Buttons inside movie clip dont work

I have a simple HTML website with 5 buttons one of which, a movie clip, drops down 3 more buttons but the buttons dont always work. I get wierd issues for instance: whether I'm on the mcs page or another page completly the drop down buttons only work when Im on the parent movie clips page. When the buttons do work and you click on the button of the page your on  they only work once then the whole issue repeats itself. Hopefully to clarify here is the code inside of the movie clip that directs the drop down buttons.
stop();
var cdButton:URLRequest= new URLRequest("character desin.html");
cd_btn.addEventListener(MouseEvent.CLICK, cd);
function cd(event:MouseEvent):void
        navigateToURL(cdButton,"_self");
var caButton:URLRequest= new URLRequest("concept art.html");
ca_btn.addEventListener(MouseEvent.CLICK, ca);
function ca(event:MouseEvent):void
        trace("ca_btn");
        navigateToURL(caButton,"_self");
var dsButton:URLRequest= new URLRequest("draw sketch.html");
ds_btn.addEventListener(MouseEvent.CLICK, ds);
function ds(event:MouseEvent):void
        trace("ds_btn");
        navigateToURL(dsButton,"_self");

From what I see you are trying to somehow program a Actionscript only iframe navigation. That will never work without an external Interface call to the Browsers Javascript. This is complicated stuff and surely not what you have in mind. If concept art, draw sketch etc. are all separate swf files, you should load them (instead of the html you embedded them in)

Similar Messages

  • AS3 Putting Buttons Inside Movie Clip

    I am practicing AS3 (after years of AS2) and am having trouble having a button inside a movie clip talk to another movie clip on the main timeline. Here is the code:
    OneButton.addEventListener(MouseEvent.CLICK, OneButtonClicked);
    function OneButtonClicked(event:MouseEvent):void
    MovieTarget.gotoAndStop(1);
    MovieDescription.gotoAndStop("One");
    TwoButton.addEventListener(MouseEvent.CLICK, TwoButtonClicked);
    function TwoButtonClicked(event:MouseEvent):void
    MovieTarget.gotoAndStop(2);
    MovieDescription.gotoAndStop("Two");
    The code above works, but if I put OneButton and TwoButton inside a movie clip, I know longer can target MovieTarget and MovieDescription. The reason I want to put OneButton and TwoButton inside it's own MC is so I can dim each button after it is clicked by toggling the playhead inside that MC. Help? Thanks!

    Start over from the begining
    press  f8 and chose movieClip then draw your untoggled button call the movie button then create another movie and create your toggled button or greyed out button and call it greyedButton.  Go to main stage add 2 button instances and 2 greyedButton instances( just drag from library).  you have 4 instances on stage.  give call instance names and place one them on top of each other so u can only see 2 buttons on stage.  put the greyed button under the button.
    now with action script
    button1.addEventListener(MouseEvent.CLICK, OneButtonClicked);
    function OneButtonClicked(event:MouseEvent):void
    MovieTarget.gotoAndStop(1);
    MovieDescription.gotoAndStop("One");
    button1.visible = false; //  here the greyed button will show
    button2.addEventListener(MouseEvent.CLICK, TwoButtonClicked);
    function TwoButtonClicked(event:MouseEvent):void
    MovieTarget.gotoAndStop(2);
    MovieDescription.gotoAndStop("Two");
    button1.visible = true; // here button1 will go back to its orignal state
    button2.visible = false // here the greyed button will show

  • How to add button inside move clip and call it from main timeline?

    Hi,
    On the main timeline I  have a movie clip called clock_mc and playBtn
    playBtn is  placed in the center of clock_mc
    When you press playBtn clock_mc starts playing
    playBtn.addEventListener(MouseEvent.CLICK, playClock);
    function playClock(event:MouseEvent):void
        if (event.target == playBtn)
            clock_mc.play();
            playBtn.visible = false;
            trace ("play button was clicked");
    This is working fine for me.
    But I want to add replayBtn to the last frame of clock_mc and set up the function on main Timeline.
    Another words when the clock_mc rich last frame you see replayBtn.
    code example:
    replayBtn.addEventListener(MouseEvent.CLICK, playClock);
        if (event.target == replayBtn)
            clock_mc.play();
            replayBtn.visible = false;
            trace ("replay button was clicked");
    I've tryed to placed the replayBtn on the stage on the main timeline and I've set it up to replayBtn.visible = false;
    And then I add replayBtn.visible = true; to last AS frame of clock_mc but it wont work
    Even when I put the button physically to the last frame of clock_mc it will not work either.
    Please help

    I've solved the problem:-)
    I've set replayBtn.visible = false; on first frame of clock_mc
    and  replayBtn.visible = true; at the last frame
    and than as you sugested I'v add:
    clock_mc.replayBtn.addEventListener(MouseEvent.CLICK, replayClock);
    function replayClock(event:MouseEvent):void
            clock_mc.play();
            trace ("replay button was clicked");
    I couldn't see replayBtn at the firs stage because I have clockTween assosiated with clock:
    clockTween = new Tween(clock_mc, "x", Regular.easeOut, -469,438, .5, true);
    and I had replyBtn in the wrong place so when clock_mc was coming up on the stage replayBtn was on the left side of the stage :/
    Now I have to solve only one thing.
    Maybe you would have any suggestions please.
    I've set up stop(); in a first frame of clock_mc
    that when you see clock_mc sliding in it has to wait for playBtn to be clicked
    because I have two tween:
            clockTween = new Tween(clock_mc, "x", Regular.easeOut, -469,438, .5, true);
            playTween = new Tween(playBtn, "x", Regular.easeOut, -720,514, .5, true);
            playBtn.visible = true;
    so when you click on playBtn:
    function playClock(event:MouseEvent):void
        if (event.target == playBtn)
            clock_mc.play();
            playBtn.visible = false;
            trace ("play button was clicked");
    everythink is working fine except when I clik on replayBtn it play for I sec because there is stop(); on the first frame of clock_mc

  • Buttons in Movie Clips, Movie Clips in Movie Clips

    Here goes. I have a scene with a button in the timeline, that
    targets a frame in a movie clip, which is essentially the content
    area of the layout. this is the code used:
    on (release) {
    textmov.gotoAndPlay ("challenge");
    This works fine and dandy. Now the problem. Within this
    "Content" movie clip, i have another movie clip with a button in
    it. This clip is designed to tween in then upon clicking a close
    button tween out. When I test it the button doesn't have rollovers
    like and I can't get it to talk to the clip above it to play the
    close tween.

    > I am still struggling with the fact, that upon testing,
    buttons in movie clips
    > do not exhibit their various states. Up, Over etc. I'm
    relatively sure that you
    > can have buttons in Movie Clips. I've also noticed that
    any graphic symbols
    > within a Movie Clip produce the hand, when the mouse
    cursor is Over them, just
    > like a button would. All of this happens, when testing
    in the FlashPlayer.
    is there any place you could kindly upload the source file
    for me to check ?
    > Do buttons operate independently of the Movie Clip
    timeline they are placed in?
    that is correct, button should work independently to movie
    clip.
    it only react to mouse upon entering the HIT state (which is
    invisible to user)
    and stops reacting once the mouse is off that state.
    > I have one Movie Clip with a one frame time line, should
    a Button symbol work
    > it it?
    of course it should work...
    Try to upload the source, let us check it out for you, spare
    you time on guessing :)
    Best Regards
    Urami
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Buttons in movie clip won't bring up scenes

    I've created a movie clip within my main scene.
    I have 6 buttons in that clip. I would like these buttons to
    call up the appropriate scenes but it isn't. I don't know whether I
    cannot have buttons in movie clips call up new scenes or if my
    actions script is simply wrong.
    Here are some of the actions I've tried to upload the scene
    or swf files:
    thanks.
    on (release) {
    _root.gotoAndPlay("instance name");
    ----Also, named 1st frame of scenes with matching instance.
    on (release) {
    _root.gotoAndPlay("scene name");
    on (release) {
    gotoAndPlay("scenename",1);
    on (release){
    uploadMovie ("name.swf",1);
    }

    use frame labels only and use the goto methods (like your
    first 2 goto statements) and not the goto functions (like your last
    2 goto statements).
    also, there is no uploadMovie() method in actionscript. use
    loadMovieNum() if you want to load name.swf into _level1.

  • Button within a movie clip not working

    Hiya,
    I have a movie clip within my swf website that is basically
    an icon that you roll over to produce the menu. The movie clip has
    coding inside it to produce the rollover effect. This is as
    follows:
    stop();
    this.onEnterFrame = function(){
    if(rewind == true){
    prevFrame();
    this.onRollOver = function(){
    rewind = false;
    play();
    this.onRollOut = function(){
    rewind = true;
    Whilst this coding works fine for this movie clip, for some
    reason the buttons within the movie clip that appear as you
    rollover them will not work when pressed. I am trying to get them
    to navigate the main timeline, i.e. coding as follows:
    on (release) {
    _parent.gotoAndPlay("home")
    _parent should be correct, I've tried it without and with
    _parent._parent however still it has no effect. From what I can see
    everything should be working fine.
    Is there some reason why buttons will not work within this
    sort of roll over effect movie clip?
    Thanks for your help.

    you can't assign mouse handlers to a parent movieclip and
    expect a child movieclip to respond to mouse events: the parent
    will intercept those events.
    to remedy, either assign all your mouse handlers on the child
    generation movieclips or use a hitTest() for one of the
    generations.

  • Tooltips not working inside Embedded Movie Clip but works on main stage

    Hey,
    I  have a movie clip that is a navigation window and I am trying to have some tooltip hover over the buttons inside the navigation window.
    If I create a button on the main stage it hovers and works fine but if I create the same clip inside the embedded navigation window the tooltip does not show up.  I do not have any error messages but it is not there that I can see.
    Any ideas?
    Thanks!

    Even you place your mc within another clip for example NavWindowMC:
    Write the code in the maintimeline as
    import fl.transitions.easing.*;
    import fl.transitions.*;
    NavWindowMC.mc.addEventListener("mouseOver", mouseRollOver);
    NavWindowMC.mc.addEventListener("mouseOut", mouseRollOut);
    NavWindowMC.mc.addEventListener("mouseMove", mouseMove1);
    var tooltip:Tooltip = new Tooltip();
    tooltip.txt.text = "Design";
    tooltip.x = stage.mouseX;
    tooltip.y = stage.mouseY - NavWindowMC.mc.height;
    function mouseRollOver(e:MouseEvent):void {
        addChild(tooltip);
        var myTween:Tween = new Tween(tooltip, "alpha", Regular.easeIn, 0, 1, 0.5, true);
    function mouseRollOut(e:MouseEvent):void {
        removeChild(tooltip);
    function mouseMove1(e:MouseEvent):void {
        tooltip.x = stage.mouseX;
        tooltip.y = stage.mouseY - NavWindowMC.mc.height;

  • Remove Child and Event.SOUND_COMPLETE not working inside movie clip. What's the problem?

    I have a movie clip that is called to the stage. The user then clicks a button and music plays. As the music starts, another movie clip is called, a simulation of  an equilizer. There are several things that should happen:
    1) When the user closes the movie clip the music is supposed to stop playing and the equilizer movie clip is removed. What actually happens is the music stops playing but  the equilzer movie clip is not removed.
    2) When the music is finished playing the equilzer is supposed to be removed from the stage and the play button is reactivated. But none of that happens. When I click on the movie clip a second time equilizer is still there and the play button is not reactivated.
    Here's the code that calls the movie clip to the stage.
    stage.addEventListener(MouseEvent.MOUSE_DOWN, goButtons);
    function goButtons(event:MouseEvent):void
        if (event.target == Song_bnt)
            SoundMixer.stopAll();
            addChild(myPlaySong);
            myPlaySong.x = 304;
            myPlaySong.y = 105;
            //event.stopImmediatePropagation();
    Here's the code in the movie clip:
    import flash.media.Sound;
    import flash.events.Event;
    stop();
    var playRayJaySong:RJSong;
    var playRayJaySongChannel:SoundChannel;
    var equilizer:Equilizer;
    equilizer = new Equilizer();
    playRayJaySong = new RJSong();
    //Plays music, inactivates buttons, and adds the equilizer to the stage.
    PlaySongRJClip.addEventListener(MouseEvent.MOUSE_DOWN, songPageButton);
    function songPageButton(event:Event):void
        playRayJaySongChannel = playRayJaySong.play();
        PlaySongRJClip.visible = false;
        ClicktoPlaySong.visible = false;
        addChild(equilizer);
        equilizer.x = 269;
        equilizer.y = 246;
    //Removes the equilizer from the stage when the music is complete.
    PlaySongRJClip.addEventListener(Event.SOUND_COMPLETE, rjSoundComplete);
        function rjSoundComplete(e:Event):void
        PlaySongRJClip.visible = true;
        ClicktoPlaySong.visible = true;
        removeChild(equilizer);
    //Removes the equilizer and event listeners from stage and calls dispatch event to close the movie clip.
    closeSong_bnt.addEventListener(MouseEvent.MOUSE_DOWN, CloseSong);
    function CloseSong(event:MouseEvent):void
        removeChild(equilizer);
        dispatchEvent(new Event("RemoveMSong"));
        PlaySongRJClip.removeEventListener(MouseEvent.MOUSE_DOWN, songPageButton);
        PlaySongRJClip.removeEventListener(Event.SOUND_COMPLETE, rjSoundComplete);
    //Removes the MovieClip from the stage when the user clicks on the close button inside the MovieClip.
    myPlaySong.addEventListener("RemoveMSong", RemoveSongClip);
    function RemoveSongClip(e:Event):void
        SoundMixer.stopAll();
        removeChild(myPlaySong);
    Any thoughts?

    I figured out the problem. Here's how I reorganized the code (all in one frame).
    //Code for Ray Jay song.
    var playRayJaySong:RJSong;
    var playRayJaySongChannel:SoundChannel;
    playRayJaySong = new RJSong();
    myPlaySong.equilizer_inst.visible = false;
    //Plays the song.
    myPlaySong.PlaySongRJClip.addEventListener(MouseEvent.MOUSE_DOWN, songPageButton);
    function songPageButton(event:Event):void
        playRayJaySongChannel = playRayJaySong.play();
        playRayJaySongChannel.addEventListener(Event.SOUND_COMPLETE, rjSoundComplete);
        myPlaySong.equilizer_inst.visible = true;
        myPlaySong.PlaySongRJClip.visible = false;
        myPlaySong.ClicktoPlaySong.visible = false;
    //Removes the MovieClip from the stage when the user clicks on the close button inside the MovieClip.
    myPlaySong.closeSong_bnt.addEventListener(MouseEvent.CLICK,RemoveSongClip);
    function RemoveSongClip(e:Event):void
        SoundMixer.stopAll();
        removeChild(myPlaySong);
        myPlaySong.equilizer_inst.visible = false;
        myPlaySong.PlaySongRJClip.visible = true;
        myPlaySong.ClicktoPlaySong.visible = true;
        playRayJaySongChannel.removeEventListener(Event.SOUND_COMPLETE, rjSoundComplete);
    //Resets all of the movieclips to their orginal state.
    function rjSoundComplete(e:Event):void
        myPlaySong.equilizer_inst.visible = false;
        myPlaySong.PlaySongRJClip.visible = true;
        myPlaySong.ClicktoPlaySong.visible = true;
    Thanks all for your suggests and input.

  • Buttons in movie clip don't work consistently

    I'm using Flash navigation in Dreamweaver. Most of the
    buttons work, except for a bunch that are in a movie clip. They
    sometimes load the right page, sometimes not at all. I'm using
    Flash CS3 and ActionScript 2.0.
    This is what I have on the buttons:
    on (release) {
    getURL("This is where I have the URL", "_self");
    }

    first and foremost. For testing, add a trace to your
    function.
    on(release){
    trace("The release is triggering");
    getURL("TheURL","_self");
    If this traces out when you test the movie, then you know
    that the release is getting triggered. If it does not, then it is a
    problem with the release not getting triggered.
    If it is getting triggered, then the problem is in the getURL
    statement. I would try _root.getURL(); to force the getURL to
    happen on the main timeline.
    If it is not getting triggered, then I may consider using
    timeline actions in the root timeline. To do this, give the
    movieClip that they are embedded in an instanceName, and give each
    button an instanceName. Then use code like the following on the
    first frame of the root timeline:
    myMovieClip.myButton.onRelease = function(){
    getURL("TheURL","_self");
    }

  • Button w/in movie clip not working

    I know this question has been raised before and it usually
    just boils down to using the frame #'s and labels. But, even with
    that it is not working.
    I have a map of the US and when each state is rolled over I
    would like a menu to appear - this menu is a list with several
    options and all of the options are buttons. I have it set up so
    that each state is its own MovieClip and each has an invisible
    button over it for the hit area and the menu to appear. (i didn't
    want it to be simply when it rolls over the state movie clip
    because the hit would be square, covering other states and causing
    a mess of pop up menus)
    Anyway, the menu pops up fine, but the buttons within do not
    work. Any ideas of what I'm doing wrong? Thanks Much!!!!
    wi_mc.stop(); // wi_mc is the state movie clip
    wi_btn.onRollOver = function(){ //wi_btn is the invisible
    button
    wi_mc.gotoAndStop(15); //frame 15 is where my menu resides
    wi_btn.useHandCursor = false;
    wi_mc.onRollOut = function(){
    wi_mc.gotoAndStop(1);

    Alright, I've made adjustments to how I've got it all set up.
    I've made the menu it's own swf file, (seeing as how I'm going to
    have 48 of them in total I figured it was less messy to have each
    as their own file). Anyways... here's the current problem and I'm
    hoping someone has a good explaination for why this would be
    happening...
    on my main file I have 2 invisible buttons - 1 is calling the
    movie to load when rolled over and the other is calling the movie
    to unload when a roll-out occurs. RollOver works great - fully
    functional menu shows up. Roll out, however, is having some issues.
    The invisible button is in the same location of the menu, same size
    etc. so that when the user rolls away from this the menu should
    "unload".
    For some reason it's acting as if the hit area for the roll
    out is off. I did a trace to find out where it's saying the rollout
    areas are and the first is actually when I roll onto it, then only
    again when i roll out from the left side of the graphic. I've tried
    deleting the button and creating a new one but the same thing is
    happening.
    Any ideas for a very confused person trying to complete this
    simple task of unloading a swf via rollout? MUCH appreciated!!!!
    this.createEmptyMovieClip("ExternalSWFHolder",
    this.getNextHighestDepth());
    var SWFLoader:MovieClipLoader = new MovieClipLoader();
    wi_btn.onRollOver = function(){
    SWFLoader.loadClip("wi_menu.swf", ExternalSWFHolder);
    wi_rollout.onRollOut = function (){
    SWFLoader.unloadClip(ExternalSWFHolder);

  • How do I create a play button for movie clip using AS3

    Hello.
    Bit new to this and have been searching the adobe forums and google. I am trying to create a button that will play an imported MovieClip.
    I have a movie clip that I've imported into it's own layer (Layer1) Frame 1.  I've given the MovieClip an instance name of foundationMovie.
    I've created a button and have that on its own layer(Layer2) above layer1, it is also in Frame 1.
    I've added a
    stop (); action to layer2
    The video is not set to autoplay.
    I want the video to start playing when the viewer clicks the button.  I know I've got to put some kind of event listener using AS3 in my timeline somewhere.
    I've found some code and I've been trying to work with it.  I'm sure I've mutilated it beyond usability but this is what I've got.
    stop ();
    player.addEventListener(MouseEvent.CLICK,play);
    function play(event:MouseEvent)
    gotoAndPlay("foundationMovie");
    If someone could point me the right direction or help me with my code I would really appreciate it.  Thanks.

    First, you need to clear up what you are working with... a movieclip and a video are usually entirely different things.
    Next, your code may get you started on your way with some changes.   You shouldn't use "play" as a function name due to there already being a play() method/function in Flash.
    If the movieclip is a movieclip and has an instance name of "foundationMovie", and your button has an instance name of "player" then the following adjusted code would normally work...
    stop ();
    player.addEventListener(MouseEvent.CLICK,playMovie);
    function playMovie(event:MouseEvent)
         foundationMovie.play();

  • Button inside MC won't work - Basic

    Hi everyone,
    I'm a pretty novice user of Flash 8. I have a basic button
    that when users click on, just takes them to another frame on the
    timeline. When it's outside the movie clip of a map, it works fine:
    on (release) {
    gotoAndStop("Scene 1", "villa2");

    you just have a path issue here and need to call the correct
    path. If there is only one scene then you do not need to use the
    scene parameter. dz's code will work by calling to the _root
    timeline or use _level0 or _parent._parent (if understand your
    structure correctly) so it should read:
    on(release) {
    _root.gotoAndStop('villa2');
    that is if this code is being attached to the button, if it
    is on the timeline of the button's parent clip it would read:
    the_btn.onRelease = function() {
    _root.gotoAndStop('villa2');
    I find it interesting that a getURL would work for this
    though, I'm not sure how you would have done that, but I digress
    PS. you can post your fla here, zip the file, mount it on
    your server, and post the address to the file using the http link,
    in the reply window (use the 'Reply' link in the top of the
    window)

  • Button inside movie won't react to rollOver

    Hi there,
    I am developing a sort of panorama movie where the image
    scrolls around. That is working but when I try to set some hotspots
    on it by adding buttons in the movieClip I can't get them to react
    to rollOver action since (onRelease and onPress) it is already used
    by the main movieClip.
    Any idea on a work around?
    I have been reading for 4 hours and can't find a good
    solution.

    i am not expert coder so I have make a movie clip to the
    Mouse so I startDrag() and use the hit test to change the status of
    my Buton.mc.
    But i am still unnable to use on(press), and all the other
    mouse functions because they are use by the main movieClip
    if you would be so kind and explain me how to do that or a
    link to some tutorial I would really appreciate.

  • Deactivate a button until movie clip is complete

    I am creating several self study courses for my company's
    intranet. I added buttons for nextFrame and prevFrame to allow the
    user to navigate at their own pace. My problem is that a frame may
    include a movie clip that needs to play before the next button
    appears (or is activated).
    Thank you from an old dog trying to learn new tricks.

    Hello!
    Maby you could disable your button with this little script in
    the timeline:
    YourButton'sInstancename.enabled = false;
    That will disable your button.
    Enyways, if your problem is what I think it is.. you might
    reslove your problem by making the movieclip like this:
    Start by making a new movieclip. Name it as you would like
    it.
    In the first frame of your MC (movieclip) start making the
    animation with tween and whatever you want. When the animation is
    done, make a new layer INSIDE your MC and on the frame where your
    animation stops, drag in the button, or make something and convert
    it to a button. Make sure you have this script in the same frame as
    your button: stop() ; So, when the animation is finished, the MC
    stops at the button.
    After that, just type the script inside your button. Like
    ex.:
    on (release) {
    gotoAndStop("scene 1", 1);
    You have to change scene 1 to the name of your scene which
    you want to go to after clicking the button, and change 1 to the
    framenumber you want to go to.
    Hope this helps!
    Happy smile,
    SveinMikkel.com

  • How to _root in as3 (buttons in movie clip referencing to main timeline)

    Hi, I created buttons within a movie clip that i placed in the main timeline.I am  a novice to as3. I just wanted the button to go to the frame label of the main timeline. i used to do this with _root in the old flash. how do i do this?
    thumb02_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
    function buttonClicked(event:MouseEvent):void
        gotoAndPlay("slide2");

    Thanks for the quick reply!
    somehow i must be doing something wrong though. It's not working...
    I added a stop to the "slide02" labeled section of the main timeline.
    and I also added a stop to the beginning and end of the movieclip. Am I doing something wrong? attached is my file....thanks!!
    stop();
    thumb02_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
    function buttonClicked(event:MouseEvent):void
        MovieClip(this.root).gotoAndPlay("slide2");
    stop();

Maybe you are looking for

  • Print Different Size Photo, one per page

    I am using PS5 in 64 bit mode.  I print on a Epson 3880 printer.  I shoot all photos in RAW.  I process all my RAW files in ACR accomplishing 80% of changes and the balance 20% in PS.  The output of my retouch is a Master Image (MI) File that I would

  • Solman Road Map Issue

    Good Day, I have created the new Roadmap using the RMDEF/RMAUTH  and i want to use that Roadmap in one of my Projects in Solution Manager.I have selected the Same Roadmap in Scope of the Project in (Project Administration),But the Structure or Hierar

  • Cant create subordinate under a supervisor

    hi all, I have a doubt regarding OM- and I can create an HR Manager position & assign a task to him. But I 'm unable to create a subordinate under the manager as a position & cant assign any task Please any one guide me on this. Let me know is there

  • ACE HTTP Header Port Rewrite

    What is the syntax for rewriting the destination port for a HTTP request? For Example: Rewriting "http://www.test123.com" TO "http://www.test123.com:81" Thanks!

  • Editing iphoto Album using Pages 08

    I had the issue of Mac Life that ran an editorial on how to incorporate pages with iphoto album. I THREW it out doing spring cleaning. Yes im an idiot. So... are there any links on the web or here that can help assist me in learning how to combine th