Colors are incorrect in Alpha Glow effect?
I started a brand new project and added a title to it, using standard white text.
I then dragged it to my timeline and gave it an Alpha Glow effect.
The default alpha-glow start and end colors are grey, yet they are showing up as yellow in the preview window.
Furthermore, when I change the color using the eye-dropper tool or manually setting them, they are mostly incorrect. The color in the box is NOT the same as the color that is appearing in the preview window.
Does anyone know what might be causing this?
Kevin.
In addition to the colors being incorrect, I also noticed that when I press "play" on the timeline, the glow "snaps" and expands to about 25% larger than it is in the preview window.
Something really strange is going on with this effect.
Can anyone help me?
Kevin.
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PeterIn addition to the colors being incorrect, I also noticed that when I press "play" on the timeline, the glow "snaps" and expands to about 25% larger than it is in the preview window.
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Colors are printing incorrectly when exported to PDF but print fine from InDeisgn and Photoshop
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Hi everyone,
I know that the glow effect can't be visible with GPU render on IOS/ANDROID devices.
But I heard that there was a way to appply a glow effect anyway. (I need the GPU render as my animations are smoother with it)
My code was :
private function itemGlow(isGlowing:Boolean):void{
if (isGlowing){
var glow:GlowFilter = new GlowFilter();
glow.color = 0xFFFF00;
glow.alpha = .75;
glow.blurX = 10;
glow.blurY = 10;
glow.quality = BitmapFilterQuality.MEDIUM;
draggedItem.filters = [glow];
} else {
draggedItem.filters = null;
And I decided to replace it, in order to make it work with GPU render, with this code :
public function itemGlow(isGlowing:Boolean):void{
if (isGlowing){
var glow:Sprite = new Sprite();
glow.graphics.beginFill(0); // black color
glow.graphics.drawCircle(20, 20, 20);
glow.graphics.endFill();
draggedItem.filters = [new GlowFilter(0xFFFF00, 1)];
var bd:BitmapData = new BitmapData(50, 50, true, 0x00000000);
bd.draw(glow);
var glowbit:Bitmap = new Bitmap(bd);
addChild(glowbit);
} else {
draggedItem.filters = null;
No errors, glow visible on the simulation device. But when it's not working on real Android device....
Any idea why ?
Thank you very much,
StephanFrom what I see it's for the same reason the original code wouldn't work. You're applying a glow filter the same way. The only different thing you're doing is drawing a black 40x40 black circle, drawing it into a transparent BitmapData (which isn't big enough) while adding that circle as a Bitmap to the display list.
Are you working in 3D? Either way in general the way you can utilize the graphics class is to draw the object using built in Flash classes, then draw that object into a BitmapData (so draw "draggedItem" into a BitmapData with the glow applied) and then use the BitmapData (in a Bitmap like you did for example). -
Open options are incorrect (Trial Version)
Whenever I try and try and open a photo of any kind, I get a script error that says "Error: Cannot open the file because the open options are incorrect:1". I have looked everywhere and nothing has helped me.
Here is the system info:
Adobe Photoshop Version: 2014.2.2 20141204.r.310 2014/12/04:23:59:59 CL 994532 x64
Operating System: Windows 8.1 64-bit
Version: 6.3
System architecture: Intel CPU Family:6, Model:14, Stepping:4 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 3700 MHz
Built-in memory: 8110 MB
Free memory: 4523 MB
Memory available to Photoshop: 7039 MB
Memory used by Photoshop: 70 %
3D Multitone Printing: Disabled.
Windows 2x UI: Disabled.
Highbeam: Enabled.
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=0, left=1920, bottom=1080, right=3840
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGLGPUs=2
NumCLGPUs=2
glgpu[0].GLVersion="3.0"
glgpu[0].GLMemoryMB=2048
glgpu[0].GLName="AMD Radeon R9 200 Series"
glgpu[0].GLVendor="ATI Technologies Inc."
glgpu[0].GLVendorID=4098
glgpu[0].GLDriverVersion="14.502.1014.0"
glgpu[0].GLRectTextureSize=16384
glgpu[0].GLRenderer="AMD Radeon R9 200 Series"
glgpu[0].GLRendererID=26641
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atium d64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm6 4.dll"
glgpu[0].GLDriverDate="20150318000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40"
glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[2147 483647]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[16384]
glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[16384]
glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[128]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[29]
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
clgpu[0].CLPlatformVersion="2.0 AMD-APP (1642.5)"
clgpu[0].CLDeviceVersion="1.2 AMD-APP (1642.5)"
clgpu[0].CLMemoryMB=2048
clgpu[0].CLName="Pitcairn"
clgpu[0].CLVendor="Advanced Micro Devices, Inc."
clgpu[0].CLVendorID=4098
clgpu[0].CLDriverVersion="1642.5 (VM)"
clgpu[0].CUDASupported=0
clgpu[0].CLBandwidth=1.46797e+011
clgpu[0].CLCompute=1075.05
glgpu[1].GLVersion="3.0"
glgpu[1].GLMemoryMB=2048
glgpu[1].GLName="AMD Radeon R9 200 Series"
glgpu[1].GLVendor="ATI Technologies Inc."
glgpu[1].GLVendorID=5140
glgpu[1].GLDriverVersion="14.502.1014.0"
glgpu[1].GLRectTextureSize=16384
glgpu[1].GLRenderer="AMD Radeon R9 200 Series"
glgpu[1].GLRendererID=140
glgpu[1].HasGLNPOTSupport=1
glgpu[1].GLDriver="aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atium d64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm6 4.dll"
glgpu[1].GLDriverDate="20150318000000.000000-000"
glgpu[1].CanCompileProgramGLSL=1
glgpu[1].GLFrameBufferOK=1
glgpu[1].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40"
glgpu[1].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[2147 483647]
glgpu[1].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
glgpu[1].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
glgpu[1].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[1].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[1].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[1].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[16384]
glgpu[1].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[16384]
glgpu[1].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[128]
glgpu[1].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[29]
glgpu[1].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[1].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[1].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[1].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[1].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[1].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
clgpu[1].CLPlatformVersion="2.0 AMD-APP (1642.5)"
clgpu[1].CLDeviceVersion="1.2 AMD-APP (1642.5)"
clgpu[1].CLMemoryMB=2048
clgpu[1].CLName="Pitcairn"
clgpu[1].CLVendor="Advanced Micro Devices, Inc."
clgpu[1].CLVendorID=4098
clgpu[1].CLDriverVersion="1642.5 (VM)"
clgpu[1].CUDASupported=0
clgpu[1].CLBandwidth=1.49926e+011
clgpu[1].CLCompute=1085.75
License Type: Tryout Version
Serial number: Tryout Version
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\Nathan\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 931.1G, 532.2G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2014/08/12-23:42:09 79.557478 79.557478
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdbePM.dll PatchMatch 2014/09/07-21:07:38 79.558079 79.558079
AdobeLinguistic.dll Adobe Linguisitc Library 8.0.0
AdobeOwl.dll Adobe Owl 5.2.4
AdobePDFL.dll PDFL 2014/08/18-15:13:12 79.512424 79.512424
AdobePIP.dll Adobe Product Improvement Program 7.2.1.3399
AdobeXMP.dll Adobe XMP Core 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPFiles.dll Adobe XMP Files 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPScript.dll Adobe XMP Script 2014/08/20-09:53:02 79.156797 79.156797
adobe_caps.dll Adobe CAPS 8,0,0,13
AGM.dll AGM 2014/08/12-23:42:09 79.557478 79.557478
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
amtlib.dll AMTLib (64 Bit) 8.0.0.122212002 BuildVersion: 8.0; BuildDate: Wed Jul 30 2014 15:59:34) 1.000000
ARE.dll ARE 2014/08/12-23:42:09 79.557478 79.557478
AXE8SharedExpat.dll AXE8SharedExpat 2013/12/20-21:40:29 79.551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21:40:29 79.551013 79.551013
Bib.dll BIB 2014/08/12-23:42:09 79.557478 79.557478
BIBUtils.dll BIBUtils 2014/08/12-23:42:09 79.557478 79.557478
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.2.6.32411 2.2.6.32411
CITThreading.dll Adobe CITThreading 2.2.6.32411 2.2.6.32411
CoolType.dll CoolType 2014/08/12-23:42:09 79.557478 79.557478
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2014/01/21-23:58:55 79.551519 79.551519
icucnv40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
igestep30.dll IGES Reader 9.3.0.113
imslib.dll IMSLib DLL 7.0.0.154
JP2KLib.dll JP2KLib 2014/06/28-00:28:27 79.254012 79.254012
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS 2014/08/18-23:43:19 79.557676 79.557676
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2014 15.2.2
Plugin.dll Adobe Photoshop CC 2014 15.2.2
PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.2.0.54
PSArt.dll Adobe Photoshop CC 2014 15.2.2
PSViews.dll Adobe Photoshop CC 2014 15.2.2
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 8.0.0.14 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 8.0.0.14
VulcanControl.dll Vulcan Application Control Library 5.0.0.82
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 15.2.2 (2014.2.2 x001 x003)
Accented Edges 15.2.2
Adaptive Wide Angle 15.2.2
Angled Strokes 15.2.2
Average 15.2.2 (2014.2.2 x001 x003)
Bas Relief 15.2.2
BMP 15.2.2
Camera Raw 8.8
Camera Raw Filter 8.8
Chalk & Charcoal 15.2.2
Charcoal 15.2.2
Chrome 15.2.2
Cineon 15.2.2 (2014.2.2 x001 x003)
Clouds 15.2.2 (2014.2.2 x001 x003)
Collada 15.2.2 (2014.2.2 x001 x003)
Color Halftone 15.2.2
Colored Pencil 15.2.2
CompuServe GIF 15.2.2
Conté Crayon 15.2.2
Craquelure 15.2.2
Crop and Straighten Photos 15.2.2 (2014.2.2 x001 x003)
Crop and Straighten Photos Filter 15.2.2
Crosshatch 15.2.2
Crystallize 15.2.2
Cutout 15.2.2
Dark Strokes 15.2.2
De-Interlace 15.2.2
Dicom 15.2.2
Difference Clouds 15.2.2 (2014.2.2 x001 x003)
Diffuse Glow 15.2.2
Displace 15.2.2
Dry Brush 15.2.2
Eazel Acquire 15.2.2 (2014.2.2 x001 x003)
Embed Watermark 4.0
Entropy 15.2.2 (2014.2.2 x001 x003)
Export Color Lookup Tables NO VERSION
Extrude 15.2.2
FastCore Routines 15.2.2 (2014.2.2 x001 x003)
Fibers 15.2.2
Film Grain 15.2.2
Filter Gallery 15.2.2
Flash 3D 15.2.2 (2014.2.2 x001 x003)
Fresco 15.2.2
Glass 15.2.2
Glowing Edges 15.2.2
Google Earth 4 15.2.2 (2014.2.2 x001 x003)
Grain 15.2.2
Graphic Pen 15.2.2
Halftone Pattern 15.2.2
HDRMergeUI 15.2.2
HSB/HSL 15.2.2
IFF Format 15.2.2
IGES 15.2.2 (2014.2.2 x001 x003)
Ink Outlines 15.2.2
JPEG 2000 15.2.2
Kurtosis 15.2.2 (2014.2.2 x001 x003)
Lens Blur 15.2.2
Lens Correction 15.2.2
Lens Flare 15.2.2
Liquify 15.2.2
Matlab Operation 15.2.2 (2014.2.2 x001 x003)
Maximum 15.2.2 (2014.2.2 x001 x003)
Mean 15.2.2 (2014.2.2 x001 x003)
Measurement Core 15.2.2 (2014.2.2 x001 x003)
Median 15.2.2 (2014.2.2 x001 x003)
Mezzotint 15.2.2
Minimum 15.2.2 (2014.2.2 x001 x003)
MMXCore Routines 15.2.2 (2014.2.2 x001 x003)
Mosaic Tiles 15.2.2
Multiprocessor Support 15.2.2 (2014.2.2 x001 x003)
Neon Glow 15.2.2
Note Paper 15.2.2
NTSC Colors 15.2.2 (2014.2.2 x001 x003)
Ocean Ripple 15.2.2
OpenEXR 15.2.2
Paint Daubs 15.2.2
Palette Knife 15.2.2
Patchwork 15.2.2
Paths to Illustrator 15.2.2
PCX 15.2.2 (2014.2.2 x001 x003)
Photocopy 15.2.2
Photoshop 3D Engine 15.2.2 (2014.2.2 x001 x003)
Photoshop Touch 14.0
Picture Package Filter 15.2.2 (2014.2.2 x001 x003)
Pinch 15.2.2
Pixar 15.2.2 (2014.2.2 x001 x003)
Plaster 15.2.2
Plastic Wrap 15.2.2
PLY 15.2.2 (2014.2.2 x001 x003)
PNG 15.2.2
Pointillize 15.2.2
Polar Coordinates 15.2.2
Portable Bit Map 15.2.2 (2014.2.2 x001 x003)
Poster Edges 15.2.2
PRC 15.2.2 (2014.2.2 x001 x003)
Radial Blur 15.2.2
Radiance 15.2.2 (2014.2.2 x001 x003)
Range 15.2.2 (2014.2.2 x001 x003)
Read Watermark 4.0
Render Color Lookup Grid NO VERSION
Reticulation 15.2.2
Ripple 15.2.2
Rough Pastels 15.2.2
Save for Web 15.2.2
ScriptingSupport 15.2.2
Shake Reduction 15.2.2
Shear 15.2.2
Skewness 15.2.2 (2014.2.2 x001 x003)
Smart Blur 15.2.2
Smudge Stick 15.2.2
Solarize 15.2.2 (2014.2.2 x001 x003)
Spatter 15.2.2
Spherize 15.2.2
Sponge 15.2.2
Sprayed Strokes 15.2.2
Stained Glass 15.2.2
Stamp 15.2.2
Standard Deviation 15.2.2 (2014.2.2 x001 x003)
STL 15.2.2 (2014.2.2 x001 x003)
Sumi-e 15.2.2
Summation 15.2.2 (2014.2.2 x001 x003)
Targa 15.2.2
Texturizer 15.2.2
Tiles 15.2.2
Torn Edges 15.2.2
Twirl 15.2.2
U3D 15.2.2 (2014.2.2 x001 x003)
Underpainting 15.2.2
Vanishing Point 15.2.2
Variance 15.2.2 (2014.2.2 x001 x003)
Virtual Reality Modeling Language | VRML 15.2.2 (2014.2.2 x001 x003)
Water Paper 15.2.2
Watercolor 15.2.2
Wave 15.2.2
Wavefront|OBJ 15.2.2 (2014.2.2 x001 x003)
WIA Support 15.2.2 (2014.2.2 x001 x003)
Wind 15.2.2
Wireless Bitmap 15.2.2 (2014.2.2 x001 x003)
ZigZag 15.2.2
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash: NONE
Installed TWAIN devices: NONEFrankly the information you thankfully provided is beyond my understanding, but at least I can bump the thread back up the list.
What have you done for trouble-shooting so far?
Restoring Preferences after making sure all customized presets like Actions, Patterns, Brushes etc. have been saved might be a starting point:
http://blogs.adobe.com/crawlspace/2012/07/photoshop-basic-troubleshooting-steps-to-fix-mos t-issues.html -
JavaFX progress bar with glow effect.
I am hoping someone can help me with this issue. I recently followed James Clarke example of a progress bar with glow effect and it helped with developing a progress bar for an application I was working on. But now, with the JavaFX sdk 1.2 update, the application does not fully work anymore. The progressbar.fx code is posted below:
ProgressBar.fx code:
import java.lang.Math;
import java.lang.Object;
import javafx.animation.Interpolator;
import javafx.animation.Timeline;
import javafx.scene.CustomNode;
import javafx.scene.effect.GaussianBlur;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.Scene;
import javafx.scene.shape.Ellipse;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.scene.text.TextOrigin;
import javafx.stage.Stage;
import javafx.scene.layout.Resizable;
public class ProgressBar extends CustomNode, Resizable{
public var min: Number;
public var max: Number = 100.0;
public var value: Number;
public var background: Paint = Color.rgb(118,149,178);
public var foreground: Paint = Color.rgb(216,219,225);
public var font = bind Font{name: "Courier Bold Italic" size: height - borderWidth * 8};
public var arcWidth: Number = 20;
public var arcHeight: Number = 50;
public var borderStroke: Color = Color.BLACK;
public var borderWidth: Number = 1;
public var fontPaint: Paint = Color.LIGHTGRAY;
public var showPercentage = true;
var progressText: Text;
var backgroundText: Text;
var progessBar: Rectangle;
var range = bind Math.abs(max - min);
var percentComplete: Number = bind if(max != 0) { (
value - min) / max
} // if
else {0.0;} // else;
var currentX = bind percentComplete * width;
var blurX: Number = 30;
var progressString: String = bind "%%{%.0f (percentComplete*100)}";
var progressValue = bind "{%.2f value}";
var progressHeight = bind height - borderWidth * 4;
var blurAnim = Timeline {
repeatCount: Timeline.INDEFINITE
autoReverse: true
keyFrames: [
at(0s) { blurX => 0.0 }
at(2s) { blurX =>
currentX - progressHeight / 2 tween Interpolator.EASEBOTH }
var playing = bind visible on replace{
if(playing) {
blurAnim.play();
}else {
blurAnim.stop();
public override function create(): Node {
return Group {
content: [
Rectangle { //background
width: bind width
height: bind height
fill: bind background
stroke: bind borderStroke
strokeWidth: bind borderWidth
arcWidth: bind arcWidth
arcHeight: bind arcHeight
cache: true
backgroundText = Text { // Text over Background
layoutX: bind (width - backgroundText.layoutBounds.width) / 2
layoutY: bind (height - backgroundText.layoutBounds.height) / 2
textOrigin: TextOrigin.TOP
font: bind font
fill: bind foreground
content: bind if(showPercentage) progressString else progressValue
cache: true
Group {
content: [
progessBar = Rectangle { // Progress
layoutX: bind borderWidth
layoutY: bind borderWidth * 2
width: bind currentX
height: bind progressHeight
fill: bind foreground
arcWidth: bind arcWidth
arcHeight: bind arcHeight
Ellipse {
centerX: bind blurX
centerY: bind height / 2
radiusX: bind progressHeight
radiusY: bind progressHeight / 2
fill: Color.rgb(255,255,255,.7)
effect: GaussianBlur{ radius: 30
Text { // Text Over Progress Bar, this has to be in progressBar coordinate space
x: bind (width - backgroundText.layoutBounds.width) / 2
y: bind (height - backgroundText.layoutBounds.height) / 2
textOrigin: TextOrigin.TOP
font: bind font
fill: bind background
content: bind if(showPercentage) progressString else progressValue
clip: bind progessBar
}, // Text
] // 2nd content
} // 2nd Group
] // 1st content
}; // 1st Group
} // public override function create(): Node
} // public abstract class ProgressBar extends CustomNode, Resizeable
function run(args:String[]):Void {
var stage: Stage = Stage {
title: "Progress Bar"
scene: Scene {
width: 925
height: 60
content: ProgressBar {
layoutX: 10
layoutY: 10
width: 890
height: 35
value: 80
} // content: ProgressBar
} // scene: Scene
} // var stage: Stage = Stage
} // function run(args:String[]):Void
I use RESTful ws to get the progress of the billing run, which is the loadProgressdata() method in the main.fx, and everything was working fine until we did the javafx sdk 1.2 update. With the update in place, I recompiled the project and found that "Resizable" in
the "public class ProgressBar extends CustomNode, Resizable" was throwing an error when the project was recompiled. I made some changes(mainly adding variables for height and width) but now when the program runs, the backing rectangle appears along with the
percentage of billing progress, but the progress part(2nd rectangle) does not appear with the glow effect. I have read about using "getPrefWidth()" and "getPrefHeight()" methods, but not really sure how I would use them. I can't make the public class ProgressBar extends CustomNode, Resizable abstract as I need to instantiate in the Main.fx.
Can anyone shed some light on what might need to be done to get this running correctly again. I don't need anyone the give me the exact code, but just to point me in the correct direction.Can you post your code again between "{ code} ... {code }" tags ? Some symbols are missing if copy/pasted.
That said, your preferred width and height, simply return the width and height of your component. What I discovered recently is using LayoutInfo on controls to set the preferred width and height. These are the dimensions the surrounding container (VBox, HBox, Flow, ....) will use to arrange size and position of the enclosed components. So maybe you won't need Resizable any more. Simply fill in the layoutInfo property.
Edited by: Java.Artisan on Jun 26, 2009 11:25 AM
Edited by: Java.Artisan on Jun 26, 2009 11:26 AM -
Link Colors are always overridden
Firefox 11.0 on XP SP3
In "Options, Content, colors" even if the checkbox "allow pages to choose their own colors" is selected, the firefox link colors are still used. Occurs in all the sites I have looked at.
Turning scripting on/off makes no difference.
Firefox 3.x does not have this problem on the same machine.It's possible that the dialog is displaying the actual setting incorrectly. If you switch one or both checkboxes (page colors, system colors), OK that, then return to the dialog and switch it again, does that have any effect?
A standard diagnostic step is to try Firefox's Safe Mode to see whether it is caused by a custom setting or add-on.
First, I recommend backing up your Firefox settings in case something goes wrong. See [https://support.mozilla.com/en-US/kb/Backing+up+your+information Backing up your information]. (You can copy your entire Firefox profile folder somewhere outside of the Mozilla folder.)
Next, restart Firefox in [http://support.mozilla.com/kb/Safe+Mode Safe Mode] using
Help > Restart with Add-ons Disabled
In the Safe Mode dialog, do not check any boxes, just click "Continue in Safe Mode."
If links are colored correctly, this points to an add-on or custom setting in your main Firefox 11 profile as the problem. -
Dear all,
I have a letter unit, i want gloss glow effect in red color area how can i do that. Reference link is also attached, please help meIn PSE10:
Use the Magic Wand to select the red text.
Use the Selection Brush to paint over the extraneous areas the Magic Wand selected, removing those areas.
Duplicate that selection onto its own layer. (The background of the selection will be transparent.)
Apply the "Wow Plastic" effect (red).
That "Wow Plastic" effect uses:
A Drop Shadow (which I removed).
An Inner Glow of 8px and 50% opacity using a dark red colour.
An Outer Glow of 23px and 60% opacity using a lighter red colour.
An Inner Bevel of 8px.
Ken -
How to export animated gif with transparent background and glow effect?
I've been having issues lately with creating animated gifs in flash. I finally figured out a way to export a gif with a transparent background but I'm now having an issue with it again because I'm using a glow effect. When the gif is exported the glow effect changes into a very poor quality and becomes less of a glow and more like a solid color. I've even exported a png sequence from flash and put it into photoshop then created a gif from there but I'm still having the same issue. Is there anyway I can properly export this in gif form so the quality is the same as when I test it in flash?
I've provided an image of what my issue looks like and the settings (I've messed around with the settings and this is the best I can come up with) . This is in photoshop but the result is similar in flash. The left one is what it originally looks like and the right is what it will look like after exporting. As you can see as I said before the glow changes into more of a solid color kind of like a border. Any help would be greatly appreciated, thanks in advance!A GIF is limited to 256 colors while a glow effect likely wants to tie up thousands (let's just say 'lots') of variations of tone.
-
Colors are displayed not correct
Hi!
I use lightroom 3.4.1 on Windows Vista 64bit with a Iiyama PRO LITE E2407 HDS monitor and a ATI Raedon HD3600. The colors of some images that I imported from my Canon EOS 500d into lightroom are "strange".
If I display the same image with another program, e.g. XNVIEW or windows-live-photo-gallery the colors looks totally different. You can see the differece here:
(http://wipux2.wifo.uni-mannheim.de/~kesnw/download/HPB/Farbwiedergabe_Lightroom_vs_XNView. PNG - larger)
The ugly colors appear on both, RAW images and JPG images.
Where can I influence the colors?
Thanks,
Peter"The default in Lightroom is ProPhoto RGB color space."
You can set the choice of color space that's passed to CS5 in Edit menu, Preferences, External editing. That can be anything you want. So I'm assuming you've set ProPhoto RGB.You’re the expert here. I just installed the product and the default was ProPhoto RGB. I was just expressing my experience with the default install
"Right click a file and select "Edit In" CS5."
So LR passes the file to CS5 in ProPhoto, if you've set that in the preferences
Once again I just installed Lihtroom with defaults. Unless a user is made aware of the ramifications of default settings they will not necessarily discover it on their own
"Do all your edits in CS5 and then "Save As" JPG."
If you don't alter the colour space in CS5 (Edit menu, Convert to Profile...) then it will still be in ProPhoto, so that's how it will be saved in CS5. So this is not clearly described when using both products.
"Use a broswer or any other 3rd party viewer and you will see the colors are washed out."
Only if your browser color management isn't working. Either you don't have appropriate profile for the monitor, or you're not using a colour-managed program to display the image, in which case the colours look very washed out. If you have a calibrated and profiled monitor, and use a colour-managed program to view the image, then it doesn't matter what is the colour space of the image, colour management will sort it out and it will display correctly. The assumption is that JPG will be used on color profiled display is not consistent with the default save options. Why would a “save as” color space be deferent from the export to JPG file? They are both sRBG files and not consistent or clear to the end-user.
"In CS5 use the "File/Save for Web & Devices" and save a JPG version the colors are more accurate in the JPG"
Yep, because save-for-web converts to sRGB. Normal monitors are approximately sRGB, so even if colour management isn't working (no monitor profile, or using unmanaged software) then when you display an sRGB image on a normal monitor, colours will be approximately (though not necessarily exactly) right. Yes. So the “Save As” option does state sRGB and does not distinguish any color spaces or differences in the menu. So until you post or email the files, a user will ot see the effects of the settings. Have you tried this?
"If you then change the default in Lightroom to sRGB and run through the same sequence you get a better color match in the (step 2) “File/Save As” JPG."
Again, I assume you mean changing the Edit menu, Preferences, External Editing and change the colour space used with CS5. If you set that to sRGB then, without having to do a conversion in CS5, the image is already sRGB, so if you save it then it will still be in sRGB, and it will display correctly on a monitor without a profile or using unmanaged software. Yes, but the “Save As” does not distinguish between sRGB or ProPhoto. For example if I used a 3rd party asset management product to export the file to CS5 and used “Save As” in CS5 it would create a JPG file viewable in a unmanaged monitor/software/display more accurately. I have been a long time Photoshop user, but new to LR. These issues or lack of understanding on my part only occurred after I installed LR 3. I'm assuming Adobe would like to have both LR and CS5 to work seamlessly together or is that a bad assumption? -
Thumbnail for Lab Spot Color PDF incorrect.
The thumbnail for a Lab spot color in a PDF shows up as black. It is also black when viewed in Preview.
-ntPDF/X-4 is an ISO printing standard. It is Adobe's recommendation for all printing.
Press Quality produces PDF with live transparency, but all colors are (prematurely) converted to a particular CMYK color space with no ICC profiles (spot colors can be preserved depending upon your Ink Manager settings). You are effectively locked into a particular CMYK printing condition. We do not recommend this!
High Quality Print maintains transparency and some color management. By default it does no color conversions - that's great - but it also doesn't provide all the source profiles by default, only those of placed content that have such profiles associated with them. You could change this to include all color profiles, in which case you are only a small step away from PDF/X-4.
Again, we most strongly recommend PDF/X-4.
- Dov -
Colors are overlapping when drawing with a tablet...
I apologize for the bad headline.
My problem is easy. When coloring something with my tablet, the colors are overlapping as hell but ONLY when I release the pen and then color again, over it.
The problem with that is, that I cannot go back once the pen is released and get a even~ish color. It is almost like I get the multiply-effect even though neither the layer nor the pen is set to that option.
Maybe these pictrues can explain it better:
http://i54.tinypic.com/sbroqw.jpg
This picture shows the overlapping. It is way to dark, and it doesn't get this dark when I go back and the pen was not released. Only, when I release the pen and then go back. It doesn't get this dark, at all, in other programs like Paintool Sai and more.
Here is a picture of my settings.
http://tinypic.com/r/v6m2pd/7
I really need this solved. Come with everything, I'd greatfull!My advice would be to learn a little more about Illustrator. Once you do, the tablet will work more like you're expecting. For instance, I would look up in the Help files or in a book how the brush and pencil tools function. Different settings in different places will spare you the surprise of ever-changing lines as you draw them. You'll probably also want to know how to draw open and closed paths if you hope to fill your drawings with color.
On the other hand, drawing on paper is a treat that you'll not really be able to replicate on computer. Even with a tablet. Doesn't feel the same, doesn't sound the same, doesn't smell the same. Doesn't even look the same. -
Why is Bridge reporting color profiles incorrectly?
Why is Bridge seeing this image as an Adobe RGB when it is really Colormatch RGB?
I am using CS5 on Windows 7 64bit. I have purged the cache and did a full restart of the OS.
1. The top dialog is Bridge and it is reporting the image as Adobe RGB (1998) in three places.
2. Next, with Photoshop’s rgb color setting is set to Adobe RGB and I get an Embedded Profile Mismatch.
3. I reset the color setting to Colormatch an opened the file without a mismatch. The status bar Document Profile confirms Colormatch
4. In the convert to Profile dialog, the source profile is Colormatch. (Is this a reflection of the working space setting?)
5. In file Info Raw Data Colormatch is reported.
6. I then opened the image as a TXT file and found a tag for Colormatch. There is no reference in the TXT file or Raw Data to Adobe RGB (1998).
Why does Bridge report this image as Adobe RGB (1998) when the file seems to have no reference to Adobe RGB?I am assuming that some remnant of a former state of these files is causing Bridge to report the color profile incorrectly.
I made a workaround to fix these files by creating a Droplet (With 'Save on Close' and 'Override Action "Save As" Commands.) to run an action with the following steps:
Convert color to Lab.
Convert color back to RGB. (Working space:Colormatch RGB)
Assign Profile to Colormatch RGB.
Save As. (With ICC Profile: Colormatch RGB checked.)
Close.
With Profile Mismatch Warning set to' Ask When Opening', the droplet stops on any images that are not Colormatch and resumes after making a selection.
This is correcting the files and they are now reading correctly in Bridge. -
Glow effect on touch event on spark button flex mobile 4.5
hi,
i want to create a glow effect not on all the spark button when i touch it but only on the touch area.
can it be done on mobile? how?anyone? glow effect when touching a button?
-
Glow effect as part of conditional action
I have a glow effect that is one of the decision blocks of an advanced action. After the object glows, I would like it to stop glowing and return to it's normal state. Is that possible?
Hi Jay,
I guess you are trying ApplyEffect action with "ColorEffect->SetGlow" and verifying in swf output. Please correct me if I am wrong.
The effects that start with "set" prefix under the "Effects->ColorEffect" category will set the effect permanently. So in your case, glow is not disappearing from the caption.
Please modify your conditional Advanced Action by changing "ColorEffect->SetGlow" as "Filters->Glow".
Please change the action as ApplyEffect ObjectName Glow
When you click the button, effect will be applied on the caption and Glow will disappear after sometime. Let us know if it resolves the issue.
Regards,
Haridoss
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