Blurred output

Greetings. Working on a multi-camera project.  Mostly filmed in HD, but not one standard, I have files that are 1080i and 1080p.  I also have some that came from an SD camera.
I am trying to render to HD and am getting blurry results. The originals look great, but not the rendered output. Tried numerous kinds of output, but what I would like to use is h.264.
Some info:
Premiere CS5.5 updated.
W7 64 bit
I think I've found the problem, but am not sure. If you look at my Source: it says Sequence 1 720X480. I'm not sure why this is there as most of the files are 1920X1080. I think things are being interpreted twice. And that's why my output is blurry. Once to intrpret the files from 1920X1080 to 720X480 - then back again to full HD output. Does this make sense? If anybody has advice or can help, this would be MOST appreciated. Let me know if you need any other information.

Mike,
Can you explain?
a way to lock a clip in time.
There might be methods to accomplish what you want already, though if not, then John T's link to the Feature Request (which it appears that you have used), might help get what you want in later releases.
Good luck, and please let us know how Instant HD works (or does not) for you. As I mentioned, it has helped many, but certainly not all users. Depends on what one needs and what they are starting with.
Hunt

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    build c flags: -march=x86-64 -mtune=generic -O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_FORTIFY_SOURCE=2 -fopenmp -msse2 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -Wall -Wcast-align -Werror=declaration-after-statement -Werror=implicit-function-declaration -Werror=return-type -Wstrict-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wno-error=unused-but-set-variable
    build c++ flags: -march=x86-64 -mtune=generic -O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_FORTIFY_SOURCE=2 -D__STDC_CONSTANT_MACROS -fopenmp -msse2 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -Wall -Wno-invalid-offsetof -Wno-sign-compare
    build link flags: -pthread
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    Blender command: blender -b '/usr/lib/python2.7/site-packages/openshot/blender/blend/blur.blend' -P '/home/user/.openshot/blender/fdd1c574-44dd-11e1-bf0d-54e6fc88c972/blur.py'
    Traceback (most recent call last):
    File "/home/user/.openshot/blender/fdd1c574-44dd-11e1-bf0d-54e6fc88c972/blur.py", line 150, in <module>
    bpy.context.scene.render.file_format = params["file_format"]
    AttributeError: 'RenderSettings' object has no attribute 'file_format'
    No frame was found in the output from Blender
    Blender render thread finished
    Last edited by whoops (2012-01-22 09:47:37)

    yes, that is correct that it crashes with the new code when i have both made it a separate library function node and when i incorporated it into an existing code.  the odd thing is that it actually seems to work now.  i believe that i was using the wrong environment to call the new codes, which is why whenever i tried to revert to the original code previously, it still crashed.  it seems that in order to be called, i need to use Deployment rather than Development and ppc instead of i386 in the active configuration and architecture in Xcode, respectively.  while playing around with the iphone app, it must have reset my defaults to a non-labview friendly form.  so now that i've got that part of the code working, i need to find out why it's still crashing on me.  at first, i thought it must be the random number generator, but testing that separately in the code works just fine, so there must be something internal in the code.  probably a memory allocation fault.  but now that i can actually get everything running once more, i should be able to sort that issue out myself.
    thank you very much for the help.  sorry i didn't actually have anything to fix, unfortunately.  i'm going to spend some time trying to debug this section of code to find where the fault lays.  i may come back if i cannot find it in there, but hopefully it will not come to that.
    take care and many thanks,
    justin 

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