Creating a dynamic button class

Hi all. I'm trying to create a button class that has some
properties such as scale that can be coded at runtime. The tutorial
I found hard codes the scale amount into the class, but I would
like to be able to create a new instance of the button class in
Flash, and say on the main timeline, define my variables for
scale...and pass these to the class file. I'm running into an
"1120" error message. I have attached the original working code.
Thanks.

Thanks. I'm having trouble finding a clear tutorial that I
can understand on this topic. I've tried creating a set function
but not sure where to write the get function. I have attached my
class file and my call to it in the main timeline. I've been
struggling with learning custom classes and appreciate any help!
Also, I am now creating a new instance on the main timeline
instead of linking to it in the library. What is the best way of
doing this.

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    "vin-E" <[email protected]> wrote in message
    news:[email protected]...
    >I have a few simple questions for those who know about
    classes. I have
    >been
    > reading the tutorials on creating classes and
    specifically extending the
    > MC
    > class. I am pretty sure that an extended MC_Class might
    help me get what
    > I
    > need from my project.
    >
    > I essentially have a bunch of buttons, hundreds to be
    exact - and the
    > exact
    > number needs to be dynamic. Each one is currently a
    static MC with a
    > bunch of
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    iis pulling
    > in
    > data taht assign the button values from XML files and -
    these XML files
    > may
    > change.
    >
    > Q1. If I extend the MC class so I can add attributes to
    MC's instance
    > (Avoiding global variables) - will it mess with the rest
    of the movie
    > clips in
    > my scene? I mean if all I want to do is ad a a few
    dynamic string
    > variables -
    > it really shouldnt effect any of the other clips would
    it? MC.JumpURL =
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    help alot)
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    >
    > Q2. What if I wanted to define actions of the new MC in
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    > the MC
    > is an extension of the MC class. Would all of my MC's
    automatically take
    > on
    > the actions of the custom MC Class? For instance - I
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    > to
    > animate onscreen and have rollover effects. I could do
    this easy if it
    > were
    > static - but I need this to become dynamic. Also - there
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    > quantities to deal with
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    you don't need
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    atributes at the same
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    defined in the
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    the User clicks a
    > menu
    > item (Another type of MC).
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    > was
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    > script on each MC.
    >
    > Confused - check out what I am creating at
    www.vincesidwell.com/Fischer
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    You might want to check out the following tutorials at
    http://www.gotoandlearn.com/:
    XML Video Playlist
    Creating Animated Buttons
    Introduction to OOP
    Now, I've said many times you don't need to make your own
    class to do what
    you want. That does not mean you can't make your own class. I
    just think
    that the main problem you are facing is the dynamic part,
    which you will be
    facing if you make your own class or not.
    /Jensen/
    >
    > Anyhelp?
    >
    > Thanks
    > Vince Sidwell
    >
    >
    >

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    3. Block expecting {
    4. Type or variable 'valueChangeEvent' not found
    5. Method 'getNewValue' not found
    6. Method 'getOldValue' not found
    7. Method 'toString' not found
    Can you suggest a possible solution?

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