Starting iOS development with Flash Builder 4.6

Hi guys,
I want to start iOS development with Flash Builder 4.6. I have iPad 2 with iOS 6 installed (latest version available).
I was following this tutorial step by step: http://help.adobe.com/en_US/flex/mobileapps/WS064a3073e805330f6c6abf312e7545f65e-8000.html #WSe4e4b720da9dedb5-27e02e9a12ee20e4a60-7fff
As a part of it I also did this:
Convert a developer certificate into a P12 file - http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-7fff.html
Installed AIR SDK version 3.4.0.2540 as for 4.5 (I have 4.6) - http://helpx.adobe.com/flash-builder/kb/error-run-debug-deploy-ios.html
I try Now I am getting the follwoing errors:
Error occurred while packaging the application:
SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/lib/AIRInterpreter
Error occurred while packaging the application:
SDK is missing file /Applications/Adobe Flash Builder 4.6/sdks/4.6.0/lib/aot/bin/ld64/i686-apple-darwin9-ld64
Required files are missing indeed. But where can I find them if AIR SDK doesn't have them? What should I do now?

All the files in lib/aot/ are part of the AIR sdk.
You'll have to overlay the AIR sdk on top of the Flex SDK (which comes with FlashBuilder).
On windows, simply copy-paste the AIR folder on the Flex SDK folder. (merge the two folders)
On mac, use a command line and ditto the AIR sdk folder on Flex SDK folder.

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