Creating groups of paths after tracing image in Illustrator

I created a raster image in a 3d program (let's say of a person) and placed it within Illustrator CS6.
I traced the image and expanded that (and I need to keep this as photo-realistic as possible, including shading/coloring) -
I now need to group the paths into separate regions - like the arms, legs, torso, and head, so I can export the file in SVG format and let someone manipulate it programmatically - with the ability to re-shade different areas.  There are well over a hundred paths, so manually clicking to group them all together isn't a good option.
I also have an outline drawing with the exact demarcations of where I'd like to divide the regions (and it's important I get these exact as opposed to just eyeballing it)
Any suggestions as to how I do this?
Can I use the outline image (also exported from a 3d program) to slice things into the exact groups I need?
Or can I bring that in and use a live paint feature on that to choose my areas and then somehow transfer that onto the main image below?
Thanks for any suggestions.

Here's an example.
I made this turkey in a 3d program with different shading domains for hat, wings, body legs, and feet.
The top image shows this image inside of Illustrator CS6 after I did Image Trace and Expand
The next image shows all the paths that were created.
The last is another image from the 3d program with an outline of the turkey with (most of) the domains I want for the turkey (accidently scaled the image, but imagine all 3 are the same size and overlap each other perfectly)
How do I get from the second stage (with all those paths) - to exporting an svg from illustrator that has things grouped into just a few areas (in this case, wings, body, hat, thighs, feet)
Thanks for any help. 

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