Collection of Assets in Flash

Is there any way to collect all external assets (images, videos, etc) and put them in one selected folder? Something like After Effects does with it's footage.

Once you have created a new folder in the library, you can right click any object out of the folder and then click "Move to" and select the new folder destination.
Are you asking how to select multiple files in the Library?

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      outer-scope = [global Object$ flash.events::EventDispatcher$ flash.display::DisplayObject$ flash.display::InteractiveObject$ flash.display::DisplayObjectContainer$ flash.display::Sprite$ mx.core::FlexSprite$ mx.core::UIComponent$ spark.components.supportClasses::SkinnableComponent$ spark.components.supportClasses::SkinnableContainerBase$ spark.components::SkinnableContainer$ spark.components::Application$ spark.components::WindowedApplication$ Player$]
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                           [Player[O] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A]] {} ()
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                           [Player[O] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A]] {} ()
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                           [Player[O] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A]] {} (Player[O])
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                           [Player[O] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A]] {Player[O]} ()
      6:pushnull
                           [Player[O] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A]] {Player[O]} (null[O])
      7:coerce_s
                           [Player[O] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A] *[A]] {Player[O]} (String?[S])
      8:setlocal 5
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] *[A] *[A] *[A] *[A] *[A]] {Player[O]} ()
      10:pushnull
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] *[A] *[A] *[A] *[A] *[A]] {Player[O]} (null[O])
      11:coerce mx.collections::ArrayCollection
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] *[A] *[A] *[A] *[A] *[A]] {Player[O]} (mx.collections::ArrayCollection?[O])
      13:setlocal 6
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] *[A] *[A] *[A] *[A]] {Player[O]} ()
      15:pushnull
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] *[A] *[A] *[A] *[A]] {Player[O]} (null[O])
      16:coerce flash.filesystem::File
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] *[A] *[A] *[A] *[A]] {Player[O]} (flash.filesystem::File?[O])
      18:setlocal 7
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] *[A] *[A] *[A]] {Player[O]} ()
      20:pushnull
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] *[A] *[A] *[A]] {Player[O]} (null[O])
      21:coerce_s
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] *[A] *[A] *[A]] {Player[O]} (String?[S])
      22:setlocal 8
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] *[A] *[A]] {Player[O]} ()
      24:pushnull
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] *[A] *[A]] {Player[O]} (null[O])
      25:coerce_s
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] *[A] *[A]] {Player[O]} (String?[S])
      26:setlocal 9
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      28:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      33:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      38:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      43:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      48:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      53:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      58:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      63:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      68:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      73:debug
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      78:debugline 23
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} ()
      80:findpropstrict flash.filesystem::StorageVolumeInfo
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} (Object[A])
      82:getproperty flash.filesystem::StorageVolumeInfo
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} (*[A])
      84:getproperty storageVolumeInfo
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} (*[A])
      86:callproperty getStorageVolumes 0
                           [Player[O] *[A] *[A] *[A] *[A] String?[S] mx.collections::ArrayCollection?[O] flash.filesystem::File?[O] String?[S] String?[S] *[A]] {Player[O]} (*[A])
      89:coerce __AS3__.vec::Vector
    VerifyError: Error #1014: Class flash.filesystem::StorageVolume could not be found.
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    at flash.events::EventDispatcher/dispatchEvent()
    at mx.core::UIComponent/dispatchEvent()[E:\dev\4.x\frameworks\projects\framework\src\mx\core \UIComponent.as:12528]
    at spark.components::WindowedApplication/enterFrameHandler()[E:\dev\4.x\frameworks\projects\ airspark\src\spark\components\WindowedApplication.as:2355]

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  • Asset tracking program

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    there is a program that im not sure how to go about doing, that wants to create an asset t-racking program that will track 4 types of assets: electronics, automobiles, furniture and cd's. Which classes would you use to design this program? would you define four unrelated classes or one superclass and four subclasses? if you design a superclass, will it be an abstract superclass?
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  • 9-scaling issue re-exporting from flash file

    Hi,
    I seem to have come across a consistent bug which is preventing me from progressing.  I am creating assets in Flash which I am exporting as a swc file to be used in a Flex application.  I have created a simple scrollbar thumb asset which is basically a rounded cornered rectangle and have added 9 slice lines to ensure the curved areas are outside of the scaling area.  I convert the asset to a flex component and export as a swc file.  When I test this asset in a simple swc inspector tool (built by one of the devs on my Flex project) I can manipulate the height and width and the 9-scaling works correctly.  My problem occurs when I close the originating .fla file and close flash, re-open and without making any changes to the flash file re-export as a swc.  When I do this the 9-scaling no longer works!
    Has anyone experienced a similar problem? I am running a Mac with CS5 installed, any help would be greatly appreciated.
    Thanks
    Ed

    Its been resolved. Thanks

  • Flash Media Streaming Server

    Flash Media Streaming ServerがCreative Suite 4 Master Collectionに同梱されています。Flash Media Streaming Serverの設定の仕方、操作方法などCreative Suite 4 Master CollectionのAdobeの無償サポート(電話でのサポート)、4インシデント内で受けられるのでしょうか。 通常、体験版はインストール、アンインストールなどAdobeでは無償で電話でのサポートがありますが、Flash Media Streaming Serverも同様のサポートは受けられるのでしょうか。

  • Task server and data collection

    I'm going to be setting up a task server shortly, to help centralize the collection of asset info. When I add computers to my ARD Admin app, I'm going to stagger the timing of report data upload by department, so that I don't have hundreds of machines reporting in all at once.
    I'm wondering, after I configure all this, when my junior admins ad a machine to their ARD app, they'll wipe out the upload schedule I've already set. They'll need to Uncheck the box to 'Apply default data upload schedule', right?
    thanks,
    Darrin

    tom,
    >Where is this info (the IP address) kept? How do I force the services to
    >use the NIC on the 10.x subnet????
    Is the 172 network the first NIC?
    Jared Jennings - Data Technique, Inc.
    Novell Support Forums Sysop
    My Blog and Wiki with Tips, Tricks, and Tutorials
    http://jaredjennings.org

  • Flash Pro CC - Reverse Upgrade: Import functions gone

    I use Flash for one thing only: creating graphic assets in the Library which are assigned class names and exported to SWCs. I do all my development in an IDE (PowerFlasher). A big part of this process is converting Illustrator and Photoshop assets into Flash libraries.
    I need to make decisions on a layer by layer basis as to how each layer is imported (bitmap, vector etc), registration points, instance names etc.
    And frequently the source files are modified in which case I would only want to select the modified layers for import.
    Removing the import dialogs for Illustrator and Photoshop makes Flash CC practically useless for me. A clearer case of "reverse upgrade" have I never encountered previously.

    Hi Sudeshna sarkar
    Are you serious. First you drop Action Script 2.0 and now you take away a very important feature like this because it's too complex for other users. This is the most ridiculous thing I've ever heard of. Just put the more advanced features under an advanced setting. This way you can have the simplified version for those that found it complex to use and the advanced features for those that desperately need it. Everybody wins. 
    Do you guys actually use this software. Yes there is an Edit with option for images that are in the library but there isn't any edit with option for ai files at least none that I am aware of. If their is please point me in the right direction in how to find it? Also how is not making multiple versions of files just to have one layer on or off not making it more complex.
    So from what I am hearing this is your approach for example you have a illustrator file with lets say 8 layers in it. If we save the illustrator with all 8 layers. Flash CC will import all 8 layers giving us no option to select the layers we want like we had in CS6. So if I just want 2 layers on I have to go and save another file with just 2 layers on so it will only import those 2 layers. So tell me how am I going to name these files. Filename_2_layers_on.ai then Filename_5_layers_on.ai. How ridiculous is that.
    There is lots of times people import an illustrator file into flash only to realilze later on that they want to import another layer maybe from another illustrator file or another project all together or maybe you decide to add another layer to your project. The way you guys have it everytime someone has to do one of these things and believe me these are just some examples of diffrent scenarios users face, they have to save off a different file version everytime or if they don't save off diffrent versions then if I want to get one layer our of a 100 layer file. Flash CC will import all 100 layers to the stage so I can get that one layer I wanted. Now I have to go and delete all 99 extra layers. I don't know about you but this way of thinking is way more complex and definitely not user friendly.
    I guess we all will be sticking with CS6 or older version until adobe realizes what they have done. Seriously what were you guys thinking
    Adam great post you are so right on everything you said. This seriously needs to be fixed asap 

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