Compiling release mode in JBuilder

I have an applet running perfectly in JBuilder. When I try to deploy it in an htmla page(with the classes in the same file) I am getting a missing JApplet message. I think it has to do with that JBuilder is compiling it in debug mode so it is not including all the necessary classes needed if you wanted to compile it. I thinks what needs to happen is that you need to switch the build option from debug build to release build. Does anyone know how to do this in JBuilder?

I don't think JBuilder has the concept of 'release' versus 'debug' .. it has a few compiler settings to select which debug options you want in your class files, but they only affect how the classes are built, not what classes are built.
Are htmla files anything to do with IE? If they are, then chances are you're using <applet> instead of the Java Plugin, and it can't find the entire javax.swing package.

Similar Messages

  • CVI fail to compile in release mode

    I am getting linker errors when I attempt to compile or build a project in the Release mode. In Debug mode the compile and build works fine. Any ideas?
    Dell E6410
    OS = XP
    not using Release64 or Debug64 yet...
    ChipB
    Solved!
    Go to Solution.
    Attachments:
    snap.jpg ‏27 KB

    Some Opperator error... Fixed but not sure what caused it.
    Cheers!
    ChipB

  • Code runs fine in debug mode but hangs when compiled in release mode

    I am struggling with the following problem. I have code which runs fine when it is executed in debug mode. However, when I compile it in release mode and run the executable, the code freezes and does not work. The code acquires images from a Hamamatsu camera. In the debug mode I am able to continuously acquire images. However, in the release version, the code hangs after acquiring the first image.
    I am using LabWindows/CVI version 7.
    I would greatly appreciate if I can get any help/suggestions in resolving this problem?
    Thanks!
    Regards,
    Sripad
    Solved!
    Go to Solution.

    Sripad:
    If you search this forum for "debug release crash" or "release version crash" or similar phrases, you'll find that this is a pretty common question.  Look through the other posts you find here to see if anything is applicable to you.
    The debug version does some things like padding variables so you can sometimes overrun your declared variable space without overwriting the next variable.  In the release, the variables are packed, so if you overrun one, you are overwriting another.  Just one possible difference.
    You can do some things in your release code to see where things get lost, like (temporarily using printf statements after multiple statements at the start and end of your loop to try to identify that failing line of code.
    Look through other threads to find other ideas.

  • Obj-C errors in a C   app in release mode

    I've made this c++ app that uses GLUT and OpenGL to display a square on the screen that you can move around with the arrow keys. I wanted to show my friend, so I compiled in release mode. Upon doing so, I got 1120 errors in various Obj-c headers that I don't import. I've never seen them before, and I'm pretty sure GLUT doesn't use them because I can compile in debug mode and have the app work just fine.
    Source code is here: http://dl.dropbox.com/u/2223161/OpenGL.zip
    Does anyone know why that's happening?

    While in Release build double click on the OpenGL target to get the Target Info panel.  Go to the Build tab, make sure the config is set to 'Release' and scroll down to the GCC Language section and remove '$(SYSTEM_LIBRARY_DIR)/Frameworks/AppKit.framework/Headers/AppKit.h' from the 'Prefix Header' setting leaving it blank. Rebuild.

  • Using Zllib, Xerces and Boost (in release mode)

    I've developped a Export plugin which used Zlib, Xerces, and Boost libs. (This libs are used in a statically.)
    In debug mode, the plugin is loaded correctly, and worked fine.
    I want to build this plugin in a release mode, in order to test it on an designer's workstation.
    The compilation is executed without problems. the same for link operations. But when I tried to load at Illustrator's startup, a message box is shown, telling me my plugin was not loaded correctly, and not loaded at all.
    I've took a look at my project settings, to check if my settings were ok (used static libs in debug or release mode), if there was no conflicts in precompiled header............
    I did not find! So if someone would have some tips to help me, it would be great!
    Thx,
    Thomas.

    I have finally found the problem!
    After having unplugged all the code I have written and replugged the all by block of code,
    I have found where I was wrong! it has taken me almost a day of work!
    the probleme was in the using of #ifndef, define!
    just this few lines:
    #ifndef _XERCESSTRING_H
    #define _XERCESSTRING_H
    #include <xercesc/util/XMLString.hpp>
    #ifdef XERCES_CPP_NAMESPACE_USE
    XERCES_CPP_NAMESPACE_USE
    #endif
    I have fixed that! now project can be built in release.
    Thanks for helping me!
    thomas.

  • Performance Diference between debug mode and release mode

    Hi ,
    I have been running an C++ multithreaded application with below technical specification on Production for more than an year.
    OS - Solaris 10 , Opteron
    Compiler - Sun Studio 11
    Bit Mode - 64
    I wanted to know what is the difference in the debug mode of an C++ application compiled with -g option and a release mode compiled with an optimization apart from the size of the binary and availability of debug information in case of a crash.
    1) Does it degrade the performance of the application? If yes by what extent?
    2) Does it use more memory?
    3) Will switching from Debug to Release mode with some optimization coupled with any kind of risk like byte guard etc which could lead to dumps and all? If yes what could those be?
    4) Which optimization level should be used?
    Regards,
    Ankur Verma

    If you compile without any optimization (with or without -g), you will see a noticeable difference in performance in most programs compared to compiling with a reasonable level of optimization. How much difference depends on the nature of the program, and what percentage of time is spent in code regions that can benefit from the code improvements.
    If you add -g, function inlining is disabled, which can dramatically reduce program performance. You can't debug a function that is generated inline, which is why this option disables inlining. (The +d option also disables inlining.)
    If you use -g0 instead of -g, function inlining is preserved.
    If you use -g0 with optimization, you get the advantages of optimization while still allowing limited debugging. (Local variables are not visible.) Beginning with Sun Studio 12 update 1, the current release, -g with optimization enables function inlining, so the effect of (for example) "-O -g" becomes the same as "-O -g0".
    A few optimizations are disabled with -g or -g0, the exact difference depending on the compiler release and patch level. Most programs won't see a difference in performance.
    Since you are running on Solaris 10, you should upgrade to the current release, Sun Studio 12 update 1. You will get many improvements and some new diagnostic tools. The new release is a drop-in replacement for Studio 11. You don't have to recompile any existing binaries, but you will want to recompile to get improved performance.
    [http://developers.sun.com/sunstudio/]

  • Event receiver works perfectly in debug mode, but fails in release mode

    Here is my item added event which works perfectly and gives read permission to CCfield user in debug mode, but doesn't give permissions to CCfield user when item added event is triggered in release mode:
    base.ItemAdded(properties);
    try
    SPListItem item = properties.ListItem;
    string idnumber = Convert.ToString(properties.ListItem["ID"]);
    string itemurl = properties.ListItem.Url;
    SPWeb web = properties.Web;
    item.BreakRoleInheritance(false, false);
    //item.Update();
    string ccfield = Convert.ToString(properties.ListItem["EmailCc"]);
    string STRFirst = "&lt;" ;
    string STRLast = "&gt;";
    int Pos1 = ccfield.IndexOf(STRFirst) + STRFirst.Length;
    int Pos2 = ccfield.IndexOf(STRLast);
    string ccfield1 = ccfield.Substring(Pos1, Pos2 - Pos1);
    SPUser user = item.Web.EnsureUser(ccfield1);
    SPRoleAssignment roleAssignment = new SPRoleAssignment(user);
    roleAssignment.RoleDefinitionBindings.Add(web.RoleDefinitions["Read"]);
    item.RoleAssignments.Add(roleAssignment);
    catch (Exception e)
    throw;
    Any help?
    sk.Rakhishma

    Event receivers run using the permissions of the user who triggered the event. If your user does not have rights to manage permissions then you will need to run your security code with elevated permisisons.
    SPSecurity.RunWithElevatedPrivileges(delegate()
    { your code here } )
    Note that RunWithElevatedPermissions will not work with Sandbox code.
    Mike Smith TechTrainingNotes.blogspot.com
    my SP customization book

  • Project runs Ok in debug mode but not in release mode

    I have an application developed with VC++ 6.0 and measurement studio. The application controls SCXI-1161/1166 relay boards to connect the UUT. The application runs ok in debug mode, but in release mode the application can't drive the relay boards. I have tried to change optimizations mode, it didn't work. Who can tell me how to solve the problem? Thanks!

    It sounds like you have an older version of our SWITCH driver which relies on our DAQ driver. I would recommend uninstalling the Traditional DAQ, DAQmx, and SWITCH drivers and then installing the newest version. At this point you have 2 options:
    1) You can download Traditional DAQ 7.4, DAQmx 7.4, and NI-SWITCH 2.4 drivers bundled together here: ftp://ftp.ni.com/support/daq/pc/ni-daq/7.4/
    2) You can install the latest version: NI-DAQmx 7.5 here: http://digital.ni.com/softlib.nsf/websearch/CF7ECC​EA4C4CC7DE86257038004D88AE?opendocument&node=13206​... This has support for all of our USB DAQ devices (if you're not using them then you may not want to worry about installing this now) and then install Traditional DAQ 7.4 here: http://digital.ni.com/softlib.nsf/websearch/C36A54​ADDA3DC33D86257038004E55E6?opendocument&node=13206​... and NI-SWITCH 2.4 here: http://digital.ni.com/softlib.nsf/websearch/9D6B8C​7FD41BF3D08625702E0072E294?opendocument&node=13206​...
    This should solve your problem.

  • Stateless Release mode and the Commit issue

    What are the implications of setting all the application modules to Stateless Release mode rather than Stateful?
    I’ve read the documentation about this, but I need hands on expert’s opinions
    Specially for a Web Application that a lot of public users will use?
    We have an issue of the way commit work, if we edit a page and then navigate without saving to another page and then save at this second page, the commit will save all changes that have been done in both pages, even of the two pages are bound to two different VOs and two different Application modules, it is really strange, it seems that I need to know that the user is leaving the page so I can rollback, I do not understand this default behavior of ADF/BC ..
    Any work around? Any opinions?

    Hi,
    the behavior is correct as it commits all pending changes. The release mode tells ADF BC how the application module is released to the pool if no longer needed by the user session. If release mode is stateful then the state of the current AM is passivated so it can be recovered. This has nothing to do with the page to page navigation.
    If you want to undo changes performed on a page when navigation off the page, you call refresh(Row.DB_ROW...) on the current row
    Frank

  • Photoshop SDK - Plug In - Release Mode

    Hello,
    I'm building a Plug In for Photoshop using the CS6 SDK for Windows (64 Bit on Windows 7, VS 2010).
    I'm using optimizations which only work in "Release Mode".
    In your samples I have only "Debug" mode.
    How can I move into release mode?
    Thanks.
    P.S.
    I saw the Dissolve sample code has "Release Mode" which really enabled the optimizations and yieleded a much faster code.
    The question is, how different it is from other samples, namely, How could I reconfigure other samples into "Release Mode".
    Thanks.

    In the Visual Studio Configration Manage you have to create an configuration, call it "Release" and make sure that the settings of the Debug configuration are copied to the new configuration. Then you have to change the several properties of the new Release configuration so that it outputs a release instead of a debug version, e.g. changing the run time library from "Multithreaded-Debug" to "Multithreaded" and deactivating the debug information generation. You also need to remove the DEBUG preprocessor definition in various places.
    All in all, it is a complex process, so it is better if you have a project that contains both debug and relase configurations and you compare the properties of both. Then you can see which things are activated in one configuration and not in the other.

  • Call labview dlls in release mode

    Hi all,
    I built a LabVIEW dll for the bluetooth connection, at the beginning I called this dll in the VS C++ in the debug mode, it worked very well.
    but due to the application, all the code should run in release mode. Unfortunately error occured, " Runtime error, R6030 CRT not initialized".
    I googled, but i did not get something useful.
    I appreciate any comments and  information, and apologize for my poor english.
    ps.  I tried to use different runtime library, and finially I got only multi-thread DLL was suitable.

    the attachments are the VC code and the dll files, 
    I really appreciate any comments about thie problem.
    Attachments:
    bluetooth test.zip ‏869 KB
    lib.zip ‏340 KB

  • Building AEGPs in Release mode

    Hello,
    Wanted to get some help with building AEGPs in release mode (Visual Studio 2005). The examples provided in the SDK have only Debug mode project configurations.
    Help?
    Thanks,
    Eran Kalmanson

    The varieties of what "Release" means to different developers, together with the constant sample maintenance headache of updating a configuration that's NEVER intended to see the light of day (you don't ship sample projects), led me to remove the release configurations from all SDK samples, years ago.
    I think Zac is planning to add at least one Release config to the SDK to get you started, but only you know what "Release" means to your users.

  • Application Module Release Mode

    Hi sirs;
    I'm just starting a new struts based application and adf uix + bc4j;
    What i was wondering is;
    If we will have a improve of performance, releasing more times the application module in stateless mode; like the following;
    All data forms (form related to data) will have an <<exit>> button and all the others links should be disabled. this exit button should command the form's dataforward action to release the application module in stateless mode;
    This exit button also will redirect the user to the main menu page;
    So, when the user get in an "data form", all struts ,toy stories based actions, will have the complete life cycle and will release the application module in stateful mode.
    One event called onExit marks the release mode to stateless to it's life cycle.
    what are your opinion about this approach ?
    Thanks
    Marcos Ortega;

    Repost

  • Is there any possibility in LABVIEW to Create a release mode EXE like VC++

    iam krishnaprasad. iam new to LABVIEW.
    i have 1+year experiance on VC++6.0.
    Is there any possibility in LABVIEW to Create a release mode EXE like VC++ .
    if there please suggest me how to create  it..
    Solved!
    Go to Solution.

    First, you must include you VI inside a LV project. This can be done automatically by selecting New Project from the Files menu in that (any) VI.
    LV will ask you whether to include any open VI to be added to this newly opened project. Click Add & thats it. Now save this project in a location of your preference.
    Then, in the Project Explorer window, right click Build Specifications >> New >> Application (EXE) or Installer, as per your requirement.
    The former will create you an EXE only while the latter will bundle all that needed for an installer (mainly LV run-time engine of the version under use).
    If you create the EXE alone, then you need to install the LV run-time engine of the corresponding version manually in the target PC first, before trying to run you application (EXE). Else, it will throw error & wont run properly.
    - Partha
    LabVIEW - Wires that catch bugs!

  • Flash contents not loading in release mode

    hi ,
    I have a cocoa application that loads web page on a webview .When I run this application on release mode , is loading the page without Flash contents and displaying in console as shown below,
    2010-03-04 03:05:01.626 sampleforAlphaScreenWindow&chaneTextbackgroundcolor[930:10b] object 0x1064680 with 0 retain-count passed to CFMakeCollectable.
    2010-03-04 03:05:01.830 sampleforAlphaScreenWindow&chaneTextbackgroundcolor[930:10b] Error loading /Library/Internet Plug-Ins/Flash Player.plugin/Contents/MacOS/Flash Player: dlopen(/Library/Internet Plug-Ins/Flash Player.plugin/Contents/MacOS/Flash Player, 262): no suitable image found. Did find:
    /Library/Internet Plug-Ins/Flash Player.plugin/Contents/MacOS/Flash Player: GC capability mismatch
    but if I ran this same application in Debug mode , its loading the flash contents also on to webview.
    how can I load the flash contents of web page in release mode also.
    Any advices would be appreciated.
    thanks in advance.
    Akbar

    I would say that you declared the wrong type of IBOutlet or some other variable in your program. Posting here might give better results.
    In either case, I'd try to stay away from Flash. It's buggy at best.

Maybe you are looking for