CachePolicy not working - Bug?

Hello all,
I am currently trying too build a simple maping app in Flex
2. The application consists of 1 SWF map and a Canvas that hosts
that SWF. The SWF loader is working perfectly, and dragging the SFW
across the Canvas works also. The problem is that the SWF dragging
is slow without cachePolicy set to on on the SWFLoader. The problem
is when i scale (zoom) my SWF beyond 2000px width, the dragging
becomes slow again, its like cachePolicy is set to off automaticly.
Does anyone know is this a Flex bug or my mistake.
Also, i have another problem with the code, and any help
would be apriciated.
I zoom my SWF with scaleX and scaleY, but the scales by
default work so they scale the SWF at bottom and right sides, not
from the center. If anyone has some mapping expirience, i would be
greatfull to hear on how to scale/zoom my map proportionaly from
the center of the canvas, not the x,y of the SWF itself.
thx in advanced.

Hi,
Do you have problem with memory growth. I am trying to do the
same application as you and when I load images into canvas the
memory grows to 200-300 Mb. Could you tell anything about these
fields: cacheAsBitmap, cacheHeuristic, cachePolicy?
Thanks

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    ↓ Did my reply answer your question? Accept it as a solution to help others, Thanks. ↓

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    Title
    NetStream.send not working in Flash Player 11.2 Beta with Cirrus, Please confirm if it is a bug or feature
    Description
    Problem Description:
    NetStream.send can not send data to peerstreams when using with cirrus. Conflict with documents.
    Sorry for tag the build as 11.0.1.3 while the bug is actually on 11.2 beta since the bug report system didn't have 11.2 beta yet.
    If you are not responsible for 11.2 beta bug fix, please help a hand to handle this bug to 11.2 team.
    This bug is "killing" to your application, so we really appreciate your help. Thanks.
    ==Publisher==
    nc.connect("rtmfp://");
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    nc.connect("rtmfp://");
    var ns:NetStream = new NetStream(nc, cirrusid);
    var client:Object = new Object();
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    ns.client = client;
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    send hello
    send hello
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    Expected Result:
    Start HeartBeat:
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    send hello
    in client function: hello
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    Test Configuration
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    Also have problem under Windows XP (but not well tested on this platform)
    App Language(s)
    ALL
    OS Language(s)
    ALL
    Platform(s)
    Windows 7
    Browser(s)
    Internet Explorer 8.0
    ==Attachment==
    package {
        import flash.display.Sprite;
        import flash.events.Event;
        import flash.events.NetStatusEvent;
        import flash.events.TimerEvent;
        import flash.media.Video;
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        import flash.net.NetStream;
        import flash.text.TextField;
        import flash.utils.Timer;
        import flash.utils.setTimeout;
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            public static var statusArea:TextField;
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            var nsServer:NetStream;
            var ncClient:NetConnection = new NetConnection();
            var nsClient:NetStream;
            var timer:Timer = new Timer(1000);
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                statusArea.x = 0;
                statusArea.y = 0;
                statusArea.border = true;
                statusArea.width = 200;
                statusArea.height = 350;
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                    case "NetConnection.Connect.Success":
                        nsServer = new NetStream(ncServer, NetStream.DIRECT_CONNECTIONS);
                        nsServer.addEventListener(NetStatusEvent.NET_STATUS, onNSStatusServer);
                        nsServer.publish("sendtest");
                        ncServer.removeEventListener(NetStatusEvent.NET_STATUS, onNCStatusServer);
                        ncClient.connect("rtmfp://p2p.rtmfp.net","99f72ccbed0948d7589dc38a-3ce1b2616680");
                        ncClient.addEventListener("netStatus", onNCStatusClient);
                    case "NetStream.Publish.BadName":
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                        break;
            function onNCStatusClient(event:NetStatusEvent):void {
                status("Step 2:");
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                status("id: " + ncClient.nearID);
                switch (event.info.code) {
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                        var c:Object = new Object();
                        c["clientfunction"] = clientfunction;
                        nsClient.client = c;
                        nsClient.play("sendtest");
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                        //setTimeout(sendHello, 5000);
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                        break;
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                nsServer.send("clientfunction", "hello");
            protected function status(msg:String):void
                statusArea.appendText(msg + "\n");
                trace("ScriptDebug: " + msg);
            protected function clientfunction(event:Object):void {
                status("in client function: " + event);

    Thanks for reporting. I can reproduce the bug in house. We will investigate.
    Calise

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