As2 for load movieclip swf file

im having a problem..i,e. i need to load an external swf which is in as3...and need it to be played in my as2 swf layout. with a time slider ,play, pause ,next, previous for that swf movie clip. pls give ur mail id i can sent my original files....................pls help me
download tis jpg image and convert to rar r zip file.....

AS2 and AS3 are incompatible. Although you can load AS2 into AS3  - you CANNOT load AS3 swf into AS2.

Similar Messages

  • As2 for load movieclip

    im having a problem..i,e. i need to load an external swf which is in as3...and need it to be played in my as2 swf layout. with a time slider ,play, pause ,next, previous for that swf movie clip. pls give ur mail id i can sent my original files....................pls help me
    download tis jpg image and convert to rar r zip file.....

    duplicate thread.   ignore.

  • What is the code to load a .swf file in AS3 on the same layer?

    I'm new to AS3 and am trying to figure out the code for loading a .swf file on the same layer of the same page, thereby replacing all of the information. I don't want to put it on layer 2, etc. Another easy thing I can do in AS2 but am struggling with in AS3.
    thanks!
    Steve

    There are no 'layers' in AS3 - there is just the display list. You can use addChildAt to add things at a specific depth - thereby placing it behind or above something, but if you just use addChild it goes on top of whatever is currently there...
    Anyway - to answer your question, you can load a .swf with a Loader object like so:
    var l:Loader = new Loader();
    l.load(new URLRequest("myFile.swf"));
    addChild(l);
    You can wait for complete like was shown, but you don't have to. And this will not 'replace' anything - it just loads myFile.swf on top of anything currently being shown. If you want to 'replace' what's there you need to remove it first:
    while(numChildren){
         removeChildAt(0);

  • Problem when load more swf files work with xml files into my movie

    hi ;
    I have one flash file & more of swf files which work with xml files .
    when I load one swf file into my flash file  and remove it and load anther one on the same movieclip in my flash file it load the old swf file.
    when i load one on movieclip and remove it and load anther swf  on anther movieclip the file doesn`t work  and stoped.
    when test my flash file to load and remove swf files without xml file it work fine but when repleaced the swf files with other work with xml files the problem hapend.
    thanks;

    YOu should trace the names of the files that are being targeted for loading to see if they agree with what you expect.  If you want help with the coding you will need to show the code that is relevant to your problem (not all of it)

  • Loading local swf files from Application Dir (ios)

    Hi Guys,
    I would like to load additional local swf files to my ios release build but I am confused a little bit because of the new API changes.
    As far as I know at the moment (from Air 3.7 or newer) it is allowed to load local swf files that contains compiled actionscript both from local folder and from a predefined remote host as well. 
    My assumption based on this article:
    http://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-secondary-swfs-for-air- apps-on-ios/
    I created the text file to include all of my local swf file names and created the following node in the application.xml:
    <iPhone>
           <externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs>
    </iPhone>
    When I compile the release build (ipa) using command line adt, it converts all of my local swfs into the stripped swfs which is perfect, but even though I include all the swfs in the compiler command, it puts only the SampleSWFInfoFile.txt file into the assets folder in the ipa but not the swf files.
    I assume, it thinks I will load these files from an external host, but I would like to include them in the app itself.
    I tried to copy the stripped swf files from the externalStrippedSwfs folder and comment the <externalSwfs>assets/SampleSWFInfoFile.txt</externalSwfs> node in the application.xml and compile it and this way it puts the swf files into the ipa, but when I try to install and launch the app it crashes and when I test it using Flash Builder it shows an error message
    "VerifyError: Error #1042: Not an ABC file."
    Do any of you guys know the  solution for this problem?
    Thank you for your help in advance!

    You're publishing in AOT mode as long as you use one of these:
    The AIR Developer Tool or ADT has targets that lets you package apps either for the AOT mode or Interpreter mode. The targets for packaging in AOT mode are ipa-app-store, ipa-ad-hoc, ipa-test and ipa-debug.
    Flash Pro CS6 and Flash Builder automate this process pretty well so it's invisible but the SWF loads and executes code just fine for me when directly published.
    If I take it to command line I can use this to compile successfully (iPad test app):
    adt -package -target ipa-ad-hoc -storetype pkcs12 -keystore my.p12 -provisioning-profile my.mobileprovision NameOfApp.ipa NameOfApp-app.xml NameOfApp.swf iTunesArtwork iTunesArtwork@2x AppIconsForPublish swfs/swfs.txt swfs/GenerateText.swf
    I at least include generic icons in there but I made a 'swfs' folder and placed 'swfs.txt' and 'GenerateText.swf' in there. The SWF uses code to randomly generate text and changes every second using a Timer. I load it in using the same code you do with the ApplicationDomain.currentDomain context. I see the SWF appear and text start randomly changing.
    As I compile there's a folder generated called 'externalStrippedSwfs' with the stripped SWF in there.
    One thing to note is I do not supply <externalSwfs>swfs/swfs.txt</externalSwfs> in my iPhone settings. If I do that it doesn't work. I supply the path to the text file containing the SWF I want to be stripped to adt itself along with the SWFs I want stripped and it takes care of the rest.

  • Loading external .swf files issue...

    Hi,
    I'm working on a simple example of loading external swf files with some ActionScript.
    I've placed an instance of List Component and gave it an instance name of loadList. Using Component Inspector, I assigned data for 4 external files as below:
    Next, I've added a UILoader component (instance name - loadWindow). The code that is supposed to load the content into UILoader is this:
    loadList.addEventListener(Event.CHANGE, selectItem);
    function selectItem(e:Event):void
        loadWindow.source = e.target.selectedItem.data;
    When I run it in a FlashPlayer, it only loads the first 2 swf files....  (I checked the files and all files are fine).
    I hope to get some light on the issue so any help will be appreciated.

    Try tracing e.target.selectedItem.data to make sure it's what you expect.
    Also, have you tried using the load() method instead of the source property?

  • I want to save and load the swf-file to a local disk of any user. Possible?

    Hi, It's good to see you.
    I am a developer in Web Flash Game.( I use AS3.0 )
    I want to save and load the swf-file to a local disk of any user,
    Because I want to decrease the time for loading a flash movie from site.
    Is it possible?
    If it is possible, I hope the swf-file has only one loading from site and
    it will be loaded from a local disk of any user after that.
    (I know a concept of Internet temporary file.
    I want to know the other techniques of only using AS3.0.)

    Hi,
    I have similar problem. We are producing a 70 meg browser based game and would like the user to be able to cache the game to avoid reloading the game the next time. Can this be done if the user authorise the save? If, so how? We don't care where the game is cached .
    Can we prompt the user to download the file by providing a link from within the SWF application?

  • Load external SWF file into another SWF

    Hello all.
    I've tried loading a .swf file externally into another .swf file on my  local drive, and it works. Now, when I try to Simulate Download, the  preloader in the 2nd file doesn't get played and the images in there  take a while to get displayed.
    I need to load a .swf file from a server into the parent .swf file(I'm  working on using a "thin flash file" for added security for the company I  work for - blank file which loads the content from another file on  their server).
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    When I replace the "newBook.swf" with the URL of another .swf, there's just a blank page.
    I'm not too sure how to proceed, and I hope you will be able to help me out. I'd greatly appreciate the help.
    Many thanks,
    -Nazgul

    What happens is...when I set the speed to DSL(32.6kbps), the screen is blank and the preloader doesn't show up. It just goes directly to the Main screen. And then, the pages inside don't get loaded properly.
    This only happens when I try to Simulate Download.
    But that's not really the problem. I need to load a .swf file from a server into another .swf file, and just adding the link to the child .swf isn't working.
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    -Nazgul

  • Loading external swf file in a new window

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    I've got a few .swf files with video tutorials I've created using Captivate 4.
    I wanted to link them so I've created a main screen with menu with buttons in Flash.
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    I'm also attaching screenshot with menu in flash

    I've deleted the line and now the code lookes like that:
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    button1_btn.addEventListener(MouseEvent.CLICK, movie1_1);
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    Unfortunately, it doesn't load the .swf file when you click on the button...

  • AS3 loading external swf files with buttons from inside a movieclip

    In my main .swf I have labels on the timeline, navs for those btns are on the first frame of the AS layer and each button sends the playhead to a different frame.
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    So label on main timeline called fr1 will load external1 swf , on fr10 external 2.swf will load and so on.
    any help?

    The code for that button's event listener needs to be placed wherever it has direct access to the button.  Not necessarily on the same timeline, but in a place where both the button and the code are present at the same time.
    The code could be placed at the frame in the main timeline where the movieclip with the button(s) is, targeting the buttons via the movieclip (mc.button.addEvemtListener...) , unless the buttons are somewhere down the timeline of that movieclip.
    If they are down the timeline of that movieclip, then you would need to have the event listener also inside the movieclip, down its timeline where the buttons are finally settled in... being sure to assign instance names to the buttons at every keyframe.

  • CS3 and AS2: Embedding an external swf file

    Hey everyone,
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    I have been reading numerous tutorials and posts and i'm pretty sure i'm being thick, but for some reason i can't seem to get it to work!
    Thanks so much for any light you could shed on this for my guys, it's driving me crazy!
    Dave

    I have  checked that a number of times and unless i'm going crazy (which is distinctly possible) then the instance name is set to Empty. I have uploaded a zip file containing the fla and swf file and the test swf file that is being embedded. You can download it here.
    Thanks so much for your help, i really am completely stumped and i know it's going to be something crazy i'm doing and i'm going to hate myself when i finally discover why!
    Dave

  • Loading external swf files in a swf - Error#1009

    I have been having trouble using a swf file within a swf file.   The external swf files all work as expected.  However when used within another swf file I get the standard TypeError #1009 for some of my swfs.   The external swf files are mainly actionscript 3 files.  A typical swf file will have an object (or objects) in the library which has an export for ActionScipt property enabled and an addEventListener(Event.ENTERFRAME, somefunction).   About four years ago when I had to do some work with AS2 I seemed to get around a similar issue with the _lockroot method but this is no longer part of AS3. I have searched various forums and note that I am not the only one with this issue but did not find any relevant solutions.   If anyone could give me any ideas on how to get around this it would be appreciated.
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    Hi,
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  • Can I combine two methods of code to load various SWF files into the same location

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    Thanks for looking into my issue.
    Unfortunatelly I am not so advanced in AS and do not complitely understand the logic of the problem. I will try to decribe my set up more precise.
    So, my main flash file is broken into labeled sections on the main time line.
    One of the sections is "Applications" It has an animated collage of images. Each image acts as a button and once clicked brings a user to a section called "ApplicationsPopUps".
    "ApplicationsPopUps" section has small image thumbnails scroll menu at the bottom of the screen and a large SWFLoader in the middle of the screen. User can click on an image in the thumbnails scroll menu and a corresponding SWF file will load in the middle of the screen in SWFLoader. User can click on left/right navigation buttons and preceeding/following SWF file will load in SWFLoader.
    Everything works fine (with your previous help)
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    Thumbnails in the section "ApplicationsPopUps" and images in the image collage in the section "Applications" represent the same photographs. So when a user clicks on one of the images in "Applications" section it would be natural that that image will load in the "ApplicationsPopUps" section. However "ApplicationsPopUps" section presently has a working code (as sampled above) It looks too complex for me and I do not know hot to implement this feature. I do want to keep the functionality of the thumbs image scroller in section "ApplicationsPopUps" as it is now. But I want to add that when a user click on an image from section"Applications" then that particular SWF file will load in SWFLoader in section "ApplicationsPopUps" and then the present functionality can as well be exectuted. Presently it just opens on a first image in xml order.
    P.S. I see that you had a download link in your answer. How did you do it? I could also upload a small sample file with my problem. This way you could see all the set up right away.

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