Basic blackjack program - help please

can soemone please still me if this will work?
this will become a VERY rudimentary blackjack program
meaning there is no AI.
this is how i wanted
You got a "card"
You got a "card"
your score is:
would you like to hit or stay?
and then if it hits it tells u the dealers score
then it keeps on doing the same thing..like
you got a..
your score is...
hit or stay?
and of course im trying to add to ask the user if they want A to be 1 or 11 (which i have but dont know how to incorporate)
sorry this is my second day learning java so be easy on me.
no double down or splits or betting is required.
this is basically a skeleton that im having trouble using
but i have to use the given randomGenerator
can somone help me organize this or help me add codes to do this?
import java.io.*;
import java.util.*;
public class blackjack
    public static void main ( String [] args )
        ConsoleReader console = new ConsoleReader( System.in );
        int uscore = ucard1 + ucard2;
        int dscore = dcard1 + dcard2;
        int dcard1; // dealer card1
        int dcard2; // dealer card2
        int dcard3; // dealer card3
        int dcard4; // dealer card4
        int dcard5; // dealer card5
        int ucard1; // user card1
        int ucard2; // user card2
        int ucard3; // user card3
        int ucard4; // user card4
        int ucard5; // user card5
        int hit = 1;
        while (hit == 1)
        Random generator = new Random ();
        int diamonds = 1 + generator.nextInt( 13 );
        int spades = 1 + generator.nextInt( 13 ); 
        int hearts = 1 + generator.nextInt( 13 ); 
        int clubs = 1 + generator.nextInt( 13 ); 
        System.out.println ("Welcome to the Blackjack Game");
        switch ( dcard )
           case 1:   return "Ace";
           case 2:   return "2";
           case 3:   return "3";
           case 4:   return "4";
           case 5:   return "5";
           case 6:   return "6";
           case 7:   return "7";
           case 8:   return "8";
           case 9:   return "9";
           case 10:  return "10";
           case 11:  return "Jack";
           case 12:  return "Queen";
           case 13:  return "King";
        switch ( ucard )
           case 1:   return "Ace";
           case 2:   return "2";
           case 3:   return "3";
           case 4:   return "4";
           case 5:   return "5";
           case 6:   return "6";
           case 7:   return "7";
           case 8:   return "8";
           case 9:   return "9";
           case 10:  return "10";
           case 11:  return "Jack";
           case 12:  return "Queen";
           case 13:  return "King";
       if ( dcard1 + dcard2  == 21) {
            System.out.println("Dealer has Blackjack.  Dealer wins.");
           return false;
      if (  ucard1 + ucard2   == 21) {
          System.out.println("You have Blackjack.  You win.");
           return true;
        System.out.println(" You got "+ ucard1 +"  ");
        System.out.println(" You got "+ ucard2 +"  ");
        if ( value2 == case 1 )
            System.out.println("Would you like your A to be 1 or 11?")
        System.out.println("Your score is " + uscore + ":");
        System.out.println("To hit press 1 and to stay press 2");
        hit = 0;
        hit = console.readInt();
        if ( hit =  1 )
            System.out.println("You got + ucard3 + ")
        System.out.println("Your score is " + uscore + ":");
        System.out.println("To hit press 1 and to stay press 2");
        hit = 0;
        hit = console.readInt();
            System.out.println("You got + ucard4 + ")
        System.out.println("Your score is " + uscore + ":");
        System.out.println("To hit press 1 and to stay press 2");
        hit = 0;
        hit = console.readInt();
        System.out.println("You got + ucard5 + ");
        System.out.println("Your score is " + uscore + ":");
        System.out.println("To hit press 1 and to stay press 2");
        hit = 0;
        hit = console.readInt();
        if (cont = 2);
        System.out.println("Dealer's score is + "dscore" + :");
        System.out.println("Your score is + "uscore" + :");
        if (dscore >= uscore)
            System.out.println("I won! get better!")
        if (uscore > dscore)
            System.out.println("Somehow, you beat me")
        

Here is an example of what I've done before, and it needs to be fixed in several ways...
my playing card value enum
enum PlayingCardValue
    NO_CARD("","", 0, -1),  // placeholder so that ace starts at one
    ACE("A", "ace", 1, 11),  // has two values 1 or 11
    DEUCE("2", "deuce", 2, -1),  // everything else has only 1 numeric value
    THREE("3", "three", 3, -1),  // -1 is a marker that says "don't use this"
    FOUR("4", "four", 4, -1),
    FIVE("5", "five", 5, -1),
    SIX("6", "six", 6, -1),
    SEVEN("7", "seven", 7, -1),
    EIGHT("8", "eight", 8, -1),
    NINE("9", "nine", 9, -1),
    TEN("10", "ten", 10, -1),
    JACK("J", "jack", 10, -1),
    QUEEN("Q", "queen", 10, -1),
    KING("K", "king", 10, -1);
    private String shortName;
    private String name;
    private int value1;  // main valuve
    private int value2;  // -1 if not valid, a positive number if valid (if the ace)
    // enums have private constructors
    private PlayingCardValue(String shortName, String name, int value1, int value2)
        this.shortName = shortName;
        this.name = name;
        this.value1 = value1;
        this.value2 = value2;
    public String getRep()
        return this.shortName;
    public int getValue1()
        return this.value1;
    public int getValue2()
        return this.value2;
    @Override
    public String toString()
        return this.name;
}my Playing card suit enum
enum PlayingCardSuit
    SPADES ("spades"),
    HEARTS ("hearts"),
    DIAMONDS("diamonds"),
    CLUBS("clubs");
    private String name;
    private PlayingCardSuit(String name)
        this.name = name;
    @Override
    public String toString()
        return name;
}My playingcard class
* http://forum.java.sun.com/thread.jspa?threadID=5184760&tstart=0
* @author Pete
class PlayingCard
    private PlayingCardValue value;
    private PlayingCardSuit suit;
    public PlayingCard(PlayingCardValue value, PlayingCardSuit suit)
        this.value = value;
        this.suit = suit;
    public PlayingCardValue getValue()
        return this.value;
    public PlayingCardSuit getSuit()
        return this.suit;
    @Override
    public String toString()
        return this.value + " of " + this.suit;
}You get the idea?

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    BX615      pic2       no_image.jpg                300 eps
    QI442      pic3       publications.jpg             72 jpg   FS991      pic3       chase_car.jpg            300 jpg
    KA921      pic4       top_img.jpg                  72 jpg
    test@ORA92>
    test@ORA92>cheers,
    pratz

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