Borderlayout east west rotate

I'm a beginner, and i would like to ask if there is a way to rotate the view of a hand with cards.
I want a hand on the north, on the south, on the west (i want to show this vertical) and the east (vertical too)
Who can help me with this?
this is my code so far.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
* This is the BlackjackGUI window. The user can play a game of blackjack
* through this window. The BlackjackGUI creates the players and starts the game.
* @author Tony Sintes
public class BlackjackGUI extends JFrame {
public static void main( String [] args ) {
JFrame frame = new BlackjackGUI();
frame.getContentPane().setBackground( FOREST_GREEN );
frame.setSize( 1024, 860 );
frame.show();
private BlackjackDealer dealer;
private GUIPlayer human;
private JPanel players = new JPanel( new BorderLayout() );
private static final Color FOREST_GREEN = new Color( 35, 142, 35 );
public BlackjackGUI() {
setUp();
WindowAdapter wa = new WindowAdapter() {
public void windowClosing( WindowEvent e ) {
System.exit( 0 );
addWindowListener( wa );
// needs to be protected if subclassed
private PlayerView getPlayerView( Player p ) {
PlayerView v = new PlayerView( p );
v.setBackground( FOREST_GREEN );
return v;
// needs to be protected if subclassed
private void setUp() {
BlackjackDealer dealer = getDealer();
PlayerView v1 = getPlayerView( dealer );
GUIPlayer human = getHuman();
PlayerView v2 = getPlayerView( human );
Player safe = getSafePlayer();
PlayerView v3 = getPlayerView(safe);
Player onehit = getOneHitPlayer();
PlayerView v4 = getPlayerView(onehit);
PlayerView [] views = { v1, v2, v3, v4 };
// addPlayers( views );
dealer.addPlayer( human);
dealer.addPlayer(safe);
dealer.addPlayer(onehit);
addOptionView( human, dealer );
getContentPane().add(players);
players.setBackground( FOREST_GREEN );
players.add(v1, BorderLayout.NORTH);
players.add(v2, BorderLayout.EAST);
players.add(v3, BorderLayout.WEST);
players.add(v4, BorderLayout.SOUTH);
// needs to be protected if subclassed
// private void addPlayers( PlayerView [] p ) {
// players.setBackground( FOREST_GREEN );
// for( int i = 0; i < p.length; i ++ ) {
// players.add( p );
// getContentPane().add( players, BorderLayout.CENTER );
private void addOptionView( GUIPlayer human, BlackjackDealer dealer ) {
OptionView ov = new OptionView( human, dealer );
ov.setBackground( FOREST_GREEN );
getContentPane().add( ov, BorderLayout.SOUTH );
private BlackjackDealer getDealer() {
if( dealer == null ) {
Hand dealer_hand = new Hand();
Deckpile cards = getCards();
dealer = new BlackjackDealer( "Dealer", dealer_hand, cards );
return dealer;
private GUIPlayer getHuman() {
if( human == null ) {
Hand human_hand = new Hand();
Bank bank = new Bank( 1000 );
human = new GUIPlayer( "Human", human_hand, bank );
return human;
private Player getSafePlayer() {
// lever zoveel als nodig
Hand safe_hand = new Hand();
Bank safe_bank = new Bank (1000);
return new SafePlayer("Safe", safe_hand, safe_bank);
private Player getOneHitPlayer() {
// lever zoveel als nodig
Hand onehit_hand = new Hand();
Bank onehit_bank = new Bank (1000);
return new OneHitPlayer("OneHit", onehit_hand, onehit_bank);
private Deckpile getCards() {
Deckpile cards = new Deckpile();
for( int i = 0; i < 4; i ++ ) {
cards.shuffle();
Deck deck = new VDeck();
deck.addToStack( cards );
cards.shuffle();
return cards;
}

This requires the font playing cards which you can find on this page.
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.util.List;
import javax.swing.*;
public class HandRotation
    Cards cards;
    JPanel table;
    JPanel hand1, hand2, hand3, hand4;
    JPanel[] hands;
    JLabel[] ids;
    int handIndex;   // index into hands for hand in north section
    public HandRotation()
        cards = new Cards();
        table = new JPanel();
        initTable();
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.getContentPane().add(getUIPanel(), "North");
        f.getContentPane().add(new JScrollPane(table));
        f.setSize(400,400);
        f.setLocation(200,200);
        f.setVisible(true);
    private JPanel getUIPanel()
        final JButton
            deal   = new JButton("deal"),
            rotate = new JButton("rotate"),
            clear  = new JButton("clear"),
            show   = new JButton("show deck");
        ActionListener l = new ActionListener()
            public void actionPerformed(ActionEvent e)
                JButton button = (JButton)e.getSource();
                if(button == deal)
                    dealHand();
                if(button == rotate)
                    rotateView();
                if(button == clear)
                    clear();
                if(button == show)
                    cards.showDeck();
        deal.addActionListener(l);
        rotate.addActionListener(l);
        clear.addActionListener(l);
        show.addActionListener(l);
        JPanel panel = new JPanel();
        panel.add(deal);
        panel.add(rotate);
        panel.add(clear);
        panel.add(show);
        return panel;
    private void initTable()
        // clockwise starting at north position
        hand1 = new JPanel(new GridLayout(1,0));
        hand2 = new JPanel(new GridLayout(0,1));
        hand3 = new JPanel(new GridLayout(1,0));
        hand4 = new JPanel(new GridLayout(0,1));
        hands = new JPanel[] { hand1, hand2, hand3, hand4 };
        handIndex = 0;
        JPanel idPanel = initIDPanel();
        table.setLayout(new BorderLayout());
        // add clockwise
        table.add(hand1, "North");
        table.add(hand2, "East");
        table.add(hand3, "South");
        table.add(hand4, "West");
        table.add(idPanel);
        cards.shuffle();
    private JPanel initIDPanel()
        JPanel panel = new JPanel(new BorderLayout());
        String[] quadrants = { "North", "East", "South", "West" };
        String[] idNames = { "hand 1", "hand 2", "hand 3", "hand 4" };
        ids = new JLabel[idNames.length];
        for(int j = 0; j < ids.length; j++)
            ids[j] = new JLabel(idNames[j]);
            ids[j].setHorizontalAlignment(JLabel.CENTER);
            panel.add(ids[j], quadrants[j]);
            hands[j].setName(idNames[j]);
        return panel;
    private void dealHand()
        for(int j = 0; j < hands.length; j++)
            hands[j].add(cards.deal());
        table.revalidate();
        table.repaint();
    private void rotateView()
        // shift each hand anti-clockwise one position
        //     hands all appear to rotate anti-clockwise with each call
        // remove each hand from table and change the rows/cols in its
        //     GridLayout from (0,1) to (1,0), or from (1,0) to (0,1)
        //     before adding the hand to the next anti-clockwise position
        for(int j = 0; j < hands.length; j++)
            table.remove(hands[j]);
            GridLayout layout = (GridLayout)hands[j].getLayout();
            int rows = layout.getRows();
            int cols = layout.getColumns();
            // to avoid IllegalArgumentException:
            //         "rows and cols cannot both be zero"
            if(rows == 0)
                layout.setRows(cols);
                layout.setColumns(rows);
            else
                layout.setColumns(rows);
                layout.setRows(cols);
        // next (clockwise) hand goes into north section
        handIndex++;
        if(handIndex > hands.length - 1)
            handIndex = 0;
        // add hands back into new positions in table
        //    and update the ids with names of new hands
        String[] directions = { "North", "East", "South", "West" };
        for(int j = 0; j < hands.length; j++)
            int index = (handIndex + j) % hands.length;
            table.add(hands[index], directions[j]);
            ids[j].setText(hands[index].getName());
        table.revalidate();
        table.repaint();
    private void clear()
        for(int j = 0; j < hands.length; j++)
            hands[j].removeAll();
        table.repaint();
        cards.shuffle();
    public static void main(String[] args)
        new HandRotation();
class Cards
    List deck;
    Font font;
    int lastCardIndex;
    public Cards()
        font = new Font("playing cards", Font.PLAIN, 72);
        createDeck();
        lastCardIndex = 0;
    public Card deal()
        if(lastCardIndex > deck.size() - 1)
            shuffle();
        return (Card)deck.get(lastCardIndex++);
    public void shuffle()
        Collections.shuffle(deck);
        lastCardIndex = 0;
    public void showDeck()
        JPanel panel = new JPanel(new GridLayout(0,13));
        Font f = font.deriveFont(36f);
        Card card;
        JLabel label;
        for(int j = 0; j < deck.size(); j++)
            card = (Card)deck.get(j);
            label = new JLabel(card.getText());
            label.setForeground(card.getForeground());
            label.setFont(f);
            panel.add(label);
        JOptionPane.showMessageDialog(null, panel);
    private void createDeck()
        deck = new ArrayList();
        String s = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
        String next;
        Color
            color = Color.black,
            red = new Color(204,0,0);
        for(int j = 0; j < 52; j++)
            if(j == s.length() - 1)
                next = s.substring(j);
            else
                next = s.substring(j, j + 1);
            if(j == 26)
                color = red;
            deck.add(new Card(next, color));
    public class Card extends JLabel
        public Card(String s, Color color)
            super(s);
            setFont(font);
            setForeground(color);
            setHorizontalAlignment(JLabel.CENTER);
}

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    I'm a beginner, and i would like to ask if there is a way to rotate the view of a hand with cards.
    I want a hand on the north, on the south, on the west (i want to show this vertical) and the east (vertical too)
    Who can help me with this?
    this is my code so far.
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    * This is the BlackjackGUI window. The user can play a game of blackjack
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    * @author Tony Sintes
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    I have gone to the audio units manager and the engine play is in there. I've even clicked on reset and rescan' but when I go to insert an instrument it does not display any of the East West libraries.
    Please help!!!!

    Hi
    You are probably running Logic in 64bit mode. All (new) plugins must be validated in 32bit mode before they will be available in 64bit.
    Go to the Applications folder, and (with Logic NOT running) select the Logic Pro application. Press CMD i (Get Info) and check the 32bit box
    See these links for more info:
    http://support.apple.com/kb/HT3989
    http://support.apple.com/kb/TS3171
    CCT

  • Multi automation - EAST WEST

    I use East West Gold PLAY. I know that Logic 8 can support Multi channel automation but I can't seem to make it work with PLAY.
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    As you currently have it set, the MIDI information is on separate channels, but the outputs of the 3 instruments are still being fed to the ONE Audio Instrument, where you have PLAY enabled.
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    Do a search here, as this has been discussed many times, but indeed holler back if you need further clarification.
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  • I have East/West Symphony.  Will it work with Logic express and do I have to have that little red usb drive in the computer to authorize it?

    I have East/West Symphony. 
    Will it work with Logic express and do I have to have that little red usb drive in the computer to authorize it?
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    Thanks-that's the same driver I'm using now.
    The M-audio techs were unable to tell me if Quattro would work with LE8, so I've been wasting my time and money trying to make it work.
    They also gave me conflicting opinions as to whether or not "tip" polarity was an issue when using an after-market adapter. One said definitely yes, one or two others said definitely no.
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