Build iOS app with Flash Builder Burrito.

I have some Android apps built with Flash Builder Burrito that I want to deploy on iOS.
Can it work?
How?
Is the folowing working ? StageOrientationEvent and StageWebView Class
Best regards,
mark

Solved it.  Just added the following in the <InfoAdditions> tag for iPhone in my app descriptor XML file:
  <key>UIRequiredDeviceCapabilities</key>
<array>
<string>wifi</string>
<string>armv6</string>
<string>armv7</string>
</array>

Similar Messages

  • Starting iOS development with Flash Builder 4.6

    Hi guys,
    I want to start iOS development with Flash Builder 4.6. I have iPad 2 with iOS 6 installed (latest version available).
    I was following this tutorial step by step: http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html #WSe4e4b720da9dedb5-27e02e9a12ee20e4a60-7fff
    As a part of it I also did this:
    Convert a developer certificate into a P12 file - http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-7fff.html
    Installed AIR SDK version 3.4.0.2540 as for 4.5 (I have 4.6) - http://helpx.adobe.com/flash-builder/kb/error-run-debug-deploy-ios.html
    I try Now I am getting the follwoing errors:
    Error occurred while packaging the application:
    SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/lib/AIRInterpreter
    Error occurred while packaging the application:
    SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/bin/ld64/i686-apple-darwin9-ld64
    Required files are missing indeed. But where can I find them if AIR SDK doesn't have them? What should I do now?

    All the files in lib/aot/ are part of the AIR sdk.
    You'll have to overlay the AIR sdk on top of the Flex SDK (which comes with FlashBuilder).
    On windows, simply copy-paste the AIR folder on the Flex SDK folder. (merge the two folders)
    On mac, use a command line and ditto the AIR sdk folder on Flex SDK folder.

  • Developing iOS apps with Flash Guide.

    Hello,
    Does anybody know any good guide or tutorial for build iOS apps in flash?
    I had done an application which is in "Waiting for review", but I made it lineal, without packages or clases, because I don't know them, so i used pure ActionScript in a single FLA.
    I don't know what people can say when they mention AIR ... I don't have that? (or I do)?)
    I need to make an app that is basically a book, so I need smooth paging and scrolling technique
    Sorry if it's too much, any help will be apreciatte
    Best Regards

    See Xcode Versions ~ iOS - As of 4.29.12

  • Can't get Extension Builder 2.0 with Flash Builder 2.6 to run

    Can't get Extension Builder 2.0 with Flash Builder 2.6 to run. I installed Flash Builder 4.6 premium then install CSExtensionBuilder_2_Retail_LS1.
    When I create a new hello world project and run it I get a CSIDE1 Sign In for my Adobe ID. I sign in I get operation in progress and then back to the previous screen. It just continues to ask for a sign in.
    Anyone else have this problem or any advice to get this working?
    Thanks

    There was a bug found in the Adobe Store version of CS Extension Builder 2.0 which prevented users being able to log in. We have, with the help of our customers, been able to identify and resolve the bug. The affected customers have been sent a fix. CS Extension Builder 2.0 will be temporarily unavailable to buy from the Adobe Store until a new build of CS Extension Builder 2.0 containing the fix is posted. This is estimated to be within the next few days.
    A trial version of the software is available for any user wishing to use CS Extension Builder.  http://www.adobe.com/products/cs-extension-builder.html
    We sincerely apologise for any inconvenience caused to affected customers.

  • Built app with Flash Builder 4.6 and compiled for iOS, now error when loading to appstore

    I built a fairly simple app using Flash Builder 4.6 and have successfully deployed it to the Android Market (after testing on my own Android device).  I have also taken that same app and compiled it for iOS and tested it on my own iPad. 
    I have then done the release build with the "Final Release for App Store Distribution" option in the release build wizard.  I have all the correct provisioning certificates in place and compiled the application to a .ipa file.
    At this point, using a MAC, I have run the Application Loader utility to upload my application to the itunesConnect portal to get it in the appstore.  I've already gone through the steps of entering the metadata, price scheme, and screenshots in the itunes connect portal, and just need to upload it for review.
    When I upload the .ipa file into the application loader, it gives me the following error:
    "iPhone/iPod Touch:  application executable contains unsupported architecture(s): arm"
    Anyone have any idea what this means and how I can fix it?  Any help is greatly appreciated!
    Thanks in advance!

    Solved it.  Just added the following in the <InfoAdditions> tag for iPhone in my app descriptor XML file:
      <key>UIRequiredDeviceCapabilities</key>
    <array>
    <string>wifi</string>
    <string>armv6</string>
    <string>armv7</string>
    </array>

  • Publish iOS app with Flash CS6?

    Hi,
    Is it possible to publish an iOS with the new icons sizes (120px..) with Flash CS6?
    Flash removes the new icon sizes from the app.xml every time I publish my app.
    Is it possible to prevent this?
    I tried to set the app.xml to read-only but then the app will not publish.
    Thanks

    I was getting this intermittently.   Not a super problem.   A remove and install in iTunes gets it loaded (after you tell ITunes where it is).

  • Building Android application with Flash Builder 4 and flex 4.1

    Hi,
    Currently I am building an application for Android using Flash Builder 4. Previously, when my coding utilized the spark component of TextInput, it works perfectly in the Android device, but recently I found that using the spark component of TextInput won't be able to access the virtual keyboard in Android, but the mx component  of TextInput is working fine. Spark components are not compatible with Air for Android under flex 4.1? Please advice.Thank you.
    Regards

    The spark TextInput is not optimized for mobile in Flex 4.0/4.1.  See this thread for more information: http://stackoverflow.com/questions/4600550/missing-on-screen-keyboard-for-flash-flex-web-a pplication-on-android/4735544#4735544

  • Introduction to PhoneGap Build - Building your first app | Building Mobile Apps with PhoneGap Build | Adobe TV

    In this video you will learn how easy it is to build and update your first mobile app using web technologies with the Adobe PhoneGap Build cloud service and learn about two new great improvements to speed developer workflow!
    http://adobe.ly/18qDiVR

    I just installed the latest Edge Code but there's no PhoneGap build icon as seen in the video.  I don't see any way to turn this feature on.

  • Is there a way to build an App with CS5.5 that can run in older iPods

    Hello
    Does anybody know if there is a way to build an app with flash CS5.5 that can run in older iPods?, just like with CS5?
    Each IPA I build with CS5.5 cannot be installed in my iPod 8GB with iOS 4.2 and before with CS5 I could install all the IPAs there and test.
    The lack of support to iPod 8GB would be limitating for the market and sales...
    Is there some setting to build IPA to older iPods?
    Thanks

    AIR 2.7 release notes:
    AIR runs on "iPodTouch 4th generation iPhone 3GS and iPhone 4iPad".
    But:
    AIR 2.7 runs on iPod Touch 3rd Generation, too - but only on the 32GB and 64GB models. The 8GB model is in fact only an older 2nd gen iPod Touch.
    We tested this and we even have some apps in the app store running on the iPod Touch 3rd gen.
    I posted about this, look here:
    http://forums.adobe.com/thread/892541?tstart=0

  • Unable to test iOS app on iPad with Flash Builder 4.7 OSX Yosemite

    After upgrading to OSX Yosemite, i'm unable to test my iOS app on my device.
    Compilation and packaging works as expected but app is never installed on my device connected trough USB.
    Anyone having the same problem?
    Thanks

    I've found the solution on another post (Re: Run/Debug on a device with Flash Builder 4.7 on OSX 10.9 (Mavericks) and iOS7) having app installation problem on Mavericks.
    Disable your device WiFi and install your application from Flash Builder. Then enable your device wifi. It work for me.
    Thanks

  • Problems with Dashboard Demo App in Flash Builder 4

    I imported the Adobe Flex Dashboard app into Flash Builder 4 using SD 4.1 and selected "Use Flex 3 compatibility mode", but there are still some issues after import.
    I'm not talking about having to create the "libs" folder and re-generate the HTML templates. I know why that needs to be done. I'm also not talking about the IStroke and IFill errors you get for the number of arguments to the apply() and begin() methods, as those interfaces changed in Flex 3.5.
    But when I get the app launched, the chart datatips are just a black rectangle (no text) and the combobox entry text is invisible.
    I'm going to try and fix these, but I thought selecting "Use Flex 3 compatibility mode" meant no changed required?

    Here is a simple example. Create a new project in Flash Builder 4 and in the project properties  compiler section, select "Use Flex 3 compatibility mode". Then launch the app, hover over a column in the chart and you see black rectangles, not data tips. Why is this and how to fix?
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application
      xmlns:mx="http://www.adobe.com/2006/mxml"
      creationComplete="srv.send()"
      height="600">
      <mx:HTTPService id="srv"
        url="http://aspexamples.adobe.com/chart_examples/expenses-xml.aspx"/>
      <mx:ComboBox dataProvider="{srv.lastResult.data.result}" labelField="month"/>
      <mx:Panel title="Column Chart">
        <mx:ColumnChart id="myChart" showDataTips="true"
          dataProvider="{srv.lastResult.data.result}">     
          <mx:horizontalAxis>
            <mx:CategoryAxis categoryField="month"/>
          </mx:horizontalAxis>
          <mx:series>
            <mx:ColumnSeries xField="month" yField="profit"
              displayName="Profit"/>
            <mx:ColumnSeries xField="month" yField="expenses"
              displayName="Expenses"/>
          </mx:series>
        </mx:ColumnChart>
        <mx:Legend dataProvider="{myChart}"/>
      </mx:Panel>
    </mx:Application>

  • IOS/AIR Running and Debugging Issues with Flash Builder

    I'm having very frustrating intermittent issues running and debugging Flex applications on an iPad 3rd generation retina with Flash Builder 4.7.
    Until this morning, launching on device using both standard and fast packaging worked pretty well. Every now and again, I'd get a dialog saying the packaging had completed successfully, but it hadn't. A quick change of the USB cable to another port on my iMac and it started working again. I'd also randomly get a "Error occurred while installing the application: Invalid <device> specified" error, which quickly went away.
    This morning, with the same code base, the same certificate and provisioning profiles, Flash Builder has only managed to successfully package and run my application on my iPad twice and I must have attempted to launch fifty or so times. Standard packaging, fast packaging and with and without the useLegacyAOT.
    Does this sound like a Flash Builder issue? Is my iMac USB driver dodgy? Has anybody else experienced this?
    Any help greatly welcomed!
    Thanks,
    Simon

    Hi I have had this problem sometimes. With my Mac Book Pro.
    Try making a new flex application and see if you have the same result.
    When I had this problem I created a new Application and copied every thing from my other application.
    This my be a hard solution but I don't no any others.

  • Creating Portfolios with Flash Builder 4.6 and the 4.1a SDK

    I've been following the instructions and tutorials on the creation of Navigators for Acrobat with Flash Builder but it seems to be missing a few steps along the way.
    http://blogs.adobe.com/pdfdevjunkie/ax-portfoliosdk_intro/ax-portfoliosdk1
    Symptoms:
    - When I run the navigator (run as navigator) I get an error "Error: Error #2067: The ExternalInterface is not available in this container. ExternalInterface requires Internet Explorer ActiveX, Firefox, Mozilla 1.7.5 and greater, or other browsers that support NPRuntime."
    - Once dismissed the "for the best experience" message is displayed with a prompt to download the latest Reader.
    Correct SDK's are being used.

    Solved it.  Just added the following in the <InfoAdditions> tag for iPhone in my app descriptor XML file:
      <key>UIRequiredDeviceCapabilities</key>
    <array>
    <string>wifi</string>
    <string>armv6</string>
    <string>armv7</string>
    </array>

  • Developing Iphone App using Flash Builder and Flex Air Mobile

    I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
    Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
    Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
    Once I got SDK 3.7 to  work with flash builder / flex mobile i though i was there.
    However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
    My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
         Building an Iphone App using:
         Flash Builder 4.7    (running on OSX)
         Flex Mobile 4.6
         Air 3.7
    If so how ?
    cheers
    Toby

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • AIR for Apple iOS Support in Flash Builder is not installed.

    I've written an application in Flash Builder and I'm now attempting to get it running on an iPad.
    I am running on a Mac (OSX 10.6.7)
    I have FB 4.5 installed and downloaded the separate 4.5.1 update file successfully updated FB to 4.5.1.
    I have downloaded and installed AIR 2.7.
    I have downloaded and installed the AIR sdk.
    I have an iOS developer account and have created my developer certificatn p12 file, created an Apple Id for my application and a provisioning profile.
    I created a new "ActionScript Mobile Project" for my application and enabled the Apple iOS platform.
    I have entered my certificate and provisioning information into FB.
    I created a "Debug Configuration" for my project.
    When I run my debug configuration, I am prompted for my Certificate Password (which I enter).
    I then receive a pop-up message with the following error:
    "AIR for Apple iOS Support in Flash Builder is not installed. To enable packaging support for Apple iOS follow these instructions."
    The link for the instructions links to the following knowledge base article:
    http://kb2.adobe.com/cps/899/cpsid_89938.html
    I have Flash Builder as a part of the CS5.5 Web Premium (on DVD), which does not appear to have a "AIR for Apple iOS Support" option during the FB installation.
    So I followed the manual installation steps provided (although copying the described folders to my sdks/4.5.1 folder (rather than the sdks/4.5 folder).
    However, doing the above did not resolve the issue. I still get the same error message as before.
    Has anyone else encountered this issue, or have any suggestions on how to resolve it?
    Thanks in advance.

    In case anyone else runs into this issue:
    This problem was solved in this other thread in the Adobe AIR Installation Issues forums:
    http://forums.adobe.com/thread/867868?tstart=0
    Craig.

Maybe you are looking for