Changing cursor to the built in Hand cursor

I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it.
The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:
this.addEventListener(MouseEvent.ROLL_OVER,overHand);
function overHand(e:MouseEvent):void {
    Mouse.cursor = "hand";
It gave an error. Then, I tried this in the first frame of the Stage:
this.btn.addEventListener(MouseEvent.ROLL_OVER,overHand);
function overHand(e:MouseEvent):void {
    this.btn.Mouse.cursor = "hand";
This gives an error on each Roll over. Can somebody tell me how to change the cursor to Hand for the MovieClip??

Hi Ned, that solves a typical hand problem. What about other cursors?? I googled to find out things of the sort:
Mouse.cursor = MouseCursor.HAND;
How do I assign other cursors like in the approach above??
More still, using your suggestion, the problem is still unresolved. I have a MovieClip symbol, that contains a Rectangle with a Label component (named lbl) on top of the rectangle.
The stage has a single instance of this symbol (named btn).
I used the following in the Frame1 of the stage timeline:
this.buttonMode=true;
this.useHandCursor=true;
this.btn.buttonMode=true;
this.btn.useHandCursor=true;
this.btn.lbl.buttonMode=true;
this.btn.lbl.useHandCursor=true;
However, the cursor changes to hand only when the cursor is on the part of the symbol not covered by the Label component. When the cursor is on the lbl, the cursor is still Arrow. Notice above, I followed your advice on all the Objects invovled. What should I do next??

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