Color Picker: Hue 360 degrees, any more?
I'm just wondering if anyone knows why there are 360 degrees of hue to select from... is this a theoretical choice, a technical limitation, or a design choice? I'm wondering if there are more colors out there? Are there alternate color pickers to be installed? Any suggestions for mixing colors in Photoshop to obtain a higher granularity of color selection...
Thank YOU!
Yes, yes I do realize that... thank you very much for that helpful comment. If we can sort of conceptualize this question here: The goal is to be able to select from a wider range of hues. And the challenge is using an interface which divides the visible spectrum into 360 discreet hues. If you think that the number 360 is relevant, perhaps because it is used to repesent a circle... that's great, we can work with floating point, it's largely arbitrary. I greatly appreciate c.pfaffenbichler's suggestion to read up on color management, I'm not aware of any issues with color management though.
I would like to know if there are methods for specifying more than 360 hues through photoshop, particularly quantifyable hues which can be measured. Or maybe there are reasons why this need isn't relevant, due to monitor display limitations, etc. Is there some technccal limitation that Photoshop has with more than 360 hues?
Similar Messages
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Hi,
I am trying to implement color picker using wxpython similar to adobe photoshop color picker (Hue Based). What I need to know is when you enter values in RGB or HSV fields it automatically sets the both pointers(Gradient and color) to correct position. What's the math behind this?
RegardsThanks, Michael.
I'll have to look through that post on ps-scripts.com in more detail. That might be what I need.
This little snippet you wrote:
Michael L Hale wrote:
This thread may help with the levels part. http://ps-scripts.com/bb/viewtopic.php?t=2498
As for the adjustment layer you need to get the color twice. Once with the adjustment layer visible then again with it not visible.
var csColor = activeDocument.colorSamplers[0].color;
activeDocument.layers.getByName('Levels').visible = false;
var csColor2 = activeDocument.colorSamplers[0].color;
alert( csColor2.rgb.red + " : " + csColor.rgb.red );
doesn't get me the before and after values. Example: The point I selected has a red value of 226. I added a Levels adj layer on top and moved the midpoint so the red value at that point (adjusted) was 234. I ran your code and it came back with 225.591439688716 : 225.591439688716. It isn't showing the adjusted value of that point. -
Is there any color picker component , i tried java script ones with no luck
Hi
Thank you for reading my post.
I tried to use a java script color picker inside my JSC portlet , but it does not works.
i tried many things , but at least i did not find any solution for it.
here is color picker that i tried to use :
http://www.flooble.com/scripts/colorpicker.php?op=get
http://www.flooble.com/scripts/colorpicker.php
and also i tried to use this one with no luck . i tried both of them in html files and they works
http://www.mattkruse.com/javascript/colorpicker/
can some one with more knowledge about javascript and JSC help me ?any comment or advice on this problem ?
-
Is there any software for iTunes that allows the user to adjust tint, color and hue?
I would like to view my videos with the ability to fine tune color (hue, tint and color) for playback, Any one know a easy quick fix?
Thank You Keith for responding. I am asware of the options in the drop down list in iTunes "Show in Finder" to use OT and its options to adjust tint, color, contrast etc, etc., I was more interested if the same thing can be can done in iTunes it's self? Do you know of a plugin or a simple script that might help me? ( I do not know apple script very well but if it is well written i can fallow instructions pretty good.)
-
How to use color picker or RGB values in the hue-saturation colorize adjustment
I have a monochromatic adornment that I want to match to the color of a logo. I am attempting to use the colorize option of a hue saturation adjustment layer to match color. But I cannot quite get the colors to match. I know the RGB values of the color, but how do these translate into the Hue/Sat/Lightness numbers of the adjustment dialog? I tried using the correlating H/S/B values fro9m the color picker but that did not work.
Any suggestions?Thanks Zeno. Creating a layer with the color and using the blend mode worked fine. But as I stated in the original post, using the H/S/B (there is no HSL) values from the color picker does not work when you place them into the H/S/L values in the hue-adjustment layer with (or without) the colorize box checked. But your first suggestion worked like a charm. Thank you.
-
Hue Wheel color picker in floating panel
Photoshop gods,
Please give me a Hue Wheel color picker, like the one only available as a "HUD" picker. Is that too much to ask?
I know I can buy one 3rd party, but I pay good money for the industry standard photo editing/painting program. I'd like for it to have the basic features built in.
Amen.Jay, that is a known bug, reported it months ago and hope it will be fixed
soon. The Color picker (picking colors) is still functional, it is only typing in of Hexadecimal codes that is not possible at this moment. -
Color picker bar on illustrator cc is broken. It is a solid red block instead of showing all of the colors.
Falcon Design,
It seems that the issue is caused by a corrupt folder called en_US or similar (depending on language) within the Adobe Illustrator 18 Settings folder, see post #7 by Jules in this thread,
https://forums.adobe.com/thread/1595766
so the solution should be to move or rename that folder (or the whole Adobe Illustrator 18 Settings folder).
You can find the folder in Move the folder (follow the link with that name) with Illy closed.
As a temporary roundabout way, you can select the lower rectangle to the right of the rainbow and DoubleClick to apply that to change the top rectangle and the values: the lower colour is the right one. -
Who's Up for a Challenge? (or who needs a good Color Picker?)
Greetings,
I got lost in the muck trying to figure out how to make this color-picker code initialize with the last chosen color.... This is an open source project, and I posted my predicament on the blog for it, but it's been a few weeks and no one has responded. I've been able to integrate the code with my project no problem, it's just figuring out how to change this one behavior... the startup color seems to be hardcoded in several different places...
Seems like there's some folks here who enjoy a good challenge, so I thought I'd see if anyone might want to give it a shot.... I'm probably making it much more complicated than it is by starting from the wrong vantage point....
The Blog: http://www.v-vent.com/blog/?p=27
The Code: http://www.v-vent.com/source/hue/veventhuesource.zip
Any clues you have to offer would be greatly appreciated.... the idea seems simple enough....currently starts on yellow every time you load the view... would like it to start on the last color chosen, which is getting stored in user defaults....Ok John, here are each of the three files I touched:
// ColorPickerViewController.m
#import "ColorPickerViewController.h"
#import "ColorPickerView.h"
#import "AboutScreenViewController.h"
@implementation ColorPickerViewController
@synthesize aboutScreenViewController;
// --> added const decl
NSString *const keyForHue = @"hue";
NSString *const keyForSat = @"sat";
NSString *const keyForBright = @"bright";
// --> register default settings
- (void)registerDefaults {
NSMutableDictionary *defaultValues = [NSMutableDictionary dictionary];
[defaultValues setObject:[NSNumber numberWithFloat:0.5] forKey:keyForHue];
[defaultValues setObject:[NSNumber numberWithFloat:0.5] forKey:keyForSat];
[defaultValues setObject:[NSNumber numberWithFloat:0.5] forKey:keyForBright];
[[NSUserDefaults standardUserDefaults] registerDefaults:defaultValues];
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(@"CALL ME ! " );
[self registerDefaults]; // <-- register default settings
NSUserDefaults *saveColors = [NSUserDefaults standardUserDefaults];
ColorPickerView *theView = (ColorPickerView*) [self view];
// --> removed key existance test and explicit defaults from this block
// since defaults are now registered
[theView setCurrentHue:[saveColors floatForKey:keyForHue]];
[theView setCurrentSaturation:[saveColors floatForKey:keyForSat]];
[theView setCurrentBrightness:[saveColors floatForKey:keyForBright]];
AboutScreenViewController *abouter = [[AboutScreenViewController alloc]
initWithNibName:@"AboutScreenView" bundle:nil];
self.aboutScreenViewController = abouter;
[abouter release];
[theView onViewDidLoad]; // <-- added
- (void) viewWillDisappear :(BOOL)animated {
NSUserDefaults *saveColors = [NSUserDefaults standardUserDefaults];
ColorPickerView *theView = (ColorPickerView*) [self view];
[saveColors setFloat:[theView currentHue] forKey:keyForHue];
[saveColors setFloat:[theView currentSaturation] forKey:keyForSat];
[saveColors setFloat:[theView currentBrightness] forKey:keyForBright];
- (UIColor *) getSelectedColor {
return [(ColorPickerView *) [self view] getColorShown];
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
- (IBAction) pressedAboutButton {
[self.view addSubview:self.aboutScreenViewController.view];
[self.view bringSubviewToFront:self.aboutScreenViewController.view];
- (void)dealloc {
[super dealloc];
[aboutScreenViewController release];
@end
// ColorPickerView.h
#import <UIKit/UIKit.h>
@class GradientView;
@interface ColorPickerView : UIView {
GradientView *gradientView;
UIImageView *matrixView; // <-- added
// --> unused ivars
// UIImage *backgroundImage; //Image that will sit in back on the view
// UIImage *closeButtonImage; //Image for close button
// UIImage *nextButtonImage; //Image for next button
IBOutlet UIImageView *backgroundImageView;
IBOutlet UIView *showColor;
IBOutlet UIImageView *crossHairs;
IBOutlet UIImageView *brightnessBar;
IBOutlet UILabel *colorInHex;
IBOutlet UILabel *Hcoords;
IBOutlet UILabel *Scoords;
IBOutlet UILabel *Lcoords;
IBOutlet UILabel *Rcoords;
IBOutlet UILabel *Gcoords;
IBOutlet UILabel *Bcoords;
//Private vars
// --> ok, private.. but atm, the controller still needs to call getters
// and setters for currentBrightness, currentHue, and currentSaturation
@private
// CGRect colorMatrixFrame; // <-- removed - using matrixView ivar instead
CGFloat currentBrightness;
CGFloat currentHue;
CGFloat currentSaturation;
UIColor *currentColor;
// unused properties
// @property (nonatomic,retain) UIImage *backgroundImage;
// @property (nonatomic,retain) UIImage *closeButtonImage;
// @property (nonatomic,retain) UIImage *nextButtonImage;
@property (nonatomic,retain) GradientView *gradientView;// <-- added
@property (nonatomic,retain) UIImageView *matrixView; // <-- added
@property (readwrite) CGFloat currentBrightness;
@property (readwrite) CGFloat currentHue;
@property (readwrite) CGFloat currentSaturation;
- (UIColor *) getColorShown;
- (void) onViewDidLoad; // <-- added
@end
// ColorPickerView.m
#import "ColorPickerView.h"
#import "GradientView.h"
#import "Constants.h"
// --> declare private properties, methods and functions
@interface ColorPickerView ()
@property (nonatomic,retain) UIColor *currentColor;
- (void) getStringForHSL : (CGFloat) hue : (CGFloat) sat : (CGFloat) bright;
- (void) getStringForRGB :(CGColorRef) theColor;
- (NSString *) hexStringFromColor : (CGColorRef) theColor;
static int myRoundOff(CGFloat value);
@end
@implementation ColorPickerView
// --> unused properties
// @synthesize backgroundImage;
// @synthesize closeButtonImage;
// @synthesize nextButtonImage;
@synthesize gradientView; // <-- added
@synthesize matrixView; // <-- added
@synthesize currentHue;
@synthesize currentSaturation;
@synthesize currentBrightness;
@synthesize currentColor; // <-- added
- (id)initWithCoder:(NSCoder*)coder {
if (self = [super initWithCoder:coder]) {
// --> changes to support gradientView, which is now a retaining property
GradientView *gradView = [[GradientView alloc] initWithFrame:kBrightnessGradientPlacent];
self.gradientView = gradView;
[gradView release];
// [gradientView setTheColor:
// [UIColor yellowColor].CGColor]; // <-- fixed and moved to onViewDidLoad
[self addSubview:gradientView];
[self sendSubviewToBack:gradientView];
// --> changes to support retaining property 'matrixView'
// colorMatrixFrame = kHueSatFrame; // <-- removed colorMatrixFrame ivar
UIImageView *hueSatImageView = [[UIImageView alloc] initWithFrame:kHueSatFrame];
[hueSatImageView setImage:[UIImage imageNamed:kHueSatImage]];
self.matrixView = hueSatImageView;
[hueSatImageView release];
[self addSubview:matrixView];
[self sendSubviewToBack:matrixView];
[self setMultipleTouchEnabled:YES]; // <-- moved to keep similar blocks together
// currentBrightness = kInitialBrightness; // <-- removed
// currentColor = [[UIColor alloc]init]; // <-- fixed and moved to onViewDidLoad
return self;
// --> several of the ivars in this class should be moved to the controller -
// for now this method should be called at the end of the controller's viewDidLoad method
- (void)onViewDidLoad {
self.currentColor = [UIColor colorWithHue:currentHue
saturation:currentSaturation
brightness:currentBrightness
alpha:1.0];
[showColor setBackgroundColor:currentColor];
[self getStringForRGB:currentColor.CGColor];
[self getStringForHSL:currentHue :currentSaturation :currentBrightness];
[colorInHex setText:[self hexStringFromColor:currentColor.CGColor]];
NSLog(@"%s: hue=%1.2f sat=%1.2f bright=%1.2f",
_func_, currentHue, currentSaturation, currentBrightness);
- (NSString *) hexStringFromColor : (CGColorRef) theColor {
const CGFloat *c = CGColorGetComponents(theColor);
CGFloat r, g, b;
r = c[0];
g = c[1];
b = c[2];
// Fix range if needed
if (r < 0.0f) r = 0.0f;
if (g < 0.0f) g = 0.0f;
if (b < 0.0f) b = 0.0f;
if (r > 1.0f) r = 1.0f;
if (g > 1.0f) g = 1.0f;
if (b > 1.0f) b = 1.0f;
// Convert to hex string between 0x00 and 0xFF
return [NSString stringWithFormat:@"#%02X%02X%02X",
// --> using myRoundOff instead of int typecast
myRoundOff(r * 255), myRoundOff(g * 255), myRoundOff(b * 255)];
// --> use this if needed to fudge extrema
static int myRoundOff(CGFloat value) {
return lround(value);
- (void) getStringForHSL : (CGFloat) hue : (CGFloat) sat : (CGFloat) bright { // <-- CGFloat params
// NSLog(@"%s: hue=%1.4lf sat=%1.4lf bright=%1.4lf", _func_, hue, sat, bright);
// --> using myRoundOff instead of int typecast
[Hcoords setText:[NSString stringWithFormat:@"%d",myRoundOff(hue*255)]];
[Scoords setText:[NSString stringWithFormat:@"%d",myRoundOff(sat*255)]];
[Lcoords setText:[NSString stringWithFormat:@"%d",myRoundOff(bright*255)]];
- (void) getStringForRGB :(CGColorRef) theColor {
const CGFloat *c = CGColorGetComponents(theColor);
CGFloat r, g, b;
r = c[0];
g = c[1];
b = c[2];
// --> using myRoundOff instead of int typecast
[Rcoords setText:[NSString stringWithFormat:@"%d",myRoundOff(r*255)]];
[Gcoords setText:[NSString stringWithFormat:@"%d",myRoundOff(g*255)]];
[Bcoords setText:[NSString stringWithFormat:@"%d",myRoundOff(b*255)]];
- (void) updateHueSatWithMovement : (CGPoint) position {
// --> correcting currentHue and currentSaturation calculations
// currentHue = (position.x-kXAxisOffset)/kMatrixWidth;
// currentSaturation = 1.0 - (position.y-kYAxisOffset)/kMatrixHeight;
CGPoint ptInMatrix = [self convertPoint:position toView:matrixView];
currentHue = ptInMatrix.x/(matrixView.frame.size.width-1);
currentSaturation = 1.0 - ptInMatrix.y/(matrixView.frame.size.height-1);
// printf("hue Of the touch is : %f
",currentHue);
// printf("sat Of the touch is : %f
",currentSaturation);
UIColor *forGradient = [UIColor colorWithHue:currentHue
saturation:currentSaturation
brightness: kInitialBrightness
alpha:1.0];
[gradientView setTheColor:forGradient.CGColor];
[gradientView setupGradient];
[gradientView setNeedsDisplay];
self.currentColor = [UIColor colorWithHue:currentHue // --> using setter to retain color
saturation:currentSaturation
brightness:currentBrightness
alpha:1.0];
[showColor setBackgroundColor:currentColor];
[colorInHex setText:[self hexStringFromColor:currentColor.CGColor]];
[self getStringForRGB:currentColor.CGColor];
[self getStringForHSL:currentHue :currentSaturation :currentBrightness];
- (void) updateBrightnessWithMovement : (CGPoint) position {
// --> correcting currentBrightness calculation
// currentBrightness = 1.0-(position.x/gradientView.frame.size.width) + kBrightnessEpsilon;
CGPoint ptInGradient = [self convertPoint:position toView:gradientView];
currentBrightness = 1.0 - ptInGradient.x/(gradientView.frame.size.width-1);
// printf("Brightness Of the touch is : %f
",currentBrightness);
// --> setting and using currentColor ivar instead of local var
self.currentColor = [UIColor colorWithHue:currentHue
saturation:currentSaturation
brightness:currentBrightness
alpha:1.0];
[showColor setBackgroundColor:currentColor];
[colorInHex setText:[self hexStringFromColor:currentColor.CGColor]];
[self getStringForRGB:currentColor.CGColor];
[self getStringForHSL:currentHue :currentSaturation :currentBrightness];
//Touch parts :
// Scales down the view and moves it to the new position.
- (void)animateView:(UIImageView *)theView toPosition:(CGPoint) thePosition
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:kAnimationDuration];
// Set the center to the final postion
theView.center = thePosition;
// Set the transform back to the identity, thus undoing the previous scaling effect.
theView.transform = CGAffineTransformIdentity;
[UIView commitAnimations];
-(void) dispatchTouchEvent:(CGPoint)position
if (CGRectContainsPoint(matrixView.frame,position)) // <-- colorMatrixFrame ivar was removed
// NSLog(@"Color!");
// printf("X Of the touch in grad view is : %f
",position.x);
// printf("Y Of the touch in grad view is : %f
",position.y);
[self animateView:crossHairs toPosition: position];
[self updateHueSatWithMovement:position];
else if (CGRectContainsPoint(gradientView.frame, position))
// NSLog(@"Bright!");
CGPoint newPos = CGPointMake(position.x,kBrightBarYCenter);
[self animateView:brightnessBar toPosition: newPos];
[self updateBrightnessWithMovement:position];
else
// printf("X Of the touch in grad view is : %f
",position.x);
// printf("Y Of the touch in grad view is : %f
",position.y);
// Handles the start of a touch
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
for (UITouch *touch in touches) {
[self dispatchTouchEvent:[touch locationInView:self]];
// printf("X IS %f
",[touch locationInView:self].x);
// printf("Y IS %f
",[touch locationInView:self].y);
// Handles the continuation of a touch.
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
for (UITouch *touch in touches){
[self dispatchTouchEvent:[touch locationInView:self]];
- (void)drawRect:(CGRect)rect {
// --> corrected calculation of crosshairs.center
CGFloat x = currentHue * matrixView.frame.size.width;
CGFloat y = (1 - currentSaturation) * matrixView.frame.size.height;
CGPoint ptInMatrix = CGPointMake(x, y);
crossHairs.center = [matrixView convertPoint:ptInMatrix toView:self];
// --> corrected calculation of brightnessBar.center
x = (1 - currentBrightness) * gradientView.frame.size.width;
y = gradientView.frame.size.height/2 - 3;
CGPoint ptInGradient = CGPointMake(x, y);
brightnessBar.center = [gradientView convertPoint:ptInGradient toView:self];
// NSLog(@"%s: gradientView.frame=%@", _func_, NSStringFromCGRect(gradientView.frame));
// NSLog(@" brightnessBar.center=%@", NSStringFromCGPoint(brightnessBar.center));
UIColor *forGradient = [UIColor colorWithHue:currentHue // added
saturation:currentSaturation
brightness: kInitialBrightness
alpha:1.0];
[gradientView setTheColor:forGradient.CGColor]; // added
[gradientView setupGradient];
[gradientView setNeedsDisplay];
[colorInHex setFont:[UIFont fontWithName:@"helvetica" size:16]];
[self sendSubviewToBack:showColor];
- (UIColor *) getColorShown {
// NSLog(@"Are we here ? ");
return [UIColor colorWithHue:currentHue saturation:currentSaturation
brightness:currentBrightness alpha:1.0];
- (void)dealloc {
[currentColor release]; // <-- added
[gradientView release]; // <-- added
[matrixView release]; // <-- added
[super dealloc];
@end
Disclaimer: While the above is working, tested code, the files are not meant to be examples of good practice. The objective was to hose out most of the functional bugs while changing the old files as little as possible. This is usually the best first step in cleaning up a project, since it allows the original programmers to see the changes in the context of the existing structure. Those changes can be much more difficult to see after a complete overhaul. Improving the structure will also change the nib files, and describing those changes in the forum can be tedious.
Thus I perpetuated the structural weaknesses instead of moving most of the ivars, along with the code that administers them, into the ColorPickerViewController class. A number of useless but harmless artifacts were also left in the files.
Most of my tests were only for functionality on the simulator. Though I tried to take care of memory management in the code I added or changed, there's lots of memory management clean up to do. I did some brief tests on a first gen iPod Touch with iOS 3.12, and at first glance I was surprised how well things seemed to be working. I was even able to position the crosshairs in a couple corners after a few tries (e.g. at full brightness, the upper-right corner should be HSL: 255, 255, 255; RGB: 255, 0, 0). All four of these extrema are reachable on the simulator, and if you have steady hands and/or small fingers, they're probably all reachable on an iPhone as well.
Enjoy!
- Ray -
Photoshop Elements 9 Brush / Color Picker Problem
Hello,
I have been using Photoshop Elements 9 for more than a year, and recently I have been experiencing a glitch/malfunction of some sort with the color picker and hard mechanical brush tool.
As you can see in my example above, there are two things wrong: 1.) When the brush is painted, little grey crescents appear between the individual strokes of the brush. These appear even when I do not release the mouse button when painting. However, it only happens on a specific layer, and not on any other layer - in this case the layer entitled 'skin'.
The second malfunction is the color picker/foreground and background colors. As you can see, the foreground color selected in the example does not match the last color I painted (color splotch to the far left). The color that was actually painted was a far more saturated version of the selected color. Again, this only occurs on the 'skin' layer as well.
(My brush settings are: Fade: 0 Hue Jitter: 0 Scatter: 0 Spacing: 1 Hardness: 100)
Though these "glitches" are occurring often recently, I have found a temporary solution. Switching to another layer, then painting on it, then switching back to the malfunctioning layer seems to temporarily rid me of this issue. Yet and still, I would appreciate any permanent solution suggestions.
Thanks,
- IllustratorDelete the editor's preferences: quit it, then restart it (use the button in the welcome screen or organizer) while holding down ctrl+alt+shift. Keep the keys down till you see a window asking if you want to delete the settings file. You do.
-
cs5 recently installed on mac at workplace. I don't seem to be able to switch form the wheel in preferences. Have chose strip, but still have wheel on restart of app. What I would like more is to be able to turn it off, I find it really annoying.I know if I turn off the gpu stuff it goes away, but the zoom thing is nice. Any answer?
BTW,
The HUD Color Picker is not the same as the Eyedropper tool sampling ring. I assumed you were talking about the sampling ring and wanted to turn it off. If you are talking about the HUD color picker not changing from Hue Wheel to Hue Strip, sorry for my misunderstanding. I'm not sure what might be the underlying issue for that case.
See this in the CS5 Help for more info:
http://help.adobe.com/en_US/photoshop/cs/using/WSba26e7b0742782c7-ca98dbb124ffdb1d60-8000. html
thx,
steve -
Dear Community,
i have a Problem with Illustrator CS6. I've attached an image below.
I have an object with gradient fill and i've selected the first color stop.
In previous Versions of AI i could the pick any color with color Picker while holding the shift-key.
In CS6 this changes the color only in the Gradient Panel but not the Object itself:
I have to admit that i'm glad not to be a creative cloud user so i'm able to switch between Ai cs 5.1 and 6
because both have some features missing in the other version.
My best,
Herr K. aus Berlin
System info:
OS: Windows
Version: 6.1
System Architecture: x86
Built-In Memory: 24501 MB
Components:
ACE 2012/07/26-17:49:18 66.512941 66.512941
Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
Adobe Linguisitc Library 6.0.0
Adobe Owl 2012/08/14-22:22:39 5.0.3 79.514916
PDFL 2011/12/12-16:12:37 66.419471 66.419471
Adobe Product Improvement Program 6.0.0.1654
AdobePSL 66.840950_13.810430 66.840950_13.810430
Adobe Illustrator 1.0
Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
Adobe CAPS 6,0,29,0
AFL 1.0
AFlame 2012/01/20-14:36:51 66.493279 66.493279
AFlamingo 2012/01/20-14:36:51 66.485582 66.485582
AGM 2012/07/26-17:49:18 66.512941 66.512941
AdobeHelp Dynamic Link Library 1,7,0,56
AIPort 1.0 23.68434
Adobe EPIC (64 Bit) 3.0.1.10101 (BuildVersion: 53.364260; BuildDate: Wed Nov 05 2008 02:03:14) 53.364260
AMTLib (64 Bit) 6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00) 1.000000
ARE 2012/07/26-17:49:18 66.512941 66.512941
AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
AXSLE 2011/12/16-15:10:49 66.26830 66.26830
BIB 2012/07/26-17:49:18 66.512941 66.512941
BIBUtils 2012/07/26-17:49:18 66.512941 66.512941
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
CoolType 2012/07/26-17:49:18 66.512941 66.512941
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
DVA Product 6.0.0
ExtendScript 2011/12/14-15:08:46 66.490082 66.490082
Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
FilterPort 1.1 66.512941
Microsoft® Windows® Operating System 6.1.7601.17825
International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
JP2KLib 2012/11/05-11:16:34 66.246493 66.246493
LogSession 2.1.2.1640
MPS 2012/10/12-13:31:12 66.521571 66.521571
Microsoft (R) Visual C++ 6.00.8168.0
Microsoft® Visual Studio .NET 7.10.3077.0
Microsoft® Visual Studio® 2005 8.00.50727.42
Microsoft® Visual Studio .NET 7.10.3052.4
Microsoft® Visual Studio® 2005 8.00.50727.42
Microsoft® Visual C++ 2.10.000
Microsoft® Visual C++ 4.00.5270
PDFPort 2012/07/27-12:07:51 66.512941 66.512941
Adobe PDFSettings 1.04
Adobe Photoshop CS6 CS6
Adobe(R) CSXS PlugPlug Standard Dll (64 bit) 3.0.0.383
Adobe India Sangam Core Code 2012/02/07-10:51:05 66.240342 66.240342
Adobe India SangamML Import from Sangam 2012/02/07-10:51:05 66.240342 66.240342
ScCore 2011/12/14-15:08:46 66.490082 66.490082
ScriptUIFlex 2011/12/14-15:08:46 66.490082 66.490082
Microsoft® Windows® Operating System 6.00.2600.0000
SVGExport 6, 0, 0, 0 1.0
SVGRE 6, 0, 0, 0 1.0
Intel(R) Threading Building Blocks for Windows 3, 0, 2010, 0406
Adobe Updater Notifications Library 6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 6.0.0.24
WRServices Friday January 27 2012 13:22:12 Build 0.17112 0.17112
ATE
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PDF File FormatRe: Gradient Color Picker
created by Mike Gondek
This still works for me in CS6 mac, but more importantly try not to use Shift eyedropper. The topic has been discussed here many times. Shift eyedropper is not accurate and samples the screen values, not the actual color.
Try using global swatches more often. Try this instead
select a gradient stop
Alt click on a swatch
If the swatch is set to global, you can easily change/adjust/merge colors later with one command on a global document level.
Thanks for the advice. I never had problems with shift-click picker i sample colors from other objects and even if they have Spot colors assigned it works, at least in CS5. I've tried in CS6 it's just not working. I've been told that there has been many discussions and i've read some. I'll stick to CS5. I'm very disapointed with adobe. This is a known bug it has been reworked on Mac Versions but not on PC. -
Motion Crashes on COLOR PICKER (after arch. install to leopard)
So, I took the plunge hearing that things were resolved with FCS2 and leopard, only to find that motion crashes every time I use the built in color picker. Everything else seems to work great. I just get a beach ball for about 2 secs then Boom! Crash with crash reporter popping up.
Please note that i can change the color of an element using the sliders, this only happens when i want to use the color picker.
I have tried removing and re-installing motion (maybe i'm missing some core components while un-installing?) and this does not help.
any help would be appreciated
511 com.apple.prokit.LeopardPanels 0x0753d0e8 indexFromPoint + 4797
More than 500 lines of this same code and then the report:
Thread 1:
0 libSystem.B.dylib 0x96a9eace _semwaitsignal + 10
1 libSystem.B.dylib 0x96ac8ced pthreadcondwait$UNIX2003 + 73
2 com.apple.ColorSync 0x9368a460 pthreadSemaphoreWait(t_pthreadSemaphore*) + 42
3 com.apple.ColorSync 0x9369cd92 CMMConvTask(void*) + 54
4 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
5 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 2:
0 libSystem.B.dylib 0x96a9eace _semwaitsignal + 10
1 libSystem.B.dylib 0x96ac8ced pthreadcondwait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x918bdf32 glvmDoWork + 162
3 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
4 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x96a978e6 machmsgtrap + 10
1 libSystem.B.dylib 0x96a9f0dc mach_msg + 72
2 com.apple.CoreFoundation 0x92b560fe CFRunLoopRunSpecific + 1806
3 com.apple.CoreFoundation 0x92b56d38 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x9547d464 HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x9547d300 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
7 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 4:
0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 5:
0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 6:
0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 7:
0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 8:
0 libSystem.B.dylib 0x96a9792e semaphorewait_signaltrap + 10
1 libSystem.B.dylib 0x96ac91e6 pthread_condwait + 1267
2 libSystem.B.dylib 0x96b0ec4b pthreadcondwait + 48
3 com.apple.procore.framework 0x01ed3af2 PCConditionVariable::wait(PCMutex*) + 24
4 Ozone 0x0124c2fd OZExecutionUnit::executeLoop() + 65
5 Ozone 0x0124c3f3 OZExecutionUnit::executeLoopWrapper(void*) + 89
6 com.apple.procore.framework 0x01ed4dce PCThread::startup(void*) + 18
7 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
8 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 9:
0 libSystem.B.dylib 0x96a9eace _semwaitsignal + 10
1 libSystem.B.dylib 0x96a9e896 usleep$UNIX2003 + 61
2 com.apple.AppKit 0x9623f122 -[NSUIHeartBeat _heartBeatThread:] + 2035
3 com.apple.Foundation 0x9377f04d -[NSThread main] + 45
4 com.apple.Foundation 0x9377ebf4 _NSThread__main_ + 308
5 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
6 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 10:
0 libSystem.B.dylib 0x96ae6f5a select$DARWIN_EXTSN + 10
1 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
2 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 11:
0 libSystem.B.dylib 0x96b039ba accept$UNIX2003 + 10
1 libSystem.B.dylib 0x96ac8075 pthreadstart + 321
2 libSystem.B.dylib 0x96ac7f32 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000003 ebx: 0x96a98787 ecx: 0x0010c038 edx: 0x0010c05c
edi: 0x0010c000 esi: 0x28a09031 ebp: 0xbf800078 esp: 0xbf800000
ss: 0x0000001f efl: 0x00010286 eip: 0x96a9f970 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xbf7ffffc
Binary Images:
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0x4b5c000 - 0x4ba2fc3 com.apple.motion.component 1.0 (1.0) <017170f3efb641809e992b1cd226ff1e> /Library/QuickTime/Motion.component/Contents/MacOS/Motion
0x4ba7000 - 0x4baa02f +Motion ??? (???) <7f9650afc9fa4a4aa4ae799eb836cc57> /Library/Frameworks/Motion.framework/Versions/A/Motion
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0x94c67000 - 0x94d9fff7 libicucore.A.dylib ??? (???) <afcea652ff2ec36885b2c81c57d06d4c> /usr/lib/libicucore.A.dylib
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0x94e48000 - 0x94e6cfeb libssl.0.9.7.dylib ??? (???) <acee7fc534674498dcac211318aa23e8> /usr/lib/libssl.0.9.7.dylib
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0x95261000 - 0x95345ffb com.apple.CoreData 100 (185) <a4e63784275e25e62f57e75e0af0b94d> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x95346000 - 0x95365ffa libJPEG.dylib ??? (???) <0cfb80109d624beb9ceb3c43b6c5ec10> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x95366000 - 0x953c2ff7 com.apple.htmlrendering 68 (1.1.3) <fe87a9dede38db00e6c8949942c6bd4f> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering .framework/Versions/A/HTMLRendering
0x953c3000 - 0x95428ffb com.apple.ISSupport 1.6 (34) /System/Library/PrivateFrameworks/ISSupport.framework/Versions/A/ISSupport
0x95429000 - 0x95447fff libresolv.9.dylib ??? (???) <54e6a08c2f108bdf5916fb483d51961b> /usr/lib/libresolv.9.dylib
0x95460000 - 0x954dcfeb com.apple.audio.CoreAudio 3.1.0 (3.1) <70bb7c657061631491029a61babe0b26> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x954dd000 - 0x957effe2 com.apple.QuickTime 7.3.0 (7.3.0) <adfe6f92ffe38bc57df6b8cb2e6ea9d9> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x957f0000 - 0x95914fe3 com.apple.audio.toolbox.AudioToolbox 1.5 (1.5) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x95915000 - 0x959c5fff edu.mit.Kerberos 6.0.11 (6.0.11) <33c25789baedcd70a7e24881775dd9ad> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
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0x969c3000 - 0x96a75ffb libcrypto.0.9.7.dylib ??? (???) <330b0e48e67faffc8c22dfc069ca7a47> /usr/lib/libcrypto.0.9.7.dylib
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Message was edited by: SpacecadetcraigYes. It looks as though i may need to do a fresh install, which i was hoping i wouldn't have to do. But was prepared for it.
I'm sure that would fix the issue. It's kind of a bummer though that the archive and install function doesn't carry over those needed frameworks. There's probably some technical reason why it doesn't
thanks for the reply -
Hey there,
I'm a digital artist and use Photoshop for the majority of my work. One feature that PS CS5 brought on that i was initially really looking foward to was the new way to select the color i wanted in real time, rather than having to go and click on the color and then select it... minor difference i know, but it really helps speed things up not having to do that and adobe have finally implimented this due to that reason... aprantly...
However, first off, i've noticed there seems to be absolutly nothing in Photoshop that tells you the shortcut command to show this new feature, which made me have to look online for it, and then the command is rather odd itself and the panel it brings up seems pretty unusable for me. The command is Shift+Alt+Right Click. This for me is quite difficult to actually do on an intuos 4 graphics tablet althogh thats more wacoms fault with odd feeling buttons, but then, Photoshop seems to offer no way to change this shortcut command to help me out there. Also with the panel itself, both the wheel and slider, i have 2 problems:
1. I know alot of people don't work this way but there seems to be no reason it can't be changed in the preferences when you choose the wheel or slider, but i work in the "b" of LAB color, so the right bar controls the tempreture of the color and the left box of has all the colors in it...you can't set up the quick entry slider like this.
2. It takes a while to actually get the quick entry color picker to get the color you want. The only reason this is, is because the way it acts is like you are always holding down a button so its constantly selecting the colors as you go over the menu. The problem here is, say i want a dark red.... i set the main strip to red, then in the saturation part try to get the color i want by stil holding these buttons and dragging out to that part of the menu. this will work. However, more likely than not i want to change the color just a *bit* more (say, to make it look like a colder red*, well then you loose the color you just found found because as soon as you move the cursor it selects all the colors back upto the hue strip...
Now, logically i'm guessing this menu is working by figuring out when the user clicks and lets go as to when it shoud come up and dissapear. Hense requires the right click in the shortcut, and also why it is constantly selecting a color. This i imagine is also probably why it doesn't seem to be changable because it has to be like that perhaps? But i seriously would urge adobe to improve this vastly in how it works ad user control for cs6 at least. Its very uncomfortable to use and turns out being faster to do it the old way for the most part...
So in the end, i'm just checking here, that there is in fact no way to change its keyboard shortcut, what color selection method to choose from, and to see if anyone else if experiencing similar problems with trying to use it.
Thank youSome partial answers to some of my questions:
They were conveniently all in one menu, and it's very easy to tell someone, "Go to the menu bar and choose Advanced > Print Production > Output Preview."
But in Acrobat X, by default these choices aren't visible. It appears necessary to click Tools, which dramatically reduces the document width available), Print Production, and then choose from the Panel.
Since this user interface isn't standard, it's harder to describe to new users, and keeping Tools open wastes a lot of screen space.
It doesn't address the real estate issue, but at least one can describe to users they should View > Tools > Print Production and then deal with the subsequent tools pane that appears and therein click Output Preview.
Another concern is the new interface seems to have destroyed the discoverability of keyboard shortcuts. For instance, in Acrobat 9, Document > Delete Pages was clearly bound to Command-Shift-D.But in Acrobat 10, how are you supposed to find the keybinding? It is not even in the tooltip
In fact, it doesn't seem to be in the help under Keyboard shortcuts, or anywhere else in the help that I could find!
OK
in the "Page Thumbnails" "Navigation Pane" (formerly"Pages"; still F4) the right-click context menu has these shortcuts. As does what I guess is the "options" menu (analagous to a "flyout" menu but its in the upper-left of the pane rather than the upper-right). This isn't all that great since every icon leading to a functino should show the same keyboard binding, but it's nice to know it is somewhere...
More later. -
Color picker on Illustrator CC 2014 shows wrong values
See the image above . The selected area filled color is e6e6e6 ( 230, 230, 230 ) but the color picker shows the wrong value 4d4d4d. Its happens only on Illustrator , What is this actually is there any problem with the color mode settings ? Please help me
You misunderstand me, so don’t be too quick to judge.
I said that the Color panel was more efficient than the Color Picker. It has sliders so that you can adjust colours precisely as you wish first time, rather than just groping somewhere on a big area of colour in the Picker and then having to make fine numerical adjustments afterwards (plus an OK when you’re done).
The Color panel is particularly useful when you are working in CMYK because it ensures that you get clean mixtures when you want them (which the Picker does not, without fine tweaking afterwards).
And if you want to get shades of the same colour, you simply hold down Shift as you drag one of the sliders.
In conjunction with the Swatches panel, I would go for the Color panel any time, but if you prefer the Picker that’s quite all right by me. -
360 Degree Animation Effect in flash
Hi everyone,
I have to create a 360 degree animation effect on 2d image in flash. Basicaly its a product image and has to be animated in 360 degree. Presently I am working on Flash CS4 and it has 3d tool, but i was unable to make it. Now the thing is coming in my mind that, Is this the right software to create such effect, i m worried . Pls help me out from this problem.Hello
I just watched the youtube 360 degree animation in flash and it is very nice. However i do have a question, While this make the animation, it only does the switching between a picture and another picture. There is no transition between them or any blend.
Is there a way to have a blend added to this so that the picture more look like a real 360 panoramic view ?
I love the idea of the mouse controling the view and i know i can place the picture back to back and build them so it is one huuuuuge picture, however in that case it will be nearly impossible to put them all in 1 frame..
I can easely create the 360 panoramique picture in photoshop, but then it is in flash thati have the probleme. I want to apply the mouse control idea. but because the result will be a lot larger than the stage, i don't know how to deal with that...
Erm.. i'm not sure i am clear :S
Any clue?
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