Changing x and y position of a loded swf

I know this is so basic, and I have googled and looked at
help docs, which is helpful, but I still can't see the answer to my
questions specifically.
I am loading an external swf into my movie, and the default x
y coordinates are 0,0.
I want to make the coordinates 450, 0.
How do I do that. Here is teh code.
// ----------------<MCL>--------------------------\\
var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
myMCL.addListener(myLisntener);
// ----------------</MCL>--------------------------\\
// loads the references flash player
myMCL.loadClip("reference.swf", 5);
thanks so much. I hope that makes sense. I just want the
reference.swf file to be loaded in on layer 5--- 450 pixels form
the left.
thanks again!

joshuataylordesign,
var myMCL:MovieClipLoader = new MovieClipLoader();
So far, this is fine. You're declaring a variable that
happens to be
named myMCL, and it refers to an instance of the
MovieClipLoader class.
What that means is that your variable, myMCL, has available
to it all the
functionality defined by that class in the documentation. The
characteristics of this object (and this goes for all
classes) are called
properties; the things it can do are called methods; the
things it can react
to are called events.
You're going to use the loadClip() method, and you're going
to use the
onLoadInit event. Let's take care of the event first.
In AS2, the mechanics of event handling aren't always
consistent. In
this case, you're doing to need a go-between object -- just
an Object
instance -- to act as the liaison between your myMCL object
and and your
Object object.
var myListener:Object = new Object();
That line does it. So now you have myMCL, which is an
instance of
MovieClipLoader, and myListener, which is an instance of
Object.
When the onLoadInit event occurs, you want something to
happen, so
you'll need to assign an event to the myListener object to
communicate your
intentions on behalf of myMCL.
myListener.onLoadInit = function():Void {
// instructions here
What you want this function to *do* is to move the loaded
clip to a
certain horizontal position. Well, your loaded clip is an
instance of the
MovieClip class, so it has available to it all the
properties, methods, and
events of that class -- including an _x property. How can you
get a
*reference* to the loaded clip? That comes by way of a
parameter to the
function you're assigning to the onLoadInit event. This
parameter is passed
into the function automatically for you, so if you want to
use it, just tap
into it:
myListener.onLoadInit = function(mc:MovieClip):Void {
mc._x = 450;
And with that out of the way, you associate this myListener
object with
its companion object, myMCL:
myMCL.addListener(myListener);
Finally, invoke the loadClip() method on your myMCL
instance:
myMCL.loadClip("reference.swf", 5);
Here it is, all together:
var myMCL:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
myListener.onLoadInit = function(mc:MovieClip):Void {
mc._x = 450;
myMCL.addListener(myListener);
myMCL.loadClip("reference.swf", 5);
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design."

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