Cube Solve Time when using MAX Aggregation Operator

Hello,
We have created a cube to implement the count distinct measure we need.
The cube contains only one measure (COUNT) and uses the MAX operator to aggregate across all other dimensions except for the one we want to count (which uses the SUM operator). We have set the precompute percent to 60% for the bottom partition and 0% for the top partition. The cube is compressed.
The problem is that the SOLVE step for a partition when performing a COMPLETE cube build, seems to be taking a very long time and is taking up huge amounts of TEMPORARY tablespace.
We have succesfully created another cube with the same dataset which uses the SUM operator across all dimensions.
This cube build was completed in a reasonable amount of time even though we had 5 stored measures and 80% aggregation for the top partition.
Is this behaviour expected when using MAX operator?
Thank you,
Vicky

Thank you, David.
As you said we are using mixed operators because we are doing a distinct count.
We will try setting the precompute percent to 35%,although I'm a bit worried about the query performance in this case.
Neelesh, I think that Atomic Refresh was set to TRUE during the last refresh but the cube was the only object in the build script.
No other cubes or dimensions were maintained in the same build so I don't think it could have affected the use of TEMP tablespace.
Generally we don't use Atomic Refresh.
Thank you,
Vicky

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    I managed to make it work. The first thing I did was follow the instructions here: https://bbs.archlinux.org/viewtopic.php … 0#p1326090
    This did not solve the issue, so I'm not sure if this was a necessary step, but it made the boot screen look nicer.
    Then I randomly decided to modprobe nouveau. So I did rmmod nouveau, followed by modprobe nouveau while checking dmesg. It seemed to have done something. So I retried optirun and it worked.
    However, it was giving me 60FPS, same as the intel card. Also it was giving me something about "failed to load any of the libraries: /usr/$LIB/nvidia/libGL.so.1", which is weird since I don't have nvidia installed. Also, when I quit glxgears, it sometimes shut the screen and fan of the computer off.
    The error message was along the lines of
    293 frames in 5.0 seconds = 58.481 FPS
    primus: warning: dropping a frame to avoid deadlock
    XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
    after 37 requests (37 known processed) with 0 events remaining.
    primus: warning: dropping a frame to avoid deadlock
    primus: warning: timeout waiting for display worker
    On a hunch I changed Bridge=virtualgl in /etc/bumblebee/bumblebee.conf, and then it worked fine.
    When I run primusrun it no longer looks for the library in the nvidia folder and there is a libGL.so.1 file in /usr/lib/primus, however optirun works fine while primusrun gives me 60 FPS and the error above when quitting. Does anyone know how to fix that?
    Edit: after restart primusrun again gives
    primus: fatal: failed to load any of the libraries: /usr/$LIB/nvidia/libGL.so.1
    /usr/$LIB/nvidia/libGL.so.1: cannot open shared object file: No such file or directory
    while optirun works. Will snoop around.
    Other than that, hope this helped someone. I saw this error everywhere with no solution.
    Fina Edit: Ok, so the libGL file needs to come from mesa, but it's looking for the nvidia because for some reason mesa-libgl didn't install with mesa. So: uninstalled primus, installed mesa-libgl, reinstalled primus. Now fully works. Marking as solved.
    Last edited by JamesLens (2014-04-05 12:57:32)

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