Disappearing Images

I am sitting here editing through a project. I have done a once-over and marked my general selects with one star and rejects with an X. I have created a Smart Album set as "rating is greater than or equal to 1 star". That seems to work fine. However, when I go back to view all of my images, many of those marked with one star do not appear. What's the deal? I have tried quitting and restarting the app and no luck. Obviously the images are still there because they show up in my Smart Album.
The Query HUD is set to "Showing All" so that is not the problem. I have already discovered and corrected a problem with this. It seems the default for the Query HUD is "rating is greater than or equal to unrated" ("Unrated or Better"). This causes images marked with an X to disappear, which has caused other problems. I have not found a way to change this default and it seems to be set to this for each project.
Along these lines, I have another question. Why does the Query HUD default to "Unrated or Better" each time a new Smart Album is created? This happens even if the settings in the Smart Album is "Rating is X" (for those times when I want to find my rejects), which results in these two settings cancelling each other out and showing no images. This doesn't seem to make much sense. It seems like the default for the Query HUD should be "Showing All" when a Smart Album is created.

"It makes no difference if the stacks are open or closed. However, in order to show up, the rated/rejected images HAVE to be at the TOP of the stack ie. the first image on the left of the stack. All others do not show up. Just check this."
This is not true. If this was true, only one image per stack would show up no matter what.
I think what you might be referring to is the option, when creating a Smart Album, of checking the box that says "Ignore stack groupings". I have done this in my Smart Albums and it seems to work. However, my problem is not with the Smart Albums, it is when I just want to view the entire contents of my project. The way to filter the entire project is done with the Query HUD. I have the Query HUD set to "Showing All". In other words, there are no settings selected. The Query HUD does not even have this optional check box to "Ignore stack groupings" (which has been suggested is needed in other threads in this forum). However, it is irrelevant here since I have no settings selected in the Query HUD and I am just trying to view all of my images.

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  • Disappearing Images part 2

    I had the same problem with images disappearing when they
    were scrolled, etc. but solved it with the help of the post
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    "EricGM" <[email protected]> wrote in
    message
    news:gonfol$23o$[email protected]..
    >I had the same problem with images disappearing when they
    were scrolled,
    >etc.
    > but solved it with the help of the post describing this
    method:
    >
    quote:
    <mx:source>
    > <display:Bitmap
    bitmapData="{xxxx.source.bitmapData}"/>
    > </mx:source>
    (Thanks!!)
    >
    > But now the problem is that the image doesn't seem to
    behave well with
    > layouts
    > - it doesn't scale or participate in general (i.e. in a
    VBox the next item
    > down
    > would register at the top as thought the image wasn't
    there, or was very
    > small). Has anyone come across this and found a
    solution? Maybe a
    > different
    > solution entirely to the disappearing image problem?
    >
    > Here's the necessary bit of my code (the images I'm
    loading are generally
    > bigger than the canvas, I want them to scale down to fit
    the fluid
    > layout):
    >
    quote:
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    > <mx:Image id="uiImageDisplay" scaleContent="true"
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    bitmapData="{uiDotStrip.curSelection.imgFullsize.source.bitmapData}"/>
    > </mx:source>
    > </mx:Image>
    > </mx:Canvas>
    >
    Try wrapping it in UIComponent.

  • Trouble with disappearing image in table --

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    The only way the code could disappear is if your antivirus
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    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.dreamweavermx-templates.com
    - Template Triage!
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    http://www.macromedia.com/support/search/
    - Macromedia (MM) Technotes
    ==================
    "patinven" <[email protected]> wrote in
    message
    news:ecct1l$3dt$[email protected]..
    >I have the same problem over here. Images in a table will
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    > However in my case the image files do not have "strange"
    names, I do not
    > run
    > Norton, and turning off my virus checker and/or firewall
    does not help
    > either.
    > Any ideas?
    >

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    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "deejazz" <[email protected]> wrote in
    message
    news:[email protected]...
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    http://stressfreewebsites.com/temp2/ex-a/temp2-a.html
    > The two rogue images are the header bars in the main
    text.
    >
    > I have to laugh myself at the irony of the website's
    theme: building
    > 'stress-free' websites for small businesses. Stress-free
    for the end user
    > perhaps, but only because all the stress is on my end,
    lol.
    >
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  • The Disappearing Image

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                   Graphics2D offgc;
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    Rather than plough through you code, take a look at this - you can copy and paste it, then plough through mine instead!
    From what I can gather from your code, I think its largely similar - a moving object and a shooter, yes? Any way copy, paste, compile and see. It draws an oval alien rather than uses an image, but it definitely doesn't go out of bounds, its also not completely finished I sort of got it working and as a result got bored once the heavy duty stuff was done - have fun!import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.io.*;
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    **   -author: S. Scott
    **   -version: jdk1.3.1
    **   -date: May 2003
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       int hit, change, ship, i, score=0, x=50, y=50, a=32, b=20;
       boolean win,lose,restart;
       Color []colour = {Color.magenta,Color.yellow,Color.orange,Color.cyan,Color.pink};
    public Alien() {
       setBounds(3,10,500,350);
       setContentPane(drop);
       setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
       setVisible(true);
       javax.swing.Timer t1 = new javax.swing.Timer(40, new ActionListener(){
             public void actionPerformed(ActionEvent e){
                drop.moveAstro();
       t1.start();
    public class Backdrop extends JPanel implements MouseListener{
       Point astro = new Point(60,60);
          public Backdrop(){
             addMouseListener(this);
             addMouseMotionListener(new MouseMotionAdapter() {
             public void mouseMoved(MouseEvent mm) {
                if(mm.getY()>300)ship = mm.getX();
                repaint();
       public void paintComponent(Graphics g){
          super.paintComponent(g);
          Rectangle r = g.getClipBounds();
          Graphics2D g2 = (Graphics2D)g;
          g2.setFont(new Font("", Font.BOLD, 16));
          g2.setColor(Color.black);
          g2.fill(r);
           if((win)||(lose)){
              g2.setColor(Color.white);
              String str="";
                 if(win) str="Game "+(i+1)+" over, "+(4-i)+" to go";
                 if(lose)str="The Alien got away!";
                 if((i==4)&&(win))str="GAME OVER, YOU WIN!";
              g2.drawString(str,155,120);
              if(i!=4)g2.drawString("( click to restart )", 170, 150);
              g2.drawString("score: "+score,380,20);
              if((i!=4)||(lose))restart=true;
           else{      
              g2.setColor(colour);
    g2.fillOval(astro.x,astro.y,a,b);
    g2.setColor(Color.green);
    g2.fillRect(ship-10,318,20,7);
    g2.fillOval(ship-10,314,20,8);
    g2.drawString("||",ship-4,322);
    g2.setColor(Color.black);
    g2.drawString("...",ship-6,319);
    if(change%2==0)g2.drawString("..",astro.x+2,astro.y+5);
    else g2.drawString("..",astro.x+6,astro.y+5);
    g2.setColor(Color.white);
    g2.drawString("__",ship-9,319);
    g2.drawLine(3,290,495,290);
    if(score<0)score=0;
    g2.drawString("score: "+score,380,20);
    public void moveAstro(){
    repaint(astro.x,astro.y,a,b);
    if(change%3==0)astro.x-=3;
    else if(change%4==0)astro.x+=3;
    else if(change%7==0)astro.x+=6;
    else if(change%5==0)astro.x-=5;
    else astro.x+=2;
    if((hit>astro.x)&&(hit<astro.x+a)){
    if((hit>astro.x+a-b)&&(hit<astro.x+a)){
    score +=(i+1)*5;
    astro.y+=20;
    else{
    score +=i+1;
    astro.y+=5;
    if(hit>250)astro.x-=20;
    else astro.x+=20;
    change=(int)(Math.random()*8)+1;
    if((hit<astro.x-a)||(hit>astro.x+(a*2) )){
    astro.y-=10;
    score -=(i+1);
    if((astro.x<5)||(astro.x>480)) {
    astro.x=240;
    astro.y-=20;
    score -=(i+1)*2;
    if(astro.y<10) lose= true;
    if(astro.y>280)win = true;
    if(hit>astro.x) { change=3;hit=astro.x+a+1; }
    else { change=4;hit=astro.x-1;   }
    repaint(astro.x,astro.y,a,b);
    public void shoot(int xs){
    Graphics2D g2 = (Graphics2D)getGraphics();
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
    g2.setColor(Color.red);
    for(int ys=300-astro.y; ys>10; ys-=3)g2.drawLine(xs,330,xs,ys);
    repaint();
    public void mouseReleased(MouseEvent m){}
    public void mouseEntered (MouseEvent m){}
    public void mouseExited (MouseEvent m){}
    public void mouseClicked (MouseEvent m){}
    public void mousePressed (MouseEvent m){
    if((!win) || (!lose)) {
    if(m.getY()>300){
    shoot(m.getX() );
    hit=m.getX();
    change=m.getX();
    moveAstro();
    if(restart){
    astro.x=80;
    astro.y=80;
    if(win) { score +=(i+1)*6;  i++;  a-=5;  b-=3; }
    if(lose){ score -=(i+1)*6;  i--;  a+=5;  b+=3; }
    if(i<=0){ i=0; a=30; b=18; }
    restart=win=lose=false;
    if(i>4){ i=-1; win=true; }
    public static void main (String[] args) {
    new Alien();

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