Bug in comp.displayStartTime

at least I think its a bug.  if I have a comp that begins at frame 100 and run the following script, I would expect the comp to start at frame 100...but it changes to 99.  I am on cs3.  heres the code:
    comp    = app.project.activeItem;
    oldTime = comp.displayStartTime;
    comp.displayStartTime = 0;
    comp.displayStartTime = oldTime
Mike Cardeiro

This could be the same issue explained at the end of this post, where there is the potential for a rounding error when converting from floating point seconds (which is how displayStartTime is stored) to frames:
http://forums.adobe.com/thread/687704
If you change the following line it appears to work ok:
comp.displayStartTime = oldTime + 0.0001;

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