CS extension with Flash Pro

Hi everyone
Is it possible to make a CS extension with Flash professional instead of Flash Builder?

Short answer is no.
Extension Builder (based on Flash Builder) provids full support for extension development.
Besides, you can use CSSDK.
http://www.adobe.com/devnet/creativesuite.html
http://blogs.adobe.com/cssdk/
http://forums.adobe.com/community/creativesuites/cs_sdk

Similar Messages

  • How to test and configure custom extensions in Flash Pro CC?

    Hi,
    How do you install custom CS extensions in Flash Pro CC for testing and debugging before they have been signed and packaged?
    We have a custom extension for Flash Pro developed in-house using the CS SDK that we've been using with flash pro CS5 and CS6 but we're having trouble getting it to work in CC and I'd like to run it locally in test/debug mode.
    With flash pro CS6 and CS5 it was possible to test extensions by copying the output folder from flash builder into the CS Service Manager root folder (e.g. /Users/<username>/Library/Application Support/Adobe/CS6ServiceManager) and setting PlayerDebugMode to 1 in the CSXS preferences.
    I've added the PlayerDebugMode=1 flag to com.adobe.CSXS.4.plist however, I can't find the equivalent service manager folder for Flash Pro CC to copy the extension into.
    Is there a different folder to use for CC or is the process for testing extensions completely different? (are extensions written in the CS SDK even compatible with CC?)
    I'm running Mac OS Lion.
    Thanks,
    Stephen

    Thanks, that explains a lot.
    I'm afraid I'm a bit confused about what the preferred way of developing extensions is going ahead. There seems to be a lot of conflicting documentation on the adobe site, e.g. http://www.adobe.com/devnet/creativesuite.html  seems like the top page for extension documentation but it only talks about CS SDK 2.0 which uses CSXS and doesn't seem to be compatible with creative cloud apps.
    Then there's CS Extension Builder 2.1 which looks like it supports Flash Pro CC but isn't mentioned in the pages you linked too and it doesn't mention JSFL, but talks about the CSAW library.
    Do you know if:
    * The CS SDK has been dropped completely? 
    * CS Extenstion Builder is deprecated? (I can't see it as an option in the list of Creative Cloud apps)
    * Is then any documentation/utilities to help migrate existing CSXS extensions to work with creative cloud apps?
    Thanks,
    Stephen

  • How to package the runtime into APK with Flash Pro + AIR 3 SDK?

    Hi
    I'm very glad to update my AIR SDK from 2.7 to 3.0 and everything seems working well. But how can I package runtime into .apk file with Flash Pro?
    Should I change the XXXXX-app.xml manually?
    Thanks

    Thanks, that explains a lot.
    I'm afraid I'm a bit confused about what the preferred way of developing extensions is going ahead. There seems to be a lot of conflicting documentation on the adobe site, e.g. http://www.adobe.com/devnet/creativesuite.html  seems like the top page for extension documentation but it only talks about CS SDK 2.0 which uses CSXS and doesn't seem to be compatible with creative cloud apps.
    Then there's CS Extension Builder 2.1 which looks like it supports Flash Pro CC but isn't mentioned in the pages you linked too and it doesn't mention JSFL, but talks about the CSAW library.
    Do you know if:
    * The CS SDK has been dropped completely? 
    * CS Extenstion Builder is deprecated? (I can't see it as an option in the list of Creative Cloud apps)
    * Is then any documentation/utilities to help migrate existing CSXS extensions to work with creative cloud apps?
    Thanks,
    Stephen

  • How to add the google swiffy extension to Flash Pro CS6 or CC

    I have downloaded the google swiffy extention however after adding it to flash pro inthe extension manager it has a check box saying (enabled) but it doesnt show under window>extensions in the Flash pro app. Are there any guides on how to do this or somehting im missing? I've heard Flash CC could support html extensions so I installed Flash CS6 but that doesn't let me add the extension either. Any support with this is would be very nice.

    Thanks I see the export feature however I just have one last issue with it, when I try to export a simple swf that contains a simgle tween I get this error http://puu.sh/6DRYl.png. What can I do about that?
    Edit- this only happens with Flash Pro CC not the CS6 version.

  • Issues with Flash Pro CS5 on Mac

    Hi,
    I recently bought a MacBookPro 15", 2.4 GHz Intel Core i5, 4GB 1067 MHz DDR3 and CS5 Creative Suite. Built in Intel HD Graphics and NVIDIA GeForce GT 330M.
    Hi have some issues with Flash Pro:
    - when objects on the stage are quite big (for example a 800x3000 movie clip), it start showing strange colors and wrong position, however when double clicking the movie clip to edit it, it looks correct. Also no problem when publishing. See images attached, the first one is correct, the second one shows the problem, when editing the mc in the 2nd image i get the third image that is correct.
    Correct:
    Wrong:
    After entering editing mode:
    - after a while, when making a change in the stage or in the time line (deleting frames for example), it doesn't show it immediately, but i need to refresh the page. This happens more when opening many fla in the same time. Closing and restarting Flash fixes it, for a while.
    - after a while it doesn't show when selecting an object, the object looks like is not selected, however i can see that it is in the properties panel.  This happens more when opening many fla in the same time.  Closing and restarting Flash fixes it, for a while.
    Hi have been using CS3 and CS4 with less powerful computers before (always mac) and i never encountered these issues.
    Removing preferences and Application support files didn't help. I also updated Flash  to v. 11.0.1, but no joy.
    Does anyone know what's the problem?
    Thanks a lot.
    Mike

    Based on some searching and testing, it seems that if you redirect ~/Library/Application Support/Adobe/Flash CS5 to a location on the local hard drive, rather than the network account storage, the problem ceases.
    I hope this helps anyone else who may run into this problem.
    Take care,
    Branden

  • Develop Apps for Android & iOS with Flash Pro CS6 ?

    I just want to start create Apps and Games for Android.
    1. Is able to me to build an Application or Games with Flash Pro CS6 and Publish it to Android phone? also same with iOS?
    2. Whats different in developing Apps with Flash Pro and Flash Builder?
    Thankyou

    1 yes and yes.
    2. flash pro is more suitable for animators (and therefore game creators) whereas flash builder is more suitable for developers (coders): http://forums.adobe.com/thread/791165

  • Successfully using a Native Extension with Flash CS5.5 Pro, having issues

    Hey all,
    I'm trying to use a native extension due to an app rejection about the new storage guidelines. I'm hoping someone can help me figure out how to use a native extension from Flash CS5.5 and the adt command line utility (I've never used before).
    Apples storage guidelines in 5.0.1 require files saved to Documents (and other places) to be marked with the icloud "do not back up" bit. I'm trying to use Adobe's IOS 5.0.1 data storage native extension to do that as I have file sharing enabled and my app downloads files I want the user to be able to copy to their desktop.
    From the bits and fragments I'm reading all over, getting it to compile means using the command line adt tool (I've never used it before) because Flash Pro CS5.5 doesn't support native extensions. Also, this native extension requires a v14 SWF published (11.1) and CS5.5 only goes up to 10.2 (or higher if you install the players).
    I edited the AiriPhone.xml file and pointed it to an AIR 3.1 airglobal.swc and I have AIR 3.1 overlayed in flash. I can't test AIR for iOS anymore after that change but I can get it to compile a SWF. The adt command line adt utility stopped complaining that my SWF version was 13 when it needed 14, so I assume this worked?
    I am trying to compile a debug version so I can see trace statements to see if the native extension reports success on changing the bit. Here is my command line cobbled together from scraps of info on adobe.com and the -help data:
    adt -package -target ipa-debug -connect 192.168.1.80 -provisioning-profile myApp.mobileprovision -storetype pkcs12 -keystore myApp.p12 myApp.ipa myApp-app.xml myApp.swf dat AppIconsForPublish Default-Landscape.png Default-LandscapeRight.png -extdir extensionDir
    Before this iCloud change this app published directly from Flash Pro CS5.5 without any issues. I am only running into issues getting this app to work with this native extension and/or published correctly.
    I am including the folders "dat" and "AppIconsForPublish" as well as splash screens (this app is landscape-only) as well as that extension in the folder extensionDir.
    After putting in my password my app compiles into an IPA which I can drop into iTunes. It has the same general size as the IPA generated from Flash Pro. The icon is correct, etc.
    When I sync this file, the progress bar goes across, I see it loading on my iPad and then once it goes to install I get a popup saying "iTunes Sync: 'myApp' failed to install."
    Is there anything obvious wrong with my adt line? Has anyone else used this native extension? Ideas on what I can do to fix this?
    No, unfortunately I did not build this with Flash Builder. I am an avid user of it now and this would be a moot point as it uses ANEs and changes SWF versions trivially. I have to get this to compile using Flash Pro CS5.5 though.
    Any help is greatly appreciated!
    edit:
    Just FWIW, after I updated the .xml to use the latest AIR and such (so the version is 14) I removed the extension, exported purely from Flash Pro CS5.5 and the app works fine. As soon as I enable the <extension> in the XML I can no longer install the app. This just appears to be a noob adt publish issue.

    My app downloads PDFs, movies and other information-esque files and saves them to the apps Documents folder so they can be retrieved via file sharing. These files not being in something purgable like /Library/Caches and not having the "do not back up" bit is why I was rejected.
    update: It's definitely my command line building.. I took out the native extension completely and published from flash to an IPA and it works. I then run adt on the same SWF that just worked and it fails to install. So the install failing is my command line. I see this article and my command line is very similar. I'm really uncertain why it's failing.

  • Where might I find a good tutorial on creating an HTML-5 based extension for Flash Pro CC?

    I have extension builder 3 installed in eclipse and it appears to be working like normal. I'm able to create a new extension builder project. I need help taking the next steps.
    Previously in extension builder 2.1 and Flash Builder 4.6 it auto-created the .mxml and .as files for me so all I had to do was insert a bit of jsfl into the as script section and save and could see it show up as a panel in my Flash Pro panels menu. With EB3 I can't really tell what it's doing and am unsure on how to continue, are there any boiler plate files available I can plug in? I want to start simple and add a button, a bit of jsfl, and progress but can't seem to get past installing eb3. Any help or tutorials available? Thanks

    Barnes & Noble is an excellent source of knowledge; I often end up there with a notebook and a pen myself. It is true though, sometimes trying to find information about programming can be an obscured journey; there are often times when something so simple, if explained better would have saved hours of trial and error. I don't think there's a person on this forum that hasn't experienced this exact scenario, and probably more than once.
    As unfortunate as it is, this is the way it is, programmers don't always make the best writers. Assumptions are made and people don't always have the time to write out all the specific details of a how-to, but in a way you have to learn to read through that. If you're interested in really learning how to program in any language, I can't think of a better way to learn it. When you read a snippet of code and it doesn't work, the only thing you can do is figure out why it doesn't work or to abandon the code and move on. As harsh as this is, it can really help improve your knowledge; it forces you to really understand the tool(s) you're using and once you understand it, you start to progress much faster.
    I know you were probably were wanting more of a straight-forward answer, but I think it's important to know that we all have and still go through the same sort of frustrations.My suggestion is to find a site, book, a user group, or a class that teaches you what you need to know, and in a way that makes sense to you. Here are some resources you might want to check out. Good luck.
    http://www.kirupa.com/
    http://www.gotoandlearn.com
    http://www.actionscript.org
    http://www.flashkit.com
    http://www.lynda.com (paid service)

  • Extensions for Flash Pro in CC?

    I tried to open the Exchange using Window > Extensions and the only thing I see is "No Extensions Installed".  Next I tried the link on the welcome screen and just got a web page that said click here for CC users only to find that Flash doesn't get Exchange built in.  OK - how do we get extensions in Flash CC?
    Rick near Atlanta

    Thanks, that explains a lot.
    I'm afraid I'm a bit confused about what the preferred way of developing extensions is going ahead. There seems to be a lot of conflicting documentation on the adobe site, e.g. http://www.adobe.com/devnet/creativesuite.html  seems like the top page for extension documentation but it only talks about CS SDK 2.0 which uses CSXS and doesn't seem to be compatible with creative cloud apps.
    Then there's CS Extension Builder 2.1 which looks like it supports Flash Pro CC but isn't mentioned in the pages you linked too and it doesn't mention JSFL, but talks about the CSAW library.
    Do you know if:
    * The CS SDK has been dropped completely? 
    * CS Extenstion Builder is deprecated? (I can't see it as an option in the list of Creative Cloud apps)
    * Is then any documentation/utilities to help migrate existing CSXS extensions to work with creative cloud apps?
    Thanks,
    Stephen

  • Looking for tutorial or developer to for hotkey extension for Flash Pro.

    I'm using Flash Pro CS6 on a Windows 8 touch/pen tablet. In put tablet mode, some of the common commands, especially undo, are difficult to reach without hotkeys or keyboard shortcuts.
    What I need is an on-screen panel with big easy-to-hit "Undo" and "Redo" buttons that I can use as hotkeys on the touchscreen, much like the hotkeys on a Wacom Intuos or Cintiq. I have a little programming knowledge, but don't know where to start in creating an extension panel like this.
    Can anyone suggest a good sarting tutorial for this type of add-on, or would anyone be willing to bash out such an extension?
    Thank you for your time.

    Hi Arafat,
    Thank you for the suggestion but I had already looked at that.
    I am looking for a working example or step-by-step tutorial that updates a table in SAP, using ABAP webdynpro. The PO example provided with Designer does not connect with SAP; also, the tutorial steps provided in the Designer Help do not even match the way the example form is constructed! (Help says use table object, the example pdf uses a repeating subform).
    My problem seems to be in the binding between the form and SAP.  I have tried various changes and nothing I try is transferring any data except the first row of the table.
    I hope someone has a SAP example for this situation.
    Margaret

  • Indexing instances of specific class inside MovieClip authored with Flash Pro

    Hi there.
    I'm writing a class that extends MovieClip and that is linked to the MovieClip Object authored via Flash Pro during development (Father object).
    The hierarchy of this MovieClip Object is hidden from me - everything I know is that it may contain instances of other Class that was authored during development and extends MovieClip in the same manner (Son objects).
    I have no information regarding names or hierarchical positions of these Son objects inside Father object.
    Now the question is: how to get them listed?
    So approach I've taken was to implement current events:
    public class Son extends MovieClip
         public static const INITIALIZED : String = "son_initialized";
         public function Son ()
              this.dispatchEvent (new Event (INITIALIZED));
    public class Father extends MovieClip
         public var son : Vector<Son>;
         public function Father ()
              son = new Vector<Son> ();
              this.addEventListener (Son.INITIALIZED, this.onSonInitialized);
         public function onSonInitialized (event : Event)
              this.son.push (event.target);
    Well, this code compiles with no errors whatsoever, but it turns out that onSonInitialized gets never called. I assume that's because children constructors are called ahead of their parent one.
    Is there any way to get them listed?
    Thanks in advance.

    kglad,
    I'm trying to get an array of references to Son objects (Son extends MovieClip), randomly located deep inside display list hierarchy of Father object (extends MovieClip too).
    The Father movieclip is authorized in Flash Professional and is a black box for me - I can only manipulate Father.as and Son.as.
    Since I can't know exactly their pathes and names (i.e. father.child1.child5OfChild1.son32 for example), I decided to make them self-aware, dispatching event during construction time, messaging everybody that this instance of Son exists:
    public function Son ()
         this.dispatchEvent (new Event (INITIALIZED));
    And then I attached a listener inside Father's constructor:
    public function Father ()
         this.addEventListener (Son.INITIALIZED, this.onSonInitialized);
    The idea was that this event listener should have been catching all the Sons, located inside Father. But it doesn't work that way - Father's constructor seems to be called after all constructors of its children, so this event listener catches nothing.
    I've worked this around by straightforward display list traversing - it works, but doesn't look so elegant. May be there is still a way to make it work through events?

  • How do you obfuscate APK for Android that is published with Flash Pro CC ?

    I created an application for Android smartphones using Flash Pro CC.
    I don't know much about obfuscating APK files but I heard that APK can be easily decompiled and therefore my AS file sourcecode is vulnerable. So I started searching on google and found that ProGuard does obfuscation. But it's for Eclipse so I guess i can't use ProGuard for my app which is created using Flash Pro CC. Is there any way to obfuscate my APK? or is there any other way to protect my APK?

    ProGuard is a command line utility as you can see here:
    ProGuard
    ProGuard is a command-line tool with an optional graphical user interface. It also comes with plugins for Ant, for Gradle, and for the JME Wireless Toolkit.
    While it's nice to use it in an integrated environment you should investigate the usage of it on the command line.
    An APK is a .zip file. Feel free to unzip it and explore the contents as any other person could. You'll see what exactly is exposed to others. Consider by what you see if anything is actually in danger before you pursue a potentially complicated or unnecessary procedure like obfuscation.

  • Native AIR extensions in Flash Pro

    I understand that AIR 3.X for Android supports "AIR Native Extensions" written in Java. 
    Has anyone successfully used one from Flash Pro.  I'd really love to see a working example from one of the Adobe samples such as their Gyroscope example at:
    https://www.adobe.com/devnet/air/native-extensions-for-air/extensions/gyroscope.html
    Thanks!

    @relaxatraja
    Thanks for the pointer to this excellent post.  Worked like a charm.  Note that even after updating the playerglobal.swc, you are not able to test the resulting swf in the IDE via 'Test Movie' [Ctrl-Enter] because the IDE does not use the installed stand alone flashPlayer, but instead a built-in one (for CS5 is version 10.1.52.14).  It is not updatable, as far as I can tell.  See http://swfhead.com/blog/?p=575  Testing via debug or in the actual standalone player or browser plugin works correctly.

  • Publishing air apps with native extension with Flash CS6 on Windows

    Hi all,
    is there any trick to publish air apps with Flash CS6 on Windows?
    I tried all native extensions from devnet, but nothing work to me.
    I read on Mac is possibility to specify the iOS SDK folder in publish
    settings, but on Windows it´s missing. 
    Is there anybody who has some experiences with publishing apps
    with native extensions for iOS and Android with windows Flash CS6?
    Thanks for all advices.

    I sympathize. I recently found a native alert for iOS and Android that's working with Flash CS6 on Windows with AIR 3.2.0.2070 but not AIR 3.2.0.2060. You can get the ANE here:
    http://www.jampot.ie/ane/
    Haven't tried the other ones. Let us know if you decide to try them.
    The sample code they have on the page doesn't work with the native alert. Here's the code I created - it's a document class for a .fla that has one dynamic TextField and one Button component on the stage :
    http://pastebin.com/DsxR9nJ4

  • Flash Media Playback - Compatible with Flash Pro?

    Hi all, I recently came across the Flash Media Playback player, (http://www.adobe.com/products/flash-media-playback.html) and it seems like a great solution for streaming video on a website. However, I'm wondering if we can somehow use the Flash Media Playback streaming service inside of Flash Professional. The FMP only outputs html code, so I'm not sure how or if this could be used in Flash, but is seem like something that should be possible.
    Any ideas? Thanks!

    The purpose of that product is to embed in HTML. If you're using AIR and use a StageWebView (which displays a native browser/HTML) then yes you could. Otherwise the purpose is specifically NOT to require Flash Professional. It's a fallback player, which means it attempts to use HTML5/MP4 as a best practice. If it senses no mp4 support it falls back to a flash player/SWF. The very nature of it overall is a copy and paste media player to use if you don't have Flash Pro.
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    http://www.opensourcemediaframework.com/
    API:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/org/osmf/media/package- detail.html

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