AS2 Drag and Drop interactive exercise widget - Captivate 4

Hello,
I need an Actionscript 2 widget to create drag and drop exercises. Can anyone tell me where I can find a good one?
Thanks!

Is there a specific reason why you can't output your project to AS3?
If you can use AS3 there are two Infosemantics Drag and Drop widgets you can choose from.
I don't know of any drag and drop widgets in AS2.

Similar Messages

  • Can drag and drop interactions created in Captivate 6.1 be exported to HTML5?

    I need to convert some Flash drag and drop interactions to HTML5 and I'm looking at Captivate and Storyline.
    Can drag and drop interactions created in Captivate 6.1 be exported to HTML5?
    (I tried Captivate 6 with the drag and drop widget and that didn't work, and I can't find a trial version of 6.1).
    Many thanks,
    Sonya

    Many thanks Lilybiri
    I've just chatted to Adobe support and they have told me there is no educational discount for subscription I coudn't find the info on the website, so if anyone is interested, subscription is $29.99/month or $19.99/month if you sign up for a year.
    Cheers,
    Sonya

  • AS2 Drag and Drop Interaction help

    I am trying to create a reusable template for a drag and drop interaction.
    There are 7 drag objects, 7 targets.
    Based on a scenario we develop (which of the 7 services [drag objects] are the best solution, for example), I would like to create interactions where some of the drag drop combinations are correct answers and dragging/dropping other combinations would result in an "incorrect" answer.
    I am having issues with designating the correct and incorrect responses in the AS code, as well as how to provide the positive (correct answers) and negative (incorrect answers) feedback after a submit button is selected.
    Additionaly, I have a reset button that does not function the way I expected - move the drag objects back to the start position and allow the user to resubmit an answer.
    I am using Flash CS5, but need to use AS2 as the swf file is going to be inserted into an Articulate Presenter project (Articulate does not support AS3 yet).
    Thank you for any assistance or suggestions!
    Source file: https://www.dropbox.com/home/AS2%20D&D#:::68035214
    Current AS2 code:
    function dragSetup(clip, targ) {
    clip.onPress = function() {
    startDrag(this);
    this.beingDragged=true;
    clip.onRelease = clip.onReleaseOutside=function () {
    stopDrag();
    this.beingDragged=false;
    if (eval(this._droptarget) == targ) {
    this.onTarget = true;
    _root.targ.gotoAndStop(2);
    } else {
    this.onTarget = false;
    _root.targ.gotoAndStop(1);
    //the variables below will store the clips starting position
    clip.myHomeX = clip._x;
    clip.myHomeY = clip._y;
    //the variables below will store the clips end position
    clip.myFinalX = targ._x;
    clip.myFinalY = targ._y;
    clip.onEnterFrame = function() {
    //all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
    // then move the MC back to its original starting point (with a smooth motion)"
    if (!this.beingDragged && !this.onTarget) {
    this._x -= (this._x-this.myHomeX)/5;
    this._y -= (this._y-this.myHomeY)/5;
    //if the circle is dropped on any part of the target it slides to the center of the target
    } else if (!this.beingDragged && this.onTarget) {
    this._x -= (this._x-this.myFinalX)/5;
    this._y -= (this._y-this.myFinalY)/5;
    dragSetup(drag1,drop1);
    dragSetup(drag2,drop2);
    dragSetup(drag3,drop3);
    dragSetup(drag4,drop4);
    dragSetup(drag5,drop5);
    dragSetup(drag6,drop6);
    dragSetup(drag7,drop7);
    //this code controls the reset button function and returns all of the drag objects to the start position.
    resetBtn.onRelease = function (){
    drag1.onTarget=false;
    drag1._x = drag1.myHomeX;
    drag1._y = drag1.myHomeY;
    drag2.onTarget=false;
    drag2._x = drag2.myHomeX;
    drag2._y = drag2.myHomeY;
    drag3.onTarget=false;
    drag3._x = drag3.myHomeX;
    drag3._y = drag3.myHomeY;
    drag4.onTarget=false;
    drag4._x = drag4.myHomeX;
    drag4._y = drag4.myHomeY;
    drag5.onTarget=false;
    drag5._x = drag5.myHomeX;
    drag5._y = drag5.myHomeY;
    drag6.onTarget=false;
    drag6._x = drag6.myHomeX;
    drag6._y = drag6.myHomeY;
    drag7.onTarget=false;
    drag7._x = drag7.myHomeX;
    drag7._y = drag7.myHomeY;
    //This code controls the submitBtn and feedback for a correct and incorrect answer
    var groupID:Array = [0,0];
    var incorrectFeedback:String = "That isn't correct.";
    var correctFeedback:String = "Excellent good work.";
    var answerGroup:Array =  [
                                                                 [drag1,drop1],
                                                                 [drag2,drop2],
                                                                 [drag3,drop3],
                                                                 [drag4,drop4],
                                                                 [drag5,drop5],
                                                                 [drag6,drop6],
                                                                 [drag7,drop7]];
    //Enable all the stage items
    resetBtn.onRelease = function()
              resetAll();
    submitBtn.onRelease = function()
              if(evaluateAnswers())
                        feedbackTxt.text = correctFeedback;
              else
                        feedbackTxt.text = incorrectFeedback;

    Here is an alternate link to the source / .fla file  - orig link was not to my public dropbox!
    https://www.dropbox.com/home#:::68035214
    or
    https://skydrive.live.com/?cid=bb539b6eff0afbf5&sc=documents&id=BB539B6EFF0AFBF5%21124#

  • Who'd like to test a new Drag and Drop Interactive Widget?

    It's taken about 6 months of every spare minute we could find but we're finally ready to do a round of Alpha testing for our new Drag and Drop Interactive Widget for Cp4 and 5.  This post is to ask for a handful of volunteers to test the new widget over the next week creating drag and drop interactions in both Cp4 and Cp5.
    If you've already tried our well-known Drag and Drop Lite Question Widget, but were a bit frustrated by the limitations that the quiz question format placed on your creativity, we think you'll be blown away by what this new Interactive Widget can do.  It does everything the current question widget does, aside from the aspects that are unique to question types (Review Area, Retake Quiz, etc) plus a whole lot more.  Due to the extra functionality, this widget has twice as much code as our last one.
    Some of the features:
    You can have as many widgets as you want on a single slide and each can be addressing a different drag and drop scenario.
    You can reference the same drag and target objects from different widgets to create different.
    Since they are interactive widgets, you can use the widget success/failure criteria to trigger Advanced Actions.  This opens up a lot of possibilities for game interactions.
    You can score each widget differently so that OnSuccess they will each report different scores for dragging the same objects.  This means you can have Conditional Scoring and more than one correct answer for a given problem.
    You can set one of the widgets to have its Preferences be used for all widgets on the slide so that you don't need to set all widget preferences individually, thus saving a lot of time.
    You can set Preference Priority for each widget to configure which widgets will have "right of way" if there is a potential conflict in preferences.  For example, if one widget wants one type of snapping behaviour on an object but another widget wants the same object to snap differently, the widget with the higher Preference Priority will dominate.
    You can nominate other interactive objects (including clickboxes or other widgets) to act as Submit button and Clear button to create a simulated quiz question.
    Since this widget is an Interactive widget, it also has the same advanced Pausing override behaviours we built into our Event Handler widget (http://www.infosemantics.com.au/eventhandler)  So you can have users stay on the same slide playing with the drag and drop interaction for as long as they like without progressing to the next slide until they want to.
    Plus other stuff I can't think of right now.
    If you decide to volunteer to participate in this Alpha testing, please don't use this widget for any production Captivate projects you may have.  The Alpha and Beta versions of the widget will be time-bombed to stop working after a couple of weeks so that we don't have buggy versions running around later.
    As I said at the beginning, we only need a handful of testers, we need people using either Cp4 or Cp5, and you need to do this testing over the next week so that we can then address any issues you find and release a debugged Beta version for more testing.
    Anyone wanna play?
    If you do want to volunteer, send me a private message on this forum with your email address so I can send you a widget and instructions.  We'll only be taking the first dozen or so people that are willing to contribute time and feedback.
    Cheers,
    Rod Ward

    Hi Sandy,
    If you hover the mouse over Rod's avatar, there is an e-mail address visible. For a private message; double-click on his avatar and you'll find the button private message in that dialog box,
    Lilybiri

  • Infosemantics Drag and Drop Interactive widget

    I’ve added the Infosemantics Drag and Drop Interactive widget to my project, but it only works after publishing via a computer and not on an iPad.  I published using both SWF and HTML5 so it “should” work. The HTML tracker for that slide does not list any unsupported slides or objects.  If this widget is not compatible with the iPad, is the new Captivate drag and drop feature available for Subscription and ASA customers work on an iPad?  If so, is there a student rate for either a Subscription or ASA? Thanks so much.

    The drag&drop wizard in 6.1 is easy to use, but doesn't have all the functionality that you find in the InfoSemantics Interactive widget. Just want to warn you. I am using both: for simple Drag&Drop I'll use the wizard, but as an example to create a custom matching or sequence question slide I need InfoSemantics widget, that is not possible with the 6.1 D&D.
    Lilybiri

  • How do I create a drag and drop interaction using Captivate 8?

    I cannot figure out how to create a drag and drop interaction in Captivate 8. Options to do this are greyed-out.

    You can only use D&D in normal projects, not in responsive projects.
    http://helpx.adobe.com/captivate/kb/top-issues-captivate-8.html

  • Adobe Captivate Help | Drag-and-drop interaction (for subscription and Adobe Software Assurance customers only)

    This question was posted in response to the following article: http://helpx.adobe.com/captivate/using/drag-and-drop-interaction.html

    Yep.  But it will only likely get to you in the next version released for NON subscription or ASA customers.  With 6.1 Adobe was giving a preview of the functionality they would be including in your next release.  Either way, whether you upgraded to the subscription edition or waited for the next paid upgrade, you were always going to be paying something to get this new functionality.  6.1 users just got it earlier than everyone else.  That was Adobe's decision.  It certainly hasn't been a popular one.

  • Captivate 8 drag and drop interaction not working

    Hi, I am working with Captivate 8 and created a drag and drop interaction using the drag and drop wizard. For some reason when I preview the interaction some of my drag sources work and others do not. I have searched high and low for what I may be doing wrong but I can't figure it out. I created types when making the interaction so it doesn't make sense that some should work and others do not. Thank you for any help you can provide.

    Ok, so I inserted the screen shots below. I realize the items are overlapping in the wiring. I did change that and try it but it still didn't work. Maybe I need to completely rebuild it?  I created types so that 9 would go to one target and 6 to the other.Thank you so much  for your quick help on all of this.

  • Drag and Drop Interaction with 50+ Drop Targets

    Hello,
    I'm fairly new to Captivate 7 but very familiar with Flash. I'm tasked with a project that I would like to do with the drag and drop interaction widget from Captivate 7. Basically, we need our learners to identify the locations of our resorts on a map. Select the name of the resort, drag and drop it in the city/state or country where located. My question is can Captivate handle this task? To me, it seems as a large task for Captivate to handle, and so I was thinking of coding it in Flash.
    Here is what I need:
    1.- List of all the properties at bottom with the drop target being a map of the US or world and have the location for each property as the drop target.
    2.- When the resort/property is selected, the name will change to the three letter code. Example: New York City, when clicked = NYC and the map itself to reflect the 3 letter code once dropped on the map if correct.
    3. If incorrect, the listed item will revert to the long name and return to the list.
    4. If this can be graded, it would be best.
    I can break the project into different regions but if I wanted to keep all 300+ properties in one module, will it be an issue? At the very least, I would need to do a minimum of about 50 per module.
    Thanks all! I've found this forum to be extremely helpful and the members seem to be eager to help.

    var matchingTargetName:String =(event.target.name).substring(0, 1);
    Change the name of the target to A and B and the mc A1, A2, A3, A4... and B1, B2,B3...

  • Drag and Drop Interaction Wizard

    I am having problems with the Drag and Drop Interaction Wizard.  I am using Captivate (6.1) and when I launch the wizard I am able to select the drag objects and drop targets, but when I get to Step 3 (mapping), I am unable to map the drag sources to the drop targets.  When I double click on the drag source and draw the arrow to the drop target, the arrow disappears. 
    Has anyone else had this problem?  If so, what did you do about it?

    Hi,
    You do not want to double click on the object in Step 3. All you need to do to map the source to destination, on the Green Items you would notice a '+' symbol, drag and put them on the drop item, you would able to map them easily that way, double clicking them would deselect the object.
    For more clarification, what this video tutorial --
    http://www.youtube.com/watch?v=ILtUftHxmag
    Thanks,
    Anjaneai

  • Drag and Drop interaction.

    I really struggle with setting this up. The Finish button stays inactive. Is the a tutorial for this?
    Kindly,
    Jake

    Have you mapped the source and targets? I think the button remains inactive until you map.
    You can read more about it here. It also has some demos.
    http://helpx.adobe.com/captivate/using/drag-and-drop-interaction.html
    Sreekanth

  • Drag and drop interaction for a different use

    Hi,
    Can anyone please help me get the a solution to the below:  For the drag and drop interaction my user should be able to drop the answer (irrespective of that being a wrong answer) to any of the options, but as they click Submit, the actual answers should show up.
    I am using Captivate 7.
    Thanks,
    Roja

    Thanks so much Sreekanth!
    One thing that I am still struggling with is, the source (the questions) do not sit on the wrong destinations (non-answers), the moment it dragged to the wrong answer, the source goes back to its original place .
    Thanks,
    Roja

  • Drag and Drop Interaction - Incomplete

    Hi
    I have began using the Drag and Drop Interaction which is working really well. I have one issue that I cannot see how to do,  I hope there is a possible solution somewhere.
    All other questions have an incomplete caption that appears when you click submit but have not selected any options or selected any hotspots. Is there a way to make this happen with the D&D interaction? I use this as part of an assessment and would like it that the user cannot skip until they have at least attempted to drag an item.
    Can anyone assist?
    Thanks

    I suppose it is a validated D&D since you are talking about a question. If not everything is done, it is clearly a Failure, which means that you can use the Failure event to trigger a conditional advanced action that checks if all drag actions have been done that were expected. For that reason you'll have to track the drag actions, maybe by using the Object actions and a counter...
    Drag&Drop tips - Captivate blog

  • CP 6.1 Drag and drop interaction - can it be edited/viewed/published by someone using CP6?

    Hi all,
    I am reasonably new to Captivate. I have a subscription to Captivate 6.1 which now has the new Drag and Drop wizard.
    My question is:
    If I include a drag and drop interaction in my .cptx file, save it and then give the file to person X to review/edit, but they DO NOT have the drag and drop feature in their version of Captivate (they have Captivate 6), can they:
    a: view it?
    b. edit it?
    c. even if they can't view or edit, could they still publish the file from their end and the drag and drop will work fine and not be affected?
    Thanks!
    Veronica

    Hi Veronica,
    Although there is now compatibility between 6.01 and 6.1, which means that your colleagues will be able to open your file, I don't believe they'll be able to edit the interaction at all. And of course publishing will not be possible either. Because I have still 6.01 installed on my laptop and 6.1 on my desktop PC, I can try it out if you want to be totally sure, but for the moment I'm in college and only have laptop with me.
    Lilybiri

  • Is it possible to add a drag and drop interaction to a called image in a contaner?

    this forum is my last hope =( i know how to do drag and drop
    by itself, however right now i have my flash set up so that when
    you click BUTTON A, it does:
    on (release) {
    _root.gotoAndPlay ("photo1");
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    var myMCL:MovieClipLoader = new MovieClipLoader ();
    myMCL.loadClip ("images/heritageBrochureFront.png",
    "container_mc");
    stop();
    so it loads my picture into the container. my question, once
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    to it? i would really love an easy solution.

    yes. there are a couple of ways to do this.
    one is the create a child movieclip of container_mc and load
    into that child and assign your onPress/startDrag
    onRelease/stopDrag methods to container_mc.
    a second way is to load into container_mc (like you're
    currently doing), wait until loading is complete (ie, use the
    onLoad method of an mcl listener) and then assign your methods to
    container_mc.

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