Disabling face tracking on webcam - S405

Does anyone know how to disable or turn off the face tracking feature (on the webcam) on the S405? I see it uses quite a bit of CPU resources. The only way I can turn it off is by killing it in the task manager. Then it comes back after a reboot. I want to permanently disable it. Called Lenovo, they were no help at all.

Maybe you can try uninstall and reinstall the software.

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    Good luck.
    -noknok

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    I tried to turn off the face tracking under Face Tracking Options (there are three options, off, continous and smart). I clicked "off" each time, but it did work. The setting automatically returns to either "continous" or "smart". Can anyone help?

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    On initial installation, there was the face tracking utility. After I downloaded the updates, from the Creative Labs web site, smart face tracking was gone. Is it possible to install the face tracking utility only, from the installation CD?

    Finally figured it out. In case anyone else has the same problem of your computer ignoring changes in the Face Tracking Utility screen, try this:
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    Is it possible to do face-tracking in FLV webcam
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  • How can I disable the "Events" how can I disable "Faces"

    buona sera
    how can I disable the "Events"
    how can I disable "Faces"
    grazie

    You can not
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    YOu can simply ignore both but you can disable them
    LN

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    var Y_33 = shape[FeaturePoint.RightTopDipUpperLip].Y;
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    var Y_40 = shape[FeaturePoint.MiddleTopLowerLip].Y;
    var Z_40 = shape[FeaturePoint.MiddleTopLowerLip].Z;
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    var Y_41 = shape[FeaturePoint.MiddleBottomLowerLip].Y;
    var Z_41 = shape[FeaturePoint.MiddleBottomLowerLip].Z;
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    var Y_66 = shape[FeaturePoint.LeftTopDipUpperLip].Y;
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    float[] point8 = new float[3] { X_40, Y_40, Z_40 };
    float[] point9 = new float[3] { X_89, Y_89, Z_89 };
    float[] point10 = new float[3] { X_86, Y_86, Z_86 };
    float[] point11 = new float[3] { X_85, Y_85, Z_85 };
    float[] point12 = new float[3] { X_82, Y_82, Z_82 };
    float[] point13 = new float[3] { X_84, Y_84, Z_84 };
    float[] point14 = new float[3] { X_66, Y_66, Z_66 };
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    float deltay = point2[1] - point1[1];
    float deltaz = point2[2] - point1[2];
    float cetax = point3[0] - point2[0];
    float cetay = point3[1] - point2[1];
    float cetaz = point3[2] - point2[2];
    float notex = point3[0] - point1[0];
    float notey = point3[1] - point1[1];
    float notez = point3[2] - point1[2];
    float deltax1 = point5[0] - point4[0];
    float deltay1 = point5[1] - point4[1];
    float deltaz1 = point5[2] - point4[2];
    float deltax2 = point5[0] - point3[0];
    float deltay2 = point5[1] - point3[1];
    float deltaz2 = point5[2] - point3[2];
    //some stuff
    float distance = (float)
    Math.Sqrt((deltax * deltax) + (deltay * deltay) + (deltaz * deltaz));
    float distance1 = (float)
    Math.Sqrt((cetax * cetax) + (cetay * cetay) + (cetaz * cetaz));
    float distance2 = (float)
    Math.Sqrt((notex * notex) + (notey * notey) + (notez * notez));
    float distance3 = (float)
    Math.Sqrt((deltax1 * deltax1) + (deltay1 * deltay1) + (deltaz1 * deltaz1));
    float distance4 = (float)
    Math.Sqrt((deltax2 * deltax2) + (deltay2 * deltay2) + (deltaz2 * deltaz2));
    float distance5 = (float)
    Math.Sqrt((deltax3 * deltax3) + (deltay3 * deltay3) + (deltaz3 * deltaz3));
    float distance6 = (float)
    Math.Sqrt((deltax4 * deltax4) + (deltay4 * deltay4) + (deltaz4 * deltaz4));
    float distance7 = (float)
    Math.Sqrt((deltax5 * deltax5) + (deltay5 * deltay5) + (deltaz5 * deltaz5));
    float distance9 = (float)
    Math.Sqrt((deltax6 * deltax6) + (deltay6 * deltay6) + (deltaz6 * deltaz6));
    float distance8 = (float)
    Math.Sqrt((deltax7 * deltax7) + (deltay7 * deltay7) + (deltaz7 * deltaz7));
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    double feature = CalcAngleB(distance, distance2, distance1);
    double feature2 = CalcAngleB(distance2, distance, distance);
    double feature3 = CalcAngleB(distance, distance1, distance2);
    double feature4 = CalcAngleB(distance3, distance5, distance4);
    double feature5 = CalcAngleB(distance5, distance4, distance3);
    double feature6 = CalcAngleB(distance4, distance3, distance5);
    double feature7 = CalcAngleB(distance6, distance, distance7);
    double feature8 = CalcAngleB(distance10, distance8, distance9);
    double feature9 = CalcAngleB(distance9, distance10, distance8);
    double feature10 = CalcAngleB(distance8, distance9, distance10);
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    using (System.IO.StreamWriter file = new System.IO.StreamWriter(@"D:\angles.txt", true))
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    Where CalculateAngleB is a declared function above:
    public double CalcAngleB(double a, double b, double c)
    return Math.Acos((a * a + c * c - b * b) / (2 * a * c));
    and I call getangles(fr) at :
    internal void OnFrameReady(KinectSensor kinectSensor, ColorImageFormat colorImageFormat, byte[] colorImage, DepthImageFormat depthImageFormat, short[] depthImage, Skeleton skeletonOfInterest)
    this.skeletonTrackingState = skeletonOfInterest.TrackingState;
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    // nothing to do with an untracked skeleton.
    return;
    if (this.faceTracker == null)
    try
    this.faceTracker = new FaceTracker(kinectSensor);
    catch (InvalidOperationException)
    // During some shutdown scenarios the FaceTracker
    // is unable to be instantiated. Catch that exception
    // and don't track a face.
    Debug.WriteLine("AllFramesReady - creating a new FaceTracker threw an InvalidOperationException");
    this.faceTracker = null;
    if (this.faceTracker != null)
    FaceTrackFrame frame = this.faceTracker.Track(
    colorImageFormat, colorImage, depthImageFormat, depthImage, skeletonOfInterest);
    getangles(frame);
    this.lastFaceTrackSucceeded = frame.TrackSuccessful;
    if (this.lastFaceTrackSucceeded)
    if (faceTriangles == null)
    // only need to get this once. It doesn't change.
    faceTriangles = frame.GetTriangles();
    //MessageBox.Show("face has been detected");
    this.facePoints = frame.GetProjected3DShape();
    //this.FaceRect = new System.Windows.Rect(frame.FaceRect.Left, frame.FaceRect.Top, frame.FaceRect.Width, frame.FaceRect.Height);
    Now, whenever the mask appears as if (this.facetracker!=null), the code starts to calculate the angles and generate the text file. My question is how can I add a control (e.g.Timer or button) to decide exactly when to start calculating features or generating
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    the angles like this:
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    fr = facetracker.Track(sensor.ColorStream.Format, colorPixelData,
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    System.Windows.Threading.DispatcherTimer dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
    dispatcherTimer.Tick += dispatcherTimer_Tick;
    dispatcherTimer.Interval = new TimeSpan(0, 0, 10);
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    angles to be calculated I would be grateful.
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    Hi Mesbah15,
    I am not sure if I’ve understood the question correctly. You can try using event to communicate with other classes. Define an event, when mask appears you just need call that event handler.
    https://msdn.microsoft.com/en-us/library/17sde2xt(v=VS.100).aspx.
    Please post more information about your scenario for better understanding if event handler not help.
    Regards,
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  • If i try the "disable google tracking" add-on...google won't direct me to the sites listed in the search..what can be done

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