Director 11 - Any exporter improvements?

Now that Adobe has announced Director 11, will there be any
improvements in the situation with modeling and animation
applications exporting W3D? This has been a weak spot for a long
time now. I've been banging my head against the wall trying to use
Cinema 4D, which exports keyframe based motions just fine but not
bones. I can't seem to use any of the great joint / skin stuff that
MOCCA has because it doesn't survive the export. It seems as though
3ds Max is the only really usable application, as far as i can
tell.
It would be great if Adobe could release and support
exporters for the others, such as C4D, Lightwave, etc. A Blender
exporter would be great for open source people too. If they really
want to kickstart this thing, they need to help us get our stuff
into W3D! IMHO
Is anyone having any luck with character animation in
anything but 3ds Max?

Hi there, The cheaper option to Max is Newtek Lightwave whos
w3D exporter
can handle weight mapped bone animations no problem. See my
Elfric toy for
an example...
www.funpods.com
Cheers
Richard Smith
"Robert Crowe" <[email protected]> wrote in
message
news:fpilrq$s0i$[email protected]..
> Now that Adobe has announced Director 11, will there be
any improvements
> in the
> situation with modeling and animation applications
exporting W3D? This
> has
> been a weak spot for a long time now. I've been banging
my head against
> the
> wall trying to use Cinema 4D, which exports keyframe
based motions just
> fine
> but not bones. I can't seem to use any of the great
joint / skin stuff
> that
> MOCCA has because it doesn't survive the export. It
seems as though 3ds
> Max is
> the only really usable application, as far as i can
tell.
>
> It would be great if Adobe could release and support
exporters for the
> others,
> such as C4D, Lightwave, etc. A Blender exporter would be
great for open
> source
> people too. If they really want to kickstart this thing,
they need to
> help us
> get our stuff into W3D! IMHO
>
> Is anyone having any luck with character animation in
anything but 3ds
> Max?
>
>

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    Grazz256 wrote:
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    So in the end, to manage pointers I recursively threw exceptions. That made me ask, is using exceptions worth it, or should I stick to the more conventional methods, such as have Go() return a boolean value, then deleting pointers which would give an implementation that is essentially the same as recursive exceptions?
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    2) Arguing over the dictionary, an exception is not necessarily an "error." Winning is an exception in this algorithm, because failure is the norm (as in life).
    3) Exception arguably gives better presentation in the main loop, to my "unbiased" eyes at least. Board* a->Go() is triggered in the try block in the main(), with all (foreseeable) possible results caught as exceptions. It is true that this might be a bit unconventional, but given proper comments I still think it is at least as good as the conventional way, in terms of presentation.
    So what do you think?
    Last edited by dumas (2009-12-21 12:37:47)

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    Thanks, Sam

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    MICROSOFT PLEASE IN YOUR NEXT VERSION WIN 8.2 OR 9 PLEASE ALLOW US THE CHOICE TO INSATLL METRO OR CLASSIC
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    http://answers.microsoft.com/en-us/windows/forum/windows_8-windows_install/i-hate-windows-8/cd2d9fec-9d95-42ba-9e41-727419459465
    The Metro hater's guide to Windows 8.1
    http://www.zdnet.com/the-metro-haters-guide-to-the-windows-8-1-preview-7000018398/
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    http://bgr.com/2013/12/04/windows-8-hatred-explained/
    https://twitter.com/WeHateMetro
    If You Already Hate Windows 8 Then You Hate Technology
    http://gizmodo.com/5840704/if-you-already-hate-windows-8-then-you-hate-technology
    Microsoft Really Wants Desktop Users To Hate Windows 8
    http://www.webpronews.com/microsoft-really-wants-desktop-users-to-hate-windows-8-2012-08
    I do not see many people saying good things. SO WHY DOES MICROSOFT STAFF NOT LISTEN TO THE PUBLIC.

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