Class import issue...?

I'm really new with AS3 and coming up against all sorts of newbie-ness dumbfoundedness. So I apologizein advance if this is way simple.
I am trying to import a custom class. It is a class I found on the Internet for rotating objectson the stage.
The class file is called ApplicationMain.as.
I'm simply trying to import the class so it will function with the movie.
I have the ApplicationMain.as file saved in the same directory as my .FLA file.
So my understanding is I simply need to import the file like this...
import ApplicationMain
When I do that there are no errors but the class does not call the needed functions and the objects on the stage cannot be rotated.
I attached a trace and the trace comes through but the functions don't run.
import ApplicationMain trace ('it was imported')
Am I missing something? Isn't the path simply the file name as long as it is saved in the same directory as the .FLA?
Thanks in advance!

Ahhhhh...thank you!
One other question that is related...
So now it imports the class ApplicationMain.as.
But now there are path issues that I can't quite figure out.
So I have a scene called Content - my main and only scene.
In that scene there is a MC called content_MC as well as 2 buttons; a print button and a start over button.
Inside the content_MC there are several objects, including those that are labeled with instances that are meant to point the ApplicationMain file to them so they can have the ApplicationMain.as class applied to them.
I have an AS layer/frame inside content_MC that imports the ApplicationMain class just as you suggested.
Inside the ApplicationMain.as file the targets are registered as e1, e2, e3, e4, etc.
These instances, e1, e2, etc, are located inside content_MC on a layer below the AS layer where the import of the ApplicationMain code is located.
When I export the SWF I get error 1120 access to undefined property e1. This error occurs for each instance I am trying to target.
This is clearly a path issue but  don't understand...?
Shouldn't those instances be found by the ApplicationMain.as class since they are resident in the same movie clip where the ApplicationMain.as class is being imported into?
Here's how the targets are registered in the ApplicationMain.as file...
_transformTool.targets = [e1, e2, e3, e4, f1, f2, f3, f4, f5, f6, f7, f8];
Man, AS3 is making my head spin! 
Thanks a ton for your help!

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