Diablo II Cinematics
Hey. I've played Diablo II for a while on my iBook G4, I got an Intel iMac and installed it on there. I put my save file on the iMac but no cinematics came with it. I put the movies folder from the iBook on the iMac and still nothing. Is there a way I can get the cinematics i already have unlocked onto the iMac. Any help would be greatly appreciated.
After the latest update with nvidia graphic's driver I had to add an entry in xorg.conf in order to force the apropriate refresh rate (for any resolution besides 1024x768)
Section "Screen"
Identifier "Screen 1"
Device "NVIDIa GeForce FX 5200"
Monitor "Belinea"
DefaultDepth 24
Option "TwinView" "0"
Option "TwinViewXineramaInfoOrder" "CRT-0"
Option "metamodes" "1024x768_75 +0+0; 800x600_75 +0+0; 640x480_75 +0+0"
Subsection "Display"
Depth 8
Modes "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
Subsection "Display"
Depth 16
Modes "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
Subsection "Display"
Depth 24
Modes "1024x768" "800x600" "640x480"
ViewPort 0 0
EndSubsection
What you need to add is: (If, of course it's not already there)
DefaultDepth 24
Option "TwinView" "0"
Option "TwinViewXineramaInfoOrder" "CRT-0"
Option "metamodes" "1024x768_75 +0+0; 800x600_75 +0+0; 640x480_75 +0+0"
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Diablo III Developer Chat Transcript
Thanks to everyone who joined us on for the Diablo III Developer Chat today! We had a great turnout and some even greater questions. For those of you who weren’t able to make it, here is a transcript of the chat to tide you over until May 15th.
Pre-order Diablo III now!
Developers:
Jay Wilson, Game Director
Jason Bender, Senior System Designer
Jason Regier, Lead Software Engineer
Kevin Martens, Lead Content Designer
Transcript for Chat: 'Diablo III Developer Chat', Tue May 08 16:00:00 CDT 2012
Kyle-BBY: Welcome to the Diablo III Developer Chat new arrivals! We'll be getting started in a few more minutes. Get your questions ready!
Guest-74: When the option is selected to list things in the auction house for a real dollar value selling price, does that money go to the seller or Blizzard?
JayWilson: We charge a $1 dollar service fee, or 15% for commodities. The remainder of the sale price goes to the seller.
Guest-20: With some information out (may or maynot be correct) about how hard monsters hit in Inferno, will WD pets still be viable?
JayWilson: Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs.
Guest-228: What was the hardest thing you had to cut from the game due to time/prodcution constraints?
JasonRegier: For me, it was PvP. I had a ton of fun playing it against folks at BlizzCon, but it just wasn't ready for prime time yet.
Guest-106: Will there be anyway to share the wings I get in the Collector's Edition with friends?
JasonBender: Those are just for you, but you can apply them to as many of your characters as you like.
Guest-26: Has anyone from the internal testing found a legendary item yet? Also, when are the stats for the legendaries going to be released?
JasonRegier: I got one during testing, and when it dropped, I jumped up and cheered. It was awesome!
Guest-25: Can you explain us about the bossfights? Will they be like Diablo 2 where the bosses had a fixed number of abilities and they just used them, or it will be more like WoW where the bosses have phases with different abilities and the scenery/positioning its crucial in the fight.
JayWilson: Depends on the boss. Some have a set number of abilities, some have phases. Most are a little more complex than Diablo II.
Guest-157: I will like to start of by saying the game is looking amazing so far, and I'm new to Diablo. Can you use the WASD keys for movement or just the left click on the mouse?
JasonRegier: Basic control in Diablo 3 is very simple. Just click to move, and click on monsters to attack them.
JayWilson: We don't support WASD for movement. We don't think it feels good as a movement scheme from an isometric view.
tomt610: Will you make inferno difficulty easier if people will start telling you that you made it too hard and they cannot beat it, even that it is beatable at this point? Cause I remember in 90s games required skill to beat them and it would be nice to have at least one that kind of game at this point, without life regenerating itself etc.
JasonBender: Inferno isn't for everyone. We would like to keep it as challenging as possible. Also, don't forget Hardcore mode. That's retro-hard!
Guest-70: How many times was the codebase rewritten over the years or was reuse pretty standard?
KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
Guest-251: What was your inspiration for the Wizard?
JayWilson: We were inspired by old school pen and paper RPG's. We wanted a magic user who could control time, disentegrate, cast illusions, etc.
Guest-36: Do you have plans to implement the Necromancer or druid at any point in the future?
JayWilson: Any future classes we do are shrouded in mystery (insert scary ghost sounds).
Guest-283: what are the plans for launch day, are the servers prepared for the work load that is coming?
KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
Guest-728: when you want to play with a friend who is much lower level than you, are you stuck playing the furthest ACT or DIFFICULTY they have achieved?
JasonBender: They can jump in to your game at a higher level (up to the highest difficulty they've achieved), even though they might miss story points. If the lower level player creates the game you will be limited to their story progress. You're not limited by ACT, but you are limited by DIFFICULTY.
Guest-253: What was the funniest / most awesome bug you discovered during the development of Diablo 3?
JasonBender: Funniest bug? We accidentally had an event that summoned 5 treasure goblins at one time. It was great seeing people scramble to chase them as they ran in different directions. Serious chaos!
KevinMartens: Perhaps a little less funny than awesome but I had an skeleton summoner with a bug with no limit on the number of skeletons and I went to a meeting, came back an the monitor was entirely filled with skeletons. I killed them all with a leap attack
Guest-56: Besides PvP, do you have any plans on adding additional content to Diablo?
JayWilson: To Guest-56 Nothing solid at this point.
Guest-25: Will the game have support for clans/guilds at release? if not, is something its being considered to be added in the future? I remember in Diablo 2 we had to create new characters to add the clan's tag.
JayWilson: No plans at this time.
Guest-23: I have had troubles with the FPS in the beta with my pretty decent upper class notebook, especially when bigger waves of monsters where on the screen? Has the FPS been optimized for notebook users for release since beta?
JasonRegier: It's hard to say without knowing more about your particular configuration. We work really closely with our hardware compatibility department to make sure that lots of people have a great experience with D3, and we're always looking to make performance better.
Guest-236: If i am higher level then my freinds and want to play with them, will there be any kind of handicap? for example will they get less exp
JasonBender: There is an XP penalty for killing monsters too high/low in level relative to your character. It scales based on your level, so at lower levels you can fight a broader range of creatures. This is good because player levels tend to be farther apart earlier in the game.
Guest-389: In the beta I had a hard time determining how much damage a spell did. I later learned that if I held ctrl and moused over a spell it gave me a percentage. Has any changes been made to make actually spell damage info more accessible?
JayWilson: You can set more advanced tooltips to permanently display so you don't need to hold down CTRL. I do feel these could be more accurate in displaying the exact damage you're doing, and we may improve it in the future.
Guest-261: Due to the amount of time it must take to produce the cinematics, how does that influence/affect a more iterative game design process?
KevinMartens: The cinematics team is very, very good at working with us to identify the moments of a cinematic that are most prone to change and leaving those to the last possible moment. There is seldom an issue that we can't change with a line change or a simple new shot. The process and time limits have not been much of a problem at all.
Guest-278: I know that Diablo3 is a click-to-move type game, but for sufferers of Carpel Tunnel Syndrome, it can be very painful to click that much. Is controller support available in the future, if not, can players use applications such as Xpadder for use with controllers on the computer?
JasonBender: Right-click drive mode allows you to automatically attack while moving when you hold the right mouse button down instead of clicking. Several of us use this to reduce clicks. (You can imagine how many times we've clicked in the process of making the game!)
Guest-217: Are the end of the act bosses still going to be the enemies with the highest drop rates for the most sought after gear resulting in "Baal Runs" being the best way to gear up, or will you encourage players to scour the map looking for rarespawns and giving them a higher drop rate instead
JayWilson: We have a new system called "Nephalem Valor" that encourages you to kill randomly placed rares and champions. When you do, you get a stacking buff that increases your gold and magic find, and increases the drops on bosses. This makes it most beneficial to play through random content, then go fight bosses.
Guest-224: Say for example that I am playing a high level character, but I want to play with my friend who only has a low level character. Will me joining his game ruin the experience for him because I could just blast through the content and make it too easy for him?
JayWilson: You could blast him through the content, but his XP will be greatly diminished to the point that it's not very beneficial for your low level friend...unless he likes spoilers. But that's what Youtube is for.
Guest-302: In regards to internal testing, did any of you try out a completely ridiculous build and manage to make it work in a later difficulty?
KevinMartens: We spend a lot of time trying out "wacky" builds like melee Wizards or pet-less Witch Doctors and it is a fun, often challenging way to play. We often find ourselves changing a skill or two when we get stuck on a particular elite monster and sequence. Or more likely, we get tempted into to trying a completely different build when we get some particularly awesome piece of equipment. Melee wizard example above is a good one--I was playing recently with a typical mix of ranged spells and found a big bad-**bleep** sword that had such great stats, I changed my build to a melee wizard just to try out the sword.
Guest-352: How much does the difficulty and greater item quality drop change when your buddy enters the world to play with you?
JayWilson: Depends on the difficulty level you are playing in. I can't remember 'exact' numbers, though. It hovers around doubling monster health per player, but there are other variables as well.
Guest-65: What happeneds after i beat inferno mode? P.S I LOVE YOU GUYS AWESOME JOB WITH THE GAME!
JasonRegier: I'm pretty sure Jay comes to your house and gives you a big hug.
Guest-249: Hey guys, what are the best moments you have from development time?
JasonBender: Blizzcon was super-motivating. Also it's fun when we have hours long discussions about crazy design ideas, then see the exact same arguments happen on the forums.
JasonRegier: For me, one of the best moments was seeing hundreds of people playing the game for the first time at BlizzCon. The response was fantastic! I can't wait for the public to finally play the full game.
Guest-347: Bashiok stated that the display of BattleTags in games was a bug. Today Lylirra said that it wasn't. So is this a bug or not? If not then what exactly is the point of character names at all?
JayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
Guest-632: In diablo 2 as you got further into NM and **bleep** the areas became much bigger. Will the same happen with the later difficulties of Diablo 3? I remember Durance of Hate level 3 normal vs **bleep** and having a huge area difference.
KevinMartens: The areas do not get bigger in later difficulties and it hasn't impacted the fun at all. Bigger does not equal better in level design, in the vast majority of cases. We've concentrated much more on the second-to-second challenge and item rewards for higher difficulty playthroughs.
Guest-509: Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
Guest-351: My question is..... So if inferno has its own gear tiers Act1 - Act4 will all the normal thru **bleep** gear end up being trash or will some items end up being good way past their level unique items?? Thanks in advance .
JasonBender: You'll need to gear up for a while prior to Inferno, so He|| gear will still be valuable for a while. Inferno ramps harshly, though, so you'll need to farm early inferno to handle late inferno. There is a point where gear becomes useless, but a perfectly rolled rare or legendary item can last a long time if it has the affixes you need. Don't forget crafting components, too. Old items can be used to crafter better ones.
Guest-519: is there a way to switch weapons quickly on the run? (As we did with Diablo 2 by pressing "W") ?
JayWilson: No. In polling players this seemed to primarily be used to hot swap to high magic find weapons right before a boss died, which didn't seem like great gameplay to encourage.
Guest-552: Is there any customization to the character when making a character at the start screen? Also is there any customization later in the the game?
JayWilson: You can also use dyes to customize gear, and even hide pieces of gear that have good stats that you don't like the look of.
JasonRegier: At the starting screen, no. But within the game, there's a huge number of combinations of items and skills to choose from. Those choices really make your character unique.
Guest-367: Was anyone in the internal test team able to beat the fourth difficulty of the game ? If not what is the reason for that ?
KevinMartens: No one has beaten Inferno.
Guest-415: Will third party programs that collect data about how much loot/gold is dropped where and when be allowed to use?
JasonRegier: Using 3rd party programs like those is against the terms of use.
Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
JayWilson: Not at this time. Every feature has development cost. If there is demand for something like this we'll weigh it against other features we could add to the game. We did, however, increase font size late in the Beta.
Guest-366: For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
JasonBender: 4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
Guest-335: Developers: Which act is your favorite to play through?
JasonBender: I like Act 3. Because... er... *SPOILERS*!
KevinMartens: Interesting question as that actually changes for me based on the difficulty. I like Act 3 on normal just because of certain battle sequences (no spoilers!!!) but like Act 2 on Nightmare because the bump in difficulty there is a fun challenge for me.
JayWilson: Don't ask me to pick my favorite child.
Guest-248: So I read that we can make a new characters in other regions other than our own, will we be able to copy a character over to that region or will we have to start a new one to play with our overseas friends?
JasonRegier: You will have to start a new one.
Guest-617: Did you find it difficult to convince others (Co-Wokers - Players) that a stat system wasn't very fun and just a math game? And also, was it easy to convince others that a skill system that was developed around experimentation would be more fun than a Diablo 2 system of constantly re-rolling? (I love the skill system lets me try whatever I want to try - I feel rewarded for experimenting. I feel more games should have this type of system.)
JayWilson: Yes, it was difficult.
Guest-847: What is the highest gem level that we can expect to drop?
JayWilson: Tier 5 gems are the highest that drop.
Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
JasonBender: We have a ton of cool ideas that we would like to do. A bunch are in the works, but I can't yet say when they'll be ready for you. (The art team loves making these.)
Guest-807: Will there be the option to change the strength of the monsters by pretending to have more players in a game? Like in D2?
JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
JasonBender: (Also no cooldown on the wings.)
Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
JasonRegier: Yes, she looks different.
Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
Guest-1326: Any plans for Lobby like Diablo 2?
JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
JayWilson: $20 and a coupon for a free hot dog on Kripp.
Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
JasonRegier: Yes.
Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
Guest-708: What class are each of you going to play at release? Softcore or hardcore?
JasonRegier: Witchdoctor for me too. Hardcore!
JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
KevinMartens: No pornography references, please! (Monk, softcore)
Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
Guest-547: Will there be any bosses that are only in certain difficulty modes?
JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
KevinMartens: No, it does not.
Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
JayWilson: Correction: we drop gems up to tier 8.
Guest-376: can we follow treasure goblin through portal to a special dungon?
JasonBender: One wonders where they go!
Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ?
JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible!
Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
JayWilson: World's first what?
Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
KevinMartens: It has been reduced.
Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
JasonBender: We like sharing cool stats, but no specifics yet on what they will be.
JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
KevinMartens: Thank you, everyone, for attending
JasonBender: Thank you so much! Great questions!
JasonRegier: Thanks everyone! See you online!
JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!!Thanks to everyone who joined us on for the Diablo III Developer Chat today! We had a great turnout and some even greater questions. For those of you who weren’t able to make it, here is a transcript of the chat to tide you over until May 15th.
Pre-order Diablo III now!
Developers:
Jay Wilson, Game Director
Jason Bender, Senior System Designer
Jason Regier, Lead Software Engineer
Kevin Martens, Lead Content Designer
Transcript for Chat: 'Diablo III Developer Chat', Tue May 08 16:00:00 CDT 2012
Kyle-BBY: Welcome to the Diablo III Developer Chat new arrivals! We'll be getting started in a few more minutes. Get your questions ready!
Guest-74: When the option is selected to list things in the auction house for a real dollar value selling price, does that money go to the seller or Blizzard?
JayWilson: We charge a $1 dollar service fee, or 15% for commodities. The remainder of the sale price goes to the seller.
Guest-20: With some information out (may or maynot be correct) about how hard monsters hit in Inferno, will WD pets still be viable?
JayWilson: Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs.
Guest-228: What was the hardest thing you had to cut from the game due to time/prodcution constraints?
JasonRegier: For me, it was PvP. I had a ton of fun playing it against folks at BlizzCon, but it just wasn't ready for prime time yet.
Guest-106: Will there be anyway to share the wings I get in the Collector's Edition with friends?
JasonBender: Those are just for you, but you can apply them to as many of your characters as you like.
Guest-26: Has anyone from the internal testing found a legendary item yet? Also, when are the stats for the legendaries going to be released?
JasonRegier: I got one during testing, and when it dropped, I jumped up and cheered. It was awesome!
Guest-25: Can you explain us about the bossfights? Will they be like Diablo 2 where the bosses had a fixed number of abilities and they just used them, or it will be more like WoW where the bosses have phases with different abilities and the scenery/positioning its crucial in the fight.
JayWilson: Depends on the boss. Some have a set number of abilities, some have phases. Most are a little more complex than Diablo II.
Guest-157: I will like to start of by saying the game is looking amazing so far, and I'm new to Diablo. Can you use the WASD keys for movement or just the left click on the mouse?
JasonRegier: Basic control in Diablo 3 is very simple. Just click to move, and click on monsters to attack them.
JayWilson: We don't support WASD for movement. We don't think it feels good as a movement scheme from an isometric view.
tomt610: Will you make inferno difficulty easier if people will start telling you that you made it too hard and they cannot beat it, even that it is beatable at this point? Cause I remember in 90s games required skill to beat them and it would be nice to have at least one that kind of game at this point, without life regenerating itself etc.
JasonBender: Inferno isn't for everyone. We would like to keep it as challenging as possible. Also, don't forget Hardcore mode. That's retro-hard!
Guest-70: How many times was the codebase rewritten over the years or was reuse pretty standard?
KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
Guest-251: What was your inspiration for the Wizard?
JayWilson: We were inspired by old school pen and paper RPG's. We wanted a magic user who could control time, disentegrate, cast illusions, etc.
Guest-36: Do you have plans to implement the Necromancer or druid at any point in the future?
JayWilson: Any future classes we do are shrouded in mystery (insert scary ghost sounds).
Guest-283: what are the plans for launch day, are the servers prepared for the work load that is coming?
KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
Guest-728: when you want to play with a friend who is much lower level than you, are you stuck playing the furthest ACT or DIFFICULTY they have achieved?
JasonBender: They can jump in to your game at a higher level (up to the highest difficulty they've achieved), even though they might miss story points. If the lower level player creates the game you will be limited to their story progress. You're not limited by ACT, but you are limited by DIFFICULTY.
Guest-253: What was the funniest / most awesome bug you discovered during the development of Diablo 3?
JasonBender: Funniest bug? We accidentally had an event that summoned 5 treasure goblins at one time. It was great seeing people scramble to chase them as they ran in different directions. Serious chaos!
KevinMartens: Perhaps a little less funny than awesome but I had an skeleton summoner with a bug with no limit on the number of skeletons and I went to a meeting, came back an the monitor was entirely filled with skeletons. I killed them all with a leap attack
Guest-56: Besides PvP, do you have any plans on adding additional content to Diablo?
JayWilson: To Guest-56 Nothing solid at this point.
Guest-25: Will the game have support for clans/guilds at release? if not, is something its being considered to be added in the future? I remember in Diablo 2 we had to create new characters to add the clan's tag.
JayWilson: No plans at this time.
Guest-23: I have had troubles with the FPS in the beta with my pretty decent upper class notebook, especially when bigger waves of monsters where on the screen? Has the FPS been optimized for notebook users for release since beta?
JasonRegier: It's hard to say without knowing more about your particular configuration. We work really closely with our hardware compatibility department to make sure that lots of people have a great experience with D3, and we're always looking to make performance better.
Guest-236: If i am higher level then my freinds and want to play with them, will there be any kind of handicap? for example will they get less exp
JasonBender: There is an XP penalty for killing monsters too high/low in level relative to your character. It scales based on your level, so at lower levels you can fight a broader range of creatures. This is good because player levels tend to be farther apart earlier in the game.
Guest-389: In the beta I had a hard time determining how much damage a spell did. I later learned that if I held ctrl and moused over a spell it gave me a percentage. Has any changes been made to make actually spell damage info more accessible?
JayWilson: You can set more advanced tooltips to permanently display so you don't need to hold down CTRL. I do feel these could be more accurate in displaying the exact damage you're doing, and we may improve it in the future.
Guest-261: Due to the amount of time it must take to produce the cinematics, how does that influence/affect a more iterative game design process?
KevinMartens: The cinematics team is very, very good at working with us to identify the moments of a cinematic that are most prone to change and leaving those to the last possible moment. There is seldom an issue that we can't change with a line change or a simple new shot. The process and time limits have not been much of a problem at all.
Guest-278: I know that Diablo3 is a click-to-move type game, but for sufferers of Carpel Tunnel Syndrome, it can be very painful to click that much. Is controller support available in the future, if not, can players use applications such as Xpadder for use with controllers on the computer?
JasonBender: Right-click drive mode allows you to automatically attack while moving when you hold the right mouse button down instead of clicking. Several of us use this to reduce clicks. (You can imagine how many times we've clicked in the process of making the game!)
Guest-217: Are the end of the act bosses still going to be the enemies with the highest drop rates for the most sought after gear resulting in "Baal Runs" being the best way to gear up, or will you encourage players to scour the map looking for rarespawns and giving them a higher drop rate instead
JayWilson: We have a new system called "Nephalem Valor" that encourages you to kill randomly placed rares and champions. When you do, you get a stacking buff that increases your gold and magic find, and increases the drops on bosses. This makes it most beneficial to play through random content, then go fight bosses.
Guest-224: Say for example that I am playing a high level character, but I want to play with my friend who only has a low level character. Will me joining his game ruin the experience for him because I could just blast through the content and make it too easy for him?
JayWilson: You could blast him through the content, but his XP will be greatly diminished to the point that it's not very beneficial for your low level friend...unless he likes spoilers. But that's what Youtube is for.
Guest-302: In regards to internal testing, did any of you try out a completely ridiculous build and manage to make it work in a later difficulty?
KevinMartens: We spend a lot of time trying out "wacky" builds like melee Wizards or pet-less Witch Doctors and it is a fun, often challenging way to play. We often find ourselves changing a skill or two when we get stuck on a particular elite monster and sequence. Or more likely, we get tempted into to trying a completely different build when we get some particularly awesome piece of equipment. Melee wizard example above is a good one--I was playing recently with a typical mix of ranged spells and found a big bad-**bleep** sword that had such great stats, I changed my build to a melee wizard just to try out the sword.
Guest-352: How much does the difficulty and greater item quality drop change when your buddy enters the world to play with you?
JayWilson: Depends on the difficulty level you are playing in. I can't remember 'exact' numbers, though. It hovers around doubling monster health per player, but there are other variables as well.
Guest-65: What happeneds after i beat inferno mode? P.S I LOVE YOU GUYS AWESOME JOB WITH THE GAME!
JasonRegier: I'm pretty sure Jay comes to your house and gives you a big hug.
Guest-249: Hey guys, what are the best moments you have from development time?
JasonBender: Blizzcon was super-motivating. Also it's fun when we have hours long discussions about crazy design ideas, then see the exact same arguments happen on the forums.
JasonRegier: For me, one of the best moments was seeing hundreds of people playing the game for the first time at BlizzCon. The response was fantastic! I can't wait for the public to finally play the full game.
Guest-347: Bashiok stated that the display of BattleTags in games was a bug. Today Lylirra said that it wasn't. So is this a bug or not? If not then what exactly is the point of character names at all?
JayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
Guest-632: In diablo 2 as you got further into NM and **bleep** the areas became much bigger. Will the same happen with the later difficulties of Diablo 3? I remember Durance of Hate level 3 normal vs **bleep** and having a huge area difference.
KevinMartens: The areas do not get bigger in later difficulties and it hasn't impacted the fun at all. Bigger does not equal better in level design, in the vast majority of cases. We've concentrated much more on the second-to-second challenge and item rewards for higher difficulty playthroughs.
Guest-509: Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
Guest-351: My question is..... So if inferno has its own gear tiers Act1 - Act4 will all the normal thru **bleep** gear end up being trash or will some items end up being good way past their level unique items?? Thanks in advance .
JasonBender: You'll need to gear up for a while prior to Inferno, so He|| gear will still be valuable for a while. Inferno ramps harshly, though, so you'll need to farm early inferno to handle late inferno. There is a point where gear becomes useless, but a perfectly rolled rare or legendary item can last a long time if it has the affixes you need. Don't forget crafting components, too. Old items can be used to crafter better ones.
Guest-519: is there a way to switch weapons quickly on the run? (As we did with Diablo 2 by pressing "W") ?
JayWilson: No. In polling players this seemed to primarily be used to hot swap to high magic find weapons right before a boss died, which didn't seem like great gameplay to encourage.
Guest-552: Is there any customization to the character when making a character at the start screen? Also is there any customization later in the the game?
JayWilson: You can also use dyes to customize gear, and even hide pieces of gear that have good stats that you don't like the look of.
JasonRegier: At the starting screen, no. But within the game, there's a huge number of combinations of items and skills to choose from. Those choices really make your character unique.
Guest-367: Was anyone in the internal test team able to beat the fourth difficulty of the game ? If not what is the reason for that ?
KevinMartens: No one has beaten Inferno.
Guest-415: Will third party programs that collect data about how much loot/gold is dropped where and when be allowed to use?
JasonRegier: Using 3rd party programs like those is against the terms of use.
Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
JayWilson: Not at this time. Every feature has development cost. If there is demand for something like this we'll weigh it against other features we could add to the game. We did, however, increase font size late in the Beta.
Guest-366: For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
JasonBender: 4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
Guest-335: Developers: Which act is your favorite to play through?
JasonBender: I like Act 3. Because... er... *SPOILERS*!
KevinMartens: Interesting question as that actually changes for me based on the difficulty. I like Act 3 on normal just because of certain battle sequences (no spoilers!!!) but like Act 2 on Nightmare because the bump in difficulty there is a fun challenge for me.
JayWilson: Don't ask me to pick my favorite child.
Guest-248: So I read that we can make a new characters in other regions other than our own, will we be able to copy a character over to that region or will we have to start a new one to play with our overseas friends?
JasonRegier: You will have to start a new one.
Guest-617: Did you find it difficult to convince others (Co-Wokers - Players) that a stat system wasn't very fun and just a math game? And also, was it easy to convince others that a skill system that was developed around experimentation would be more fun than a Diablo 2 system of constantly re-rolling? (I love the skill system lets me try whatever I want to try - I feel rewarded for experimenting. I feel more games should have this type of system.)
JayWilson: Yes, it was difficult.
Guest-847: What is the highest gem level that we can expect to drop?
JayWilson: Tier 5 gems are the highest that drop.
Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
JasonBender: We have a ton of cool ideas that we would like to do. A bunch are in the works, but I can't yet say when they'll be ready for you. (The art team loves making these.)
Guest-807: Will there be the option to change the strength of the monsters by pretending to have more players in a game? Like in D2?
JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
JasonBender: (Also no cooldown on the wings.)
Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
JasonRegier: Yes, she looks different.
Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
Guest-1326: Any plans for Lobby like Diablo 2?
JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
JayWilson: $20 and a coupon for a free hot dog on Kripp.
Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
JasonRegier: Yes.
Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
Guest-708: What class are each of you going to play at release? Softcore or hardcore?
JasonRegier: Witchdoctor for me too. Hardcore!
JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
KevinMartens: No pornography references, please! (Monk, softcore)
Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
Guest-547: Will there be any bosses that are only in certain difficulty modes?
JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
KevinMartens: No, it does not.
Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
JayWilson: Correction: we drop gems up to tier 8.
Guest-376: can we follow treasure goblin through portal to a special dungon?
JasonBender: One wonders where they go!
Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ?
JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible!
Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
JayWilson: World's first what?
Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
KevinMartens: It has been reduced.
Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
JasonBender: We like sharing cool stats, but no specifics yet on what they will be.
JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
KevinMartens: Thank you, everyone, for attending
JasonBender: Thank you so much! Great questions!
JasonRegier: Thanks everyone! See you online!
JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!! -
All,
I just installed the Mac OSX version of Diablo II (not the expansion pack just the original version) and download the latest patch file 1.11b. Installed fine, no issue but when I go to run it after the initial cinematics I get a bunch of video squares on the screen. Has anyone had any success in running Diablo II while in Leopard?delete the diablo preferences file and run d2. it will ask you if you want hardware or software video then. hopefully yours will work for awhile. mine worked and then after an apple update about 1/2 year back or so it never worked again. apple has disabled other working apps with updates before too. it should be illegal or they should at least warn users which installed software will become unusable if updates are applied so the option to not fix what is not broken exists.
-
After a recent wine update, there is no sound at all in diablo 2.
Here are some errors I'm getting.
jgreen1tc ~ $ wine ~/Media/Games/Diablo\ II/Game.exe
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared object file: No such file or directory
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f26c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
I have tried switching DirectSound hardware acceleration to both Full and Emulation in winecfg and neither one work. Sound works everywhere else. What would have changed during the update to make this kind of thing happen?Oh I see. I'm not sure how to read error reports sometimes because I don't know the significance of each error. It's all still pretty foreign to me. I did as you said though, and I still have no sound. I did some research and thought that using the -opengl parameter would work but no dice. The errors now read:
jgreen1tc ~ $ wine ~/Media/Games/Diablo\ II/Game.exe -opengl
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f26c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
Also, on winecfg, I am noticing there is no checkbox for ALSA which seems to be what most other fixes I am google-ing suggest checking. Sorry I can't be much help to you guys, but I'm a little ignorant. All help is appreciated.
Edit: I just realized the sound options are grayed out in game...that cant be good.
Edit2: I was getting an unhandeled exception error when the cinematics displayed yesterday. Today, when I booted my computer, ran pacman -Syu, and started the game, I noticed I had sound, but got the unhandled exception error again. I started the game immediately afterwards and it worked. Sound and everything. I noticed I couldnt adjust volume at first, but then noticed kmix wasn't in the system tray so I started it and I could.
Then when my computer died, kmix was started automatically and I started getting the same sound issue as before. So far I have absolutely no idea what I did, but I'm gonna try to reproduce it.
Last edited by jgreen1tc (2011-09-14 21:21:37) -
Diablo 1 not working at all, 12 year old game does not work on new computer
Hello, I have a Toshiba Satellite P200 with Windows Vista 32 bit, it has a ATI Mobility Radeon HD 2400 video card. I also have Direct x 10 installed which according to the manufacturers of my video card is compatible. I have run a game test which was included with the CD and it says everything is o.k. But it is still coming up with this error. "Diablo was unable to properly intialize your video card using directX" then it tells me to update my directx which i have done. check and update my driver for my video card and make sure its compatiable which i have done and know it is. I have been to Blizzard Games and they have said that can not help me and i will have to go to the manufacturer of the video card. I Went to them and they said because it was a laptop they can not help me with this and told me to goto the manufacturer of my laptop which i am doing at the moment, but if anyone else has had this problem and has any ideas how i can get this running please tell me thankyou.
This game was designed for Windows 95. Many older games wont run under the NT kernel (under XP and Vista) unless you use emulation such as DOSBox.
You could try setting the game to run in Windows 98 compatibility mode (Right click the games EXE file, choose Properties -> Compatibility Tab).
Otherwise you may need to install Win95/98, and possibly use an older Video Card since the display drivers change so rapidly and drop legacy features not used anymore. -
[SOLVED] Diablo 2 wont stop asking for the disks
No matter how I try to install Diablo 2, it always asks for the disk even when the disk in in my drive. I have tried installing it on a Windows XP machine, updating to the latest patch, and then moving it to my computer, and I have tried installing from the disks directly. Both times, it asks for either the Diablo 2 install or the Expansion disk.
What is weird is on my previous Arch build with XFCE4, installing with the disks got far enough to the part where you switch disks but I was having problems unmounting them while still keeping the install going. Transferring from the XP machine worked but the game crashed. This is probably due to my winecfg settings. But I'm not sure what I am doing differently this time on KDE.
Links that I've tried to follow (unsuccessfully):
http://forums.d2jsp.org/topic.php?t=34660663&f=34
http://www.blog.highub.com/linux/instal … on-ubuntu/
Last edited by jgreen1tc (2011-06-18 16:46:26)Dastingo wrote:You need to get latest patch (1.13c) then copy d2xmusic.mpq and d2xvideo.mpq from the expansion cd to the install folder, and the game will run without cd.
Oh I see. That worked perfectly. Thanks! -
Diablo 2 crashing after 10.6.8 update
Diablo 2 has been running fine until I updated to 10.6.8 this afternoon. Now, I can start the game and go through menus, but if I try to start a game (online or single player), it crashes. Here are the details of the crash:
Process: Diablo II [972]
Path: /Applications/Diablo II/Diablo II (Carbon)
Identifier: com.blizzard.Diablo2
Version: 1.13 (1.13)
Code Type: PPC (Translated)
Parent Process: launchd [216]
Date/Time: 2012-01-04 18:01:56.906 -0500
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 166047 sec
Crashes Since Last Report: 22
Per-App Interval Since Last Report: 94646 sec
Per-App Crashes Since Last Report: 12
Anonymous UUID: 1493871E-88A4-4880-A2B9-ED1FA340F2EC
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 12
Thread 0:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 1:
0 libSystem.B.dylib 0x80142afa mach_msg_trap + 10
1 libSystem.B.dylib 0x80143267 mach_msg + 68
2 LaunchCFMApp 0xb819440f CallPPCFunctionAtAddressInt + 206231
3 libSystem.B.dylib 0x80170259 _pthread_start + 345
4 libSystem.B.dylib 0x801700de thread_start + 34
Thread 2:
0 LaunchCFMApp 0xb815acc0 spin_lock_wrapper + 90152
1 LaunchCFMApp 0xb8179c5b CallPPCFunctionAtAddressInt + 97763
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 3:
0 LaunchCFMApp 0xb815a8ff spin_lock_wrapper + 89191
1 LaunchCFMApp 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8ad0a066 0 + 2328928358
Thread 4:
0 LaunchCFMApp 0xb815a8ff spin_lock_wrapper + 89191
1 LaunchCFMApp 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 5:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 6:
0 LaunchCFMApp 0xb815a93a spin_lock_wrapper + 89250
1 LaunchCFMApp 0xb8176f67 CallPPCFunctionAtAddressInt + 86255
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8af06ece 0 + 2331012814
Thread 7:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 8:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aacc606 0 + 2326578694
Thread 9:
0 ??? 0x7d87df61 0 + 2106056545
Thread 10:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 11:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 12 Crashed:
0 libSystem.B.dylib 0xffff0680 __bzero + 128
1 ??? 0x7f8f1c16 0 + 2140085270
2 libSystem.B.dylib 0x80142d94 bzero + 0
3 ??? 0xf058a8d0 0 + 4032342224
4 ??? 0x78b3c37e 0 + 2025046910
Thread 13:
0 LaunchCFMApp 0xb815abd0 spin_lock_wrapper + 89912
1 LaunchCFMApp 0xb8170340 CallPPCFunctionAtAddressInt + 58568
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8ae28e36 0 + 2330103350
Thread 14:
0 LaunchCFMApp 0xb815ad03 spin_lock_wrapper + 90219
1 LaunchCFMApp 0xb81749fb CallPPCFunctionAtAddressInt + 76675
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145c1d spin_lock_wrapper + 3973
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 15:
0 LaunchCFMApp 0xb815ad03 spin_lock_wrapper + 90219
1 LaunchCFMApp 0xb81749fb CallPPCFunctionAtAddressInt + 76675
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145c1d spin_lock_wrapper + 3973
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 16:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 17:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 12 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xb81454d2 ecx: 0xffffc000 edx: 0x00000000
edi: 0x00004000 esi: 0xb81f86f0 ebp: 0xf05898c8 esp: 0xf05898c4
ss: 0x0000001f efl: 0x00010287 eip: 0xffff0680 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x13480000 - 0x13481ff7 BDL.dylib 38.0.0 (compatibility 1.0.0) <9D3E78C6-FD08-A681-CBCF-EE5495D4116D> /usr/libexec/oah/Shims/BDL.dylib
0x13485000 - 0x13485ff7 libSystem.B.dylib 38.0.0 (compatibility 1.0.0) <49E64BCB-1704-E07E-459A-21C7F3F636A2> /usr/libexec/oah/Shims/libSystem.B.dylib
0x13489000 - 0x13489ff7 ApplicationServices 38.0.0 (compatibility 1.0.0) <31D5A4F2-0D67-53EA-C597-487219F837A2> /usr/libexec/oah/Shims/ApplicationServices.framework/ApplicationServices
0x17ab5000 - 0x17ab7ff7 CoreFoundation 38.0.0 (compatibility 150.0.0) <08035C81-3A3A-2508-93BC-856946E0F9C5> /usr/libexec/oah/Shims/CoreFoundation.framework/CoreFoundation
0x17b45000 - 0x17b4dff7 IOKit 38.0.0 (compatibility 1.0.0) <1C07A19F-46C4-5568-A9F4-940F892D8CBA> /usr/libexec/oah/Shims/IOKit.framework/IOKit
0x17b53000 - 0x17b88ff7 GLEngine ??? (???) <FE086B84-5DA8-D523-C9F3-F17490EB74DF> /usr/libexec/oah/Shims/GLEngine.bundle/GLEngine
0x17b8d000 - 0x17d06ff7 GLEngine ??? (???) <64C74F67-44B5-7DEF-CCA6-C8A9FF9BB60A> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x17d38000 - 0x17d3cff7 IOSurface ??? (???) <D849E1A5-6B0C-2A05-2765-850EC39BA2FF> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x17d44000 - 0x17d48ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.d ylib
0x17d4d000 - 0x17d7eff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
0x17d86000 - 0x17e92ff7 libGLProgrammability.dylib ??? (???) <04D7E5C3-B0C3-054B-DF49-3B333DCDEE22> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0x17eb1000 - 0x17eb4ff7 libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClien t.dylib
0x17eb9000 - 0x182befe7 libclh.dylib 3.1.1 C (3.1.1) <15AD52DD-FC3F-305E-5C31-699329E8FDE1> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x1838b000 - 0x183affe7 GLRendererFloat ??? (???) <AD081A9B-1424-1F17-3C68-9803EBA37E8D> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
0x80000000 - 0x8005dff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x8007d000 - 0x800e7fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x80142000 - 0x802e9ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x8036b000 - 0x804e6fe7 com.apple.CoreFoundation 6.6.6 (550.44) <F88C95CD-1264-782D-A1F5-204739847E93> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x805de000 - 0x805ecfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <3CE8AA79-F077-F1B0-A039-9103A4A02E92> /usr/lib/libz.1.dylib
0x805f1000 - 0x805fdff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
0x80601000 - 0x80647ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x80654000 - 0x807d6fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x80838000 - 0x808e5fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x808f9000 - 0x808fcfe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x8f0c6000 - 0x8f811fff com.apple.GeForceGLDriver 1.6.36 (6.3.6) <3BB341B6-11A7-38AD-10A3-F89506FD40D4> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDrive r
0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0xb8000000 - 0xb81defff LaunchCFMApp ??? (???) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Translated Code Information:
objc[972]: garbage collection is ON
Rosetta Version: 22.27
Args: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMAp p /Applications/Diablo II/Diablo II (Carbon)
Exception: EXC_BAD_ACCESS (0x0001)
Fullscreen: Activated
Thread 0: (0xb032484c, 0xb815aa8b)
0xf0305bfc: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f55f650: No symbol
0x7f45c108: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf0305b10 r02: 0x00000013 r03: 0xf0305bcc
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00007907
r08: 0x00000000 r09: 0x00000000 r10: 0xf154241b r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf0305bcc r23: 0x00000018
r24: 0x00000020 r25: 0x00007907 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 1: (0xb0a84d44, 0xb815ad03)
0x90c086a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x13547854: No symbol
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x90c08810 ctr: 0x90c55df4
r00: 0x0000014e r01: 0xf088cd50 r02: 0xf088cd9c r03: 0x00006503
r04: 0x00006603 r05: 0x00000000 r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000000 r10: 0x90b83694 r11: 0xa01d41b0
r12: 0x90c55df4 r13: 0xf088ee5c r14: 0xf088ce6c r15: 0x00000000
r16: 0x7072756e r17: 0xf088ce5c r18: 0xf088ce50 r19: 0xf088ce4c
r20: 0xf088ce48 r21: 0xf088ce40 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xa01db71c r27: 0x00000000
r28: 0x00205840 r29: 0x0102f000 r30: 0x00205ae8 r31: 0x90c08340
Thread 2: (0xb019ed74, 0xb815a8ff)
0x90cefaa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x90cee190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90cefabc ctr: 0x90b6b600
r00: 0xffffffda r01: 0xf0182dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x3b9a7852 r06: 0x00000020 r07: 0x00000000
r08: 0x3b9a7852 r09: 0x00000000 r10: 0x3b9a7852 r11: 0xa01d4698
r12: 0x90b6b600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa01da7cc r22: 0xa01da7c0 r23: 0xa01da7c8
r24: 0x000003b7 r25: 0x0e7914db r26: 0xa01da50c r27: 0x00000040
r28: 0x0000000f r29: 0x224cf852 r30: 0xa01da7a0 r31: 0x90cef9b4
Thread 3: (0xb05d484c, 0xb815aa8b)
0xf070cda8: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x7f53c188: No symbol
0x7f57f354: No symbol
0x7f573400: No symbol
0x7f5712e0: No symbol
0x7f41d52c: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf070cd20 r02: 0x00000013 r03: 0xf070cddc
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x0001390f
r08: 0x00000000 r09: 0x00000000 r10: 0xf1543c98 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0xf070d3a4
r20: 0x00000000 r21: 0x00208070 r22: 0xf070cddc r23: 0x00000018
r24: 0x00000020 r25: 0x0001390f r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 4: (0xb0a02d44, 0xb815ad03)
0x90c086a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x1353adf0: No symbol
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x90c08810 ctr: 0x90c55df4
r00: 0x0000014e r01: 0xf080faa0 r02: 0xf080faec r03: 0x00005f03
r04: 0x00006403 r05: 0x00000000 r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000000 r10: 0x90b83694 r11: 0xa01d41b0
r12: 0x90c55df4 r13: 0xf080fbb4 r14: 0xf080fbb0 r15: 0xf080fbac
r16: 0xf080fba8 r17: 0xf080fba4 r18: 0xf080fba0 r19: 0xf080fd08
r20: 0xf080fb8c r21: 0x135540c0 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xa01db71c r27: 0x00000000
r28: 0x00205a10 r29: 0x0102dc00 r30: 0x002059b8 r31: 0x90c08340
Thread 5: (0xb065684c, 0xb815aa8b)
0xf0509bbc: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f54a484: No symbol
0x7f42e260: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf0509ad0 r02: 0x00000013 r03: 0xf0509b8c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00012187
r08: 0x00000000 r09: 0x00000000 r10: 0xf1542269 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf0509b8c r23: 0x00000018
r24: 0x00000020 r25: 0x00012187 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 6: (0xb009ad38, 0xb815acc0)
0x90cee4b8: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
0x90cede9c: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 308
0x90cee02c: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 372
0x90cee168: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90cee480 ctr: 0x90baf2d8
r00: 0x0000016b r01: 0xf0080bb0 r02: 0x00000000 r03: 0x00000004
r04: 0x00000000 r05: 0x00000000 r06: 0xf0080d0c r07: 0x00000001
r08: 0xf0080d28 r09: 0x00000000 r10: 0x0000003d r11: 0xa01d3530
r12: 0x90baf2d8 r13: 0x10624dd3 r14: 0x90d3db04 r15: 0xf0080c0c
r16: 0xf0080c8c r17: 0xa01ee3dc r18: 0xf0080d28 r19: 0xa01e8588
r20: 0xa01e9588 r21: 0xf0080d0c r22: 0xa01e8508 r23: 0xa01e8488
r24: 0xa01ee3dc r25: 0x00000000 r26: 0xa01da62c r27: 0x00000000
r28: 0xa01da604 r29: 0xa01da33c r30: 0xf0080d28 r31: 0x90cee3dc
Thread 7: (0xb03a684c, 0xb815aa8b)
0xf03862a8: No symbol
0x974269c8: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation : ___CFRunLoopRun + 2396
0x97427c18: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation : _CFRunLoopRunSpecific + 656
0x97427e78: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation : _CFRunLoopRun + 72
0x177f1674: /Library/QuickTime/DVCPROHDMuxer.component/Contents/MacOS/DVCPROHDMuxer : AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 452
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf03860e0 r02: 0xa0b523f4 r03: 0xf03861fc
r04: 0x07000006 r05: 0x00000000 r06: 0x00000800 r07: 0x0000c203
r08: 0x00000000 r09: 0x00000000 r10: 0x00000000 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x7fffffff r15: 0xffffffff
r16: 0x00000000 r17: 0x00000000 r18: 0xa01db6d0 r19: 0x974dbba8
r20: 0xa0b51a3c r21: 0xf03861fc r22: 0xf03861fc r23: 0x00000000
r24: 0x00000800 r25: 0x0000c203 r26: 0x00000000 r27: 0x00000000
r28: 0x07000006 r29: 0x07000006 r30: 0x00000000 r31: 0x97426074
Thread 8: (0xb04aa84c, 0xb815aa8b)
0xf0487a8c: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f54a484: No symbol
0x7f501a8c: No symbol
0x7f4527dc: No symbol
0x7f3e2d38: No symbol
0x7f44f2c4: No symbol
0x7f44f128: No symbol
0x7f144284: No symbol
0x7f09c234: No symbol
0x7f09bc98: No symbol
0x7f085fd8: No symbol
0x7f099d4c: No symbol
0x7f08531c: No symbol
0x7f1a2558: No symbol
0x7f05daf4: No symbol
0x7f070f48: No symbol
0x7f062f58: No symbol
0x7f0603c0: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf04879a0 r02: 0x00000013 r03: 0xf0487a5c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00011603
r08: 0x00000000 r09: 0x00000000 r10: 0xf1543aa1 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x7fffffff r14: 0x00000000 r15: 0x00000001
r16: 0x00000001 r17: 0x1ee3c5f0 r18: 0x00100000 r19: 0x00000000
r20: 0x0006c327 r21: 0x1e7c4000 r22: 0xf0487a5c r23: 0x00000018
r24: 0x00000020 r25: 0x00011603 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 9: (0xb022084c, 0xb815aa8b)
0xf0203cf8: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x7f53c188: No symbol
0x7f53b588: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf0203c70 r02: 0x00000013 r03: 0xf0203d2c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00005b07
r08: 0x00000000 r09: 0x00000000 r10: 0xf112b995 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf0203d2c r23: 0x00000018
r24: 0x00000020 r25: 0x00005b07 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 10: (0xb0980e38, 0xb815abd0)
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
0x1353e788: No symbol
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x13539060 ctr: 0x90bad2a0
r00: 0x00000000 r01: 0xf078ed50 r02: 0x1354ff18 r03: 0x000000e8
r04: 0xf078ee08 r05: 0x00000000 r06: 0x00000231 r07: 0x1ef00000
r08: 0x00000010 r09: 0x434f4e44 r10: 0x00001188 r11: 0x135531a0
r12: 0x90bad2a0 r13: 0x1354e6b4 r14: 0xf078ee24 r15: 0xf078ee5f
r16: 0xf078ee50 r17: 0xf078ee4c r18: 0xf078ee54 r19: 0x70636c73
r20: 0xf078ee08 r21: 0x0fffffff r22: 0x002086dc r23: 0x135540c0
r24: 0x0000000e r25: 0x1355e6b4 r26: 0x00000000 r27: 0xf078ee58
r28: 0xf078ee08 r29: 0x00000000 r30: 0x002086a8 r31: 0x1353e6b4
Thread 11: (0xb7fff41c, 0xb815aa8b)
0xbfffef9c: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f55f650: No symbol
0x7f05fa28: No symbol
0x7f06266c: No symbol
0x7f061f44: No symbol
0x7f05d208: No symbol
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xbfffeeb0 r02: 0x00000013 r03: 0xbfffef6c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00004903
r08: 0x00000000 r09: 0x00000000 r10: 0xf1542c96 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0xa01db6d0
r20: 0xffffffff r21: 0xbffff730 r22: 0xbfffef6c r23: 0x00000018
r24: 0x00000020 r25: 0x00004903 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 12: Crashed (0xf05898c4, 0xffff0680)
0x17690d9c: No symbol
0x17690b70: No symbol
0x938d4c50: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 408
0x938e6448: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 376
0x938d6f78: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::PerformIO(AudioTimeStamp const&, double) + 500
0x938d7878: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::WorkLoop() + 1864
0x938d7a7c: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::ThreadEntry(HP_IOThread*) + 16
0x9390fa2c: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : CAPThread::Entry(CAPThread*) + 152
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x17690e8c ctr: 0x90b6b7a0
r00: 0x17690e8c r01: 0xf058a8d0 r02: 0x00000000 r03: 0x00000000
r04: 0x00004000 r05: 0x00004000 r06: 0xf058abc0 r07: 0x00000000
r08: 0x00000635 r09: 0x4d555458 r10: 0x00000084 r11: 0x176c7088
r12: 0x90b6b7a0 r13: 0x00000000 r14: 0xf058ad84 r15: 0xf058acc0
r16: 0x93917148 r17: 0xa0607148 r18: 0xa0607148 r19: 0xa0607148
r20: 0xf058ad9c r21: 0x00000000 r22: 0x00000000 r23: 0x00205f04
r24: 0x00000000 r25: 0x00205f00 r26: 0x00204f80 r27: 0x00000000
r28: 0x00000200 r29: 0x01008604 r30: 0x00205f00 r31: 0x17690b0c
Thread 13: (0xb082b84c, 0xb815aa8b)
0xf068a638: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x7f53c188: No symbol
0x7f57f354: No symbol
0x7f573400: No symbol
0x7f5712e0: No symbol
0x7f457f5c: No symbol
0x7f071c30: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf068a5b0 r02: 0x00000013 r03: 0xf068a66c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00013c07
r08: 0x00000000 r09: 0x00000000 r10: 0xf1543c8f r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00205400 r22: 0xf068a66c r23: 0x00000018
r24: 0x00000020 r25: 0x00013c07 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 14: (0xb02a2e30, 0xb815a93a)
0x90c086a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x94169984: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnConditionTimedRelative + 240
0x9416ba00: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnSemaphoreCommon + 468
0x940f9670: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : AsyncFileThread(void*) + 92
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x90c086e8 ctr: 0x90b6b610
r00: 0xffffffd9 r01: 0xf02848b0 r02: 0x00000001 r03: 0x00006103
r04: 0x00006003 r05: 0x0000003c r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000001 r10: 0xf0284e88 r11: 0xa01d46a0
r12: 0x90b6b610 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x941da1cc r19: 0x941da1d0
r20: 0xa01db6d0 r21: 0x941da1d4 r22: 0x00000000 r23: 0x00000000
r24: 0x0000003c r25: 0x00000001 r26: 0xa01db71c r27: 0xf0284e88
r28: 0xa071a4ac r29: 0x00000000 r30: 0xa071a4e0 r31: 0x90c08340
Thread 15: (0xb011ce34, 0xb815a8ff)
0x90cefaa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x90cee190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90cefabc ctr: 0x90b6b600
r00: 0xffffffda r01: 0xf0101dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x3b9a850f r06: 0x00000020 r07: 0x00000000
r08: 0x3b9a850f r09: 0x00000000 r10: 0x3b9a850f r11: 0xa01d4698
r12: 0x90b6b600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa01da7cc r22: 0xa01da7c0 r23: 0xa01da7c8
r24: 0x000003b7 r25: 0x2292a0c7 r26: 0xa01da50c r27: 0x00000040
r28: 0x0000000f r29: 0x224d050f r30: 0xa01da7a0 r31: 0x90cef9b4
Thread 16: (0xb0428efc, 0x7d87de9c)
0x01865600: No symbol
0x7f59ed14: No symbol
0x7f59eba8: No symbol
0x7f59ea70: No symbol
0x7f5357d4: No symbol
0x7f5343e0: No symbol
0x7f50a7e0: No symbol
0x7f509ec8: No symbol
0x7f508824: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x7f59ece4 ctr: 0x90b6cd20
r00: 0x7f59eea0 r01: 0xf0407a10 r02: 0x0181fe00 r03: 0x00000002
r04: 0x00000001 r05: 0x0103374d r06: 0x01034c22 r07: 0x00000001
r08: 0x00000103 r09: 0x00000004 r10: 0xffffffff r11: 0xa070d718
r12: 0x90b6cd20 r13: 0x00000000 r14: 0x00001000 r15: 0x000000f0
r16: 0x0003c000 r17: 0x000254be r18: 0x0000003c r19: 0x0000002f
r20: 0x00531b18 r21: 0x1e800000 r22: 0x018657d0 r23: 0x018656d0
r24: 0x018656c0 r25: 0x01865690 r26: 0x018656b0 r27: 0x01865680
r28: 0x01865640 r29: 0x01865600 r30: 0x01032200 r31: 0x00000008
Model: MacBookPro5,3, BootROM MBP53.00AC.B03, 2 processors, Intel Core 2 Duo, 2.8 GHz, 4 GB, SMC 1.48f2
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: TOSHIBA MK5055GSXF, 465.76 GB
Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 3
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000 / 2
USB Device: USB Gaming Mouse, 0x046d (Logitech Inc.), 0xc049, 0x06200000 / 3
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8217, 0x06110000 / 4
FireWire Device: Vendor 0x1F2 Device 0x105800, 0x1F2, Up to 400 Mb/sec
I uninstalled the game, but when I tried to reinstall, Installer would repeatedly crash. I ended up recovering the install files with Time Machine, and now the game will open, but still crashes when I enter a game.Diablo 2 has been running fine until I updated to 10.6.8 this afternoon. Now, I can start the game and go through menus, but if I try to start a game (online or single player), it crashes. Here are the details of the crash:
Process: Diablo II [972]
Path: /Applications/Diablo II/Diablo II (Carbon)
Identifier: com.blizzard.Diablo2
Version: 1.13 (1.13)
Code Type: PPC (Translated)
Parent Process: launchd [216]
Date/Time: 2012-01-04 18:01:56.906 -0500
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 166047 sec
Crashes Since Last Report: 22
Per-App Interval Since Last Report: 94646 sec
Per-App Crashes Since Last Report: 12
Anonymous UUID: 1493871E-88A4-4880-A2B9-ED1FA340F2EC
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 12
Thread 0:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 1:
0 libSystem.B.dylib 0x80142afa mach_msg_trap + 10
1 libSystem.B.dylib 0x80143267 mach_msg + 68
2 LaunchCFMApp 0xb819440f CallPPCFunctionAtAddressInt + 206231
3 libSystem.B.dylib 0x80170259 _pthread_start + 345
4 libSystem.B.dylib 0x801700de thread_start + 34
Thread 2:
0 LaunchCFMApp 0xb815acc0 spin_lock_wrapper + 90152
1 LaunchCFMApp 0xb8179c5b CallPPCFunctionAtAddressInt + 97763
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 3:
0 LaunchCFMApp 0xb815a8ff spin_lock_wrapper + 89191
1 LaunchCFMApp 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8ad0a066 0 + 2328928358
Thread 4:
0 LaunchCFMApp 0xb815a8ff spin_lock_wrapper + 89191
1 LaunchCFMApp 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 5:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 6:
0 LaunchCFMApp 0xb815a93a spin_lock_wrapper + 89250
1 LaunchCFMApp 0xb8176f67 CallPPCFunctionAtAddressInt + 86255
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8af06ece 0 + 2331012814
Thread 7:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 8:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aacc606 0 + 2326578694
Thread 9:
0 ??? 0x7d87df61 0 + 2106056545
Thread 10:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 11:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 12 Crashed:
0 libSystem.B.dylib 0xffff0680 __bzero + 128
1 ??? 0x7f8f1c16 0 + 2140085270
2 libSystem.B.dylib 0x80142d94 bzero + 0
3 ??? 0xf058a8d0 0 + 4032342224
4 ??? 0x78b3c37e 0 + 2025046910
Thread 13:
0 LaunchCFMApp 0xb815abd0 spin_lock_wrapper + 89912
1 LaunchCFMApp 0xb8170340 CallPPCFunctionAtAddressInt + 58568
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8ae28e36 0 + 2330103350
Thread 14:
0 LaunchCFMApp 0xb815ad03 spin_lock_wrapper + 90219
1 LaunchCFMApp 0xb81749fb CallPPCFunctionAtAddressInt + 76675
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145c1d spin_lock_wrapper + 3973
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 15:
0 LaunchCFMApp 0xb815ad03 spin_lock_wrapper + 90219
1 LaunchCFMApp 0xb81749fb CallPPCFunctionAtAddressInt + 76675
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145c1d spin_lock_wrapper + 3973
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 16:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 17:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aed1356 0 + 2330792790
Thread 12 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xb81454d2 ecx: 0xffffc000 edx: 0x00000000
edi: 0x00004000 esi: 0xb81f86f0 ebp: 0xf05898c8 esp: 0xf05898c4
ss: 0x0000001f efl: 0x00010287 eip: 0xffff0680 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x13480000 - 0x13481ff7 BDL.dylib 38.0.0 (compatibility 1.0.0) <9D3E78C6-FD08-A681-CBCF-EE5495D4116D> /usr/libexec/oah/Shims/BDL.dylib
0x13485000 - 0x13485ff7 libSystem.B.dylib 38.0.0 (compatibility 1.0.0) <49E64BCB-1704-E07E-459A-21C7F3F636A2> /usr/libexec/oah/Shims/libSystem.B.dylib
0x13489000 - 0x13489ff7 ApplicationServices 38.0.0 (compatibility 1.0.0) <31D5A4F2-0D67-53EA-C597-487219F837A2> /usr/libexec/oah/Shims/ApplicationServices.framework/ApplicationServices
0x17ab5000 - 0x17ab7ff7 CoreFoundation 38.0.0 (compatibility 150.0.0) <08035C81-3A3A-2508-93BC-856946E0F9C5> /usr/libexec/oah/Shims/CoreFoundation.framework/CoreFoundation
0x17b45000 - 0x17b4dff7 IOKit 38.0.0 (compatibility 1.0.0) <1C07A19F-46C4-5568-A9F4-940F892D8CBA> /usr/libexec/oah/Shims/IOKit.framework/IOKit
0x17b53000 - 0x17b88ff7 GLEngine ??? (???) <FE086B84-5DA8-D523-C9F3-F17490EB74DF> /usr/libexec/oah/Shims/GLEngine.bundle/GLEngine
0x17b8d000 - 0x17d06ff7 GLEngine ??? (???) <64C74F67-44B5-7DEF-CCA6-C8A9FF9BB60A> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x17d38000 - 0x17d3cff7 IOSurface ??? (???) <D849E1A5-6B0C-2A05-2765-850EC39BA2FF> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x17d44000 - 0x17d48ff7 libGFXShared.dylib ??? (???) <801B2C2C-1692-475A-BAD6-99F85B6E7C25> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.d ylib
0x17d4d000 - 0x17d7eff7 libGLImage.dylib ??? (???) <0EE86397-A867-0BBA-E5B1-B800E43FC5CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
0x17d86000 - 0x17e92ff7 libGLProgrammability.dylib ??? (???) <04D7E5C3-B0C3-054B-DF49-3B333DCDEE22> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0x17eb1000 - 0x17eb4ff7 libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClien t.dylib
0x17eb9000 - 0x182befe7 libclh.dylib 3.1.1 C (3.1.1) <15AD52DD-FC3F-305E-5C31-699329E8FDE1> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x1838b000 - 0x183affe7 GLRendererFloat ??? (???) <AD081A9B-1424-1F17-3C68-9803EBA37E8D> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
0x80000000 - 0x8005dff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x8007d000 - 0x800e7fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x80142000 - 0x802e9ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x8036b000 - 0x804e6fe7 com.apple.CoreFoundation 6.6.6 (550.44) <F88C95CD-1264-782D-A1F5-204739847E93> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x805de000 - 0x805ecfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <3CE8AA79-F077-F1B0-A039-9103A4A02E92> /usr/lib/libz.1.dylib
0x805f1000 - 0x805fdff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
0x80601000 - 0x80647ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x80654000 - 0x807d6fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x80838000 - 0x808e5fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x808f9000 - 0x808fcfe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x8f0c6000 - 0x8f811fff com.apple.GeForceGLDriver 1.6.36 (6.3.6) <3BB341B6-11A7-38AD-10A3-F89506FD40D4> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDrive r
0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0xb8000000 - 0xb81defff LaunchCFMApp ??? (???) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Translated Code Information:
objc[972]: garbage collection is ON
Rosetta Version: 22.27
Args: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMAp p /Applications/Diablo II/Diablo II (Carbon)
Exception: EXC_BAD_ACCESS (0x0001)
Fullscreen: Activated
Thread 0: (0xb032484c, 0xb815aa8b)
0xf0305bfc: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f55f650: No symbol
0x7f45c108: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf0305b10 r02: 0x00000013 r03: 0xf0305bcc
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00007907
r08: 0x00000000 r09: 0x00000000 r10: 0xf154241b r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf0305bcc r23: 0x00000018
r24: 0x00000020 r25: 0x00007907 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 1: (0xb0a84d44, 0xb815ad03)
0x90c086a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x13547854: No symbol
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x90c08810 ctr: 0x90c55df4
r00: 0x0000014e r01: 0xf088cd50 r02: 0xf088cd9c r03: 0x00006503
r04: 0x00006603 r05: 0x00000000 r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000000 r10: 0x90b83694 r11: 0xa01d41b0
r12: 0x90c55df4 r13: 0xf088ee5c r14: 0xf088ce6c r15: 0x00000000
r16: 0x7072756e r17: 0xf088ce5c r18: 0xf088ce50 r19: 0xf088ce4c
r20: 0xf088ce48 r21: 0xf088ce40 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xa01db71c r27: 0x00000000
r28: 0x00205840 r29: 0x0102f000 r30: 0x00205ae8 r31: 0x90c08340
Thread 2: (0xb019ed74, 0xb815a8ff)
0x90cefaa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x90cee190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90cefabc ctr: 0x90b6b600
r00: 0xffffffda r01: 0xf0182dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x3b9a7852 r06: 0x00000020 r07: 0x00000000
r08: 0x3b9a7852 r09: 0x00000000 r10: 0x3b9a7852 r11: 0xa01d4698
r12: 0x90b6b600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa01da7cc r22: 0xa01da7c0 r23: 0xa01da7c8
r24: 0x000003b7 r25: 0x0e7914db r26: 0xa01da50c r27: 0x00000040
r28: 0x0000000f r29: 0x224cf852 r30: 0xa01da7a0 r31: 0x90cef9b4
Thread 3: (0xb05d484c, 0xb815aa8b)
0xf070cda8: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x7f53c188: No symbol
0x7f57f354: No symbol
0x7f573400: No symbol
0x7f5712e0: No symbol
0x7f41d52c: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf070cd20 r02: 0x00000013 r03: 0xf070cddc
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x0001390f
r08: 0x00000000 r09: 0x00000000 r10: 0xf1543c98 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0xf070d3a4
r20: 0x00000000 r21: 0x00208070 r22: 0xf070cddc r23: 0x00000018
r24: 0x00000020 r25: 0x0001390f r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 4: (0xb0a02d44, 0xb815ad03)
0x90c086a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x1353adf0: No symbol
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x90c08810 ctr: 0x90c55df4
r00: 0x0000014e r01: 0xf080faa0 r02: 0xf080faec r03: 0x00005f03
r04: 0x00006403 r05: 0x00000000 r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000000 r10: 0x90b83694 r11: 0xa01d41b0
r12: 0x90c55df4 r13: 0xf080fbb4 r14: 0xf080fbb0 r15: 0xf080fbac
r16: 0xf080fba8 r17: 0xf080fba4 r18: 0xf080fba0 r19: 0xf080fd08
r20: 0xf080fb8c r21: 0x135540c0 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0x00000000 r26: 0xa01db71c r27: 0x00000000
r28: 0x00205a10 r29: 0x0102dc00 r30: 0x002059b8 r31: 0x90c08340
Thread 5: (0xb065684c, 0xb815aa8b)
0xf0509bbc: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f54a484: No symbol
0x7f42e260: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf0509ad0 r02: 0x00000013 r03: 0xf0509b8c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00012187
r08: 0x00000000 r09: 0x00000000 r10: 0xf1542269 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf0509b8c r23: 0x00000018
r24: 0x00000020 r25: 0x00012187 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 6: (0xb009ad38, 0xb815acc0)
0x90cee4b8: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
0x90cede9c: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 308
0x90cee02c: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 372
0x90cee168: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90cee480 ctr: 0x90baf2d8
r00: 0x0000016b r01: 0xf0080bb0 r02: 0x00000000 r03: 0x00000004
r04: 0x00000000 r05: 0x00000000 r06: 0xf0080d0c r07: 0x00000001
r08: 0xf0080d28 r09: 0x00000000 r10: 0x0000003d r11: 0xa01d3530
r12: 0x90baf2d8 r13: 0x10624dd3 r14: 0x90d3db04 r15: 0xf0080c0c
r16: 0xf0080c8c r17: 0xa01ee3dc r18: 0xf0080d28 r19: 0xa01e8588
r20: 0xa01e9588 r21: 0xf0080d0c r22: 0xa01e8508 r23: 0xa01e8488
r24: 0xa01ee3dc r25: 0x00000000 r26: 0xa01da62c r27: 0x00000000
r28: 0xa01da604 r29: 0xa01da33c r30: 0xf0080d28 r31: 0x90cee3dc
Thread 7: (0xb03a684c, 0xb815aa8b)
0xf03862a8: No symbol
0x974269c8: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation : ___CFRunLoopRun + 2396
0x97427c18: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation : _CFRunLoopRunSpecific + 656
0x97427e78: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation : _CFRunLoopRun + 72
0x177f1674: /Library/QuickTime/DVCPROHDMuxer.component/Contents/MacOS/DVCPROHDMuxer : AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 452
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf03860e0 r02: 0xa0b523f4 r03: 0xf03861fc
r04: 0x07000006 r05: 0x00000000 r06: 0x00000800 r07: 0x0000c203
r08: 0x00000000 r09: 0x00000000 r10: 0x00000000 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x7fffffff r15: 0xffffffff
r16: 0x00000000 r17: 0x00000000 r18: 0xa01db6d0 r19: 0x974dbba8
r20: 0xa0b51a3c r21: 0xf03861fc r22: 0xf03861fc r23: 0x00000000
r24: 0x00000800 r25: 0x0000c203 r26: 0x00000000 r27: 0x00000000
r28: 0x07000006 r29: 0x07000006 r30: 0x00000000 r31: 0x97426074
Thread 8: (0xb04aa84c, 0xb815aa8b)
0xf0487a8c: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f54a484: No symbol
0x7f501a8c: No symbol
0x7f4527dc: No symbol
0x7f3e2d38: No symbol
0x7f44f2c4: No symbol
0x7f44f128: No symbol
0x7f144284: No symbol
0x7f09c234: No symbol
0x7f09bc98: No symbol
0x7f085fd8: No symbol
0x7f099d4c: No symbol
0x7f08531c: No symbol
0x7f1a2558: No symbol
0x7f05daf4: No symbol
0x7f070f48: No symbol
0x7f062f58: No symbol
0x7f0603c0: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf04879a0 r02: 0x00000013 r03: 0xf0487a5c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00011603
r08: 0x00000000 r09: 0x00000000 r10: 0xf1543aa1 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x7fffffff r14: 0x00000000 r15: 0x00000001
r16: 0x00000001 r17: 0x1ee3c5f0 r18: 0x00100000 r19: 0x00000000
r20: 0x0006c327 r21: 0x1e7c4000 r22: 0xf0487a5c r23: 0x00000018
r24: 0x00000020 r25: 0x00011603 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 9: (0xb022084c, 0xb815aa8b)
0xf0203cf8: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x7f53c188: No symbol
0x7f53b588: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf0203c70 r02: 0x00000013 r03: 0xf0203d2c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00005b07
r08: 0x00000000 r09: 0x00000000 r10: 0xf112b995 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf0203d2c r23: 0x00000018
r24: 0x00000020 r25: 0x00005b07 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 10: (0xb0980e38, 0xb815abd0)
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
0x1353e788: No symbol
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x13539060 ctr: 0x90bad2a0
r00: 0x00000000 r01: 0xf078ed50 r02: 0x1354ff18 r03: 0x000000e8
r04: 0xf078ee08 r05: 0x00000000 r06: 0x00000231 r07: 0x1ef00000
r08: 0x00000010 r09: 0x434f4e44 r10: 0x00001188 r11: 0x135531a0
r12: 0x90bad2a0 r13: 0x1354e6b4 r14: 0xf078ee24 r15: 0xf078ee5f
r16: 0xf078ee50 r17: 0xf078ee4c r18: 0xf078ee54 r19: 0x70636c73
r20: 0xf078ee08 r21: 0x0fffffff r22: 0x002086dc r23: 0x135540c0
r24: 0x0000000e r25: 0x1355e6b4 r26: 0x00000000 r27: 0xf078ee58
r28: 0xf078ee08 r29: 0x00000000 r30: 0x002086a8 r31: 0x1353e6b4
Thread 11: (0xb7fff41c, 0xb815aa8b)
0xbfffef9c: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x941686d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bd38: No symbol
0x7f53c344: No symbol
0x7f55f650: No symbol
0x7f05fa28: No symbol
0x7f06266c: No symbol
0x7f061f44: No symbol
0x7f05d208: No symbol
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xbfffeeb0 r02: 0x00000013 r03: 0xbfffef6c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00004903
r08: 0x00000000 r09: 0x00000000 r10: 0xf1542c96 r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0xa01db6d0
r20: 0xffffffff r21: 0xbffff730 r22: 0xbfffef6c r23: 0x00000018
r24: 0x00000020 r25: 0x00004903 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 12: Crashed (0xf05898c4, 0xffff0680)
0x17690d9c: No symbol
0x17690b70: No symbol
0x938d4c50: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 408
0x938e6448: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 376
0x938d6f78: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::PerformIO(AudioTimeStamp const&, double) + 500
0x938d7878: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::WorkLoop() + 1864
0x938d7a7c: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : HP_IOThread::ThreadEntry(HP_IOThread*) + 16
0x9390fa2c: /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio : CAPThread::Entry(CAPThread*) + 152
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x17690e8c ctr: 0x90b6b7a0
r00: 0x17690e8c r01: 0xf058a8d0 r02: 0x00000000 r03: 0x00000000
r04: 0x00004000 r05: 0x00004000 r06: 0xf058abc0 r07: 0x00000000
r08: 0x00000635 r09: 0x4d555458 r10: 0x00000084 r11: 0x176c7088
r12: 0x90b6b7a0 r13: 0x00000000 r14: 0xf058ad84 r15: 0xf058acc0
r16: 0x93917148 r17: 0xa0607148 r18: 0xa0607148 r19: 0xa0607148
r20: 0xf058ad9c r21: 0x00000000 r22: 0x00000000 r23: 0x00205f04
r24: 0x00000000 r25: 0x00205f00 r26: 0x00204f80 r27: 0x00000000
r28: 0x00000200 r29: 0x01008604 r30: 0x00205f00 r31: 0x17690b0c
Thread 13: (0xb082b84c, 0xb815aa8b)
0xf068a638: No symbol
0x94168570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x7f53c188: No symbol
0x7f57f354: No symbol
0x7f573400: No symbol
0x7f5712e0: No symbol
0x7f457f5c: No symbol
0x7f071c30: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90b6bcc4 ctr: 0x90b6b590
r00: 0xffffffe1 r01: 0xf068a5b0 r02: 0x00000013 r03: 0xf068a66c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00013c07
r08: 0x00000000 r09: 0x00000000 r10: 0xf1543c8f r11: 0xa01d4194
r12: 0x90b6b590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00205400 r22: 0xf068a66c r23: 0x00000018
r24: 0x00000020 r25: 0x00013c07 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x9416836c
Thread 14: (0xb02a2e30, 0xb815a93a)
0x90c086a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x94169984: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnConditionTimedRelative + 240
0x9416ba00: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnSemaphoreCommon + 468
0x940f9670: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : AsyncFileThread(void*) + 92
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x90c086e8 ctr: 0x90b6b610
r00: 0xffffffd9 r01: 0xf02848b0 r02: 0x00000001 r03: 0x00006103
r04: 0x00006003 r05: 0x0000003c r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000001 r10: 0xf0284e88 r11: 0xa01d46a0
r12: 0x90b6b610 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x941da1cc r19: 0x941da1d0
r20: 0xa01db6d0 r21: 0x941da1d4 r22: 0x00000000 r23: 0x00000000
r24: 0x0000003c r25: 0x00000001 r26: 0xa01db71c r27: 0xf0284e88
r28: 0xa071a4ac r29: 0x00000000 r30: 0xa071a4e0 r31: 0x90c08340
Thread 15: (0xb011ce34, 0xb815a8ff)
0x90cefaa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x90cee190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x90cefabc ctr: 0x90b6b600
r00: 0xffffffda r01: 0xf0101dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x3b9a850f r06: 0x00000020 r07: 0x00000000
r08: 0x3b9a850f r09: 0x00000000 r10: 0x3b9a850f r11: 0xa01d4698
r12: 0x90b6b600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa01da7cc r22: 0xa01da7c0 r23: 0xa01da7c8
r24: 0x000003b7 r25: 0x2292a0c7 r26: 0xa01da50c r27: 0x00000040
r28: 0x0000000f r29: 0x224d050f r30: 0xa01da7a0 r31: 0x90cef9b4
Thread 16: (0xb0428efc, 0x7d87de9c)
0x01865600: No symbol
0x7f59ed14: No symbol
0x7f59eba8: No symbol
0x7f59ea70: No symbol
0x7f5357d4: No symbol
0x7f5343e0: No symbol
0x7f50a7e0: No symbol
0x7f509ec8: No symbol
0x7f508824: No symbol
0x7f5600d4: No symbol
0x7f53b658: No symbol
0x94168ed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x90c0bf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x7f59ece4 ctr: 0x90b6cd20
r00: 0x7f59eea0 r01: 0xf0407a10 r02: 0x0181fe00 r03: 0x00000002
r04: 0x00000001 r05: 0x0103374d r06: 0x01034c22 r07: 0x00000001
r08: 0x00000103 r09: 0x00000004 r10: 0xffffffff r11: 0xa070d718
r12: 0x90b6cd20 r13: 0x00000000 r14: 0x00001000 r15: 0x000000f0
r16: 0x0003c000 r17: 0x000254be r18: 0x0000003c r19: 0x0000002f
r20: 0x00531b18 r21: 0x1e800000 r22: 0x018657d0 r23: 0x018656d0
r24: 0x018656c0 r25: 0x01865690 r26: 0x018656b0 r27: 0x01865680
r28: 0x01865640 r29: 0x01865600 r30: 0x01032200 r31: 0x00000008
Model: MacBookPro5,3, BootROM MBP53.00AC.B03, 2 processors, Intel Core 2 Duo, 2.8 GHz, 4 GB, SMC 1.48f2
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: TOSHIBA MK5055GSXF, 465.76 GB
Serial ATA Device: HL-DT-ST DVDRW GS23N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 3
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000 / 2
USB Device: USB Gaming Mouse, 0x046d (Logitech Inc.), 0xc049, 0x06200000 / 3
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8217, 0x06110000 / 4
FireWire Device: Vendor 0x1F2 Device 0x105800, 0x1F2, Up to 400 Mb/sec
I uninstalled the game, but when I tried to reinstall, Installer would repeatedly crash. I ended up recovering the install files with Time Machine, and now the game will open, but still crashes when I enter a game. -
After updating to 10.6.8, Diablo II crashes on startup
Updated to 10.6.8 through Software Update last weekend, and Diablo II will no longer even open. It worked absolutely fine right up until the update. Can anyone help me fix this? Thanks so much!
Here's the full crash report I get:
Process: Diablo II [725]
Path: /Applications/Diablo II Folder/Diablo II (Carbon)
Identifier: com.blizzard.Diablo2
Version: 1.10 (1.10)
Code Type: PPC (Translated)
Parent Process: launchd [114]
Date/Time: 2011-07-02 16:53:07.438 -0400
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Interval Since Last Report: 60810 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 5 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 68259B56-BDDB-40E4-8F6A-6F8FB83D05E9
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 LaunchCFMApp 0xb80c5640 0xb8000000 + 808512
1 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
2 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
3 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
4 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 1:
0 libSystem.B.dylib 0x80142afa mach_msg_trap + 10
1 libSystem.B.dylib 0x80143267 mach_msg + 68
2 LaunchCFMApp 0xb819440f CallPPCFunctionAtAddressInt + 206231
3 libSystem.B.dylib 0x80170259 _pthread_start + 345
4 libSystem.B.dylib 0x801700de thread_start + 34
Thread 2:
0 LaunchCFMApp 0xb815acc0 spin_lock_wrapper + 90152
1 LaunchCFMApp 0xb8179c5b CallPPCFunctionAtAddressInt + 97763
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 3:
0 LaunchCFMApp 0xb815a8ff spin_lock_wrapper + 89191
1 LaunchCFMApp 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 4:
0 LaunchCFMApp 0xb815a8ff spin_lock_wrapper + 89191
1 LaunchCFMApp 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 LaunchCFMApp 0xb80c6b13 0xb8000000 + 813843
3 LaunchCFMApp 0xb80c0037 0xb8000000 + 786487
4 LaunchCFMApp 0xb80dd8e8 0xb8000000 + 907496
5 LaunchCFMApp 0xb8145397 spin_lock_wrapper + 1791
6 LaunchCFMApp 0xb801ceb7 0xb8000000 + 118455
Thread 5:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aacc406 0 + 2326578182
Thread 6:
0 LaunchCFMApp 0xb815a93a spin_lock_wrapper + 89250
1 LaunchCFMApp 0xb8176f67 CallPPCFunctionAtAddressInt + 86255
2 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
3 ??? 0x8ac7d0b6 0 + 2328350902
Thread 7:
0 LaunchCFMApp 0xb815aa8b spin_lock_wrapper + 89587
1 LaunchCFMApp 0xb818c3eb CallPPCFunctionAtAddressInt + 173427
2 LaunchCFMApp 0xb818eeec CallPPCFunctionAtAddressInt + 184436
3 LaunchCFMApp 0xb80e88cb 0xb8000000 + 952523
4 ??? 0x8aacc406 0 + 2326578182
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xb80bfca8 ecx: 0x00000000 edx: 0x00000000
edi: 0x80a051c8 esi: 0x8a028d80 ebp: 0xb7fffa08 esp: 0xb7fffa00
ss: 0x0000001f efl: 0x00010206 eip: 0xb80c5640 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x80000000 - 0x8005dff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x8007d000 - 0x800e7fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x80142000 - 0x802e9ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x8036b000 - 0x804e6fe7 com.apple.CoreFoundation 6.6.5 (550.43) <10B8470A-88B7-FC74-1C2F-E5CBD966C051> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x805de000 - 0x805ecfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <3CE8AA79-F077-F1B0-A039-9103A4A02E92> /usr/lib/libz.1.dylib
0x805f1000 - 0x805fdff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
0x80601000 - 0x80647ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x80654000 - 0x807d6fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x80838000 - 0x808e5fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x808f9000 - 0x808fcfe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0xb8000000 - 0xb81defff LaunchCFMApp ??? (???) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Translated Code Information:
objc[725]: garbage collection is ON
Rosetta Version: 22.27
Args: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMAp p /Applications/Diablo II Folder/Diablo II (Carbon)
Exception: EXC_BAD_ACCESS (0x0001)
Thread 0: (0xb011cd74, 0xb815a8ff)
0x92105aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x92104190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x92021f08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x92105abc ctr: 0x91f81600
r00: 0xffffffda r01: 0xf0101dc0 r02: 0x00000000 r03: 0x00002703
r04: 0x00000040 r05: 0x29b48f55 r06: 0x00000020 r07: 0x00000000
r08: 0x29b48f55 r09: 0x00000000 r10: 0x29b48f55 r11: 0xa02ea698
r12: 0x91f81600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa02f07cc r22: 0xa02f07c0 r23: 0xa02f07c8
r24: 0x00000233 r25: 0xb7c3f6c9 r26: 0xa02f050c r27: 0x00000040
r28: 0x0000000f r29: 0x10670f55 r30: 0xa02f07a0 r31: 0x921059b4
Thread 1: (0xb032484c, 0xb815aa8b)
0x7f1cc224: No symbol
0x98c2b570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x98c2b6d4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _SetThreadState + 180
0x7f53bdd8: No symbol
0x7f53c3e4: No symbol
0x7f55f6e0: No symbol
0x7f462760: No symbol
0x7f4635c8: No symbol
0x7f462ab4: No symbol
0x7f560164: No symbol
0x7f53b6f8: No symbol
0x98c2bed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x92021f08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x91f81cc4 ctr: 0x91f81590
r00: 0xffffffe1 r01: 0xf0305610 r02: 0x00000013 r03: 0xf03056cc
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00008707
r08: 0x00000000 r09: 0x00000000 r10: 0x8c84fa8d r11: 0xa02ea194
r12: 0x91f81590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf03056cc r23: 0x00000018
r24: 0x00000020 r25: 0x00008707 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x98c2b36c
Thread 2: (0xb022084c, 0xb815aa8b)
0xf0203cf8: No symbol
0x98c2b570: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _YieldToThread + 524
0x7f53c228: No symbol
0x7f53b628: No symbol
0x7f53b6f8: No symbol
0x98c2bed4: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _CooperativeThread + 348
0x92021f08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x91f81cc4 ctr: 0x91f81590
r00: 0xffffffe1 r01: 0xf0203c70 r02: 0x00000013 r03: 0xf0203d2c
r04: 0x00000003 r05: 0x00000018 r06: 0x00000020 r07: 0x00006607
r08: 0x00000000 r09: 0x00000000 r10: 0x8c850c17 r11: 0xa02ea194
r12: 0x91f81590 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0xf0203d2c r23: 0x00000018
r24: 0x00000020 r25: 0x00006607 r26: 0x00000000 r27: 0x00000000
r28: 0x00000003 r29: 0x00000003 r30: 0x00000000 r31: 0x98c2b36c
Thread 3: (0xb02a2e30, 0xb815a93a)
0x9201e6a4: /usr/lib/libSystem.B.dylib : __pthread_cond_wait + 880
0x98c2c984: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnConditionTimedRelative + 240
0x98c2ea00: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : _TSWaitOnSemaphoreCommon + 468
0x98bbc670: /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore : AsyncFileThread(void*) + 92
0x92021f08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x9201e6e8 ctr: 0x91f81610
r00: 0xffffffd9 r01: 0xf02848b0 r02: 0x00000001 r03: 0x00006c03
r04: 0x00006a03 r05: 0x0000003c r06: 0x00000000 r07: 0x00000000
r08: 0x00000000 r09: 0x00000001 r10: 0xf0284e88 r11: 0xa02ea6a0
r12: 0x91f81610 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x98c9d1cc r19: 0x98c9d1d0
r20: 0xa02f16d0 r21: 0x98c9d1d4 r22: 0x00000000 r23: 0x00000000
r24: 0x0000003c r25: 0x00000001 r26: 0xa02f171c r27: 0xf0284e88
r28: 0xa0f1d4ac r29: 0x00000000 r30: 0xa0f1d4e0 r31: 0x9201e340
Thread 4: Crashed (0xb7fffa00, 0xb80c5640)
0x7f0a6c7c: No symbol
0x7f0a5b48: No symbol
0x7f0a09f0: No symbol
0x7f099fa8: No symbol
0x7f0993cc: No symbol
0x7f099210: No symbol
0x7f09c2f4: No symbol
0x7f09a908: No symbol
0x7f09cccc: No symbol
0x7f098038: No symbol
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x7f0a6c7c ctr: 0x91f82d40
r00: 0x7f0a6c7c r01: 0xbfffeb70 r02: 0x02008000 r03: 0x00000000
r04: 0x000001e0 r05: 0x0000000c r06: 0x00000000 r07: 0x00000000
r08: 0x020653fc r09: 0x00000000 r10: 0x00000020 r11: 0xa044a514
r12: 0x91f82d40 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x02066b18 r18: 0x02066b08 r19: 0x02066b14
r20: 0x02066b10 r21: 0x7f478f60 r22: 0x7f478f68 r23: 0x020653fc
r24: 0x020653fc r25: 0x02066b0c r26: 0x00000016 r27: 0x00125a60
r28: 0x00000016 r29: 0x00125d20 r30: 0x00000000 r31: 0x020650bc
Thread 5: (0xb009ad38, 0xb815acc0)
0x921044b8: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
0x92103e9c: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 308
0x9210402c: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 372
0x92104168: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
0x92021f08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x92104480 ctr: 0x91fc52d8
r00: 0x0000016b r01: 0xf0080bb0 r02: 0x00000000 r03: 0x00000004
r04: 0x00000000 r05: 0x00000000 r06: 0xf0080d0c r07: 0x00000001
r08: 0xf0080d28 r09: 0x00000000 r10: 0x0000003d r11: 0xa02e9530
r12: 0x91fc52d8 r13: 0x10624dd3 r14: 0x92153b04 r15: 0xf0080c0c
r16: 0xf0080c8c r17: 0xa03043dc r18: 0xf0080d28 r19: 0xa02fe588
r20: 0xa02ff588 r21: 0xf0080d0c r22: 0xa02fe508 r23: 0xa02fe488
r24: 0xa03043dc r25: 0x00000000 r26: 0xa02f062c r27: 0x00000000
r28: 0xa02f0604 r29: 0xa02f033c r30: 0xf0080d28 r31: 0x921043dc
Thread 6: (0xb019ed74, 0xb815a8ff)
0x92105aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x92104190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x92021f08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /System/Library/Frameworks/Carbon.framework/Versions/A/Support/LaunchCFMApp : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x92105abc ctr: 0x91f81600
r00: 0xffffffda r01: 0xf0182dc0 r02: 0x00000000 r03: 0x00002703
r04: 0x00000040 r05: 0x3b99394c r06: 0x00000020 r07: 0x00000000
r08: 0x3b99394c r09: 0x00000000 r10: 0x3b99394c r11: 0xa02ea698
r12: 0x91f81600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa02f07cc r22: 0xa02f07c0 r23: 0xa02f07c8
r24: 0x00000233 r25: 0xee53a1a1 r26: 0xa02f050c r27: 0x00000040
r28: 0x0000000f r29: 0x224bb94c r30: 0xa02f07a0 r31: 0x921059b4
Model: iMac10,1, BootROM IM101.00CC.B00, 2 processors, Intel Core 2 Duo, 3.06 GHz, 4 GB, SMC 1.52f9
Graphics: ATI Radeon HD 4670, ATI Radeon HD 4670, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 2.1.14.6
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST31000528ASQ, 931.51 GB
Serial ATA Device: PIONEER DVD-RW DVRTS09
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0x24400000 / 2
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 3
USB Device: AK5370, 0x0556 (Asahi Kasei Microsystems Co., Ltd), 0x0001, 0x04300000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0x06110000 / 4Note:
10.6.8 broke a lot of third party kext (kernel extension files)
To find your third party kext files paste this into your Terminal program and press enter
kextstat -kl | awk ' !/apple/ { print $6 } '
Paste the results here.
The programs that are responsible for these third party kext files may be the cause of your problem in addition to regular upgrade issues with software. So essentially speaking, you might have more than one problem. -
Will my 5th generation Mac with purchased upgrades support Diablo 3?
Hello Mac family!!
I have a question that I have been getting multiple answers to. My 5th generation Mac has the following specs:
OS X: 10.5.8 Leopard but I will be purchased Snow Leopard and Lion this weekend.
Hard Drive: 50 GB
Processor: 2.1 GHz Intel Core 2 Duo
Memory: 1GB 667 MHz DDR2 SDRAM (recently purchased a 4GB memory module)
Graphics/Displays: Chipset Model: Intel GMA X3100
Diablo 3 requirements are:
Mac® OS X 10.6.8, 10.7.x or newer
Intel® Core 2 Duo CPU (or better)
NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 (or better)
2 GB RAM
12 GB available Hard Drive space
DVD-ROM drive (for retail disc versions only)
Broadband Internet connection
Video settings reaching a minimum resolution of 1024x768
I will have the OS X problem fixed when I upgrade to lion. I will also have the RAM problem fixed when the 4GB module comes in. I feel everything else is in order except the graphic card. Will my GMA X3100 support the gameplay or DO I NEED NVIDIA OR ATI Radeon?Sorry iamkevbone, your GPU (Graphics Processing Unit) will not be supported by Diablo 3.
You can reference this list for GPU questions pertaining to Diablo 3.
http://www.brainlazy.com/article/video-games/diablo-3-graphics-card-video-card-e nough/
On a secondary note, if you managed to get it to run at the lowest settings, you would be at an extremely frustrating framerate. -
Wine problem (Diablo II)
Hi,
I used yaourt to install wine from the AUR, and am trying to run Diablo now. I tried running windowed, and it gets to the menu but after a moment it crashes. I attempted to run it fullscreen, and it gave me this (nothing opened):
[daniel@daniel-desktop ~]$ wine .wine/drive_c/Program\ Files/Diablo\ II/Game.exe
fixme:advapi:SetSecurityInfo stub
Error: API mismatch: the NVIDIA kernel module has version 96.43.14,
but this NVIDIA driver component has version 190.53. Please make
sure that the kernel module and all NVIDIA driver components
have the same version.
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly
Error: API mismatch: the NVIDIA kernel module has version 96.43.14,
but this NVIDIA driver component has version 190.53. Please make
sure that the kernel module and all NVIDIA driver components
have the same version.
X Error of failed request: BadRequest (invalid request code or no such operation)
Major opcode of failed request: 129 (GLX)
Minor opcode of failed request: 179 ()
Serial number of failed request: 26459
Current serial number in output stream: 26460
So I'm guessing I have to change the nVidia kernel module?
How do I do that? Or if I'm wrong, any suggestions on what to do?
Thanks!Nevermind, I got that sorted out. Thanks
It's still crashing though:
fixme:advapi:SetSecurityInfo stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x186668,0x186568): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x186668,0x186568): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x186668,0x186568): stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr (nil)
it gave these errors before too but on top of the video errors -
Trying to play diablo 3, graphics card incompaitble
Hey guys,
I just bought Diablo 3 yesterday and it says my graphics card isnt able to run the game. I have a HP pavillion DV6-1230us, im running windows 7 64-bit with the first service pack. All my drivers and software are up to date it still wont let me play. I can see now that my graphics card (even though it was in the fine print) was not compatible with the game. My question is , is there anyway I can get software upgrade just to push me over the edge to be able to play or is this gonna require me to get a whole new computer? Thanks!Here are the requirements if it helps.
Diablo III
Minimum System Requirements
Windows® XP/Vista/7 (latest service packs) with DX 9.0c
Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+
NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
1 GB RAM (XP), 1.5 GB (Vista/7)
12 GB available HD space
DVD-ROM (required for retail disc versions only)
Broadband** Internet connection
1024x768 minimum resolution -
im searching a for a update there makes it possible for mac computer with OS X To play games there aren't Supported for power pc, Like Warcraft 3, Diablo 2 and those kind of old games there worked on the previous versions of the OS
Here is a thread for you: Is there any possible way to run PPC...: Apple Support Communities
-
Will Diablo 2 work in bootcamp or parallels with the Intel GMA X3100?
I have the Intel GMA X3100 graphics card on my new macbook which seems to be incompatible with Diablo 2. Usually you have to install a beta copy to run it, which is incompatible with Battle.net. If I install parallels or boot camp, will I be able to play Diablo 2 on battle.net?
You need to use the Diablo II native installer.
http://us.blizzard.com/support/article.xml?articleId=20758
So, you download it, run it, and it will ask you to insert your play discs.
But for myself that didn't work. The game was originally written for OS 9 so it seems to have issues I think.
If that native installer doesn't work then you can install windows on boot camp. All you need is a copy of XP SP2 disc or Vista SP1. Then you can run the boot camp utility (That will create disc space for windows, or called partitioning). I would recommend running any games in boot camp than parallels/VMware fusion. In virtualization(What parallels/VMware does) you're running windows on top of OS X, which eats up a lot more hardware resources.
Smerky -
Welcome to the Diablo III Trophy List! Diablo III is an epic fantasy RPG! So theres knights and wizards, potions and hoarding treasure, all in third-person with quite a bit of co-oping. The trophy list is full-up with mission and story based trophies (aswell as levelling up ones and Inferno mode too). And as with most games of this type, quite a few are awarded for collecting, building, crafting, purchasing and selling items, along with grabbing stashes of coins and killing buckets of enemies! Looks like itll be a loooong platinum, but as the game is pretty full and packed with things to do and time to spend in there, most will probably come naturally. x37 x5 x3 x1 Diablo III Platinum Trophy
Collected all other Diablo III Trophies.
Rite of Passage
Reach level 10.
Demon Slayer
Reach level 30.
Hero of Sanctuary
Reach level 60.
Demon Slayer (Hardcore)
Reach level 30 in Hardcore mode.
The Mad King's End
Kill the Skeleton King in Normal mode.
The Mad King's End (Inferno)
Kill the Skeleton King in Inferno mode.
Butchered!
Kill the Butcher in Normal mode.
Butchered! (Inferno)
Kill the Butcher in Inferno mode.
The Coven Overthrown
Kill Maghda in Normal mode.
The Coven Overthrown (Inferno)
Kill Maghda in Inferno mode.
The Lord of Lies
Kill Belial in Normal mode.
The Lord of Lies (Inferno)
Kill Belial in Inferno mode.
The Lord of Sin
Kill Azmodan in Normal mode.
The Lord of Sin (Inferno)
Kill Azmodan in Inferno mode.
The Prime Evil
Kill Diablo in Normal mode.
The Prime Evil (Nightmare)
Kill Diablo in Nightmare mode.
The Prime Evil (Hell)
Kill Diablo in Hell mode.
The Prime Evil (Inferno)
Kill Diablo in Inferno mode.
The Last of the Horadrim
Complete all quests in Act I.
The Black Soulstone
Complete all quests in Act II.
The Wages of Sin
Complete all quests in Act III.
Victory and Sacrifice
Complete all quests in Act IV.
Fresh Meat
Complete all the Butcher triumph challenges.
Out of the Shadows
Complete all the Belial triumph challenges.
Azmodone
Complete all the Azmodan triumph challenges.
Diabolical
Complete all the Diablo triumph challenges.
Rarely There
Equip a rare (yellow) item.
Legends of the Brawl
Equip a legendary (orange) item.
Armed to the Teeth
Equip all Inventory slots with items that have a minimum required level of 25 or higher.
Prepared for Battle
Equip all Inventory slots with items that have a minimum required level of 60 or higher.
The Comfort of Strangers
Recruit the Templar, Scoundrel, and Enchantress.
Friends with Benefits
Fully equip one of your followers.
The Art of Conversation
Complete all the main character, follower, and artisan conversation challenges.
Breaking Not So Bad
Use a merchant to repair an item.
Shut Up and Take My Money!
Buy each type of item from merchants.
Bejeweled
Combine gems.
Made to Order
Craft 5 items.
A Life with Meaning
Raise the Blacksmith to level 10.
Just a Hobby
Raise the Jeweler to level 10.
Deep Pockets
Pick up 500,000 gold.
All That Glitters
Pick up 5,000,000 gold.
Space! I Love Space!
Buy all stash upgrades.
The Elitist
Kill 500 elite (champion, rare, or unique) enemies.
Greed over Need
Kill 100 Treasure Goblins.
Never Seen that Before
Kill one of the unique enemies listed in the Never Seen That Before Challenge.if you can find the trophy images and want to stick them in, thatll be awesome
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