Axial shading pattern with different alpha

Hi,
I'm trying to apply different alpha values to axial shading pattern when drawing and I've found PDF Axial Shading Pattern ranging opacity very helpful.
But what kind of soft mask (PDF 1.4) should I use (dictionary or image mask)? And how could I create that mask?
I wrote some pdf code based on my limited understanding of pdf 1.4 reference and that doesn't work.
40 0 obj
<</Type /Group
/Subtype /Transparency
/ColorSpace /DeviceGray
/BitsPerComponent 8>>
stream
333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333 3333333333333333333333333333333333333333333333333333333333333
endstream
endobj
17 0 obj
<</Type /Mask
/Subtype /Alpha
/G 40 0 R
>>
endobj
18 0 obj
<</Type /ExtGState
/SMask 17 0 R
/ca 1
>>
19-26 are FunctionType 2 linear gradient
26 0 obj
<</FunctionType 3
/Domain [0 1]
/Functions [19 0 R 20 0 R 21 0 R 22 0 R 23 0 R 24 0 R 25 0 R ]
/Bounds [0.25 0.25 0.5 0.5 0.75 0.75 ]
/Encode [0 1 0 1 0 1 0 1 0 1 0 1 0 1 ]
>>
endobj
27 0 obj
<</Type /Pattern
/PatternType 2
/Shading <</ColorSpace /DeviceRGB
/Function 26 0 R
/ShadingType 2
/Coords [37.5 3347.82 187.5 3347.82]
/Extend [true true]>>
>>
/ExtGState <<
/GS0 18 0 R
>>

Thank you for your reply.
Actually what I'm doing is drawing a rectangle and filling using axial shading pattern (/GS0).
Before alpha involving, everything works fine. (removing 40, 17 and /SMask 17 0 R in 18)
PDF Axial Shading Pattern ranging opacity shows we can add a SMask in the ExtGState to achieve the alpha value and I read the PDF 1.4 reference.
My current stream is based on the generation of soft-mask Image. Is there any sample code showing how to generate the stream?
My latest try and please correct me if I made some mistakes:
17 0 obj
<<
/Type /Mask
/Subtype /Alpha
/G <<
/Type /XObject
/S /Transparency
/CS /DeviceGray
/Length 150
>>
stream
endstream
>>
endobj
18 0 obj
<<
/Type /ExtGState
/SMask 17 0 R
/ca 1
>>
Thank you and I appreciate your help.

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