Media Encoder CC not using GPU acceleration for After Effects CC raytrace comp

I created a simple scene in After Effects that's using the raytracer engine... I also have GPU enabled in the raytracer settings for After Effects.
When I render the scene in After Effects using the built-in Render Queue, it only takes 10 minutes to render the scene.
But when I export the scene to Adobe Media Encoder, it indicates it will take 13 hours to render the same scene.
So clearly After Effects is using GPU accelleration but for some reason Media Encoder is not.
I should also point out that my GeForce GTX 660 Ti card isn't officially supported and I had to manually add it into the list of supported cards in:
C:\Program Files\Adobe\Adobe After Effects CC\Support Files\raytracer_supported_cards.txt
C:\Program Files\Adobe\Adobe Media Encoder CC\cuda_supported_cards.txt
While it's not officially supported, it's weird that After Effects has no problem with it yet Adobe Media Encoder does...
I also updated After Effects to 12.1 and AME to 7.1 as well as set AME settings to use CUDA but it didn't make a difference.
Any ideas?

That is normal behavior.
The "headless" version of After Effects that is called to render frames for Adobe Media Encoder (or for Premiere Pro) using Dynamic Link does not use the GPU for acceleration of the ray-traced 3D renderer.
If you are rendering heavy compositions that require GPU processing and/or the Render Multiple Frames Simultaneously multiprocessing, then the recommended workflow is to render and export a losslessly encoded master file from After Effects and have Adobe Media Encoder pick that up from a watch folder to encode into your various delivery formats.

Similar Messages

  • Premiere Pro CC / Adobe Media Encode CC not using GTX980 EVGA

    Generation of movies using h.264 encoding is not using GPU. Based on the logs from video card there is no usage even if the selected renderer is Mercury Playback Engine GPU Acceleration (CUDA). How can I enable its usage?

    Hi mate, same here.. I can't do it work, simply.. I select GPU in Premiere and AME (gtx 970 in my PC and gt755M in my laptop, neither is working), GPU is 0% of use to do a simple video conversion.
    To show that is a Adobe problem, this guy create his own exporter plugin ( SHAME ON YOU ADOBE!). With it AME work very, very fast, but i have issues too when change the video format to MP4.
    NVidia GPU-accelerated H264-encoder plugin, ready for public testing
    I don't know what i do. I think Nvidia and Adobe messed up very bad this feature.. Nice Adobe, i have a good GPU but i have to wait very long times (1hr videos conversion) because you guys can't do a simple exporter plugin that use GPU power.. So, stop collecting our money only and GO TO IMPLEMENT OUR NEEDS! Have a nice day.

  • Can i use same licence for after effects 7 on multiple computers

    can i use same licence for after effects 7 on multiple computers

    you can install on any number of computers, but you can activate on, at most, two computers concurrently with a single user license.

  • Media Encoder CS6 Not using all CPU Cores or RAM

    I'm currently exporting a 90 second video (using the Vimeo HD 1080p preset), and it is taking about 30 minutes. This is extremely strange as I have an i7-990x OC'ed @4.5, 12GB RAM, SSD, etc.
    I looked at Performance tab in Windows Task Manager, and saw 4 threads were not being used at all, only 20-25% of the CPU was in use, and only 6GB out of the 9GB I specified was being used.
    Why isn't Media Encoder making full use of my CPU and RAM?

    I'm having the same problem. But even worst.
    For the test, I take a 10 min .mov or mp4 file, simply modify the "scale", and hit the export.
    a 10 min file is taking 4 hours to render.
    This is on a:
    2012 MacBookPro i7 2.3Ghz, 16 GB 1600 DDR3, SSD disk. - Mac OSX 10.7.5
    and a:
    2011 iMac i7 3.7Ghz, 16 GB 1333 Mhz, 7200 RPM HD - Mac OSX 10.7.5
    The CPU stays at 90% idle the whole time.
    I know this is an old thread, but maybe someone could give me a hand.

  • Media Encoder does not use updated After Effects files

    Hi,
    I am working on a project using the new After Effects CC and Media Encoder. In previous versions (CS6) if I updated a file in After Effects, saved it and brought it back into Media Encoder the new rendered file would be fine.
    Now it seems that I have to quit Media Encoder in order to get the refreshed composition from After Effects into the render queue, otherwise it just re-renders whatever the last version was.
    Any thoughts?

    Nothing to fix because nothing is broken. The programs wil ltake what they need and not beyond that or more to the point, what their internal infrastructure allows them to use. Many encoding tasks require strict linear processing as do many effects in AE, which severely limits the ability to use multiple cores/ processors no matter what. Furthermore things like linear file access in clip based formats would furtehr compound the issue. And finally, naturally it matters a lot what's going on in your projects. If your footage loads slowly, move it to a faster disk. if it's compressed, uncompress/ convert it. If you use slow effects, substitute them with faster commercial third-party plug-ins. if you render to clips, redner to image sequences. The list for potential optimization could go on and on, but suffice it to say that none of this involves just pushing a magic button or checking a specific option. you need to learn these things and tweak them based on experience.
    Mylenium

  • Adobe After Effects, Premiere and Encoder does not use the GPU (CUDA) ?

    Please! Explain me. Why? Adobe After Effects, Premiere and Encoder does not use GPU (CUDA) ?
    Everytime i have GPU Load from 0 to 10% !!! (GeForce GTX 970) And also my CPU load is not full. Any suggestions?

    seg.48162731 wrote:
    At the moment i use AE, AP and ME CC 2014 8.2 with the latest updates. I have GTX 970 and AMD 8350. What's my problem?
    Which chipset is on your system's motherboard? Which motherboard is your PC equipped with?
    If the motherboard is using an AMD 790 or 970 series chipset, the HyperTransport bus will be running at a reduced speed, and thus the CPU performance will be worse than a quad-core Intel i5 CPU without hyperthreading. In many instances, this means that the GPU will be laying idle, waiting for the CPU to catch up.
    If on the other hand the motherboard uses an AMD 990FX chipset, then it's likely that there is something else bottlenecking your PC.

  • AME takes a long time to start encoding when using GPU Acceleration (OpenCL)

    Have had this issue for a while not (current update as well as at least the previous one).
    I switched to using GPU Hardware Acceleration over Software Only rendering. The speed for the actual encoding on my Mac is much faster that software only rendering. However, more often than not, the encoding process seems to stick at 0% waiting to start for a long time, say anywhere from 1 minute to several minutes. Then it will eventually start.
    Can't seem to find what is causing this. Doesn't seem related to any particular project, codec, output format or anything else I can see. I'd like to keep using GPU Acceleration but it's pointless if it takes 5 times as long to even start as rendering by software-only would. It doesn't even pass any elapsed time while it's hanging or waiting. Says at 0 until it starts. Like I said, once it starts, it's a much faster render than what the software would take. Any suggestions? Thanks.
    using an iMac, 3.4Ghz, 24GB RAM, AMD Radeon HD 6970M 2048 MB

    Actually, I just discovered it doesn't seem to have anything to do with OpenCL. I just put the rendering back to software only and it is doing the same thing. hangs for a long time before it starts to run. Activity monitor shows it running 85-95% CPU, 17 threads and about 615 MB of memory. Activity Monitor doesn't say its not responding, it just seems kind of idle. It took almost 7 minutes for it to start rendering.
    1- Running version 7.2.2.29 of Media Encoder,
    version 7.2.2 (33) of Premiere.
    2- Yes, a premiere project of HD 1080 source shot with Canon 60D, output to H.264 YouTube 720, fps 23.976
    not sure what you are referring to by native rendering. The rendering setting i tried now is Mercury Playback Engine Software Only if that is what you are referring to. But OpenCL gives me the same issue now.
    3- H.264 YouTube 720, 23,976 - seems to happen on multiple output types
    4- In Premiere, I have my project timeline window selected. Command-M, selected the output location I wanted and what output codec, selected submit to Queue. Media Encoder comes up, the project loads and I select the run icon. It preps and shows the encoding process setup in the "Encoding" window, then just sits there with no "Elapsed" time occurring until almost 5-6 minutes later, then it kicks in.

  • Why is Media Encoder app not listed in the apps for download in CC?

    Media Encoder application does not appear in the list of apps I can download from Creative Cloud.
    It appears as separate application in the Adobe products, so NOT part of Premiere Pro or similar.
    How can I get to download the Media Encoder app?

    Hi Chris,
    Please refer the thread: Re: Media Encoder CC not listed in the list of app in CC.
    Regards,
    Romit Sinha

  • How did I get better compression when using GPU acceleration?

    Hello,
         I was just making a short, 1:12-long video encoded as H.264 in an MP4 wrapper. I had edited the video in Premiere Pro CC, and was exporting through Adobe Media Encoder at a framerate of 29.97 FPS and a resolution of 1920x1080. I wanted to do a test to see how much GPU acceleration benefits me. So, I ran two different tests, one with and one without. The one with GPU acceleration finished in 2:09. The one without it took 2:40, definately enough to justify using GPU acceleration (my GPU is an NVidia GTX 660 Ti which I have overclocked). I am sure my benefits would be even greater in most videos I make, since this one had relatively few effects.
    However, I checked the file sizes out of curiosity, and found that the one made with GPU acceleration was 175 MB in size, and the other was 176 MB. While the difference is pretty small, I am wondering why it exists at all. I checked the bitrates, and the one made with GPU acceleration is 19,824 KB/s, whereas the other is 19,966 KB/s. I used the exact same presets for both. I even re-encoded the videos again just to test it and verify the results, and the second test confirms what the first showed.
    So, what I am wondering is: What is it that made this possible, and could this be used to my advantage in future productions?
    In case it is in any way relevant, these are my computer's specifications:
    -Hardware-
    Case- MSI Interceptor Series Barricade
    Mainboard- MSI Z77A-G45
    Power Supply Unit- Corsair HX-750
    Processor- Third-Generation Quad-Core Intel Core i7-3770K
    Graphics Card- ASUS NVidia GeForce GTX 660 Ti Overclocked Edition (with two-gigabytes of dedicated GDDR5 video memory and the core overclocked to 1115 MHz)
    Random Access Memory- Eight gigabytes of dual-channel 1600-MHz DDR3 Corsair Dominator Platinum Memory
    Audio Card- ASUS Xonar DSX
    System Data Drive- 128-gigabyte Samsung 840 Pro Solid-State Drive
    Storage Data Drive- One-terabyte, 7200 RPM Western Digital Caviar Black Hard Disk Drive
    Cooling System- Two front-mounted 120mm case fans (intake), one top-mounted 120mm case fan (exhaust), and a Corsair Hydro H60 High-Performance Liquid CPU Cooler (Corsair SP120 rear exhaust fan)
    -Peripherals-
    Mouse- Cyborg R.A.T. 7
    Keyboard- Logitech G110
    Headset- Razer Tiamat Elite 7.1
    Joystick- Saitek Cyborg Evo
    -Software-
    Operating System- Windows 8.1 64-bit
    DirectX Variant- DirectX 11.1
    Graphics Software- ASUS GPU Tweak
    CPU Temperature/Usage Monitoring Software- Core Temp
    Maintainance Software- Piriform CCleaner and IObit Smart Defragmenter
    Compression Software- JZip
    Encryption Software- AxCrypt
    Game Clients- Steam, Origin, Games for Windows LIVE, and Gamestop
    Recording Software- Fraps and Hypercam 2
    Video Editing Software- Adobe Premiere Pro CC
    Video Compositing/Visual Effects Software- Adobe After Effects CC
    Video Encoding Software- Adobe Media Encoder
    Audio Editing/Mixing Software- Adobe Audition CC
    Image Editing/Compositing Software- Adobe Photoshop CC
    Graphic Production/Drawing Software- Adobe Illustrator CC

    As I said in my original post, I did test it again. I have also ran other tests, with other sequences, and they all confirm that the final file is smaller when GPU acceleration is used.
    Yes, the difference is small but I'm wondering how there can even be a variable at all. If you put a video in and have it spit it out, then do that again, the videos should be the same size. It's a computer program, so the outputs are all based on variables. If the variables don't change, the output shouldn't either. For this reason, I cannot believe you when you say "I can, for example, run exactly the same export on the same sequence more than once, are rarely are they identical in export times or file size."

  • Media Encoder CS6 not working with Premiere

    Hi
    I have been merrily editing a lager job in Adobe Premiere CS6 and then queuing the time lines to export in media encoder CS6 done the entire job everything rendered fine then Bam all of a sudden when I try and render I get all the audio a couple of frames of video then just black!!
    I have tried different codecs same result, I have tried different timelines same result, When I export directly out of Premiere without going through Media encoder all works fine, when I try encoding a file directly in media encoder works ok, It just seems to be the link between Premiere and Media encoder that not working as it should
    Anyone got any ideas?
    Hi Folks
    Has no one had an issue exporting to Media encoder from Adobe Premiere CS6?

    Any chance this gets fixed soon?  I'm shooting with an AF-100, and at this point I'm still using Final Cut to transcode my footage so I can have audio.  I've also noticed the video jumps around even when it does have audio.  Prelude has been extremely problematic for me, and it doesn't have a way to bring in clips that returned errors upon importing, I have to write down the clip numbers and bring them in individually.  I've also tried just dropping the file structure from the card straight to the hard drive.  It's a huge problem, and is keeping me from making the switch fully from FCP 7. 

  • Adobe Media Encoder Could not write XMP data in output file.

    Hi there i have searched for this on the forums,
    if there is a Thread on it please Link:)
    This is my Encoding Log from Adobe Media ancoder,
    (se Below).
    im doing a projekt from Mts Files, in Premiere pro
    i have Checked the box that no Xmp Data needs to be added, to the left from the Queue button in the export window.
    Should i Delete all the Xmp in Bridge or somthing like that to Resolve this?
    Regards
    Jonas Dwight
    Encoding Log:
    - Source File: /Users/Blasuk/Library/Caches/TemporaryItems/Mogel_oe_2014_nyeste.prproj
    - Output File: /Users/Blasuk/Desktop/Video_Projekts/Fremkaldte/Moegeloe2014-hq.mp4
    - Preset Used: Custom
    - Video: 1920x1080 (1,0), 25 fps, Upper, 01:18:52:10
    - Audio: AAC, 320 kbps, 48 kHz, 5.1
    - Bitrate: VBR, 2 pass, Target 15.00 Mbps, Max 41.30 Mbps
    - Encoding Time: 11:05:14
    01/05/2015 07:35:01 PM : File Encoded with warning
    File importer detected an inconsistency in the file structure of Moegeloe2014-hq.mp4.  Reading and writing this file's metadata (XMP) has been disabled.
    Adobe Media Encoder
    Could not write XMP data in output file.

    Any help please?! Thank you!

  • GPU Acceleration for Lightroom

    When will Lightroom have GPU acceleration like Photoshop CS4 has?

    From what I've read GPU acceleration in CS4 currently only applies to canvas zooming and rotation... not EVERYTHING is accelerated by the GPU. So what effect (if any) would GPU acceleration for have for those items in LR? (honest question... I don't know.)
    I've also read Adobe is planning on more features later on in CS to use GPU. So to me this appears currently as a first stage deployment of this technology... not TOO exciting in terms of actual benefit today, but with promising prospects in the future.
    As for LR, I assume it all depends on what features would benefit from this (some would actually slow down if routed through GPU, if I understand some the writeup about this.)

  • Premiere Pro error saying Media Encoder is not installed (it is)

    I'm trying to export a sequence from Premiere Pro CC 2014 to Media Encoder CC. After changing all the export settings to what I want in Premiere, I go to select the Queue button and receive the message "Adobe Media Encoder is not installed. Please download and install it to use this feature. Go to https://creative.adobe.com/apps". I have Media Encoder open right now. Any idea why they aren't communicating? I'm using a Macbook Pro btw.

    You need AME 8.0.1 to match that version of Premiere. The most up to date for both is 8.2.0. Try clicking on help-updates in each program rather that using CC updater.

  • Media Encoder saying "The Adobe Product that installed Media Encoder has not activated"

    I'm using Captivate 6 and one of the applications installed alongside this is Adobe Media Encoder. I've recently moved to a new Laptop. I de-activated Cap6 on the old one and sucessfully reactivated it on the new one. However, when I try to run Media Encoder on the new laptop I get a dialog box stating that "The Adobe Product that installed Media Encoder has not been activated". Does anyone know how I can resolve this?
    Mike

    nominder,
    Start by making sure your products are updated to the latest versions.  Launch Premiere Pro and choose Help>Updates.  Do all the updates (if any) and restart the computer.
    As far as AME is concerned, you were one click shy of your desired goal - hitting the start button on AME.  AME works in the background so you can keep working in another Adobe application.  So the workflow is thus.
    within Premiere Pro - file>export media
    choose correct settings for your output type and click ok
    AME launches and ques up the render - click start...
    Hope this helps,
    Dennis

  • Azure Media Encoder could not load the preset Preset.xml

    Hi, have a question about Processing Job on azure, when i processing video on localhost the porcessing is working fine,but when i create windows services and install on server it show's up this error
    Error Code:ErrorProcessingTask , Error Message:Azure Media Encoder could not load the preset Preset.xml on source 
    282f62b9-ef50-4ef8-a8d7-f86ebd2819ff.wmv:File type isn't supported.
    Can someone help me to find solution for this error.
    i appriciate your's help. 

    Media Services defines a set of encoding presets you can use when creating encoding jobs.
    You can either use one of the task preset strings defined
    here.
    Here are examples that show you how to use the preset strings.
    Or, you can create your own XML-based presets (using UTF-8 or UTF-16 encoding) that are based on pre-defined presets. You
     can find topics that contain XML-based presets under
    this node. Or, you can get the XML preset files from
    here.
    Once you are ready to load the custom preset, you can use the following .NET SDK code.
    static public IAsset EncodeToAdaptiveBitrateMP4Set(IAsset inputAsset)
    var encodingPreset = "H264 Adaptive Bitrate MP4 Set 720p";
    IJob job = _context.Jobs.Create(String.Format("Encoding WMV {0} to {1}",
    inputAsset.Name,
    encodingPreset));
    var mediaProcessors =
    _context.MediaProcessors.Where(p => p.Name.Contains("Media Encoder")).ToList();
    var latestMediaProcessor =
    mediaProcessors.OrderBy(mp => new Version(mp.Version)).LastOrDefault();
    string configuration = File.ReadAllText("H264 Adaptive Bitrate MP4 Set 720p.xml");
    ITask encodeTask = job.Tasks.AddNew("Encoding", latestMediaProcessor, configuration, TaskOptions.None);
    encodeTask.InputAssets.Add(inputAsset);
    encodeTask.OutputAssets.AddNew(String.Format("{0} as {1}", inputAsset.Name, encodingPreset), AssetCreationOptions.None);
    job.StateChanged += new EventHandler<JobStateChangedEventArgs>(JobStateChanged);
    job.Submit();
    job.GetExecutionProgressTask(CancellationToken.None).Wait();
    return job.OutputMediaAssets[0];
    Please let us know if using one of the preset strings or the custom preset XMLs is not working for you.
    thank you,
    Julia
    This posting is provided "AS IS" with no warranties, and confers no rights.

Maybe you are looking for