Best practice for responsive projects

Does anyone have tips on best practices for responsive project?
I understand that 3 different layouts can be created. What happens if a learner is not using one of the 3 devices that were set up in a responsive project, and their screen size is different from any of those

Jay,
Dr. Pooja Jaisingh offered very valuable tips for good practice in responsive design last week in her webinar. 'Do's and Don'ts of creating Responsive Projects with Captivate 8'. I don't see the recording yet On Demand, but keep an eye on it.
Did you test a responsive project with F11 (Preview in Browser)? You will be able to change the resolution of the browser window and see that the content, if well designed (you can have absolute positioning, size as well) will move, shrink to adapt. The break points (3 devices) allow you to make more invasive changes at those points: dragging some objects out of the stage in the scratch area because they take up too much space for phones is one example. Or replacing a big screenshot with many details by a zoomed in detail screenshot for the mobile breakpoint. That is my way of explaining, responsive is not just have the three layouts for devices, it is also adapting between those breakpoints.

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    again, for reference, my app descriptor:
    <initialWindow>
    <aspectRatio>landscape</aspectRatio>
    <autoOrients>false</autoOrients>
    <width>320</width>
    <height>480</height>
    <content>bin-iOS/WagErgApplePhone.swf</content>
    <title>WAG ERG</title>
    <fullScreen>true</fullScreen>
    <renderMode>cpu</renderMode>
    </initialWindow>
    looking forward to any other ideas to try out & thanks so much for your thoughts! if you want to really dig in, this is an opensource project at code.google.com/p/wag-erg/

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