Best settings in Raytrace for glass effect?

I was wondering what are the best possible settings for the materials in a 3D text layer to make the letters look like glass, under the Raytrace renderer. I managed to achieve a rather decent metallic look with the aid of 3 lights, but the glass effect seems more difficult. For starters, I would like the letters to look like glass but not show so much detail of the other side of the letters, which depending on the angle makes it look like a double layer instead of extruded text. Turning down the Transparency percentage helps with this, but it makes the text look more like metal than glass.
I've been trying different things all day and I got a bit closer, but nowhere near something that looks real. Here are the settings I'm using:
Bevel Depth: 3 (the larger the number, the more the text gets fat. It doesn't work like the bevel style in Photoshop.
Hole Bevel depth: 50
Extrusion depth: 30 (text size is 300px)
Casts shadows: On
Light transmission: 0%
Accepts shadows: On
Accepts lights: On
Ambient: 100%
Diffuse: 50%
Specular intensity: 50%
Specular shininess: 5%
Metal: 0%
Reflection intensity: 80%
Reflection sharpness: 50%
Reflection rolloff: 0%
Transparency:100%
Transparency rolloff: 0%
Index of refraction: 1.00
Any suggestions?

Todd_Kopriva wrote:
Start with the glass material in John Dickinson's project here:
http://blogs.adobe.com/toddkopriva/2012/05/free-3d-material-options-pr oject-and-tutorials-for-after-effects-cs6.html
I finally got a chance to take a look at that project, and it looks amazing, but the glass comps still look too much like a 3D graphic than real glass. Is there a way to make it look more real? For example, I noticed that most effects do not work when the text layer is made 3D. Is there a way to apply a texture to a text layer? I imagine that would help. And another thing that I don't know if it's possible, but I can't seem to find: if the transparency is set to 100% or close, is there a way to blur or diffuse the back of the layer so that it doesn't show lines that are not as perfect as those on the foreground? Text can be confusing to read because the back of the letter is showing through (when text is extruded) and some lines can look double depending on the camera positioning. Think for example of an ice sculpture, where you see a shape that almost looks like glass but you can't see through as if it were glass. Is there a way to achieve that without a 3rd party plugin?

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