean) {
    if (success) {
    _level5.loadedInfo.htmlText = myLV.info;
    } else {
    _level5.loadedInfo.text = "There has been an error loading
    the requested information. Please contact the webmaster.";
    myLV.load("vars/faqs.txt");
    1. fyi - at frame 4 on main timeline, one layer beneath the
    actions layer where i dragged/dropped my faqs movie clip i gave my
    faqs movie clip an instance name of "mainfaqs" - although nowhere
    do i refer to this specific mc within my code.
    2. where would i replace/insert the following code?
    _level0.faq_mc.loadedInfo.text = myLV.info;
    3. i didn't know about embedding font but i saw the option
    and embedded it - still no results.
    4. i'm not sure how to do the following:
    _level5.loadedInfo.text ='test'; //although I would still
    change the path as above
    To see if your getting a return from the load call adn text
    file, use a trace statment before the success condition and see
    what it returns:
    trace(myLV);
    sorry to be such a pain - i really have looked around for
    answers through previous postings and i googled it and i've been
    taking instruction through lynda.com and dvds but i seem to be
    stuck here.... as always - thanks for your time

  • Unable to edit Flash file - Can't enter inside buttons/movie clips.

    Hi
    I am in the middle of creating a website using Flash CS5. I opened up my .Fla file one day to continue my work but I am no unable to access buttons and movie clips. When creating movie clips or buttons I am unable to get inside them, when I hover my mouse over them there is a white hand icon which never used to be there it was always just a normal mouse icon. I double click to enter inside the buttons/movie clips but nothing happens. This happens to existing movie clips and buttons on the page and even when I create new ones. Can anyone please help.. I really don't wanna have to start this website again!!
    thanks!

    Hi,
    This would normally happen when you have a Button symbol on stage and the 'Enable Simple Buttons' setting is enabled.
    Can you check in your Control menu, if the option 'Enable Simple Buttons' is enabled? If it is, click on the option to disable it and then try double clicking on your symbols.
    In case you still face the issue, can you send across your test file for investigation.
    Thanks!
    -Nipun

  • Buttons inside movie clip dont work

    I have a simple HTML website with 5 buttons one of which, a movie clip, drops down 3 more buttons but the buttons dont always work. I get wierd issues for instance: whether I'm on the mcs page or another page completly the drop down buttons only work when Im on the parent movie clips page. When the buttons do work and you click on the button of the page your on  they only work once then the whole issue repeats itself. Hopefully to clarify here is the code inside of the movie clip that directs the drop down buttons.
    stop();
    var cdButton:URLRequest= new URLRequest("character desin.html");
    cd_btn.addEventListener(MouseEvent.CLICK, cd);
    function cd(event:MouseEvent):void
            navigateToURL(cdButton,"_self");
    var caButton:URLRequest= new URLRequest("concept art.html");
    ca_btn.addEventListener(MouseEvent.CLICK, ca);
    function ca(event:MouseEvent):void
            trace("ca_btn");
            navigateToURL(caButton,"_self");
    var dsButton:URLRequest= new URLRequest("draw sketch.html");
    ds_btn.addEventListener(MouseEvent.CLICK, ds);
    function ds(event:MouseEvent):void
            trace("ds_btn");
            navigateToURL(dsButton,"_self");

    From what I see you are trying to somehow program a Actionscript only iframe navigation. That will never work without an external Interface call to the Browsers Javascript. This is complicated stuff and surely not what you have in mind. If concept art, draw sketch etc. are all separate swf files, you should load them (instead of the html you embedded them in)

  • Access Button contained in a movie clip

    This is for beginners or those not familiar or having
    diffculty with getting embedded buttons to work.
    This is a how to on using actionscript in your main time line
    that listens for events for button(s) located inside of a
    movieclip.
    I spent hours trying to figure out why I could not access my
    button that was inside of a movie clip from the main ROOT or
    _level0 of my scene. When I placed the AS inside the movieclip that
    the button was inside of, the button worked but when I put the same
    code, no changes, on the main timeline nothing happened.
    myMovie_mc.myButton_btn.onRelease = function() {
    trace("The Button Works!");
    Your can also use onPress, onRollOver or any of the button
    actions you would if you created the AS on the button itself.
    myMovie_mc.myButton_btn.onRelease = function() {
    function() part of the code can also be function():Void
    First you tell flash where the button is located. Starting
    from the main timeline you start with the name of the movie. This
    is where I had trouble and why my buttons did not work. This part
    of the code is the INSTANCE name NOT the label you named the movie
    that displays in the library.
    CREATE AN INSTANCE NAME on the movie clip. Select the movie,
    in the properties bar you will see a field where you place the
    instance name. I always end the name with _mc, or _btn to tell me
    that it is a movie or a button so when I go back through the AS I
    know what that object is that is being referenced.
    myMovie_mc <-- This is the INSTANCE NAME of the movie clip
    myButton_btn <-- This is the name of the button INSTANCE
    NAME that resides inside the myMovie_mc movie clip
    onRelease <-- This is the event listened for, it could
    also be onPress, onRollOver or any other button events
    = function() <-- This is needed and tells flash that this
    code is treated as a function so that when the event happens, in
    this case onRelease, the code inside the { } is executed. This
    could also be = function():Void
    All the parts before the set to symbol or the = sign needs to
    be seperated with a period, though NOT between the event listened
    for and the set to symbol or = sign.
    myMovie_mc.myButton_btn.onRelease = function():Void
    Put your code here that you want performed when button is
    Released...
    The reason my code didn't work was because I did not give an
    instance name to the movie clip. You must give instance names to
    ANYTHING you call within AS code. Including buttons, MC's, symbols
    etc... or else nothing will happen.
    Now, if you are having same problem I had, the AS worked on
    the same time line level as the button was on but NOT when placed
    in parent or main time line, you now know how to fix it.
    This works in AS2, Flash8 and Flash9. I don't have AS3 yet
    but the code should work in AS3 also.
    Hope this helps someone, I searched for this info in the
    forums and could NOT find it. I stumbled upon my error after many
    hours of trial and error. So next time if I have this problem
    again, a forum search will bring this post up in the results. LOL
    Thanks.

    Nice post. One small addition to this is that you can also
    just specify a function name instead of using "=function() {".
    For example:
    myMovie_mc.myButton_btn.onRelease = myFunction;
    function myFunction():Void
    Put your code here that you want performed when button is
    Released...
    This could be used in a couple of ways. First, the way you
    mentioned in your post. Second, you can use this method to have the
    program simulate a button press (even if the user does not click on
    the button). Since the function will execute even if you just call
    it like: myFunction();
    Just my 2 cents.
    Tim

  • How do I View Guides for Movie Clips in Relation to Entire Scene?

    My boss purchased a flash animation from a company a few months ago that she now needs me to fix. The goal is to resize the animation to different dimensions for a new banner. I took the original file, brought up the document settings, and changed the size to the new one we need, and hit the "scale content" checkbox. The file I have after doing this is shown below; I have highlighted the shape I will be talking about in pink. Nothing is the correct size now so I am trying to resize them to fit the stage area. I am having trouble with the green shape that is highlighted Pink.
    The person who originally made this file made that highlighted shape into a movie clip and then dropped it in to the main timeline. I was wondering if there was a way that I could see where that shape is in relation to the area of the entire stage and the other objects in the main timeline? Meaning if I am inside of the greenblock movie clip all I see is what is below:
    With this view I cannot tell where that shape is in relation to everything else. I am hoping someone can tell me how to view the guides from my main file inside of this movie clip( I already have guides turned on), or any other way of seeing what size and where my shape is in relation to rest of the objects on the stage of my main file. I would take any option that would let me tweak the green shape inside of the movie clip and see in real time how it looks in relation to the rest of the items on the stage as I make changes.
    Any suggestions on how to get perspective on where my movie clip is in relation to the stage and other objects on it would be greatly appreciated.
    Sincerely,
    Tissal

    Somehow double clicking on your system seems to be connected to the command
    fl.getDocumentDOM().enterEditMode('');//the view where you don`t see the rest of your stage
    whereas normally it defaults to
    fl.getDocumentDOM().enterEditMode('inPlace'); //the view where you can see everything els on stge alphablended
    you can either create a shortcut to
    edit>edit in place or alter the standard behaviour of your double click
    or right click(Windows) or ctrl-click(MAc) the mc and choose Edit in Place

  • Buttons actioning in different movie clips?

    So ive set up some buttons into a movie clip, but i want to get them performing actions in a movie clip that is within another clip.
    For example, the code below is what I have attached to one of my buttons. The Movieclip 2photosMC2 is inside a DIFFERENT movie clip to the ones where the buttons are stored. How can I script so that the button actions activate the correct clip?
    on(release){
        photosMC.gotoAndPlay("img 02");
    With the code above, photosMC is the movie clip i want to play and img 02 is within this. The button with this code in is in a different movie clip to the one in which photosMC is held
    Any ideas?
    Many Thanks
    Dave

    If you get away from attaching code to buttons you might find it easier to manage that targeting you will need to do.  If you assign instance names to your buttons and movieclips, then you can have your code in the main timeline and assign the interaction to the objects from there.  As an example, le's say you have a button named "gtn" inside a movieclip named "btnHolder" that sits on the main timeline.  And you want to have that button tell a movieclip named "mc" that sits inside another movieclip named "mcHolder" that is also on the main timeline.  Then in the main timeline you could use...
    btnHolder.btn.onRelease = function(){
         mcHolder.mc.gotoAndPlay("img02");
    To do it the way you want would require using  _root or _parent targets, which is usually better to avoid...
    on(release){
         _root.mcHolder.mc.gotoAndPlay("img 02");
    or maybe...
    on(release){
         _parent.mcHolder.mc.gotoAndPlay("img 02");

  • How can I call in swf file to movie clip?

    Hi all ...
    This is my first post for advise, although fairly conversant
    with flash and as2.
    I am developing a new full screen background style website
    and have menu buttons contained within a movie clip (nav_c1) ...
    this re-aligns to the top centre of a page when user scales the
    browser window.
    I then have the content area (centre_content) movie clip ...
    this realigns to the centre of the page when a user scales the
    browser window.
    I have scripted the menu buttons to goto a labelled frame in
    the main timeline but I need, when at the labelled frame, to be
    able to call/load in an external swf file to play 'inside' the
    centre_content movie clip?
    for example:
    If I click my news button the flash file moves to the frame
    label news on the main timeline. This then shows a duplicate of the
    moive clip 'centre_content' which is called 'centre_news'. I need
    to be able to call/load an external news.swf, containing all the
    animated news info, to sit and play 'within' the movie clip
    'centre_news' ... so that it is effectively contained 'within' the
    movie clip file but loaded in place from an external swf file.
    Can anyone help please?
    I can post a rough working example online if need be.
    Many thanks
    A puzzled Adrian
    ps: I don't think I am needing to load the swf to a level 1
    area as I have tried this and instead of the swf file being loaded
    and contained within my movie clip file/area it instead seems to
    sit fixed on the main timeline (ie: not contained within the movie
    clip area).

    Thanks Sketchsta for you code. This looks like we're on the
    right lines as I see what the code is trying to do.
    Unfortunately though I can't seem to get this to work?
    I created a new file to get rid of other scripting that was
    going on and have placed a movie clip called centre_content onto
    the main timeline in frame 1 ... then I have applied your script to
    an actions frame above the movie clip also on frame 1. I change the
    path_to_file line with my swf name (callin.swf) which is a 1 frame
    flash file with some text on it ...
    ... but it doesn't bring in the callin.swf file ... it just
    shows the centre_content clip.
    Am i doing anything wrong?
    I also tried putting the script onto the first frame inside
    the centre_content movie clip but this doesn't appear to work
    either.
    Regarding the pre-loader ... can I simply build this into the
    swf file that is being called in to the movie clip?
    Thanks in advance for your support, it is much appreciated.
    Adrian

  • Problems coding a button within a movie clip to navigate scenes

    Hello there! I've got another probably noobish question to ask about CS6.
    My goal is very similar to the one mentioned in this previously discussed forum question: http://forums.adobe.com/message/837995#837995 and also in this question http://forums.adobe.com/message/4172919#4172919
    I am attempting to make a button inside a movie clip in my first scene go when clicked to the first frame of my second scene. I named the button's instance menu_button_1 and I believe Scene 1 and Scene 2 are the names of the scenes. (If they should have special names or instance names, I did not see where to type them.) Because of the similarities, I attempted to follow the suggestions on those pages. However I probably did some small thing wrong, (Or heck, maybe a huge thing.) which I what I'd like help with to find.
    stop();
    myButton.addEventListener(MouseEvent.CLICK, clickHandler);
    function clickHandler(evt:MouseEvent):void {
    gotoAndStop(1, "Scene 1");
    This seemed to be what was suggested to enter. I attempted to modify it to work for me as well. This is what I typed for the button's action.
    menu_button_1.addEventListener(MouseEvent.CLICK, clickHandler);
    function clickHandler(evt:MouseEvent):void {
    gotoAndPlay(1, "Scene 2");
    (I removed the stop function because I have music looping in the movie clip that I want to play until the mouse is clicked.) (Also, I picked gotoandplay because I wanted scene 2 to start playing immediately when clicked rather than stopping.)
    I tried variations, including "2" instead of "scene 2" and whatnot. I also tried linking it to differnet places just to see if that would work. It seems like it could link if I only asked for a frame within the movie clip itself, but it couldn't go to any other frames in scene 1 or scene 2. When I attempt, this message is displayed in the output:
    ArgumentError: Error #2108: Scene 2 was not found.
        at flash.display::MovieClip/gotoAndPlay()
        at interactivestgermant_fla::menu_1/clickHandler()
    It seems it cannot find my Scene 2. (It also cannot seem to find Scene 1 when I prompt it to do that.) I'm afraid I'm not sure of what I've entered incorrectly, though I'd imagine it involves how I typed the scene navigation. Should it have an instance name or something? I'd very muchappreciate a push in the right direction. If you need any more info I'll be happy to provide it. Thanks for the help! I very much appreciate it.

    I bet you're absolutely right. However I am not sure how I am misnaming it, as to my ametuer eyes, it seems to be entered properly into the properties box? It does show up as "menu" written in white over the keyframes and also in the properties slot. I can include some images here to help out in correcting me.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-1-395704638   This image shows my movie clip. This seems to be the problem it's having, identifying "menu." Did I do that incorrectly? It looks to be in order.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-2-395704633 This is inside of the movie clip named menu. You can see I did the same to name the button menu_button_1.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-3-395704627   This shows the action I gave to menu_button_1 in which I attempt to have it naviagte to Scene 1 frame 493.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-4-395704623  This shows where I'd like the button to go to. (It is hard to tell if that's frame 493 or 492. I figured that it should be ok either way and if this frame is 492 then it's easily changed once I get the darn thing working in general) (Also, I named the layer "peanuts." I tired entering the name "peanuts" as well but it didn't seem to work either, so I figured "493" is easier since I know that you can go to a specific frame by doing gotoandplay("scene 1" , #) and I'm not sure if it requires any additional stuff to go to a name.
    http://girlfoxgirl.deviantart.com/art/Flash-Help-5-395704687    These are the errors I get. I totally agree with you- It seems very much to be an issue of getting it to recognize the "menu." However I am unsure where I named something wrong. Is this enough info to help you perhaps point out where that is?

  • Putting a preloader for a loaded .swf in a Movie Clip

    I am trying to use a preloader for a larger .swf file that loads inside of a movie clip. I was wondering what code might work and where to put it. (preloader is a .swf).  I am using CS4, ActionScript 1.0.  Thanks.

    it does nothing in that context.  so use:
    container._x =-258;
    container._y =-235;
    container.loadMovie("gallery.swf");
    this.onEnterFrame=function(){
    // if you have a textfield with instance name preloaderTF
    preloaderTF.text=Math.round(100*container.getBytesLoaded()/container.getBytesTotal())+"% Loaded";
    if(container.getBytesLoaded()>100&&container.getBytesLoaded()>=container.getBytesTotal()){
    delete this.onEnterFrame;

  • Looping a movie clip a specific number of times in Flash

    Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline. Does anyone know the code for this?
    Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline. Please let me know if anyone can help.
    Thanks,
    Sarah
    P.S. Is there a good, easy to use, reference book anyone can recommend for creating specific things in Flash using Action Script? Do you guys have a favorite for beginners like me?

    You can use a variable to keep count of how many times you loop, and until it exceeds a particulr value (2 or 3) you execute a setTimeout() call that waits for however long you want to delay and then tells the movieclip to gotoAndPlay(1).
    So in the first frame you would establish the counting variable...
    var count;
    if(count == undefined){ // only set it to 0 once
    count = 0;
    and in the last frame you would do your incrementing and control....
    stop();
    count += 1;
    if(count < 3){
    setTimeout(waitABit, 2000); // call function in 2 secs
    function waitABit(){
    gotoAndPlay(1);

  • Movie clip slide show

    Hello! I am placing the slide show template from Flash CS3
    inside of a movie clip, but it is not working! I’ve exhausted
    any ideas I had during the past 8 hrs! I’ve even tried using
    other slide shows, but no luck! What I am trying to do is, once a
    button is clicked from the home page (the site has only 1 scene), a
    movie clip slides in, holding a slide show… Is this possible?
    Would you be able to direct me to a tutorial or give me an idea of
    what I am doing wrong?
    I really appreciate your help!
    Thanks!

    I wasn't sure what was meant with the mention of a slideshow
    template, but I finally figured it out I think... When you want to
    open a new file in Flash CS3, the offerings at the far right
    involve a number of templates, one of which is a slideshow
    template. I opened it up, managed to open the timeline, and I don't
    think it involves any kind of classes, none I could find anyways,
    and it appears to be written in AS2.
    So I imagine it would be useable as is. It's a basic frame by
    frame piece, no dynamic loading. And it otherwise has all the
    controls (buttons) that one would need, which could save some time
    if tyou wanted to try to create your own.
    It's possible there's just some error in how it was brought
    in or something... I would just copy its maintimeline frames into a
    movieclip in the new file and try to work it from there. One
    potential problem is that because it is written in AS2, and it uses
    _root references, it may not feel at home when it's placed in a
    movieclip on its own. So you probably need to look into the code
    and make some adjustments for that kind of stuff.
    If the main file is an AS3 file, then you will need to change
    the slideshow to AS3 as well if it's gonna live in the same file.
    You could save it as a separate swf in AS2 and load it into an AS3
    file during run time, but you still may need to modify the _root
    references to be _parent types.

Maybe you are looking for