Color Picker: Hue 360 degrees, any more?

I'm just wondering if anyone knows why there are 360 degrees of hue to select from... is this a theoretical choice, a technical limitation, or a design choice? I'm wondering if there are more colors out there? Are there alternate color pickers to be installed? Any suggestions for mixing colors in Photoshop to obtain a higher granularity of color selection...
Thank YOU!

Yes, yes I do realize that... thank you very much for that helpful comment. If we can sort of conceptualize this question here: The goal is to be able to select from a wider range of hues. And the challenge is using an interface which divides the visible spectrum into 360 discreet hues. If you think that the number 360 is relevant, perhaps because it is used to repesent a circle... that's great, we can work with floating point, it's largely arbitrary. I greatly appreciate c.pfaffenbichler's suggestion to read up on color management, I'm not aware of any issues with color management though.
I would like to know if there are methods for specifying more than 360 hues through photoshop, particularly quantifyable hues which can be measured. Or maybe there are reasons why this need isn't relevant, due to monitor display limitations, etc. Is there some technccal limitation that Photoshop has with more than 360 hues?

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    IBOutlet UILabel *Scoords;
    IBOutlet UILabel *Lcoords;
    IBOutlet UILabel *Rcoords;
    IBOutlet UILabel *Gcoords;
    IBOutlet UILabel *Bcoords;
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    // @property (nonatomic,retain) UIImage *closeButtonImage;
    // @property (nonatomic,retain) UIImage *nextButtonImage;
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    @property (readwrite) CGFloat currentHue;
    @property (readwrite) CGFloat currentSaturation;
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    - (NSString *) hexStringFromColor : (CGColorRef) theColor;
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    // @synthesize closeButtonImage;
    // @synthesize nextButtonImage;
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    @synthesize matrixView; // <-- added
    @synthesize currentHue;
    @synthesize currentSaturation;
    @synthesize currentBrightness;
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    ",currentHue);
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    brightness:currentBrightness
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    AFlame 2012/01/20-14:36:51 66.493279 66.493279
    AFlamingo 2012/01/20-14:36:51 66.485582 66.485582
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    FilterPort 1.1 66.512941
    Microsoft® Windows® Operating System 6.1.7601.17825
    International Components for Unicode 2011/11/15-16:30:22  Build gtlib_3.0.16615
    International Components for Unicode 2011/11/15-16:30:22  Build gtlib_3.0.16615
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    Re: Gradient Color Picker
    created by Mike Gondek
    This still works for me in CS6 mac, but more importantly try not to use Shift eyedropper. The topic has been discussed here many times. Shift eyedropper is not accurate and samples the screen values, not the actual color.
    Try using global swatches more often. Try this instead
    select a gradient stop
    Alt click on a swatch
    If the swatch is set to global, you can easily change/adjust/merge colors later with one command on a global document level.
    Thanks for the advice. I never had problems with shift-click picker i sample colors from other objects and even if they have Spot colors assigned it works, at least in CS5. I've tried in CS6 it's just not working. I've been told that there has been many discussions and i've read some. I'll stick to CS5. I'm very disapointed with adobe. This is a known bug it has been reworked on Mac Versions but not on PC.

  • Motion Crashes on COLOR PICKER (after arch. install to leopard)

    So, I took the plunge hearing that things were resolved with FCS2 and leopard, only to find that motion crashes every time I use the built in color picker. Everything else seems to work great. I just get a beach ball for about 2 secs then Boom! Crash with crash reporter popping up.
    Please note that i can change the color of an element using the sliders, this only happens when i want to use the color picker.
    I have tried removing and re-installing motion (maybe i'm missing some core components while un-installing?) and this does not help.
    any help would be appreciated
    511 com.apple.prokit.LeopardPanels 0x0753d0e8 indexFromPoint + 4797
    More than 500 lines of this same code and then the report:
    Thread 1:
    0 libSystem.B.dylib 0x96a9eace _semwaitsignal + 10
    1 libSystem.B.dylib 0x96ac8ced pthreadcondwait$UNIX2003 + 73
    2 com.apple.ColorSync 0x9368a460 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
    3 com.apple.ColorSync 0x9369cd92 CMMConvTask(void*) + 54
    4 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    5 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 2:
    0 libSystem.B.dylib 0x96a9eace _semwaitsignal + 10
    1 libSystem.B.dylib 0x96ac8ced pthreadcondwait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x918bdf32 glvmDoWork + 162
    3 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    4 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 3:
    0 libSystem.B.dylib 0x96a978e6 machmsgtrap + 10
    1 libSystem.B.dylib 0x96a9f0dc mach_msg + 72
    2 com.apple.CoreFoundation 0x92b560fe CFRunLoopRunSpecific + 1806
    3 com.apple.CoreFoundation 0x92b56d38 CFRunLoopRunInMode + 88
    4 com.apple.audio.CoreAudio 0x9547d464 HALRunLoop::OwnThread(void*) + 160
    5 com.apple.audio.CoreAudio 0x9547d300 CAPThread::Entry(CAPThread*) + 96
    6 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    7 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 4:
    0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
    2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
    3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
    4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
    5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
    6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
    7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 5:
    0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
    2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
    3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
    4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
    5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
    6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
    7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 6:
    0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
    2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
    3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
    4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
    5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
    6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
    7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 7:
    0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
    2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
    3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
    4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
    5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
    6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
    7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 8:
    0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
    2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
    3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
    4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
    5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
    6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
    7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 9:
    0 libSystem.B.dylib 0x96a9eace _semwaitsignal + 10
    1 libSystem.B.dylib 0x96a9e896 usleep$UNIX2003 + 61
    2 com.apple.AppKit 0x9623f122 -[NSUIHeartBeat _heartBeatThread:] + 2035
    3 com.apple.Foundation 0x9377f04d -[NSThread main] + 45
    4 com.apple.Foundation 0x9377ebf4 _NSThread__main_ + 308
    5 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    6 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 10:
    0 libSystem.B.dylib 0x96ae6f5a select$DARWIN_EXTSN + 10
    1 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    2 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 11:
    0 libSystem.B.dylib 0x96b039ba accept$UNIX2003 + 10
    1 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
    2 libSystem.B.dylib 0x96ac7f32 thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000003 ebx: 0x96a98787 ecx: 0x0010c038 edx: 0x0010c05c
    edi: 0x0010c000 esi: 0x28a09031 ebp: 0xbf800078 esp: 0xbf800000
    ss: 0x0000001f efl: 0x00010286 eip: 0x96a9f970 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xbf7ffffc
    Binary Images:
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    0xa8000 - 0xafff3 com.apple.AEProfiling 1.2 (18) /Applications/Motion.app/Contents/Frameworks/AEProfiling.framework/Versions/A/A EProfiling
    0xb7000 - 0xcefff com.apple.ThirdPartyPlugins 3.0 (3.0) <6e7eb08e66f5413fbd7bdce2780813e9> /Applications/Motion.app/Contents/Frameworks/ThirdPartyPlugins.framework/Versio ns/A/ThirdPartyPlugins
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    0x1ff6000 - 0x2014fe3 libexpat.1.dylib ??? (???) <eff8a63a23a7d07af62b36fdb329e393> /usr/lib/libexpat.1.dylib
    0x2046000 - 0x2062fff GLRendererFloat ??? (???) <5719f596b7e2c9ef8afca208544b158b> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloa t.bundle/GLRendererFloat
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