Building for iOS, can I do on windows?

HI guys,
I'm trying to put something on my iphone from flash CS5 for the first time.
I've signed up to the basic apple developer program, but from what I see there I need ot pay $99 to join the ios developer program, fair enough.
The other thing I notice is that it says: You must have an Intel-based Mac running Mac OS X Snow Leopard to develop Mac OS X and iOS apps for the App Store.
So I can deploy/test to iOS devices from Windows/Flash but I can't put them on the Apple Store?
I'm confused. Any help would be great

Hey!
Its does say that on the apple website, but it works fine! There is a great video from gotoAndLearn. It explains all the details including .csr and .p12 files. Ask me if you need anymore questions. I've gotten an .ipa working on my iphone from flash.

Similar Messages

  • Flex 4.5 build for ios

    HI,
    Right at the beginning of my flex journey and so I'm using examples to see how stuff is done.
    I have done the recent adobe flash builder update and can make simple flex builds for ios, google android and blackberry. Cool.
    I have sourced a demo flex 4.5 project that was done for android (I think before the update) but when I go to do a build for ios
    the option on the drop down is not there (just has google, no ios or blackberry) So I guess the project thinks its in pre-update mode
    So the question is, what is causing the drop down to only have google, is there some library/framework/script I need to add or something
    so this demo flex project that was writen for android can be tested on ios.
    hope this makes sense!
    thanks
    mike

    OK
    I found it project>properties add a device
    KBn

  • Is this the right to use or for iOS can use dynamic google maps embeded(can be embedded fo iOS)

    function displayMap(e) {
    var title = e.data.title,
        latlng = e.data.lat + ',' + e.data.lng;
    if (typeof device !='undefined' && device.platform.toLowerCase() == 'android') {
    window.location = 'http://maps.google.com/maps?z=16&q=' + encodeURIComponent(title) + '@' + latlng;
    } else {
    $('#map h1').text(title);
    $('#map div[data-role=content]').html('<img src="http://maps.google.com/maps/api/staticmap?center=>' + latlng + ' &zoom=16&size=320x420&markers=' + latlng + '&sensor=false">');
    $.mobile.changePage('#map', 'fade', false, true);
    my phonegap (Adobe press, Powers jQuery with dw 5.5) book (old book (c)2010-11) says for above code: // is this valid for today, is this the right to use or for iOS can use dynamic google maps embeded(can be embedded fo iOS)???
    On iOS, calling window.location loads the map directly
    into the app. That’s great until you realize that iOS devices
    don’t have a Back button, so there’s no way to exit the
    map. To get round this problem, I loaded a static map as
    an image in the map page block. It’s not interactive, but at
    least you can continue using the Travel Notes app after
    viewing the map by clicking the Back button generated by
    jQuery Mobile.

    Well, this took me a while to get solved, but it is indeed solved.
    I tried USB Overdrive and it could, and perhaps should work, but apparently it will not. When adding a device, it seems that USB Overdrive is not set up to handle any input device that does not register itself as either a Mouse or a Joystick. The VEC USB Footpedal that I'm using is "Device type: Other".
    So, I went for Quickeys. And Quickeys can do it all. It did recognize the device, I was able to assign it to the scope of the particular audio playback app I wanted to use (Amazing Slow Downer OS X - which is truly amazing. Any musicians reading this who are looking for a way to learn pieces by ear, this does it better than anything else I've seen yet).
    I created a shortcut in Quickeys for the ASD app; added the middle button of the foot pedal as the trigger; set one step, entering 'space bar' as the step (which toggles playback, similar to many audio players).
    It all worked.
    Quickeys is very confusing and seemingly featured with an endless array of options. Enter at your own risk. Ask me for help. This was the only way to get it done that I could find. I did write to the author of USB Overdrive asking him to please support additional devices as I did find some traction from gamers who like to use a foot pedal in addition to other input devices. There was a Windows-only management utility for the foot pedal that was intended for custom input, assigning the buttons to any keyboard input or mouse click event. It would be nice to have a simple and easy to use utility like this. But, Quickeys did do the job.
    Thanks for your help, you guys!!!

  • Concerning midi data in GarageBand for iOS: can we copy midi data from one virtual instrument to another?

    Concerning midi data in GarageBand for iOS: can we copy midi data from one virtual instrument to another?
    For instance: I play my "lucky take" on the virtual piano, and now I am curious how it would sound on let's say a organ. Normally I would select the midi content out of the piano track and copy it into the organ track. I cannot figure out how to do this in GarageBand for iOS. Is there anyone out there with a solution?
    Thanks!

    It is limited, how you can move regions between tracks. Basically, you can move between tracks with the same touch instrument.  See the help: http://help.apple.com/garageband/ipad/2.0/index.html#chsec12c15d
    Move a region
    Drag the region left or right to move it forward or back in time. Align the left edge of the region with the bar or beat on the ruler where you want it to start playing.
    Drag the region up or down to move it to another track with the same Touch Instrument. You can also drag regions between Keyboard and Sampler tracks, and between Audio Recorder and Guitar Amp tracks. Smart Drums regions cannot be dragged to another Smart Drums track.
    If you move a region so that it overlaps another region, the overlapped part of the “covered” region is deleted.
    Paste a region
    You can paste a region you have copied, or paste an audio file from an app that supports copying audio to the clipboard. GarageBand supports 44.1 kHz sample rate, 16-bit depth uncompressed audio files.
    You can paste copied regions to another track with the same Touch Instrument. You can also paste regions between Keyboard and Sampler tracks, and between Audio Recorder and Guitar Amp tracks. Smart Drums regions cannot be pasted to another Smart Drums track. Audio files copied from another app can be pasted to Audio Recorder or Guitar Amp tracks.
    Move the playhead to the point where you want the region to start.
    Tap the header of the track where you want to paste the region to select the track.
    Tap the track where you want to paste the region, then tap Paste.You can also tap an empty area of Tracks view, then tap Paste. In this case the region is pasted into the currently selected track.

  • Does anyone know if iWork for iOS can be used on both iPhone 4S and iPad 2? If I bought Pages, say, could I use it on both devices? Thanks

    Does anyone know if iWork for iOS can be used on both iPhone 4S and iPad 2? If I bought Pages, say, could I use it on both devices? Thanks

    It is the same version. So the iWork package will work on both, but Siri will only work on the iPhone 4S. So you could dictate on that, and use iCloud to finish the document on your iPad (assuming you have both). Cheers

  • Export Release Build for iOS crash

    Hello,
    From time to time I'm having a problem with building IPA for iOS from Flash Builder.
    "From time to time..." here means that I can't find what code makes FB to crash, sometimes it started working again, sometimes it works without any changes but after machine restart, but after some time it stops working again.
    Once we have fixed the crash by updaing AIR SDK (3.1 -> 3.4), but after approximately 2 month it stopped working.
    Again, update of AIR SDK (3.4 -> 3.5) worked for about 2 weeks, but then failed.
    Note that after the crash window popped, there is no crash log on the disk (folder stated in a message is removed immediately).
    Any ideas what causes a crash? Is there any solution?
    Thanks,
    Ivan
    Here is my machine config:
    * Win 7-8 Pro
    * Flash Builder 4.6
    * AIR SDK 3.1-3.5
    * Mobile application for iOS (~2.5 MB of source code)
    * Native extension (Adobe's NetworkInfo from samples)
    Screenshot of error message:

    if anyone finds themselves here take a look at this post...http://forums.adobe.com/message/4796079
    was tearing my hair out but it turned out to be @ symbols in embedded images!

  • Out of Memory Error when exporting release build for IOS

    I recently changed my project to use the new AIR 3.3 SDK.
    When I try to package my game for iOS, I get an error part way through the build, that says
    Exeption in thread "main" java.lang.OutOfMemoryError: Java heap space.
    I took a screenshot:
    It's frustrating because now it doesn't build at all.
    I have tried changing the -vmargs for the sdk to have 16Gb of RAM available, (and many other multiples of 1024m) in the hope that this would fix it.
    I've also installed the JDK as it is supposed ot handle memory better than the JRE, but have no idea how to point FB to use that.
    I've changed the Xmx value to 1024m in Flashbuilder.ini and eclipse.ini (it seems it doesn't start if it's higher than that) and still no luck.
    Can anyone help with this?
    Cheers,
    Ben

    Well I don't have to render as I go, it is just a choice. I checked to see if all the video and stills were rendered. I re-rendered after making sure all of the options were checked, removed all of the stills from the timeline just in case the still format was the problem, then attempted to export again. It took about 2 hours. I watched with activity monitor and it took almost all of the available disc space then my computer shut itself down. When I rebooted there was a Quicktime file 320 GB in size but would not open. I got an error message that it was not a mov. file.
    But to answer your question:
    Video is 29.97fps DV/DVCPRO
    Frame size is 720 x 480
    3.0 mb/sec
    16 bit Integer
    Aplha= None /ignore
    Composit is Normal
    NTSC-CCIR 601
    Stereo
    Stills are at 25.0 fps JPEG

  • Weird acting of Socket class while build for iOS device

    Hello,
    It's kind of weird and frustrating using Socket class to build package for iOS device (iPad in my case) - I do have the certificates files (P12, Provisioning) and I can build a package from FB4.5.1 too, but if I build the package as 'Fast' mode through 'Run Configuration' wizard the Socket works okay, but if I package with 'Standard' mode it never works - even I tested both the modes in same device! Any suggestions/idea - I couldn't able figure out why it's acting strange in different modes!
    Thank you.

    This is still become ridiculous - I've read in a document online that non-working socket has bug-fix with AIR 2.7, I was using 2.6 previously - so I downloaded the latest AIR 3.0 SDK and rebuild the project - yet its not working! This is ridiculous!

  • When i download apps on mac for iOS can i use them.

    I downloaded a app on my mac thats made for iOS from iTunes can i use that?!?

    Not unless you have an iOS device. iOS applications can’t run on a Mac.
    (120456)

  • Since last update for iOS can't open PDF file in iPhone 5

    Since last update on PDF can't open PDF file on iOS.
    MSG says that PDF file I'm trying to open is not a valid PDF file but I can open
    It on iPad. Any explanations please ?

    If you can share this PDF with us at [email protected], we can take a look, and see if there's a bug in Reader for iOS that is preventing us from opening it.

  • None of the iWork apps for iOS can open documents from Dropbox or Google Drive

    Starting on version 2.5, all the iWork apps for iOS are supposed to be able to open files from any third-party storage provider like Box, Dropbox, Google Drive, etc. Actually, this feature was mentioned in the Apple presentation by Craig Federighi. Box works as advertised, however Dropbox and Google drive fail to show in the storage providers list, even though they appear in the "Manage Storage Providers" list, where you activate/deactivate the function. The Box app, works really nice, you can open any file, make changes and save back to Box. Any ideas?

    James Ward4 wrote:
    In all likelihood the issue isn't with any app specifically, but on the server side of those services that aren't working
    I can see how that makes sense. Thanks.
    It's still confusing, however, for a few reasons:
    1) many storage apps (e.g. One drive)don't show up at all in the chooser, so why are Box and Dropbox showing up there (you can toggle them on) but not working.
    2) Google Drive specifically listed in the last update that it could now open from and save to drive in other apps, but it doesn't work in iWork apps.
    3) Dropbox has implemented the chooser and it DOES work with google drive. So if the problem is that Google hasn't implemented something on their end, I still wonder why it actually does work in the dropbox app.

  • Build for iOS in phonegap CS6

    Hello I am trying to figure out how to export for iOS using phonegap.
    When I build my app for the other types it works but for iOS it says a "signing key required"
    This stuff is new so it seems like there is still not a whole lot of documentation available...any help with this specific question would be great and any blogs or threads to look at?  

    Log into the PhoneGap Build site, and go to this page:
    https://build.phonegap.com/docs/ios-builds
    In short, you need an iOS Developer Account (for which you have to pony up some cash to Apple), and the signing key must be created on a Mac.
    My Dreamweaver CS6 New Features Workshop includes three videos stepping you through this tedious process. The workshop is published by video2brain and costs $29.99. More details about the course.

  • Flash Builder For IOS and HTML

    Where can I find the lastest plugin for Adobe Flash Builder?
    Thanks,
    Joe

    http://www.adobe.com/support/flex/downloads_updaters.html

  • Building for iOS: how to load other SWFs?

    I have an AS3 app that loads two different kinds of SWFs: linear animations (basically stories consisting of a streaming narration track and still images with pans and dissolves), and SWF games of various types.   I know that CS5.5 can compile to iOS apps. What's not clear to me is how this works in terms of dependent files. Do they also have to be compiled as iOS apps? How does it work when one app requests another Flash sequence? Is this possible?

    Each of the stories is an average of 1mb. Are you saying people won't mind loading 150mb for an app? Although I guess people are used to loading movies, which are considerably larger. Am I just in a "minimal download" mode from the 90's?
    "so size doesn't matter..."

  • Pages and Keynotes for iOS can not detect documents on my iPad 2

    ...but all documents can be seen on my iPhone 4s and on iCloud.
    Both iDevices updated to iOS 7.0.3., both apps updated with latest patch. I have tried to reset the iPad 2 (64 gb, WiFi+3G), with no positive effect. I saw this error yesterday evening for the first time. Everything was working Tuesday evening. I am able to access and work with the documents in iCloud on my PC. That work gets synced like it's supposed to.
    Any suggestions?

    That was fast - and it worked!
    Now I just have to figure out, how all those settings got turned off
    Thanks again for the help! Much appreciated

Maybe you are looking for

  • Stupid question but how do I get my mac web page to extend the first page?

    sorry about the ignorance... i'm sure it will be simple. but I want to have a long page rather than many seperate ones on my opening web page, and I don't seem to be able to extend one.... it just goes to the end of the first page and stops. and I wa

  • File content conversion simple scenario

    Hi friends, I am trying FCC for first time. I had created one simple file scenario without using FCC to which I had to provide input in XML format. like this: <?xml version="1.0" encoding="UTF-8"?> <ns0:mt_sender xmlns:ns0="http:/soni.com">    <ponum

  • My repaint( ) just re-paints but doesn't clear the back

    Hi, i am using repaint( ) with the timer method to randomly draw 100 randomly colored lines.But every time the timer calls actionperformed which contains repaint( ), the application just paints the new 100 lines on top of the old ones, not cleaning t

  • Buy 1.5 or wait until 2.0?

    I'm a student and fine art photographer. I've had a chance to play around with Aperture and I really like it. However, as a starting student and artist I don't have a lot of $$. I qualify for the educational discount ($150), which I could probably sw

  • [Solved] Midnight Commander file associations - ePub

    After I installed Midnight Commander, it would open epub files with ebook-viewer (Calibre viewer) out of the box, without any specific config from me, which was great, since that was exactly what I wanted it to do. Since right now, it no longer does