Carousel Questions

I am having issues with a piece of code for an image carousel, and I want to implement a pop-up feature using lightbox (if possible) - otherwise just a pop up window.
In my timeline I have two movie clips, lever_btn and viewer_btn. When you click on the lever the lever animates and the viewer advances one frame. When it gets to the end it goes back to the beginning. This is all working fine.
What I am trying to achieve now is to be able to click on the viewer_btn and have a larger version of the thumbnail pop up. There are 10 thumbnails in total within the viewer_btn movie clip, and they are movie clips labelled design1 etc.
Question one. Should the movie clips within viewer_btn be buttons?
Question two. Is the code I have tried anywhere close to being right??
My head hurts! Can someone help?
var frameNums:Array = new Array(2,23,44,65,86,107,128,149,170,191,212);
var i:int = 0;
lever_btn.addEventListener(MouseEvent.CLICK, moveToFrame);
function moveToFrame(evt:MouseEvent):void{
     lever_btn.gotoAndPlay(frameNums[i]);
viewer_btn.gotoAndPlay(frameNums[i]);
     i += 1;
     if (i == frameNums.length) i = 1;
viewer_btn.addEventListener(MouseEvent.CLICK, PopUp);
function PopUp(who:MovieClip, where:String){
who.onRelease=function (){
URLRequest(where)};
large(viewer_btn.design1,"javascript:NewWindow=window.open('http://www.adobe.com','newWin','width=650,height=350,left=(screen.availWidth - 650)/2; top=(screen.availHeight - 350)/2; toolbar=No,scrollbars=No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);");

Hi jkhan!
Thanks a lot for your reply!
I'm trying the carousel view as a kind of timeline and the curved effect it provides I can't get it with the gallery view.
If I could disable the carousel movement in a direction when I reached a cell it would be perfect...

Similar Messages

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    Hello,
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    If this is not possible, I am thinking this:
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    Thanks a lot for your reply!
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    Hi All,
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                <img class = "cloudcarousel" src="/images/carousel/flags/flag1.png" alt="Flag 1 Description" title="Flag 1 Title" />
                <img class = "cloudcarousel" src="/images/carousel/flags/flag2.png" alt="Flag 2 Description" title="Flag 2 Title" />
                <img class = "cloudcarousel" src="/images/carousel/flags/flag3.png" alt="Flag 3 Description" title="Flag 3 Title" />
                <img class = "cloudcarousel" src="/images/carousel/flags/flag4.png" alt="Flag 4 Description" title="Flag 4 Title" />
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            <!-- Define left and right buttons. -->
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    Hi Shay,
    I seem to have got some of the way there. I now have a semi working example. The code is as follows
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    <jsp:root xmlns:jsp="http://java.sun.com/JSP/Page" version="2.1"
              xmlns:af="http://xmlns.oracle.com/adf/faces/rich"
              xmlns:f="http://java.sun.com/jsf/core">
        <jsp:directive.page contentType="text/html;charset=UTF-8"/>
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                    <link type="text/css" rel="stylesheet" href="css/carousel.css"/>
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                    <af:resource type="javascript">
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                    <f:facet name="metaContainer">
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                            <meta name="keywords" content="ADF Carousel"/>
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                            <script type="text/javascript"
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                            <script type="text/JavaScript"
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                            <script type="text/JavaScript"
                                    src="js/jquery.mousewheel.js"></script>
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                              buttonRight : $("#right-but"),
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                              reflGap : 2,
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                        </f:verbatim>
                    </f:facet>
                    <f:verbatim>
                        <div id="Container"
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                                <div id="header"
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                                    </p>
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                                    <img class="cloudcarousel"
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                                         title="Suppliers" height="62" width="100"/>
                                    <a href="http://www.google.com" target="_blank">
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                                             title="Budet Account Enquiry"
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                                         </a>
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    C) The navigation doesnt appear to work at the moment on IE8. I am programmatically calling submit on a button using Javascript
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    Edited by: mehrdad.montakhab on Dec 7, 2010 3:57 AM

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    thegolfnutz wrote:
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    > I really like the carousel type scripts with pictures in
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    >
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    > possible and which type of coding, it may not be flash i
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    >
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    > it. I would like to have the image come to the front by
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    > rolled over by the mouse.
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    Urami
    "Never play Leap-Frog with a Unicorn."
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

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    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
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              <![CDATA[
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                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
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                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
                   private var renderer:BasicRenderEngine;
             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
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             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
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              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
                        /* var shadow:DropShadowFilter = new DropShadowFilter();
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            shadow.angle = 25; */
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                        bam.smooth = true;
            bam.interactive = true;
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                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
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            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
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                            if (event.target.extra.pIdent == "in")
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                                   moveBack(event.target);
                    private function moveOut(object:Object):void
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                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
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                            //left.enabled=false;
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                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
                            //Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
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                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
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                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
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                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
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                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
                            //object.rotationX = 0;
                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
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    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
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              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
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