The Disappearing Image(s)
Apple Mail Version 5.2 (1278)
Howdy, I wonder if anybody has come across this Mail problem. When I send HTML e-mail it puts a copy in the Sent Box. The HTML only displays some of the images. (see JPG) Yet when I click down on the left red box on any it displays fine? The images are part of a table created in Dreamweaver CS5.5. all the images have full HTML adrdess to my site and display find. I then hit Cmd i in Safari and e-mail the contents. I have reset Mail started for scratch and thats not sloved the problem. I wonder if its a iCloud issue? Yet the HTML imges display fine when acesssing iCloud from a Safari? Everything displays ok on my iPhone 4? Pain but life as end user! Any thoughts would be very much apreicated Cheers DH
After much time messing around with this I figured out the issue. It is the way WinDoze (Outlook) formats the HTML E-Mail signature!
I tried publishing an HTML through many ways and it always lost the pictures and sometimes even the formatting. I knew I needed to get it into an Apple compatible format but could not figure out how, copying it just copies the text and leaves out the pictures so here is what I did!
1. Copy the entire signature from an existing E-Mail. (or create your own)
2. Paste it into TextEdit.
3. Save it as a RichText document.
4. Open the document and select the entire signature.
5. Open Mail and paste the signature into a new E-Mail.
6. Send it to yourself.
7. Open that Email on your iPhone. (or iPad) {I have not tried it on an iPad but I assume it will work the same}
8. Click on your signature and "Select All".
9. Go into Settings>Mail, Contacts, Calenders>Signature.
10. Click on the account you want to use or use all accounts.
11. Paste the text into the box.
12. Shake your iPhone and click on "Undo Change Attributes". <--VERY important! (It updates the formatting when pasting)
13. Send an E-Mail and check out your awesome new signature!
Similar Messages
-
Unfortunatly, I have a large problem I am baffled with. I'm trying to create a Galaxian clone, and am having problem with the animation. I need the little ships to move left & right, and when they reach the screen bounds (0.0, or screenSize.width()), to move down one and move the opposite direction.
The problem is that after about 5 slow cycles, the images disappear. Completely! I don't know what in the world the problem, but any help at all would be more than appreciated.
Also, suggestions on how to speed things up would help too.
public void update(Graphics g) {
Graphics2D offgc;
Image offscreen = null;
Dimension d = getSize();
// create the offscreen buffer and associated Graphics
offscreen = createImage(d.width, d.height);
offgc = (Graphics2D) offscreen.getGraphics();
// clear the exposed area
offgc.setColor(getBackground());
offgc.fillRect(0, 0, d.width, d.height);
offgc.setColor(getForeground());
// do normal redraw
//Graphics2D g2 = (Graphics2D)g;
offgc.drawImage(player.ship, new Double(player.pos.x).intValue(), new Double(player.pos.y).intValue(), null);
int i;
for (i = 0; i < enemies.length; i++) {
if (enemies[i] != null) {
offgc.drawImage(enemies.ship, new Double(enemies[i].pos.x - (enemies[i].width/2)).intValue(), new Double(enemies[i].pos.y - (enemies[i].height/2)).intValue(), null);
i = 0;
//Draw Shots
offgc.setColor(Color.black);
while ((playerShots[i] != null) && (i < 10)) {
Point2D.Double temp = new Point2D.Double(playerShots[i].x, playerShots[i].y - 5);
//Point2D.Double temp = new Point2D.Double(playerShots[i].x, 0.0);
Line2D shot = new Line2D.Double(playerShots[i], temp);
offgc.draw(shot);
//g.drawLine(playerShots[i].x, playerShots[i].y - 5, playerShots[i].x, playerShots[i].y + 5);
i++;
paint(offgc);
// transfer offscreen to window
g.drawImage(offscreen, 0, 0, null);Rather than plough through you code, take a look at this - you can copy and paste it, then plough through mine instead!
From what I can gather from your code, I think its largely similar - a moving object and a shooter, yes? Any way copy, paste, compile and see. It draws an oval alien rather than uses an image, but it definitely doesn't go out of bounds, its also not completely finished I sort of got it working and as a result got bored once the heavy duty stuff was done - have fun!import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.io.*;
** class Alien also builds with Backdrop class
** Description: shooting game with 3 levels of difficulty
** -author: S. Scott
** -version: jdk1.3.1
** -date: May 2003
public class Alien extends JFrame{
Backdrop drop = new Backdrop();
int hit, change, ship, i, score=0, x=50, y=50, a=32, b=20;
boolean win,lose,restart;
Color []colour = {Color.magenta,Color.yellow,Color.orange,Color.cyan,Color.pink};
public Alien() {
setBounds(3,10,500,350);
setContentPane(drop);
setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
setVisible(true);
javax.swing.Timer t1 = new javax.swing.Timer(40, new ActionListener(){
public void actionPerformed(ActionEvent e){
drop.moveAstro();
t1.start();
public class Backdrop extends JPanel implements MouseListener{
Point astro = new Point(60,60);
public Backdrop(){
addMouseListener(this);
addMouseMotionListener(new MouseMotionAdapter() {
public void mouseMoved(MouseEvent mm) {
if(mm.getY()>300)ship = mm.getX();
repaint();
public void paintComponent(Graphics g){
super.paintComponent(g);
Rectangle r = g.getClipBounds();
Graphics2D g2 = (Graphics2D)g;
g2.setFont(new Font("", Font.BOLD, 16));
g2.setColor(Color.black);
g2.fill(r);
if((win)||(lose)){
g2.setColor(Color.white);
String str="";
if(win) str="Game "+(i+1)+" over, "+(4-i)+" to go";
if(lose)str="The Alien got away!";
if((i==4)&&(win))str="GAME OVER, YOU WIN!";
g2.drawString(str,155,120);
if(i!=4)g2.drawString("( click to restart )", 170, 150);
g2.drawString("score: "+score,380,20);
if((i!=4)||(lose))restart=true;
else{
g2.setColor(colour);
g2.fillOval(astro.x,astro.y,a,b);
g2.setColor(Color.green);
g2.fillRect(ship-10,318,20,7);
g2.fillOval(ship-10,314,20,8);
g2.drawString("||",ship-4,322);
g2.setColor(Color.black);
g2.drawString("...",ship-6,319);
if(change%2==0)g2.drawString("..",astro.x+2,astro.y+5);
else g2.drawString("..",astro.x+6,astro.y+5);
g2.setColor(Color.white);
g2.drawString("__",ship-9,319);
g2.drawLine(3,290,495,290);
if(score<0)score=0;
g2.drawString("score: "+score,380,20);
public void moveAstro(){
repaint(astro.x,astro.y,a,b);
if(change%3==0)astro.x-=3;
else if(change%4==0)astro.x+=3;
else if(change%7==0)astro.x+=6;
else if(change%5==0)astro.x-=5;
else astro.x+=2;
if((hit>astro.x)&&(hit<astro.x+a)){
if((hit>astro.x+a-b)&&(hit<astro.x+a)){
score +=(i+1)*5;
astro.y+=20;
else{
score +=i+1;
astro.y+=5;
if(hit>250)astro.x-=20;
else astro.x+=20;
change=(int)(Math.random()*8)+1;
if((hit<astro.x-a)||(hit>astro.x+(a*2) )){
astro.y-=10;
score -=(i+1);
if((astro.x<5)||(astro.x>480)) {
astro.x=240;
astro.y-=20;
score -=(i+1)*2;
if(astro.y<10) lose= true;
if(astro.y>280)win = true;
if(hit>astro.x) { change=3;hit=astro.x+a+1; }
else { change=4;hit=astro.x-1; }
repaint(astro.x,astro.y,a,b);
public void shoot(int xs){
Graphics2D g2 = (Graphics2D)getGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(Color.red);
for(int ys=300-astro.y; ys>10; ys-=3)g2.drawLine(xs,330,xs,ys);
repaint();
public void mouseReleased(MouseEvent m){}
public void mouseEntered (MouseEvent m){}
public void mouseExited (MouseEvent m){}
public void mouseClicked (MouseEvent m){}
public void mousePressed (MouseEvent m){
if((!win) || (!lose)) {
if(m.getY()>300){
shoot(m.getX() );
hit=m.getX();
change=m.getX();
moveAstro();
if(restart){
astro.x=80;
astro.y=80;
if(win) { score +=(i+1)*6; i++; a-=5; b-=3; }
if(lose){ score -=(i+1)*6; i--; a+=5; b+=3; }
if(i<=0){ i=0; a=30; b=18; }
restart=win=lose=false;
if(i>4){ i=-1; win=true; }
public static void main (String[] args) {
new Alien(); -
Flash MX2004 - Disappearing Images
I am having a problem with images disappearing from the
library (and therefore from the stage/movie). Hopefully someone can
help me.
Here's what is happening: I imported several (~20) jpgs to
the library (bitmap properties: allow smoothing, jpeg compression,
use imported jpeg data) - then convert to symbol (graphic). I use
the symbol (graphic) in the movie, not the bitmap. Everything seems
to work ok and I save and close my file (.fla). Then, when I open
the file again, images randomly disappear from the library (both
the bitmap and the symbol). The places in the movie where I had
instances of the image, are now blank with the circle in the middle
of where the image was and the crosshair in the upper left of where
the image was supposed.
My naming convention - All bitmaps begin with bmp_. All
graphics begin with gfx_. There are no spaces in the image name...
I use the underscore _ when I need to separate words in the image
name.
I've used motion tweening on all of the graphics - the ones
that disappeared and also on the ones that are still there.
I've checked the properties of the disappeared images - and
the alpha is not changed to 0... I did not lock the W/H/X/Y.
The images that disappeared are not all on the same scene.
I don't know what is causing this... and I'm about to pull my
hair out trying to figure it out!! Any ideas?
Thanks for helping.bai1ey;
Never seen such a thing, butcheck to be certain that the
images are
"flash import compatable" (non-progressive, rgb--simple flat
jpegs).
Alternatively you might try importing pngs and do the jpeg
compression in
flash. -Tom Unger -
I had the same problem with images disappearing when they
were scrolled, etc. but solved it with the help of the post
describing this method:
quote:
<mx:source>
<display:Bitmap
bitmapData="{xxxx.source.bitmapData}"/>
</mx:source>
(Thanks!!)
But now the problem is that the image doesn't seem to behave
well with layouts - it doesn't scale or participate in general
(i.e. in a VBox the next item down would register at the top as
thought the image wasn't there, or was very small). Has anyone come
across this and found a solution? Maybe a different solution
entirely to the disappearing image problem?
Here's the necessary bit of my code (the images I'm loading
are generally bigger than the canvas, I want them to scale down to
fit the fluid layout):
quote:
<mx:Canvas id="uiImgCanvas" width="100%" height="100%">
<mx:Image id="uiImageDisplay" scaleContent="true"
height="{uiImgCanvas.height}" width="{uiImgCanvas.width}">
<mx:filters>
<mx:DropShadowFilter alpha=".5" blurX="15" blurY="15"
distance="10.0"/>
</mx:filters>
<mx:source>
<display:Bitmap
bitmapData="{uiDotStrip.curSelection.imgFullsize.source.bitmapData}"/>
</mx:source>
</mx:Image>
</mx:Canvas>
Thanks for the help."EricGM" <[email protected]> wrote in
message
news:gonfol$23o$[email protected]..
>I had the same problem with images disappearing when they
were scrolled,
>etc.
> but solved it with the help of the post describing this
method:
>
quote:
<mx:source>
> <display:Bitmap
bitmapData="{xxxx.source.bitmapData}"/>
> </mx:source>
(Thanks!!)
>
> But now the problem is that the image doesn't seem to
behave well with
> layouts
> - it doesn't scale or participate in general (i.e. in a
VBox the next item
> down
> would register at the top as thought the image wasn't
there, or was very
> small). Has anyone come across this and found a
solution? Maybe a
> different
> solution entirely to the disappearing image problem?
>
> Here's the necessary bit of my code (the images I'm
loading are generally
> bigger than the canvas, I want them to scale down to fit
the fluid
> layout):
>
quote:
<mx:Canvas id="uiImgCanvas" width="100%" height="100%">
> <mx:Image id="uiImageDisplay" scaleContent="true"
> height="{uiImgCanvas.height}"
width="{uiImgCanvas.width}">
> <mx:filters>
> <mx:DropShadowFilter alpha=".5" blurX="15" blurY="15"
distance="10.0"/>
> </mx:filters>
> <mx:source>
> <display:Bitmap
>
bitmapData="{uiDotStrip.curSelection.imgFullsize.source.bitmapData}"/>
> </mx:source>
> </mx:Image>
> </mx:Canvas>
>
Try wrapping it in UIComponent. -
The thumbnail images have disappeared from one of my sequences
I have 3 sequences open in the timeline and the thumbnail images have disappeared from the clips in one of them. It's very frustrating to work without them, how do I get them back?
Thanks so much! That actually wasn't it though... The thumbnail display was already set to 'name plus thumbnail' but 'track size' was set to 'custom'. Once I changed 'track size' to 'small' (which is what my other sequences which were displaying thumbnails were set to) the thumbnails reappeared. Yipee!!!!
-
Just installed the latest iTunes software update (iOS 5.0.1) on my MacBook Pro, and the extra images i had placed on my album covers in the selected item box have disappeared, leaving just one image per track. Any ideas on how to restore would be most appreciated...
Installing an iTunes update does not remove your media or personal files.
Are the files actually missing off the computer, if so, you have a serious computer issue... not a software update issue.
Regardless, use the backup of your media and other important files to put everything back. You do have a backup, correct? -
Help please - when I export as a PDF my banners disappear under the button image
I have a number of images my indesign document that I have changed to buttons. I have placed small banners on the top of the image buttons (on a layer above the buttons) But when I export as a PDF my banners disappear under the button image! Can any one help me.
We are here to help, not to do your duty in your place.
Nobody gave me orders since more than 30 years, that will not change now
You will quickly understand that I write when I want, the way I want.
More, as far as I know, your question got an accurate answer.
Yvan KOENIG (VALLAURIS, France) samedi 23 juillet 2011 23:47:49
iMac 21”5, i7, 2.8 GHz, 4 Gbytes, 1 Tbytes, mac OS X 10.6.8
Please : Search for questions similar to your own before submitting them to the community
To be the AW6 successor, iWork MUST integrate a TRUE DB, not a list organizer ! -
When I click on thumbnails to open photos in iPhoto, the larger image suddenly disappears. How to fixed it?
what version of iPhtoo ? Of the OS? what recently changed?
Back up your iPhoto library, Depress and hold the option (alt) and command keys and launch iPhoto - repair permissioons
LN -
Anyone having a problem with iDVD in Mavericks 10.9.3? When previewing a slideshow all color is lost after the first image.
Is your problem with iMovie as the title suggests or with iDVD?
-
If the images may still be there, how do I look for them. The 3 images should show up on the 3 squares that I have highlighted in red.
http://imgur.com/57P3stFTry dragging them above the Background layer.
-
How do I only show thumbnails in the photo gallery without showing the Main Image?
Hello,
I need help customizing the Spry Photo Gallery Demo...
I would like for the Main Image To Be Hidden when the html
page loads. After the user clicks the thumbnail, I would like to
have the Main Image load centered on the page(with div containing
close button) on a z-index above the thumbnails. While the
thumbnails layer has a fade effect to 10%. After the user clicks
the close button the Main image disappears and the thumbnails layer
fades back to 100%. Then the user can click another thumbnail and
so on and so forth...
Is this possible? I have tried everything I can think of with
my limited knowlege of spry and cant get it to work. I just need
help with the Large image part. The close button and fades I can
handle.
Any help would be most appreciated. Please let me know if
further information is needed from me. Thank you in advance.There is a third-party program called Attachment Tamer that will do that for you. In the Terminal, you can type this:
defaults write com.apple.mail DisableInlineAttachmentViewing -bool yes
Also note that while Attachment Tamer does some things with the encoding that makes certain email clients display the item as an attachment, what shows up at the receiver's end is solely dependent on their email client and its settings. -
How can you remove mirroring from the digital images of old photographs?
I have inherited several hundred old photographs and many of them display "silver mirroring" in the black regions which creates a bluish cast on the scanned image. Is there a simple way to reduce this problem during the scanning process or is there a way within Photoshop to repair it? With many such photographs, I shutter to consider the time required to repair them one-by-one in Photoshop.
When scanning, try setting the black threshold up a bit. This might loose some detail in the dark regions, but it will also make the slightly lighter images in the dark regions disappear. It depends on how light the images are and how much dark-region detail you are willing to sacrifice.
Yes the Photoshop forums should also help you.
Good luck,
Jay -
I just bought an Epson Stylus Pro 3880 and the printed images look yellow. I calibrate my MacBook Pro monitor with a ColorMunki Display. I want to make sure my Lightroom print settings are correct.
This what I have been trying...... Maybe my eyes are screwed up or don't understand the process....
What I have been trying to do is squint and make the apple disappear by moving the sliders around in each step. Is that correct? -
I am sitting here editing through a project. I have done a once-over and marked my general selects with one star and rejects with an X. I have created a Smart Album set as "rating is greater than or equal to 1 star". That seems to work fine. However, when I go back to view all of my images, many of those marked with one star do not appear. What's the deal? I have tried quitting and restarting the app and no luck. Obviously the images are still there because they show up in my Smart Album.
The Query HUD is set to "Showing All" so that is not the problem. I have already discovered and corrected a problem with this. It seems the default for the Query HUD is "rating is greater than or equal to unrated" ("Unrated or Better"). This causes images marked with an X to disappear, which has caused other problems. I have not found a way to change this default and it seems to be set to this for each project.
Along these lines, I have another question. Why does the Query HUD default to "Unrated or Better" each time a new Smart Album is created? This happens even if the settings in the Smart Album is "Rating is X" (for those times when I want to find my rejects), which results in these two settings cancelling each other out and showing no images. This doesn't seem to make much sense. It seems like the default for the Query HUD should be "Showing All" when a Smart Album is created."It makes no difference if the stacks are open or closed. However, in order to show up, the rated/rejected images HAVE to be at the TOP of the stack ie. the first image on the left of the stack. All others do not show up. Just check this."
This is not true. If this was true, only one image per stack would show up no matter what.
I think what you might be referring to is the option, when creating a Smart Album, of checking the box that says "Ignore stack groupings". I have done this in my Smart Albums and it seems to work. However, my problem is not with the Smart Albums, it is when I just want to view the entire contents of my project. The way to filter the entire project is done with the Query HUD. I have the Query HUD set to "Showing All". In other words, there are no settings selected. The Query HUD does not even have this optional check box to "Ignore stack groupings" (which has been suggested is needed in other threads in this forum). However, it is irrelevant here since I have no settings selected in the Query HUD and I am just trying to view all of my images. -
Photomatix plug-in's HDR merged image has suddenly stopped showing up as part of the stack, yet when I repeat the merge it warns that these images are already merged. I have the merged image labeled with a HDR suffix. Worked fine until now. Thanks
I am not sure what's happening with IE9 (no live site) but I had real problems viewing your code in Live View - until I removed the HTML comment marked below. Basically your site was viewable in Design View but as soon a I hit Live view, it disappeared - much like IE9. See if removing the comment solves your issue.
<style type="text/css">
<!-- /*Remove this */
body {
margin: 0;
padding: 0;
color: #000;
background:url(Images/websitebackgroundhomee.jpg) repeat scroll 0 0;
font-family: David;
font-size: 15px;
height:100%;
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