Basic Actionscript Trouble in CS3

In MX, and in Flash 8 I had no problems with making buttons
and putting some basic actionscipt on it. In CS3 for some reason
when I make a button, look in the properties window and the button
windows there (which tells me I'm on the buttons layer) but when I
go to put the actionscipt in, it doesnt allow it. It says "Cannot
add actionscript because blah blah". It only allows it with the
frame, not the button if that makes any sence. Why is this?

Ok, will try. However I tried that one I think. I changed it
to AS2 (not from the beginning). So basiclly open a new Flash FLA
and how do I make it ONLY go to AS2? Thanks

Similar Messages

  • Basic Actionscript 3.0 OOP Confusion

    I'm having a difficult time getting basic Actionscript OOP
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    that extends the Sprite object. I try to instantiate another Sprite
    object, and specify the with/height/x/y values to size this new
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    width/height, etc. they're always equal to 0. I'm not exactly sure
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    graphics.drawRect(0,0,width,height); // DOES NOT WORK
    graphics.drawRect(0,0,parent.width,parent.height); // WORKS
    graphics.drawRect(0,0,600,400); // WORKS
    Code is posted below:
    package {
    import flash.display.Sprite;
    import flash.display.Stage;
    import flash.display.StageScaleMode;
    import flash.display.StageAlign;
    import ChartPanel;
    public class Chart extends Sprite
    private var chartType:int;
    private var chartPanel:ChartPanel;
    public function Chart()
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    graphics.beginFill(0xffffff);
    graphics.drawRect(0,0,stage.stageWidth,stage.stageHeight);
    // Fill BG as White
    graphics.endFill();
    chartPanel = new ChartPanel();
    chartPanel.setDimensions(600, 400, 0, 0);
    addChild(chartPanel);
    chartPanel.draw();
    package
    import flash.display.Sprite;
    public class ChartPanel extends Sprite
    public function ChartPanel() {}
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    off_t:int):void
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    this.height = stage.height;
    this.x = off_l;
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    well... you still don't grab the hole width and height
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    private var _height:Number = 100;
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    override public function set height(v:Number):void {
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    drawDispArea();
    override public function get height():Number {
    return _height;
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  • AS3 - 1) Countdown Timer to the designated Date for Live-Broadcast-Event yet to take place; 2) Detect End of Live Stream on FLVPlayback with FLVPlayback.isLive = true - ActionScript 3 - flash cs3 cs4

    Hi folks,
    Ronny's here again on forums, having particularly 2 (two) questions/problems to resolve:
    1) Countdown Timer to the designated Date for Live-Broadcast-Event yet to take place
    2) Detect End of Live Stream on FLVPlayback with FLVPlayback.isLive = true
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           ii) com.othenticmedia.utils.dateAndTimeManagement.CountdownTimer Class in the package. (file: CountdownTimer.as)
    c) The compiled SWF file version of this Application's blueprint. (file: timer_module.swf).
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    Problems to Resolve:
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    Problem#2) - Detect End of Live Stream on FLVPlayback with FLVPlayback.isLive = true;
    Problem#1 Description:
    I need to pinpoint the Logical TimeSync Exception, i am still unable to figure out. That is I'm using a webservice in my Application to Synchronize the Time with the actual ET (eastern time) with accomodation of auto-adjustment for EDT GMT-4 (eastern daylight time) & EST GMT-5 (eastern standard time), times. I am using the zipcode: "10012" to pass it to the Web Service in urlRequest object, to retrieve the Current ET eastern time according to EDT & EST time settings for Manhattan/Brooklyn areas or others within  New York, NY 10012.
    Currently the Web Service is returning accurate date/time based on local EDT GMT-4 daylight time.
    Is there some defined set of dates for EDT & EST times for New York region that I can check for to ensure the correct Dates/Times for Eastern Time in New York area ??? I am using NY zipcodes because i am sure to get correct ET values.
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    I need to Play a YuMe Post-Roll Ad when Steam Finishes/Ends.
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         trace(event.code + "\n\t" + event);
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         trace(event.state + "\n\t" + event.toString());
    function onEndOfStream(event:VideoEvent) {
         trace(event.state + "\n\t" + event.toString());
    function netStatusHandler(event:NetStatusEvent):void {
         switch (event.info.code) {
              case "NetConnection.Connect.Success":
                   //connectStream();
                   break;
              case "NetStream.Play.StreamNotFound":
                   trace("Stream not found: "/* + myStream.source*/);
                   break;

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