Bake Orientation to Rotation

Hi guys.
I have a script that creates a layer A and adds rotation keyframes to its XYZ rotations (Orientation is set 0,0,0). Later this layer A is parented to a null B, and that null B is flipped 180 on it's Z orientation (Orientation 0,0,180). This way animation works as supposed to.
But now I want to get rid of this null object, so how would I feed that 180 flip to layer A? I could set layers A orientation to 0,0,180 and that would work fine, but need to have Orientation 0,0,0 and feed this 180 to Z value.
However, simply adding 180 to Z does not work, probably need to do some matrix transformations, right?
Any guides on that?

If it is exactly 180° around the Z axis, you probably don't need to calculate transformations. Normally this works:
xRotation ---> -xRotation
yRotation ---> -yRotation
zRotation ---> zRotation + 180
Hopefully no mistake
Xavier

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