Does Premiere Pro CC 2014 support MJPEG?

I plan to purchase online footage that downloads as an MJPEG. Does Premiere Pro CC 2014 support MJPEG? If not, what does Pr PRO need to support MJPEG ("wrappers"? Codecs?)?
MacBook Pro specs:
Processor: 2.7 GHz Intel Core i7
Memory: 16 GB 1600 MHz DDR3
Graphics: NVIDIA GeForce GT 650M 1024 MB
OS X 10.8.5

If you cannot see the mjpeg in premiere you need to install the codec.
Google for mjpeg codec for mac.

Similar Messages

  • Why does Premiere Pro CC 2014 renders incredibly slow?

    Dear Premiere Pro experts
    I created a movie with Adobe Premiere Pro CC 2014 and I have serious performance issues when it comes to export the movie.
    The first 10% renders pretty fast and takes 1 hour. Then it takes for every additional 1% about 4 hours! (never rendered it to finish so far, 14% max so far)
    Here are some facts that might help to isolate the problem:
    Project:
    Length: 24 minutes in total, splitted into several sequences (up to 4 minutes) and arranged on a "main-sequence"
    Input: Cineform AVI files, 1080p, 59fps (I converted GoPro 3+ footage (3D!) using GoPro Studio to the Cineform format for further processing)
    Desired Output: Same as input, preserving 3D (Render 3D Intermediate)
    Effects used: Warp-Stabilizer (default settings) and Auto-Color (smoothing 1-2 sec) on almost every clip.
    Hardware / Software:
    i7-3770K @3.5 GHZ (Quadcore)
    16 GB RAM
    NVIDIA Geforce GTX 970 (also tried with a ATI Radeon R9 290X)
    Windows 8.1
    SSD for OS and programs, RAID 0 for media files and project, separate drive for rendering output.
    Then I tried to render using AME using the same settings. The whole video rendered in about 14 hours what is acceptable in my case. There problem here is that the 3D gets lost, even if I selected "Render 3D Intermediate". The picture for the left eye is the same as the one for the right eye. This is not happening when I do a direct export. But the direct export get almost stuck at around 10%.
    There is almost no difference in choosing Software-Rendering and GPU. Also, the GPU has almost no load. Premiere Pro uses the CPU for about 45% (total usage 65%) and takes up 5-9 GB of memory (total usage 65%). Disk usage at around 14b/s.
    I think there are two problems. One is that AME renders differently (no 3D) and the other is that the direct export takes way too long.
    Can someone help me with any of these problems?
    Thank you,
    Martin

    I did some additional research and found out, that the slow rendering happens with this combination:
    - Auto-Color using Temporal Smoothing
    - Render 3D Intermediate
    Without rendering the 3D intermediate, Temporal Smoothing is not a problem. And without temporal smoothing, Rendering 3D Intermediate is not a problem.
    Might this be a problem in the codec or in Premiere?

  • Does Premiere Pro CS4 really support Vista 64-bit?

    I have installed Premiere Pro CS4 on my Vista 64-bit server and recognized in the task manager that Premiere is listed as a 32-bit application "Adobe Premiere Pro.exe *32" which makes me wonder if Adobe's statement given in the FAQ is correct, where they say "Adobe Premiere Pro is optimized to run on 64-bit systems. The key advantage of 64-bit systems is that they can use up to 64GB of RAM. Adobe Premiere Pro CS4 can use large amounts of this memory because it splits different tasks into separate processes."
    Am I executing the correct Premiere Pro EXE-file (the application itself works fine) and is that 32-bit application able to make use of the fully available RAM space (which is 8 GB on my system)?

    Well great for you Harm, but this problem has me stumped.  I've been troubleshooting NLE systems since my Pinnacle DC30 Premiere 4.2 system.
    I'm looking for a solution not to start a fight so if anyone has confronted similar problems and found a fix, please reply.
    FYI, Adobe has made it clear that Premiere CS4 does not support daisy chaining decks or any other 1394 devices, but this is not my problem.
    "Adobe Premiere Pro CS4 doesn't support multiple devices on a FireWire chain or multiple devices on a FireWire card."
    Above quote copied from this Adobe support document http://kb2.adobe.com/cps/405/kb405744.html
    I'm not working with DV I have been shooting in 720P on a Sony PVW EX1 if that even matters.
    Can you explain why my external array works well with XP fairly well with 32 bit Vista?  It's an ASUS P5E Deluxe motherboard.  This is not BS, I have a long list of Microsoft case numbers and it is REAL pain having to explain to someone in India the problem over and over again. I've been told by the array manufacturer SimpleTech ProDuo that it should work with the OS drivers.  The Internet forums for other 1394 devices have many instances of 64 bit Vista incompatibility. The same problems I'm having with the same OS just different devices.  What's really weird is how it will work fine like today, it's back to normal. I have had this system working perfectly then overnight the array vanishes in my computer but shows up in device manager with an error. Then a few hours later without changing anything, it starts working again, very intermittent.  As usual, it will fail when there's a deadline.
    I've run Avast antivirus, Malwarebytes and Spybot.  Swapped cables,defragged drives, updated MB bios and software looked everywhere for solutions.
    The MB Manual is found at http://support.asus.com/download/download.aspx?SLanguage=en-us
    I can transfer content to my internal array but I'm trying to optimize a workflow that starts by shooting on SxS cards on the PVW EX1 and transferring them to the array in the field with the 32 bit Vista laptop and making rough cuts.  I keep the project files on a USB drive.  Then transfer the array and USB drive to the 9450 quad desktop system in the studio for final editing.  When I get this to work, it's a real time saver.  But transferring files to the internal array is possibly the only dependable solution for now.

  • Does Premiere Pro CS5.5 support MPEG-2 Program Stream export format?

    The title says it all, so I need to know am I able to export video from Premiere Pro CS5.5 in MPEG-2 Program Stream format?
    I'm working on a ad spot for local tv channel and they only accept this format. Any help is appreciated!
    Cheers,
    Juha Tuomimaki

    No, I don't. I'm not an expert what comes to details on all the different video formats, but I'm quite sure that Transport Stream or TS and Program Strean (PS) are two different things.
    Currently I see four options in PR Pro when exporting MPEG-2 and choosing the multiplexing method: MPEG2, DVD, TS and None. Basically, I know that the three last choices are not what I'm looking for, but I'm not sure is the first one (MPEG) same as Program Stream. Or maybe I need to install a whole different codec...? Very confusing.

  • Premiere Pro CC (2014) does not show preview!?

    Hello there,
    I've a serious problem. Premiere Pro CC 2014 does not respond in the preview monitor.
    It's not like the program doesn't answer but it's only the way of working with footage.
    I can't watch my footage but I can set in- and outpoint. I can't work because I can't see anything.
    What's the matter? How can I fix this?
    Thanks

    More information needed for someone to help... please click below and provide the requested information
    -Premiere Pro Video Editing Information FAQ http://forums.adobe.com/message/4200840
    •What is your exact brand/model graphics adapter (ATI or nVidia or ???)
    •What is your exact graphics adapter driver version?
    •Have you gone to the vendor web site to check for a newer driver?
    •For Windows, do NOT rely on Windows Update to have current driver information
    •-you need to go direct to the vendor web site and check updates for yourself
    •ATI Driver Autodetect http://support.amd.com/en-us/download/auto-detect-tool
    •nVidia Driver Downloads http://www.nvidia.com/Download/index.aspx?lang=en-us
    Exactly what is INSIDE the video you are editing?
    Codec & Format information, with 2 links inside for you to read http://forums.adobe.com/thread/1270588
    Report back with the codec details of your file, use the programs below... A screen shot works well to SHOW people what you are doing
    http://forums.adobe.com/thread/592070?tstart=30 for screen shot instructions
    Free programs to get file information for PC/Mac http://mediaarea.net/en/MediaInfo/Download

  • Does Premiere Pro support a "self-record" mode?

    Does Premiere Pro support a "self-record" mode? It would record a new video with the source being what you are previewing, in terms of "animation" rather than in terms of the quality seen on screen. I often like to make humorous effects by dragging the time indicator back and forth, and have to resort to recording my own screen while in semi-fullscreen mode, then import that video and crop out the chrome. This obviously is not optimal and results in significant quality loss. Does Pr itself have such a feature built in?
    I doubt it does, but it would be extremely useful.

    Ditto what mark said. The intended purpose of the project manager is basically to do just as you said. It was a great solution for anyone that wanted to store the few usable minutes of their media and were confident in just discarding the rest. The problem is that, as Mark said, it doesn't handle the trimming of all common file types these days. That's because, in video, 'destructive' editing is always a matter of re-exporting edited versions and project manage simply cannot export every format to any format. The original files are never actually being trimmed down, you're just getting new versions to replace the old ones with. This represents another drawback in the form of generational loss. That's why the Project Trimmer many not be the ideal solution for you even if it is able to trim all applicable formats for you.
    I tend to agree with Jim and thing that the better way to go is with Prelude. With that app, you can log what you want before hand and then capture (or, more accurately, 'Ingest') just those parts from the start. Still, it might be a good idea to save the original footage on memory card(s), hard drive(s)s (or , dare I say, tape(s_?). That way if you find out later that you didn't capture (or ingest) all of what you wanted, you can always go back and get it. Also you'll have an additional backup which could easily be re-captured from the original source if you've save the prelude project(s).

  • I am using 4K Footages for editing in Premiere pro CC 2014, but its getting crash in between at every 15 to 20 mins. Kindly suggest how can it be solved, does any plugins or settings needed to edit 4K footages? Also would like to mention that footages fra

    I am using 4K Footages for editing in Premiere pro CC 2014, but its getting crash in between at every 15 to 20 mins. Kindly suggest how can it be solved, does any plugins or settings needed to edit 4K footages? Also would like to mention that footages frame rates are 29.97 and i have set timeline to 25 FPS is requirement by client. kindly revert. Thanks

    Thanks Richarad ..It has solved the problem but still crashes some times .As the programme has the break (bumper)after every five minutes ,i hope it will not compress bumper time too after export.

  • Why does Adobe Premiere Pro CC 2014 cannot detect and install BlackMagicDesign's UltraStudio 4k?!

    I have the new MAC Pro and I installed Adobe Premiere Pro CC 2014 few days ago.
    I have the UltraStudio 4K by BlackMagicDesign connected through ThunderBolt.
    BUT...
    Premiere Pro CC cannot add it to the device control.

    Did you install the UltraStudio Device driver before Adobe Premiere Pro CC 2014 or after it ?
    Martin

  • Upgrading Premiere Pro CC to Premiere Pro CC 2014 in the middle of a project

    Hi guys!
    I was working through a project with Premiere pro CC until I checked my creative cloud app and realised there was an update for the software, Premiere Pro CC 2014. I thought great, I'll download it straight away.
    It's a great bit of software and it does seem to be faster, however, whenever I play a sequence everything is fine and working as expected except the sequence monitor, which constantly freezes while trying to edit. Quitting the application and re-opening it is my only real solution so far as it's fine once I do this for a good couple of minutes until the sequence monitor freezes again
    I was wondering whether I could get any help with this problem? I am using Yosemite as my OS and I have read up on many issues that have come about with adobe applications since the launch of Apple's new OS update. Someone recommended going back to the older version of Premiere Pro CC, but I've done a serious amount of work on the newer version now so going back is out of the question really.
    I've spoken to quite a few people about the issue, like you do, and they are also a bit unclear of a solution. Some say its the graphics card. Some say I need to buy a new computer (I have an imac mid 2010 intel core i3). And most say to downgrade to mavericks again as adobe and Apple are still working on a solution for the near future.
    I was thinking of re-installing premiere pro cc 2014 altogether but I am a bit worried that work may go missing if I did?
    Any suggestions would be greatly appreciated!
    Tom

    There is this offer of a trial version FC Pro X with 30 day runtime:
    http://www.apple.com/final-cut-pro/trial/
    Too bad you didn't have a complete backup that could run the previous OS X
    and then you could resume using an earlier Final Cut Pro (10) or (7) since a
    clone would have been a means toward that position.
    http://www.apple.com/support/finalcutpro/
    http://www.apple.com/support/pro-apps/
    This appears to be another good reason to check out all the reasons why one
    would want or need to upgrade a working OS X version, since these kinds of
    events are known to happen as a direct result.
    Sorry to not have an answer to this, other than try & use the Trial version...
    Or see if someone at Apple sales/support can field your issue w/ an answer.
    Good luck & happy computing!

  • Premiere Pro CC 2014 with NVIDIA system freezes (Win7x64)

    It appears after perhaps the last update Premiere Pro CC 2014 started freezing during editing. It appears to happen mostly with 4K material and using the Ultra key and alpha blending but may also occur with 4K titles. The sequences are 23.976 1080p, with mixed footage from the Sony A7S (50 Mbps XAVC-S/H.264) and GH4 (4K 100 Mbps H.264). There are also frequent crashes with GPUFoundation.dll (Mercury + CUDA). No freezing with software only rendering. I tried a variety of drivers when using a Quadro 5000 with no change in freeze behavior. I tried a new GTX 770 (clean driver install) and the freeze behavior and GPUFoundation.dll crashes are the same, however now even the mouse freezes. With the Quadro 5000, the entire Windows GUI would freeze (become inactive), however the mouse would still move. Thus, it appears there are issues with both NVidia drivers and Premiere Pro CUDA code path on Windows (app errors shouldn't be able to lock up the entire GUI). GPU Meter shows low GPU and GPU memory utilization during the freezes. The freezes typically occur when switching between clips during playback or scrubbing (more often with fast scrubbing). As a developer, it feels like some kind of semaphore lock / race condition, since during the freezes CPU, GPU, and memory utilization are very low. Additional hardware info: 2010 MacPro 12-Core, 24GB RAM running Win7x64 (with latest updates). Side note: PPro used to hang in memory on exit, but stopped after a recent Microsoft forced update (PPro now crashes sometimes on exit but no longer hangs in memory (used to have to kill it after exiting every time)). Has this been reported before? (A7S XAVC & GH4 4K footage is relatively new)

    This crash occurred when dragging Black Video with Noise and other effects on top of alpha composited layers (+3 layers). CUDA turned the rendered area black, so I switched to OpenCL. This crash happened a few minutes later. While this would appear to be an Nvidia driver error (OpenCL), perhaps the developers can investigate. The system is very stable except when doing complex operations in PPro (and only PPro crashes). A tried and true Quadro 5000 crashed in the same way (totally different hardware and drivers).
    The full debug info wouldn't post, edited shorter:
         Application Specific Signatures:
         Graphics hardware encountered an error and was reset: 0x0000001f
    Process:         Adobe Premiere Pro CC 2014 [380]
    Path:            /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Identifier:      com.adobe.AdobePremierePro
    Version:         8.0.1 (8.0.1)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [191]
    Responsible:     Adobe Premiere Pro CC 2014 [380]
    User ID:         501
    Date/Time:       2014-10-01 03:13:25.803 -0700
    OS Version:      Mac OS X 10.9.5 (13F34)
    Report Version:  11
    Anonymous UUID:  3E030FD4-F38F-857C-3EB9-85D10E36AB49
    Crashed Thread:  11  Dispatch queue: opencl_runtime
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Application Specific Information:
    abort() called
    Application Specific Signatures:
    Graphics hardware encountered an error and was reset: 0x0000001f
    Thread 0:: Dispatch queue: com.apple.main-thread
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   com.apple.CoreFoundation       0x00007fff8bb10f15 __CFRunLoopServiceMachPort + 181
    3   com.apple.CoreFoundation       0x00007fff8bb10539 __CFRunLoopRun + 1161
    4   com.apple.CoreFoundation       0x00007fff8bb0fe75 CFRunLoopRunSpecific + 309
    5   com.apple.HIToolbox           0x00007fff8d375a0d RunCurrentEventLoopInMode + 226
    6   com.apple.HIToolbox           0x00007fff8d3757b7 ReceiveNextEventCommon + 479
    7   com.apple.HIToolbox           0x00007fff8d3755bc _BlockUntilNextEventMatchingListInModeWithFilter + 65
    8   com.apple.AppKit               0x00007fff86c7424e _DPSNextEvent + 1434
    9   com.apple.AppKit               0x00007fff86c7389b -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
    10  com.apple.AppKit               0x00007fff86c6799c -[NSApplication run] + 553
    11  com.adobe.Frontend.framework   0x00000001000ca38d FE::MacApplication::RunSelf() + 45
    12  com.adobe.Frontend.framework   0x000000010004898a FE::Application::Run(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 4058
    13  com.adobe.Frontend.framework   0x00000001000cbc44 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 276
    14  com.adobe.Frontend.framework   0x00000001000d2e25 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
    15  com.adobe.AdobePremierePro     0x00000001000018ac main + 508
    16  com.adobe.AdobePremierePro     0x00000001000016a4 start + 52
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x00007fff8bcc4662 kevent64 + 10
    1   libdispatch.dylib             0x00007fff8a0c2421 _dispatch_mgr_invoke + 239
    2   libdispatch.dylib             0x00007fff8a0c2136 _dispatch_mgr_thread + 52
    Thread 2:
    0   libsystem_kernel.dylib         0x00007fff8bcc464a kevent + 10
    1   com.adobe.dvatransport.framework 0x0000000100e294fc boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 236
    2   com.adobe.dvatransport.framework 0x0000000100e291a7 boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 375
    3   com.adobe.dvatransport.framework 0x0000000100e28d18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    4   com.adobe.dvatransport.framework 0x0000000100e18157 SkyConnectionEnv::MainLoop() + 167
    5   com.adobe.dvatransport.framework 0x0000000100e17c09 SkyConnectionEnv::StaticThreadFunc(SkyConnectionEnv*) + 9
    6   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    7   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    8   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    9   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 3:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.adobe.dvacore.framework   0x000000010036a0ab boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost:: asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 139
    3   com.adobe.dvacore.framework   0x0000000100369e18 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 552
    4   com.adobe.dvacore.framework   0x0000000100369bda boost::asio::detail::posix_thread::func<boost::asio::detail::resolver_service_base::work_ io_service_runner>::run() + 42
    5   com.adobe.dvatransport.framework 0x0000000100e29bb3 boost_asio_detail_posix_thread_function + 19
    6   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    7   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    8   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 4:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.apple.CoreServices.CarbonCore 0x00007fff824bc800 TSWaitOnCondition + 108
    3   com.apple.CoreServices.CarbonCore 0x00007fff824bc9ff TSWaitOnConditionTimedRelative + 172
    4   com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
    5   com.adobe.dvacore.framework   0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    6   com.adobe.dvacore.framework   0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    7   com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    8   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    9   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    10  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    11  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    12  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 5:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c3b _pthread_cond_wait + 727
    2   com.adobe.GPUFoundation.framework 0x000000010941b8d6 void boost::condition_variable_any::wait<boost::unique_lock<boost::mutex> >(boost::unique_lock<boost::mutex>&) + 70
    3   com.adobe.GPUFoundation.framework 0x0000000109419705 GF::Device::AcquireExclusiveAccess() + 117
    4   com.adobe.PlayerMediaCore.framework 0x0000000129518684 AdobePlayer::PlayerDisplay::UpdateWindow() + 372
    5   com.adobe.PlayerMediaCore.framework 0x000000012952b2a5 AdobePlayer::PlayerMain::OnUpdate() + 21
    6   com.adobe.PlayerMediaCore.framework 0x0000000129530501 PrPlayModule<AdobePlayer::PlayerMain>::PlayEntry(int, pmStdParms*, void*, void*) + 241
    7   com.adobe.PlayerMediaCore.framework 0x0000000129530390 xPlayEntry + 16
    8   com.adobe.PlayerHost.framework 0x00000001057238c4 ML::CallPlayerModuleGuarded(int (*)(int, pmStdParms*, void*, void*), int, pmStdParms*, void*, void*, int*, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 276
    9   com.adobe.PlayerHost.framework 0x0000000105721669 ML::PlayerModule::CallPlugin(int, void*, void*) + 153
    10  com.adobe.PlayerHost.framework 0x0000000105745c36 ML::VideoPlayer::CallPlayModuleSelector_Update() + 86
    11  com.adobe.PlayerHost.framework 0x000000010573421d ML::VideoPlayer::ForceDisplayRedraw(ML::PlayerOutputQuality) + 205
    12  com.adobe.PlayerHost.framework 0x0000000105728a34 ML::PlayModuleThreadQueue::ExecuteDeferredCall(ASL::ObjectPtr<ML::DeferredCallBase, ASL::AtomicValue>) + 340
    13  com.adobe.PlayerHost.framework 0x0000000105727935 ML::PlayModuleThreadQueue::ServiceQueue() + 293
    14  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    15  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    16  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    17  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    18  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    19  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    20  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 6:
    0   libsystem_kernel.dylib         0x00007fff8bcc3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x00007fff8c0d0c77 _pthread_cond_wait + 787
    2   com.apple.CoreServices.CarbonCore 0x00007fff824bc9e7 TSWaitOnConditionTimedRelative + 148
    3   com.apple.CoreServices.CarbonCore 0x00007fff8248d145 MPWaitOnQueue + 192
    4   com.adobe.dvacore.framework   0x00000001003a359d dvacore::threads::ThreadSafeDelayQueue::PopWithTimeout(std::auto_ptr<dvacore::threads::Al locatedFunctionT<boost::function<void ()> > >&, int) + 141
    5   com.adobe.dvacore.framework   0x00000001003a1500 dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 160
    6   com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    7   com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    8   com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    9   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    10  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    11  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 7:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libcuda_334.01.03_mercury.dylib 0x00000001223f85a2 cuosEventWait + 210
    3   libcuda_334.01.03_mercury.dylib 0x000000012233e922 intHandlerMain + 114
    4   libcuda_334.01.03_mercury.dylib 0x00000001223f9479 cuosPosixThreadStartFunc(void*) + 41
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 8:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 9:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff8bcbfa1a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bcbed18 mach_msg + 64
    2   libclh.dylib                   0x000000011ae0fe19 0x11a800000 + 6356505
    3   libclh.dylib                   0x000000011a8c5df2 0x11a800000 + 810482
    4   libclh.dylib                   0x000000011ae10c69 0x11a800000 + 6360169
    5   libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    6   libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    7   libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    Thread 11 Crashed:: Dispatch queue: opencl_runtime
    0   libsystem_kernel.dylib         0x00007fff8bcc3866 __pthread_kill + 10
    1   libsystem_pthread.dylib       0x00007fff8c0cf35c pthread_kill + 92
    2   libsystem_c.dylib             0x00007fff8c131bba __abort + 145
    3   libsystem_c.dylib             0x00007fff8c131b29 abort + 140
    4   libGPUSupportMercury.dylib     0x00007fff89db41ca gpusKillClient + 111
    5   libGPUSupportMercury.dylib     0x00007fff89db4b51 gpusQueueSubmitDataBuffers + 155
    6   libclh.dylib                   0x000000011a90ee26 0x11a800000 + 1109542
    7   libclh.dylib                   0x000000011a8b104a 0x11a800000 + 725066
    8   libclh.dylib                   0x000000011a8b10a1 0x11a800000 + 725153
    9   libclh.dylib                   0x000000011a8b4394 0x11a800000 + 738196
    10  libclh.dylib                   0x000000011a910425 clhCtxSynchronize + 21
    11  com.nvidia.web.GeForceGLDriverWeb 0x00001234402e627d gldFinishQueue + 234
    12  com.apple.opencl               0x00007fff87917abe 0x7fff87911000 + 27326
    13  com.apple.opencl               0x00007fff87931123 0x7fff87911000 + 131363
    14  com.apple.opencl               0x00007fff8793414a 0x7fff87911000 + 143690
    15  libdispatch.dylib             0x00007fff8a0c028d _dispatch_client_callout + 8
    16  libdispatch.dylib             0x00007fff8a0c6a18 _dispatch_barrier_sync_f_slow + 460
    17  com.apple.opencl               0x00007fff87933faa 0x7fff87911000 + 143274
    18  com.apple.opencl               0x00007fff8792a202 clEnqueueMapBuffer + 631
    19  com.adobe.RendererGPU.framework 0x0000000111714245 GF::ScopedRecordedHostMemory::Map() const + 133
    20  com.adobe.RendererGPU.framework 0x00000001117685ea RendererGPU::PointwiseFilterHostNode::ApplyConcatenatedPointwiseFilters(ASL::InterfaceRef <MF::IVideoFrame, MF::IVideoFrame> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame> const&, boost::shared_ptr<RenderResults> const&, std::vector<RendererGPU::PointwiseFilter, std::allocator<RendererGPU::PointwiseFilter> > const&) + 826
    21  com.adobe.RendererGPU.framework 0x0000000111767daf RendererGPU::PointwiseFilterHostNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 831
    22  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    23  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    24  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    25  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    26  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    27  com.adobe.RendererGPU.framework 0x00000001117ad03c RenderNodeBase::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 76
    28  com.adobe.RendererGPU.framework 0x000000011171d094 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 900
    29  com.adobe.RendererGPU.framework 0x00000001117194d5 RendererGPU::CompositorNode::Process(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&) + 1413
    30  com.adobe.RendererGPU.framework 0x000000011171d2b8 RendererGPU::FilterNode::ProcessFrameOnDevice(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&) + 1448
    31  com.adobe.RendererGPU.framework 0x000000011170f36f RendererGPU::(anonymous namespace)::RendererGPU::ProduceFrame(ASL::InterfaceRef<IRenderNode, IRenderNode> const&, RenderParams const&, boost::shared_ptr<RenderResults> const&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, std::string*, ASL::ParamRect<int>) + 1279
    32  com.adobe.PlayerMediaCore.framework 0x0000000129535bf0 AdobePlayer::RenderRequest::ProduceFrame(ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, ASL::InterfaceRef<MF::IVideoFrame, MF::IVideoFrame>&, RenderParams const&, std::string*, ASL::ParamRect<int>) + 96
    33  com.adobe.PlayerMediaCore.framework 0x000000012951cefd AdobePlayer::PlayerDisplay::PresentRenderRequestImpl(boost::shared_ptr<AdobePlayer::Rende rRequest> const&) + 1901
    34  com.adobe.PlayerMediaCore.framework 0x00000001295204db AdobePlayer::PlayerDisplay::PresentLastCompletedRenderRequestImpl() + 267
    35  com.adobe.dvacore.framework   0x00000001003a159e dvacore::threads::(anonymous namespace)::ThreadedWorkQueue::WorkerMain(boost::shared_ptr<dvacore::threads::ThreadSafeD elayQueue> const&, boost::shared_ptr<dvacore::threads::Gate> const&) + 318
    36  com.adobe.dvacore.framework   0x00000001003919ac boost::function0<void>::operator()() const + 28
    37  com.adobe.dvacore.framework   0x000000010039e473 dvacore::threads::(anonymous namespace)::LaunchThread(std::string const&, boost::function0<void> const&, dvacore::threads::ThreadPriority, boost::function<void ()> const&, boost::function<void ()> const&) + 115
    38  com.adobe.boost_threads.framework 0x0000000100294dba thread_proxy + 186
    39  libsystem_pthread.dylib       0x00007fff8c0ce899 _pthread_body + 138
    40  libsystem_pthread.dylib       0x00007fff8c0ce72a _pthread_start + 137
    41  libsystem_pthread.dylib       0x00007fff8c0d2fc9 thread_start + 13
    External Modification Summary:
      Calls made by other processes targeting this process:
        task_for_pid: 319
        thread_create: 0
        thread_set_state: 0
      Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
      Calls made by all processes on this machine:
        task_for_pid: 56776
        thread_create: 1
        thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=679.6M resident=223.0M(33%) swapped_out_or_unallocated=456.6M(67%)
    Writable regions: Total=19.5G written=15.6G(80%) resident=14.2G(73%) swapped_out=3.0G(16%) unallocated=5.3G(27%)
    REGION TYPE                      VIRTUAL
    ===========                      =======
    ATS (font support)                 32.0M
    ATS (font support) (reserved)         8K        reserved VM address space (unallocated)
    CG backing stores                  23.8M
    CG image                            584K
    CG raster data                       48K
    CG shared images                    204K
    CoreImage                             8K
    Foundation                            4K
    IOKit                              78.3M
    IOKit (reserved)                    268K        reserved VM address space (unallocated)
    Image IO                           1032K
    Kernel Alloc Once                     8K
    MALLOC                              1.5G
    MALLOC (admin)                       32K
    MALLOC_LARGE (reserved)             512K        reserved VM address space (unallocated)
    Memory Tag 241                      128K
    Memory Tag 242                       12K
    Memory Tag 249                      192K
    Memory Tag 251                       24K
    OpenCL                              1.0G
    OpenGL GLSL                        1664K
    STACK GUARD                        56.8M
    Stack                             113.7M
    VM_ALLOCATE                        52.6G
    VM_ALLOCATE (reserved)             30.4M        reserved VM address space (unallocated)
    __DATA                             71.6M
    __IMAGE                             528K
    __LINKEDIT                        225.7M
    __NV_CUDA                           456K
    __TEXT                            453.8M
    __UNICODE                           544K
    mapped file                        84.0M
    shared memory                        68K
    ===========                      =======
    TOTAL                              56.3G
    TOTAL, minus reserved VM space     56.3G
    Model: MacPro5,1, BootROM MP51.007F.B03, 12 processors, 6-Core Intel Xeon, 2.93 GHz, 24 GB, SMC 1.39f11
    Graphics: NVIDIA GeForce GTX 770, NVIDIA GeForce GTX 770, PCIe, 2048 MB
    Memory Module: DIMM 1, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 2, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 3, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 5, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 6, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    Memory Module: DIMM 7, 4 GB, DDR3 ECC, 1333 MHz, 0x857F, 0x463732353155363446393333334700000000
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.106.98.100.22)
    Bluetooth: Version 4.2.7f3 14616, 3 services, 15 devices, 1 incoming serial ports
    Network Service: Ethernet 1, Ethernet, en0
    PCI Card: NVIDIA GeForce GTX 770, Display Controller, Slot-1
    PCI Card: pci1095,3132, SATA Controller, Slot-2
    PCI Card: NVIDIA GeForce GTX 770, NVDA,Parent, Slot-1
    PCI Card: pci1b73,1100, USB eXtensible Host Controller, Slot-4
    Serial ATA Device: HL-DT-ST DVD-RW GH61N
    Serial ATA Device: WDC WD1001FALS-41Y6A0, 1 TB
    Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
    Serial ATA Device: OWC Mercury Extreme Pro SSD, 240.06 GB
    Serial ATA Device: WDC WD4001FAEX-00MJRA0, 4 TB
    USB Device: Scarlett 2i2 USB
    USB Device: Keyboard Hub
    USB Device: USB-PS/2 Optical Mouse
    USB Device: Apple Keyboard
    USB Device: My Passport 0741
    USB Device: My Passport 0820
    USB Device: USB3.0 Media Reader
    USB Device: BRCM2046 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: Logitech RumblePad 2 USB
    USB Device: Mobile Keys 49
    FireWire Device: built-in_hub, Up to 800 Mb/sec
    Thunderbolt Bus:

  • Can't get GeForce GTX 560 Ti card CUDA to work with new Premiere Pro CC 2014 version

    In the past I've been able to get CUDA on my GeForce GTX 560 Ti card to work with Mercury Playback engine by adding "GeForce GTX 560 Ti" to the cuda_supported_cards.txt file. But with the new CC 2014 version of Premiere, that file isn't in the Premiere Pro directory anymore. Is there a way to get my GTX 560 Ti to be listed as a CUDA-supported card with CC 2014?

    Okay, I figured it out.  I installed the latest graphics driver and then opened the NVIDIA control panel.  In there I selected "Manage 3D settings" and went to the "program settings" tab.  I selected Adobe Premiere (adobe premiere pro.exe) from the list and under the "CUDA - GPUs" feature, I changed it to "Use these GPUs" and selected my GTX 560 Ti (which was the only one listed).
    After doing that, I opened Premiere Pro CC 2014 and selected "Project Settings - General" and was then able to choose "Mercury Playback Engine GPU Acceleration" under Renderer (which had previously been unavailable).
    Hopefully this will help someone else if they encounter the same problem.

  • Porque Premiere Pro CC 2014 antes si reconocia archivos m2ts y ahora no los reconoce

    Tengo Premiere Pro CC 2014 desde hace unos meses. El ultimo trabajo lo hice con el con archivos M2T. Llevo trabajando desde la version CS5 sin problemas con este tipo de archivos.
    Por un cambio de disco duro de arranque tuve que formatear. Descargue de nuevo de Creative Cloud, Premiere Pro CC 2014 y mi sorpresa fue que al abrir el mismo archivo creado en
    el mismo ordenador y con la misma version de Premiere, me dice "Formato de archivo de compresion no admitido". ¿Que puedo hacer para recuperar la posibilidad de seguir editando
    este tipo de archivos en Premiere?

    Thanks Kevin.
    15 days ago undertake a project where work editing a m2t file with other files in Premiere Pro CC 2014. I finished my work and deliver. Use this 150 times m2t file in this project.
    7 days ago change my boot disk by one solid state. I had to reformat my hard drive. Then install Premiere Pro CC 2014 and try to open the same project created with Premiere Pro CC 2014 15 days before and tells me that does not support the compression type of this file and no connection appears in red.
    This is my problem: if admitted of 15 days before such m2t file after formatting and reinstalling, no longer supported? I have worked with Premiere Pro CS4 and then since I updated to 2014 CC.
    I hope this explanation helps you to help me.

  • .aaf import from pro tools to Premiere Pro CC 2014 doesn't include or unpack any media?

    Hey
    I'm trying to import my mix from ta new audio engineer, and he uses .aaf files.
    I can import the aaf he's sending in to the project okay.  It unpacks as a sequence plus a folder named "Clips" with all the filenames, but it's all offline and there's no media files to link to..
    The .aaf is 270 megs and this is a stereo mix, and a 5.1 mix for a 2 minute short, so I know the file includes the 15 or so total minutes of audio media.
    Does anyone know the solution to this?  I've scoured the web and can't see anyone else with this issue.
    (I'm new to Premiere from the AVID and FCP worlds, and I'm surprised there's no import dialog or settings where I tell it to include the media when importing and where to put it.)
    (OSX 10.9.3, Premiere Pro 2014.0 release.)

    Just stumbled across this,
    https://forums.adobe.com/message/4658006
    Pretty much sums it up.  Premiere Pro CC 2014 doesn't seem to support embedded aaf's.

  • What is the problem with Adobe Creative Cloud Premiere Pro CC 2014, why it freezes often?

    I Purchased the Adobe Creative Productive Premium Suite CS5 in early 2010 and I was very satisfied with it all this time, I can say that I never had a problem while using any of the Production Premium applications. Few weeks ago, I asked Mr. Philip Bloom about a technical issue regarding the best method to use a 50 FPS clip with a 23.976 FPS project, and I got his kind help but he recommended me too that I should upgrade to the latest Adobe Cloud CC 2014 which has many new features added to the different programs. I took his kind advice and downloaded a trial version of all the Adobe Cloud CC programs which I use for my filmmaking business.
    Today is the 20th day of my trial period and I have 10 days left to take the decision of continuing with CC 2014 or not. The past 20 trial days were not very pleasant. I want you to share with me the following details which I'll list them as bullet points and I would appreciate diagnosing the problem if you can and suggest a solution for it  to re-try the Adobe Cloud CC 2014 for the 10 remaining days with no further problems.
    I used to have the Gigabyte graphics card GTX 470 for about 4 years and it malfunctioned last year and I replaced it with a humble Geoforce GT 610 card, but it worked fine with the Adobe Suite CS5 programs.
    My system configuration is Intel Core I7   950@  3.07GHz , installed memory 12 GB. , Windows 7 Ultimate, 64 bit Service pack 1, 3 hard drives 1TB. each (one of them is dedicated for Adobe asset files and the editing work)
    For the first 2 or 3 days I used mainly the Premiere Pro CC 2014 establishing short projects for a max. of 5 minutes each and it was working normal. But, later, as soon as I started to build a project which reached about 24 minutes of length and I began to edit those before I add more clips to the timeline, unfortunately, the PrPro CC 2014 started to freeze on any of the frames every time I try to edit normally as I used to do with the CS5, so, I had to wait for 2 or 3 minutes every time it freezes, then it works for seconds then freezes again!!  and during the 20 days mentioned above it crashed once.
    The movie files of my project are the Nikon's .Mov files and the editing work which I performed included effects such as Color correction (levels) color correction (fast) color correction (Auto) sharpen effect, and stabilizing effect.
    I installed the Magic Bullets Suite trial version, and the Neat Video trial version, aiming to purchase either the DeNoiser or the Neat Video (but I tried their effects without saving them to the project).
    I used to export parts/ or whole project before finalizing the editing process to be able to monitor on a TV screen (mp4 file format) some of the changes I made in PrPro before being freezed.
    Based on my previous 5 years experience using the CS5 Suite I have a strong trust in Adobe, I never thought the problem was in the PrPro application, but rationally I thought it was the graphic card (GT610), and accordingly I purchased yesterday a new Zotac Geoforce GTX 770 (listed by Adobe as an approved card) and I installed it and checked that it is running fine and I checked the processor temperature which was within the normal level.
    Only today, I began to think that it might be something wrong with the Adobe Cloud CC 2014 ( a bug or something) and as a result of searching on the internet I could see lot of users since 2014 who were having freezes and crashes with the CC and the CC 2014 versions. That was a shock for me, could it be that until Feb. 2015 the same severe problem still occurs???
    Sorry for any inconvenience, looking forward to seeing a solution for that serious problem.

    Hello Ashraf,
    Sorry you didn't get any help on this post. In the future, please contact Adobe Support for 1-1 assistance on issues like this: Contact Customer Care
    Thanks,
    Kevin

  • After upgrading to Premiere Pro CC 2014, I can't change the render preview location

    Ever since I downloaded Premiere Pro CC 2014, I cannot re-route my render preview files. I have two internal hard drives and I need the files to go to my secondary one. With CC, it did this just fine, but since I've upgraded to 2014, it will not do it. I've set it the same way I did before in Preferences/Media, then set the Media Cache Files and Media Cache Database to the new hard drive.  It's eating all my hard drive space and I cannot render or export a large sequence. Is there a trick to this I'm missing that has changed?

    Thanks Neil! I'm actually wondering how to change where the preview files go. I've attached two screen grabs. Right now my media cache is going to my SATA drive (my smaller of my two internal hard drives and the drive where Premiere Pro is located.) I want to re-route my render files to go to my Macintosh HD drive which is much larger and gives me more breathing room. I could do that before but since I've upgraded to 2014, even though I have it set in preferences, it STILL goes to my SATA drive. So annoying! I'm wondering if I'm doing something wrong or if it's a bug. I'm still running Mountain Lion (getting ready to finally upgrade, I've just been needing to backup my computer), could this be the reason? Any ideas? Thanks so much for the help!

Maybe you are looking for

  • HDV Print to Video Problem

    One of my clients is having a problem trying the Print to Video an HDV sequence. The workflow is to capture their HDV clips as DVCPRO HD via an Aja Kona LHe, edit in DVCPRO HD, then send the project to another facility that has an HDCAM deck for mast

  • Idoc type for Stock Receipt

    Hi experts, Do we have any standard idoc for Stock Receipt ? Thanks, Gopan

  • Motion Crashes Every Time!!!!

    Regarding Motion 2.1.2 Well, I don't get it. I just tried to use Motion for the first time since getting back from the Amazon. I need it for the next documentary I'm working on. Anyway, it will not open! It crashes every time I have tried. It blames

  • Auditing, Fine Grained Access, Data Vault or Triggers on Updates/Deletes ?

    I would like to track changes on two separate tables whenever there are any changes, or deletes made to these tables. The tracking would be ..... Values in the table Before and After any change has been made. The APEX User who made the change. The DT

  • Importing photos from friends in facebook to I- Photo?

    Importing photos from friends in facebook to I-Photo?