Creating an Automation program to switch screen resolution?

Can anybody tell me the steps necessary to create an automation (i.e. just double-click on the icon and it will execute the action) to switch my screen display from whatever it is currently set to,
to 1280 x 1024 stretched and then have it CONFIRM the setting.
I change the screen resolutions to a variety of different settings whether I'm playing a game, running a movie off Netflix to my HDTV or just reading and writing email. I know I can turn on the DISPLAY monitor icon on the top right of the screen, click on it and it will show me the most recent settings I've used, and allow me to change it from there, but I'd like to create a automation that will do it with one icon click from the desktop.
I've got a secondary little keyboard with trackpad that I use when working the computer from the couch for movies and such, but the trackpad is not as easy to manipulate quickly and accurately as the mouse which is back at the mac mini computer, so an automation would speed things up.
I've tried recording my actions using AUTOMATOR, but when I play it back, it appears to be working (cursor moving to the DISPLAY icon and highlighting the correct resolution) but the screen resolution doesn't actually change as it does when I originally recorded it.
So I'd like to try it using the correct commands, but I'm still new to AUTOMATOR and can't find SYSTEM PREFERENCES and DISPLAY options commands.
Any assistance would be appreciated.
Thanks.

there i found out how to award the dukes. Now could you help us with the following man, i also need help with the game of life but i have another task to complete.
here is what i have to do: -
- write a simple animation in which one or more faces (smiley or sad)bounce around a window.
- Note that all faces start at a random position in the window, and have a random initial direction (NE, NW,
SE or SW). The direction of travel of a face only changes when the face bounces off a side of the window.
- You should ensure that when a face does bounce off the side of the window, its new direction of travel is appropriate (i.e. if it is traveling SW and bounces off the bottom of the screen, it should then be traveling NW).
- The user should be prompted for the number of faces, and the type of each face (Sad or Smiley) should be chosen randomly.
- When a face collides with the edge of the window, it should �bounce� as the screenshots illustrate. You can ignore collisions between faces.
- Each face should be implemented as an object that knows how to draw itself to an JFrame instance.
- ALL behaviours that are common to both Smiley and Sad faces should be in the Face superclass. This includes most of the drawing routines (e.g. the circle on which the eyes and mouth are drawn, as well as the
eyes) and the methods for moving the face around the screen and detecting when a face has reached the edge of the screen.
- Some behaviours will be unique to the subclasses (e.g. the method for drawing the mouth). You should ensure that all classes have a draw method, and that the draw method in the subclasses invokes the draw
method of the superclass whenever necessary.
- To achieve the animation, use the following simple algorithm: clear the entire screen, draw all the faces onto the screen, delay for 10 milliseconds, then move each face by exactly one pixel in the direction of travel and repeat.
Could you please help me do the above.
i'll award 10 dukes.

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    Regards,
    Narasimha
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