Blend mode on a button or graphic symbol being drop when symbol placed

If i apply a blend mode to an object in a symbol or button,
and i place an instance of that somewhere it drops the blend mode.
e.g.: create a button with a gradient overlaying a solid
colour, set the grad to "overlay" in blend mode. Then convert to
symbol. The effect holds fine in the edit symbol window but is
dropped in the main layout?!?!
Any ideas?

Yeah, this is an annoying architecture issue, please add your
vote:
http://adobe.com/go/wish
You get the same problem with groups within groups, all blend
modes revert to normal. Same thing when you add a live filter to a
group that contains an object with a blend mode. It's an
architecture issue.
The only workaround that works sometimes for the symbol
problem is to flatten the symbol contents. You can keep a hidden
layer with all your objects so if you ever need to make edits they
are still there, and just use a flattened copy. But that doesn't
always work, of course.

Similar Messages

  • Hi ! i want to know is there anyway to set a password on the power button in order to being locate when the ios device is stolen ?

    I lost an iphone 2 mounth ago and i could not track my iphone because the thief had shut down my iphone ! Since that time i was thinking about some tweaks in iphone that we can set our devices on in order to do a nice trick on thieves.
    The iphone pretend to be shut down and leave the screen on when there is attemp to shut down by a thief (so the iphone is on, but the screen is off ) ! therefor theif thinks the device is off, meanwhile the celluar date and find my iphone(icloud) will be switched on if they are switched off !
    So it is much easier for people to locate their ios device and i think this is the best way for getting back the stolen ios devices !!!!

    And how is the phone supposed to know if it's you or a thief pressing the Sleep/Wake Button and sliding to power off? 
    You want a passcode required to power off the device?  So... what if you forget your password?  What then?

  • Question about blend modes

    I have a video clip of a guy in front of a white screen (originally it was a green screen but I replaced the background with a white wall). I want to add a graphic behind him and I am not sure which blend mode to use. The graphic is also based on a white background. Would it be easier if I just had an alpha channel? Can you even export a video clip out of FCP with an alpha channel?

    But if you're keying in FCP, why not create the Motion project with the proper aspect ratio, or adjust it once you bring it into FCP?
    You're not gonna get there with blend modes...
    Patrick

  • SURVEY: Blend mode options in Brush tool?

    This is a survey question for users of all versions of Fireworks. In Fireworks 8, I've noticed a difference in the Brush tool properties depending on whether the selection is an object or a mask—in particular, the Blend mode options do NOT appear in the Properties inspector when a bitmap mask is selected, *unless* the object was selected first, as well as the Brush tool.
    Please try the following, and let me know the results:
    Starting with the Pointer tool, select a bitmap mask (by selecting its thumbnail in the Layers panel) and then choose the Brush tool.
    Does the Blend mode menu appear in the Properties inspector?
    Now, with the Brush tool still active, select the thumbnail of the object being masked.
    Does the Blend mode menu appear in the Properties inspector?
    Now select the Pointer tool, and then re-select the Brush tool.
    Does the Blend mode menu appear in the Properties inspector?
    Finally, re-select the mask, with the Brush tool still active.
    Does the Blend mode menu appear in the Properties inspector?
    In Fireworks 8 (on Mac OS 10.6.8), the answers to the above questions are, "No, no, yes, yes." So it is possible to use Blend mode options with the Brush tool when working with a bitmap mask, but it's a convoluted process to get those options to appear. I'm interested in whether later versions of Fireworks exhibit the same behavior. Anyone with a different version, please chime in.
    UPDATE: I'd still like to hear from users of Fireworks CS3, CS4, CS5, and CS5.5 on this question! Please take a moment to help. All it takes is a Fireworks document with a bitmap object and a (non-vector) mask. Be sure to indicate what version of Fireworks you're using.

    Using Fireworks CS5 on Win 7 same results:
    1. No
    2. No
    3. Yes
    4. Yes, it even seems to work as expected with the Multiply blendmode
    Maybe blendmodes are simply disabled because they aren't that useful on a mask bitmap?
    Aaron
    http://fireworks.abeall.com

  • Blending Mode Inside Composition

    I have CS4 AE. I imported a layered PSD file which brought in all my layers, in addition to automatically making a composition out of all the layer groups. So far so good. However, why is my multiply blend mode on one of the many layers not honored when inside of these group layer compositions? When I open up the composition itself with all the individual layers, the multiply blend mode is indeed assigned.
    If I put into the timeline just the individual layer with the multiply, it works. It doesn't when inside of those automatic group layer comps.
    Can anyone shed some light?
    Thanks!

    >However, why is my multiply blend mode on one of the many layers not
    >honored when inside of these group layer compositions?
    Because AE is not Photoshop! Just like Andrew said, you need to tell AE to pass through blending modes. The principle is simply reversed - in AE you turn this off when you tweak the group blend properties, in AE you need to explicitly turn it on.
    Mylenium

  • Creating shapes with blend modes in actionscript 3

    Ok I'm having a lot of trouble with ActionScript 3. I'm supposed to make five buttons that when clicked show a different blend mode using 2 or more shapes. Each of these blend modes also has to have a text box explaining what the blend mode does.  The assignment requires only one layer which is the actions layer. Everything has to be made using script only, which is why I'm having so many problems.
    Can someone please help me with this and simplify it has much as possible. I need to have some sort of answer sometime tomorrow. I thank anyone who helps.
    I have this code so far.
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    import flash.events.MouseEvent;
    import flash.display.Shape;
    //create button instances
    var btn:darkBtn = new darkBtn;
    var btn2:invertBtn = new invertBtn;
    var btn3:overBtn = new overBtn;
    var btn4:screenBtn = new screenBtn;
    var btn5:subBtn = new subBtn;
    //add our interface objects to the main display list
    addChild(btn);
    addChild(btn2);
    addChild(btn3);
    addChild(btn4);
    addChild(btn5);
    //button positions
    btn.x = 12;
    btn.y = 395;
    btn2.x = 131;
    btn2.y = 395;
    btn3.x = 250;
    btn3.y = 395;
    btn4.x = 367;
    btn4.y = 395;
    btn5.x = 485;
    btn5.y = 395;
    //create a new font
    var mainFont = new GeorgiaRegular();
    //create a new text format object
    var mainFormat:TextFormat = new TextFormat();
    mainFormat.size = 18;
    mainFormat.leading = 4.5;
    mainFormat.font = mainFont.fontName;
    mainFormat.kerning = true;
    //create text field copy
    var mainTxt:TextField = new TextField;
    mainTxt.x = 307;
    mainTxt.y = 182;
    mainTxt.width = 221;
    mainTxt.height = 333;
    mainTxt.multiline = true;
    mainTxt.wordWrap = true;
    mainTxt.defaultTextFormat = mainFormat;
    mainTxt.autoSize = TextFieldAutoSize.LEFT;
    mainTxt.embedFonts = true;
    //create a URLLoader object
    var textLoad:URLLoader = new URLLoader;
    //create a new URLRequest
    var darkReq:URLRequest = new URLRequest ("text/dark.txt");
    var invertReq:URLRequest = new URLRequest ("text/invert.txt");
    var overReq:URLRequest = new URLRequest ("text/over.txt");
    var screenReq:URLRequest = new URLRequest ("text/screen.txt");
    var subReq:URLRequest = new URLRequest ("text/sub.txt");
    //test to see that the external file has completely loaded
    //once it has executed the function that will add the loaded content
    //to our dynamic text field
    textLoad.addEventListener(Event.COMPLETE, textComplete);
    //function to execute once the external data is loaded;
    //adds the external file data (the actual text) to our text field
    function textComplete(event:Event):void
        mainTxt.text = event.target.data;
    //create a new shape object
    var sq:Shape = new Shape();
    //use the lineStyle method of the graphics object to
    //set the line thickness and color
    sq.graphics.lineStyle(2, 0x000000);
    //use the beginFill method to fill the shape
    //with the specified color
    sq.graphics.beginFill(0xFF86600);
    //use the drawRect method to draw a rectangle
    sq.graphics.drawRect(175, 100, 100, 100);
    //use the endFill method to end the fill of the shape
    sq.graphics.endFill();
    //add our shaped to the display list
    addChild(sq);
    //create a new shape object
    var circ:Shape = new Shape();
    //use the lineStyle method of the graphics object to
    //set the line thickness adn color
    circ.graphics.lineStyle(2, 0x000000);
    //use the beginFill method to fill the shape
    //with the specified color
    circ.graphics.beginFill(0xFF9900);
    //use the drawCircle method to draw a circle
        circ.graphics.drawCircle(150, 150, 85);
    //use the endFill method to end the fill of the shape
    circ.graphics.endFill();
    //add our shape to the display list
    addChild(circ);
    //apply a blend mode to the circle
    circ.blendMode = BlendMode.MULTIPLY;
    //create a display object container
    var contentContainer:Sprite = new Sprite;
    addChild(contentContainer);
    contentContainer.x = 10;
    contentContainer.y = 24;
    contentContainer.width = 1000;
    contentContainer.height = 725;
    //set initial page
    contentContainer.addChild(mainTxt);
    textLoad.load(darkReq);

    blendModes can only be applied to DisplayObjects (Sprites, MovieClips, Bitmaps etc)
    For an example how to get it working:
    DisplayObject - Adobe ActionScript® 3 (AS3 ) API Reference

  • ONLY screen blending mode doesn't work...?

    I have Windows 8, and Photoshop CS6. All of my blending modes work, except for Screen. I don't know why it doesn't, but I do use it somewhat frequently, and it's really holding me back at this point.
    Is this related to all the other problems people have been having with Photoshop running on Windows 8? Or is this an issue that I'm going to have to fix myself, somehow?
    Thanks!

    Do you see the problem if you disable the [  ] Use Graphics Processor setting entirely (remembering to restart Photoshop before testing)?
    What video card (aka graphics adapter) do you have in your system?
    What driver version are you running?
    Have you looked for alternative versions e.g., on nVidia.com or AMD.com?
    -Noel

  • Problems with blending modes

    Hi,
    I have a layer with a solid color (212º,93,78) on top of which I have another layer with a solid color (205º,100,74).  Call this second layer the blend layer. I then choose for it a blending mode of Color, and the resulting color in the top layer is (205º,100, 74). If instead I choose the luminosity blending mode, the resulting color in the top layer is (212º,93,78).
    ---all these are HSB coordinates.
    According to the documentation. color and luminosity blending modes should behave differently:
    Color
    Creates a result color with the luminance of the base color and the hue and saturation of the blend color. This preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images.
                              ------ the luminance of the base color is 78 (at least the brightness anyway - I know of no method to get the luminance)
    Luminosity
    Creates a result color with the hue and saturation of the base color and the luminance of the blend color. This mode creates the inverse effect of Color mode.
                   -------  in this case everything is equal, which seems to me is not right.
    Some light?
    Juan Dent

    Generally speaking, Photoshop works fine with Windows 8 but the display drivers aren't all up to the task yet, and Photoshop uses the GPU for a lot of stuff.
    What video card do you have?
    You might find you can go into Edit - Preferences - Performance in Photoshop and disable the usage of GPU (the setting is called [  ] Use Graphics Processor in Photoshop CS6, and [  ] Enable OpenGL Drawing in earlier versions).  It's also possible that you might find things to work better if you leve the GPU enabled but change the advanced mode for it to a lower setting, such as Basic.
    In a general answer to your question, yes, I imagine there will be updates through Windows Update and from Adobe that will correct the problems.  You may be able to accelerate the fix by visiting the web site of the maker of your video card and downloading their recent driver release (though I caution against this with ATI drivers right now - their latest aren't really too good).
    -Noel

  • Blending Modes ("vivid light") in After Effects?

    I discovered that in After Effects CS6 (Win7) some blending modes seem to not work as expected.
    I have a bitmap with transparencies above another bitmap and want to blend it with "vivid light" - but the result is the same as if i had no blending mode selected at all. The same is for "hard light", "linear light" or "hard mix".
    Other blending modes like "multiply", "soft light" and "overlay" work just fine.
    Does anyone have an idea what is wrong with my After Effects?

    I'm sorry for not being as specific as requested in the faq. I thought it might be more helpful to reduce the problem description to the most relevant facts first, and see if it can be solved in a simple way.
    My former experiences with providing all existing information in the first post is usually met with no answers at all, because people think: WOAH! Too much information. ;-)
    Okay, I designed my video design in Photoshop CS6 first. This is how the design was supposed to look like - as it was composed in Photoshop.
    There are two layers:
    1. a pattern of semi-transparent patches on top and
    2. a blue gradient background
    the pattern (1) is composited with blending mode "vivid light" on the background (2).
    After I exported both layers as pngs (24bit alpha) and imported them in After Effects and used the same settings as in photoshop, I got the following:
    As you can see, I used "vivid light" as blending mode, but it looks exactly as if blending mode "normal" was used.
    The render quality is set to final quality.
    The same happens with blending modes "hard light", "linear light" or "hard mix" (i guess, you don't need screenshots, because they all look the same)
    But other blending modes like "multiply", "soft light" and "overlay" work fine (in this case I used "overlay"):
    So, the problem is: Why do some blending modes not work, while others work?
    BTW: I also tried to import the PSD directly into After Effects with all layers retained, in case something was wrong with the pngs, that I exported - but the imported PSD produced exactly the same error. So, no difference there.
    Now for all the questions from the faq.  - i think most of them will not help to identify the issue, but i will try and answer all of them:
    What version of After Effects? Include the minor version number (e.g., After Effects CS5.5 with the 10.5.1 update).
    CS6 (11.0.2)
    Have you installed the recent updates? (If not, you should. They fix a lot of problems.)
    yes, I have
    What operating system? This should include specific minor version numbers, like "Mac OSX v10.6.8"---not just "Mac".
    Windows 7, 64bit latest version, all updates installed
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".
    any footage. it's regardless of what footage I use. in this special case it was 2 pngs (24bit alpha) - see above.
    If you are getting error message(s), what is the full text of the error message(s)?
    there is no error message
    What were you doing when the problem occurred?
    see above
    Has this ever worked before? If this worked before by doesn't work now, what has changed on your computer in the intervening time?
    it's the first time I tried
    What other software are you running?
    mainly software like Google Chrome or Microsoft Office - I'm not sure they have anything to do with the problem
    Do you have any third-party effects or codecs installed?
    I have Magic bullet looks installed, but since I don't use it in this project, I don't think it's got anything to do with the problem
    Tell us about your computer hardware. Include CPU type and number of processor cores, amount of RAM installed, GPU, number of disk drives, and how any external drives are connected.
    Intel something, 6 cores, 12GB RAM, and NVIDIA GTX 590 graphics card, (driver 306.97)
    Do you have any third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU)?
    no
    Are you using OpenGL features in After Effects?
    I don't know.. I thought OpenGL in CS6 is all automatically and can not be turned off or on?
    but i switched quality to "final render".
    Does the problem only happen with your final output, RAM preview, or both?
    everywhere
    Are you using Render Multiple Frames Simultaneously multiprocessing?
    yes. but if I turn it off, nothings changes
    What is the exact sequence of steps that you are taking?
    see above
    hope this helps

  • [svn:fx-trunk] 10959: Adding support for FXG 2. 0 additional blend modes that do not have a SWF equivalent.

    Revision: 10959
    Author:   [email protected]
    Date:     2009-10-09 13:38:19 -0700 (Fri, 09 Oct 2009)
    Log Message:
    Adding support for FXG 2.0 additional blend modes that do not have a SWF equivalent. For the optimized FXG case, we now generate an ActionScript SymbolClass and set the corresponding blend shader. This requires checking in the additional shader classes and PBJ files, but note we do not yet use them in MXML graphics.
    Note: This change does not address luminosity masks.
    QE notes: Please update FXG opt. testsuites for additional blendModes.
    Doc notes: No
    Bugs: N/A
    Reviewer: Paul
    Tests run: checkintests, mustella spark/core/fxg
    Is noteworthy for integration: Yes, this change includes support for the additional blendModes of FXG 2.0 (though only for the optimized FXG case, and not MXML graphics).
    Modified Paths:
        flex/sdk/trunk/frameworks/projects/spark/src/SparkClasses.as
        flex/sdk/trunk/modules/compiler/src/java/flex2/compiler/fxg/FlexFXG2SWFTranscoder.java
    Added Paths:
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/Color.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/ColorBurn.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/ColorBurnShader.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/ColorDodge.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/ColorDodgeShader.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/ColorShader.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/Exclusion.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/ExclusionShader.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/Hue.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/HueShader.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/Luminosity.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/LuminosityShader.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/Saturation.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/SaturationShader.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/SoftLight.pbj
        flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/shaders/SoftLightShader.as

    Ive resolved vertical refresh and resolution issues by declaring VideoRam value in fglrx section of my xorg.conf.

  • BUG: Channel-based blend modes in FW CS5 & CS6

    I've observed problems with some of the blend modes in Fireworks CS5 and CS6. Several are definitely broken—most likely a by-product of changes introduced in CS5, which attempted to match some of Photoshop's blend mode behaviors (for Hue, Saturation, Color and Luminosity).
    http://www.adobe.com/devnet/logged_in/bbowman_fwcs5.html
    The broken blend modes are the channel-based blend modes: Red, Green, and Blue. These have no counterpart in Photoshop, and yet no longer function properly.
    To illustrate the problem, I've created a simple test graphic: three white squares, three black squares, three bitmaps, and three colored squares (red, green, and blue).
    Now I'll add a black background to the canvas and apply a different channel-based blend mode—Red, Green, and Blue—to each object in its respective group. Here's the correct result, in Fireworks 8:
    As you can see, each object appears to be the same color as its applied blend mode. A white rectangle with a Red blend mode becomes red, with a Green blend mode becomes green, and with a Blue blend mode becomes blue.
    The way it works is this: The composite image adopts the selected channel of the object and combines it with the remaining channels of the canvas (or objects) below. For example, consider the white rectangle with a Red blend mode. The rectangle's Red channel (R:255) should be combined with the remaining channels of the canvas below (G:0,B:0) to create a composite with the appearance of red (R:255,G:0,B:0).
    Now here's the same graphic as it appears in both Fireworks CS5 and CS6:
    As you can see, there's no sense to this result. The Red blend mode produces Green, the Green blend mode produces Red, and the Blue blend mode produces invisibility. I simply cannot explain the outcome. These blend modes have been rendered useless and unintelligible in CS5 and CS6.
    The reason for my concern here is that, just over a year ago, I wrote a series of command scripts based on these blend modes as they existed Fireworks 8. Without these blend modes, my scripts cannot function.
    Assuming there are updates forthcoming for Fireworks CS6, I'm hoping there's a chance that this might still be fixed (if not for CS5, as well). Here's the bug report I've submitted regarding this issue:
    Product name: Fireworks
    Product Version: 11.1.0.205 (CS5.1)/12.0.0.236 (CS6)
    Product Language: English
    Your operating system: OS 10.6.8
    ******BUG******
    Concise problem statement: Channel-based blend modes (Red, Green, and Blue) are broken in Fireworks CS6 and CS5.
    Steps to reproduce bug:
    1. Set canvas to black.
    2. Draw 3 white rectangles of any size.
    3. Set blend mode of 1st rectangle to Red, 2nd rectangle to Green, 3rd rectangle to Blue.
    Results: 1st rectangle appears Green (instead of Red). 2nd rectangle appears Red (instead of Green). 3rd rectangle becomes invisible (instead of Blue).
    Expected results: Each rectangle should appear to be the same color as its applied blend mode, as the composite adopts the selected channel of the object and combines it with the remaining channels of the canvas (or objects) below.
    In the preceding example, the black canvas contains no channel information (R:0,G:0,B:0) while the white rectangles contain information in all 3 channels (R:255,G:255,B:255). When a Red blend mode is applied to a white rectangle, the object's Red channel (R:255) should be combined with the remaining channels of the canvas below (G:0,B:0) to create a composite with the appearance of red (R:255,G:0,B:0).
    Most likely, this bug was introduced in CS5, which included modifications to Hue, Saturation, Color and Luminosity blend modes (to match Photoshop). For comparison, proper RGB blend mode behavior was observed in Fireworks 8.
    For more information about this bug, please see the following post: http://forums.adobe.com/thread/1209542

    I haven't noticed changes in the way the blend modes work.
    It's possible you have a specific problem on your system, or you have an image with a color space that uses a different gamma than you're used to working in.  In the latter case, the math could be the same but if the representation of the colors is changed (which is what the color profile defines) you could get a radically different looking result.
    Maybe it would be useful to post some screen grabs, and ideally it would be great if you could post a copy of a PSD file that demonstrates the problem (i.e., looks different when opened in an older version of Photoshop than in Photoshop CS6).
    EDIT:  Looks like I was too late in answering; I was distracted after typing and before posting.
    -Noel

  • Button with graphic

    Obviously new to all this. I want a small square button of a
    bitmap. When I convert it to a button symbol, it doesn't let me
    select it on the stage. Tried it as a jpg and gif--same deal.
    Also, I want little thumbnails to one side (this button would
    be one of those) when you click on a thumbnail, the big image would
    appear on the right. Do I need a separate frame for each showing
    all thumbnails and big pic? Or is ther an easier way?
    Thanks for any help.

    Here is one way – use a transparent pushbutton object display with an overlaid logical expression using a graphic.  I’ve attached the source file instead of trying to explain it.  Hope this helps.
    Attachments:
    pushbutton.lks ‏2 KB

  • 3d blend mode

    hey everyone. I'm a little new to after effects, but I'm trying to learn. So im doing a day to night conversion. I created a new solid and added CC spotlight to it. I set the blend mode to classic color dodge, but when i turned the gray solid to a 3d layer, I could no longer change the blending mode. what do i doooo...

    As Mylenium said, if it's not working you must be using the raytrace 3D renderer.  It works fine for me in classic 3D.  Check the button in the upper right had corner of the comp viewer to change it.

  • Blend mode learning resource

    Has anyone come across a learning resource which employs a graphic approach to explain all the availble blending modes?

    This is also a great book on blend modes:
    http://www.amazon.com/Hidden-Power-Blend-Modes-Photoshop/dp/0321823761

  • Blend Mode Selection in Photoshop minor difference between platforms

    Guys you REALLY need to do something about this asap. I don't know if it's a mac/pc problem or if it's a CS6 problem. I have been working with photoshop on PC for the past 9 years or so. I recently had to switch to CS6 on Mac.
    I can no longer place my cursor in the blend modes field and use arrow keys to quickly toggle through them to find the ideal mode. I used to be able to preview 15 blend modes in just 5-6 seconds and land on the ideal mode... and get on with my project. NOW i have to click this button and click again on each blend mode... lengthening my process by up to 2 minutes. This is an ENORMOUS problem for me as choosing blend modes is critical in my day to day design work.
    See the menu right next to it where you can type in the opacity? I can put my cursor in there and use arrow keys to adjust values. Blend mode NEEDS to work this way too. And this is on a mac. You simply HAVE to do something here. productivity impacted severely.
    Also.. this problem exists in After Effects CS5 on pc. Let's get it fixed there too. I will hand-write you a letter of praise and send flowers if you can do this.

    conroy wrote:
    Noel Carboni wrote:
    It's like you're invisible, conroy.
    That could be because some readers are blinded by the white background and shiny badge of MVP and Staff posts.
    If not, then it's strange that nobody is interested in working out why the OP has the problem or how to restore correct behaviour to his/her installation.
    I can tell you the rationale behind my post, if it helps. The original poster's real goal was to "...preview 15 blend modes in just 5-6 seconds and land on the ideal mode... and get on with my project."
    On my Mac, I can certainly click in the menu and use the arrow key to go up and down, as conroy said. But what that does not do is apply the blend mode, unless I also press Return. But pressing Return kicks you out of the menu so you have to start the click/arrow/Enter cycle again, which is a long way just to try the next blend mode. So while the superficial reading of the problem says "I can arrow key through the menu, problem solved," it doesn't solve the real goal of "preview 15 blend modes in just 5-6 seconds."
    But Shift+ can, because it saves so many steps over click/arrow/Enter (and because the native OS X pop-up can't do any better). So Shift+ was a more appropriate solution, and the original poster already said it solves their problem.
    If you read the original post, I think what is really going on is a Windows/Mac switcher issue, not an unfixed bug. Windows and Mac pop-up menus work very differently. In Windows, you can enter text into a drop-down list directly and up/down arrow through the list without the menu actually popping up. (For a Mac example, see the Type tool Font and Size menus in the Options bar in Photoshop, which I assume are custom-coded. Compare to the Font and Size menus in Apple Pages or Keynote.) He switches to Mac Photoshop, and Blend Modes menu doesn't work that way. It might never work that way, because native Mac pop-up menus are much more mouse-oriented.
    Now, if there is a verifiable bug in the menu, Adobe should fix it. You might want to make sure it's listed at the Photoshop Feedback site, and add it if it isn't there.
    http://feedback.photoshop.com/photoshop_family

Maybe you are looking for

  • Do not show dots for 'free' events in the calendar month view

    I wish I could.... not show dots for 'free' events in the calendar month view. For an overview of when I have hard-scheduled events in the calendar it's pretty tedious and slow to go day -by day, and other views... Instead the dot  in the month view.

  • Sinc my iPhone after Change from PC to Mac

    I just got a new Mack Book Pro and I would like to sinc my 3G-S iPhone with it. So far I was using a PC with Windows XP, but after authorizing the new Mac in Itunes it seems that if I connect the iPhone, everything will vanish from my iPhone when sin

  • Email content won't display in Mail Yosemite

    Hi there, I upgraded to Yosemite last week and until yesterday everything seemed to work fine. As of yesterday, my email contents stopped displaying in the content window. The only thing that changed before it started was that I used an external disp

  • Unable to share, export or drag and drop

    iPhoto Application (problems just started) 1)Can't drag and drop from library to desk top 2)Unable to share or export 3)If library photo is double clicked I get a black frame with a "caution" symbol with ! point in center 4)In the picture menu bar th

  • Recovery Disk for HP Pavilion dm4-2181nr Entertainment Notebook PC

    I have a HP Pavilion dm4-2181nr Entertainment Notebook PC and need to get it restored back to windows 7 after upgrade to windows 8. I have tried the F11 system restore option at boot but it says a boot file is missing, so that is not working. I am in