Drag and Drop in Training Simulation

Hi everyone. Newbie here.
I am creating a software training module. One of my exercises
requires my users to re-order some columns by dragging and
dropping. If I record in training simulation, is there a way to
capture drag and drop? Or do I just need to create a click zone on
the column header and then jump to the next slide where the column
is in its correct location?

Capture of a drag and drop action should be automatic if all
defaults are left. There is a feature called "full-motion"
recording that is automatically invoked whenever a
left-click-and-hold action is detected by Captivate - during the
Recording function.
Note the "full-motion" I am referring to is NOT the same as
using the "Full Motion" recording
mode. If there is confusion about this, let us know and
someone hereabouts will give you a detailed explanation.
~golfliness is close to Godliness
Larry

Similar Messages

  • What is the policy for drag-and-drop in training mode?

    Hi,
    I've captured an application in training mode. It contains one drag-and-drop action which obviously is done in full motion recording.
    Only thing is, this doesnt work when you then do the simulation as a user.
    Can drag-and-drop working in this mode? It seems not.
    Can anyone advise?
    Thanks,
    Joan

    Hi there
    I'm guessing that you mean to ask if one is able to force a user to perform a drag-and-drop as part of a simulation?
    Unless you program it in Flash or some other application it isn't avaiable. Check the link below for more.
    Click here to view
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Adding drag and drop to Captivate 3 simulations

    Hi,
    I'm trying to design short simulation which involves moving
    comments icons in a pdf file. Does anyone have any idea how this
    drag-and-drop functionality could be built into a captivate
    simulation?
    Thanks

    Captivate community contributor Paul Dewhurst offers a
    drag-and-drop starter file on his website that you can use to build
    drag-and-drop interactions.
    As Paul mentions on his site, you need to use a 3rd-party
    tool to create the actual interaction, though.
    You can find the file on Paul's website here:
    Drag-and-Drop
    at RaisingAimee.co.uk

  • Captivate 2 right-click and drag and drop in simulation

    Captivate has been suggested as a suitable replacement for
    Authorware since the announcement that Adobe doesn't plan to
    continue with Authorware. I find myself in the position to put this
    to the test. I'm in the process of recreating a course that had
    been created in Authorware in a toolset comprised of Artuculate
    Presenter, Articulate Quizmaker, Articulate Engage, Captivate, and
    PowerPoint.
    The simulation created in Authorware has these feautures:
    -learner right clicks on items on screen to see a context
    menu then selects option from the context menu
    -learner drags toolbar and other items on screen to another
    screen location
    -learner selects item from Windows Start>>Program and
    other application menus. As the learner's mouse moves over the
    menu, menu options highlight and flyout menus appear even if
    they're not directly involved in the simulation
    -learner logs into course with an employee ID number. This
    information is stored and is used in the simulation in which they
    log into the system being simulated.
    Can I do any of these things in Captivate?
    I suspect I can simulate the flyout menus with a number of
    mouse over hotspots - exactly the way it's done in Authorware.
    However, I haven't found any way to do simulate the other items:
    -use of drag and drop where the learner performs the action
    -use of a variable value to check validity of what has been
    entered in the text field
    -use of right click to advance Captivate simulation.
    I'd appreciate any help you can give me. After all, I've
    heard many people claim that Captivate can replace Authorware.
    Thanks
    Grace Daminato

    Hi Grace,
    Captivate is indeed a replacement for Authorware, but only in
    the way that an Audi is a replacement for a Ferrari. They do the
    same basic job, but you need to do some after market modifications
    to the Audi to level the playing field somewhat.
    1) Flyout menus are indeed possible, if you're willing to
    create "rollovers" that display a picture of the expanded menu when
    the user mouses over. You are limited to exposing only first-level
    menus, however. Captivate does not allow for rollovers on
    rollovers, except possibly via Captivate 3's Slidelet
    functionality.
    ***EDIT***: You can also use Paul Dewhurst's rollover widgets
    to fake multi-level menu behavior. They are available from Paul's
    site here:
    http://www.raisingaimee.co.uk/index.php?option=com_content&task=view&id=24&Itemid=29
    2) Drag-and-drop in Captivate is currently only available as
    an add-in Flash object, each of which must unfortunately be built
    by hand in Flash. Adobe Community Expert Paul Dewhurst offers
    source files for such interactions on his website:
    http://www.raisingaimee.co.uk/index.php?option=com_content&task=view&id=13&Itemid=29
    3) Captivate has built-in checking of field values, but you
    are limited to hardcoded values only. If you need variable-based
    input checking, you must create it yourself in Flash and insert it
    as an animation.
    4) Right-click is possible in Captivate, but must be added
    manually. Captivate community contributor William Heinz has created
    a nifty right-click solution for HTML/SWF publication and Paul
    Dewhurst again comes to the rescue with a solution for .EXE-based
    output:
    HTML/SWF-based Output:
    http://www.adobe.com/devnet/captivate/articles/rightclick.html
    EXE-based Output:
    http://www.raisingaimee.co.uk/index.php?option=com_content&task=view&id=12&Itemid=29
    Unfortunately, making these modifications to Captivate files
    comes at a cost. First, there's the overhead of tracking down and
    implementing the custom enhancements. More importantly, Captivate
    has no way of "scoring" custom enhancements, so any such
    interactions will not be reflected in the user's reported results.
    If you're willing to live with these limitations, and a few
    others, Captivate can indeed be a suitable replacement for
    Authorware.

  • Hi,  This was not what I meant.     The requirement is:      Drag and drop any one of specific list

    Hi,
    This was not what I meant.
    The requirement is:
    Drag and drop any one of specific list of components say x, y,z in the parsys
    Only after the drag and drop of these components other components can be dragged to the parsys. So we can say that the parsys should allow only the specific components to be added first and only after that other components can be added.
    Thanks ,
    Dipti

    Hi there
    I'm guessing that you mean to ask if one is able to force a user to perform a drag-and-drop as part of a simulation?
    Unless you program it in Flash or some other application it isn't avaiable. Check the link below for more.
    Click here to view
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Interactive drag and drop (right clicks)

    I'm trying to create interactive training videos that utilize
    right-clicks as well as right-click drag and drops. I hope i'm just
    missing something. It's important for our training to include these
    abilities. Any suggestions?

    quote:
    Originally posted by:
    Captiv8r
    Hi katymeredith
    I'm sorry to hear you don't view Captivate useful. However,
    your post confuses me just a bit.
    What is the intent? If you want to just rant, I guess that's
    fine. But we are all users here just trying to help one another
    out. If you feel Adobe might be reading and making decisions based
    on user posts, you would be wrong. They seldom look in here,
    leaving it pretty much to us. This isn't a slam against them or
    even a bad thing. Just the nature of peer-to-peer support.
    I would like to address some of your assertions though.
    You said:
    The lack of proper right click functionality really makes
    Captivate a non starter for serious application training
    simulations.
    Fair enough. Yes, I agree right mouse click is an issue. But
    there are workarounds. Perhaps if the developers hear enough folks
    ask about it, it will change.
    As does the lack of mouseover transitions.
    I'm not sure what you mean. Captivate does have mouseover
    effects. Perhaps I'm misunderstanding what you mean by "mouseover
    transition". Just last night I posted an example to my site in
    order to ask another user if this is what was meant. Take a look at
    it and see if you disagree that this constitutes a "mouseover
    transition".
    Click
    here to see example
    As does the lack of proper keypress transitions.
    Not sure what you mean with that.
    As does the lack of proper text entry handling.
    Or that either. I use Text Entry boxes all the time with no
    issues. Maybe I'm doing it wrong.
    As does the fact that you can't properly pause a slide (keep
    your browser minimised for long enough, and you'll complete the
    course without having to do anything!)
    Hmmm, I've never seen a movie that has been paused by an
    interactive object just take off on its own again and simply
    complete with no intervention. Are you talking about a
    demonstration and not a simulation?
    Cheers... Rick
    Hi Rick
    I DO find Captivate useful - just really frustrating when it
    comes to developing interactive tutorial simulations. And what I
    find most frustrating is that it's a really really good product -
    but that doesn't quite do what I need it to do
    Hence the rant .....
    And what I meant was:
    1. Right click - probably the biggest gripe. Yes, I know that
    there are a few workarounds, but they all seem to require you to
    start coding, or work in some situations and not others; if I'm
    releasing a sim to 10000 people with varying setups I need to be
    absolutely certain that it'll work.
    How many applications do you know that don't use right click?
    So Captivate must have full right click interactions (and by that I
    mean - anything you can do with the left button you can do with the
    right button).
    2. Mouseover stuff. That example of yours looks pretty
    impressive - not quite what I had in mind though - I really mean
    transitions on mouseover to next slide, back to start of slide, to
    slide x, etc etc. - example: to activate a submenu by hovering over
    it, or to correctly show the change in a button's appearance when
    you move your mouse over it.
    I know you can do this with a rollover image - at least, you
    could if it didn't crash my PC when I tried to open the image
    - but that's so time consuming to have to manually
    grab and overlay an image for every mouseover. So again, I really
    need an 'anything you can do with a click you can do with a hover'
    interaction.
    3. Proper keypress interactions. I need to be able to detect
    a keypress, regardless of where the mouse pointer is or where the
    focus is. I know there's a partial solution involving text entry
    boxes and jiggling with the shortcut key, but there are pitfalls if
    the focus isn't in the text box. What I really need is an
    interaction that covers the entire slide and simply detects a
    keypress and gives me the same navigation options as a click.
    4. Text entry handling. Yes, there's the text box
    interaction, if you don't mind it not really looking like your
    actual application
    - but where's the pre entry text? Most apps will
    squirt some default (preselected and editable) text into text boxes
    - as far as I know Captivate won't - unless you klutz it using an
    image - which you then can't edit.
    And when you do edit the text in the box, the highlight
    colours don't match system settings. And you can't get the text to
    wrap properly according to the size of the text box - it sort of
    scrolls horizontally. And the multiple correct answers is good, but
    it won't give any leeway to spelling errors - other other sim
    builders will allow you to allow, say, 6 out of 8 characters as
    being enough to count as 'correct'. Oh, and there should be an
    option for Captivate to monitor typing and immediately spot the
    correct entry's been typed without waiting for an exit key or
    click.
    5. I might be about to admit I was wrong here ....
    - my understanding was that you couldn't keep a
    slide active for more than 3600 (?) seconds in a simulation, and
    that if the slide reached its maximum time it automatically went to
    the next one? Have to admit I haven't really experimented with that
    side of things.
    So are you saying that if you have a clickbox interaction
    that moves to the next slide, and the user doesn't click it, and
    you don't have a playbar, then the slide will just stay there. For
    ever? If so, that does make Captivate a bit more useful to me!
    Apologies if I've got the wrong end of the stick on that one.
    I know all this may sound like minor niggles, but it's very
    important to me that my sims look and behave as close as possible
    to the original app as possible. I'm more relaxed about demos -
    which is where I'm using Cap at the moment. In comparison to the
    sim builders you get with LMS systems it looks fantastic and is
    miles more intuitive - it's just that they tend to have all the
    interactions I really need - and Cap doesn't.
    If they can get what I've mentioned above into Cap 3 - or,
    hope against hope, 2.1 - I'll be abandoning traditional sim
    builders.

  • Recording Drag and Drop

    "Trying" to record a software simulation that involves
    dragging and dropping. Captivate is only capturing my click on the
    object and then my next click when I let go at the end - it isn't
    showing the "dragging" part of the simulation. Any suggestions on
    what I'm doing wrong.... (Using V 2.0.)

    Hi there
    Assuming I'm understanding the situation correctly it would seem that this is a Full Motion Recording (FMR). By that I don't mean you recorded the whole presentation using FMR. Normally Captivate shifts gears and records any clicks and drags as FMR. So you might see nine slides of screen after screen then see a 3 second FMR as a window is dragged from one location to another.
    I suppose you might test the FMR situation by simply trying to record a brief project using total FMR from start to finish. See if that works or not.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Can you use a custom cursor with drag and drop?

    Hi there! I'm a newbie flash user and working on a simulation for a graduate course in instructional design. I'm using Flash Professional CC on Mac. Here's what I'm trying to do. I have several draggable sprites on the stage and three target sprites. I have specified the original x,y locations of the sprites and have set the end x,y locations as those of each of the three targets. Items must be dragged to one of the three targets.
    Some questions:
    1. Can I specify more than one End x,y location for a draggable sprite? I'm creating a lesson to teach kindergartners how to sort lunchroom waste. If they have a napkin, for example, it could either go into the compost OR into the recycling. In cases like this where an item could really be placed into more than one bin, I want them to get it right if they do either of those things, rather than forcing them to choose which one.
    2. To make my project more "fun" for kids, I wanted to customize the cursor with a graphic of  hand. When I tried this in the flash file it works perfectly until I add the drag and drop functionality for the wasted items. Then the cursor will more around  but not pick up any items. Once I revert back to the standard pointer, the correct drag and drop functionality is restored.
    3. I have it set to snap back to the original location if learner attempts to drop the item on the wrong target. I want to be able to play a sound file when that happens, as well as play a sound file when it lands on the correct target, as well as shrink the item and change its opacity so that it appears invisible. I want to give the illusion of it being placed into the bin. I have no idea as to the proper way to code these events so that they happen.
    4. I've watched dozens of hours of youtube tutorials before coming here. I'm a quick study, but am very new to action script. In one of the videos the developer showed referencing an external action script file which I don't think is an option in CC. The coding method he used seemed much more streamlined and "clean" than the chunks I'm working with now. Is there an easy way for me to code information about these objects  than the way I've got it here now? I hate starting new things with bad habits. The perils of self-teaching.
    Thanks!
    I'm pasting my code from the actions panel below so you can see what's going on:
    stop();
    /* Custom Mouse Cursor
    Replaces the default mouse cursor with the specified symbol instance.
    stage.addChild(customcursor);
    customcursor.mouseEnabled = false;
    customcursor.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);
    function fl_CustomMouseCursor(event:Event)
      customcursor.x = stage.mouseX;
      customcursor.y = stage.mouseY;
    Mouse.hide();
    //To restore the default mouse pointer, uncomment the following lines:
    customcursor.removeEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);
    stage.removeChild(customcursor);
    Mouse.show();
    //set up variables and objects for dragging
    var offset:int = 10;
    var appleStartX:int = 243;
    var appleStartY:int = 156;
    var appleEndX:int = 522;
    var appleEndY:int = 22;
    apple.buttonMode = true;
    apple.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    apple.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var cupStartX:int = 39;
    var cupStartY:int = 266;
    var cupEndX:int = 520;
    var cupEndY:int = 175;
    cup.buttonMode = true;
    cup.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    cup.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var barStartX:int = 178;
    var barStartY:int = 234;
    var barEndX:int = 522;
    var barEndY:int = 22;
    bar.buttonMode = true;
    bar.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    bar.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var orangeStartX:int = 284;
    var orangeStartY:int = 102;
    var orangeEndX:int = 522;
    var orangeEndY:int = 22;
    orange.buttonMode = true;
    orange.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    orange.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var bottleStartX:int = 172;
    var bottleStartY:int = 303;
    var bottleEndX:int = 520;
    var bottleEndY:int = 175;
    bottle.buttonMode = true;
    bottle.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    bottle.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var bananaStartX:int = 113;
    var bananaStartY:int = 123;
    var bananaEndX:int = 522;
    var bananaEndY:int = 22;
    banana.buttonMode = true;
    banana.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    banana.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var napkinStartX:int = 248;
    var napkinStartY:int = 271;
    var napkinEndX:int = 520;
    var napkinEndY:int = 175;
    napkin.buttonMode = true;
    napkin.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    napkin.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var yogurtStartX:int = 27;
    var yogurtStartY:int = 136;
    var yogurtEndX:int = 518;
    var yogurtEndY:int = 329;
    yogurt.buttonMode = true;
    yogurt.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    yogurt.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var strawberryStartX:int = 120;
    var strawberryStartY:int = 285;
    var strawberryEndX:int = 522;
    var strawberryEndY:int = 22;
    strawberry.buttonMode = true;
    strawberry.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    strawberry.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var sandwichStartX:int = 7;
    var sandwichStartY:int = 364;
    var sandwichEndX:int = 522;
    var sandwichEndY:int = 22;
    sandwich.buttonMode = true;
    sandwich.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    sandwich.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var juiceStartX:int = 88;
    var juiceStartY:int = 347;
    var juiceEndX:int = 518;
    var juiceEndY:int = 329;
    juice.buttonMode = true;
    juice.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    juice.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var foilStartX:int = 39;
    var foilStartY:int = 416;
    var foilEndX:int = 520;
    var foilEndY:int = 175;
    foil.buttonMode = true;
    foil.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    foil.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var waxbagStartX:int = 235;
    var waxbagStartY:int = 342;
    var waxbagEndX:int = 522;
    var waxbagEndY:int = 22;
    waxbag.buttonMode = true;
    waxbag.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    waxbag.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    function startDragging (e:MouseEvent) {
      e.currentTarget.startDrag();
    function stopDragging (e:MouseEvent) {
      e.currentTarget.stopDrag();
      switch (e.currentTarget) {
      case apple:
      if (apple.x < appleEndX - offset || apple.x > appleEndX + offset || apple.y < appleEndY - offset || apple.y > appleEndY + offset) {
      apple.x = appleStartX;
      apple.y = appleStartY;
      else {
      apple.x = appleEndX;
      apple.y = appleEndY;
      //checkGame();
      break;
      case sandwich:
    if (sandwich.x < sandwichEndX - offset || sandwich.x > sandwichEndX + offset || sandwich.y < sandwichEndY - offset || sandwich.y > sandwichEndY + offset) {
      sandwich.x = sandwichStartX;
      sandwich.y = sandwichStartY;
      else {
      sandwich.x = sandwichEndX;
      sandwich.y = sandwichEndY;
      //checkGame();
      break;
      case orange:
    if (orange.x < orangeEndX - offset || orange.x > orangeEndX + offset || orange.y < orangeEndY - offset || orange.y > orangeEndY + offset) {
      orange.x = orangeStartX;
      orange.y = orangeStartY;
      else {
      orange.x = orangeEndX;
      orange.y = orangeEndY;
      //checkGame();
      break;
      case strawberry:
    if (strawberry.x < strawberryEndX - offset || strawberry.x > strawberryEndX + offset || strawberry.y < strawberryEndY - offset || strawberry.y > strawberryEndY + offset) {
      strawberry.x = strawberryStartX;
      strawberry.y = strawberryStartY;
      else {
      strawberry.x = strawberryEndX;
      strawberry.y = strawberryEndY;
      //checkGame();
      break;
      case napkin:
    if (napkin.x < napkinEndX - offset || napkin.x > napkinEndX + offset || napkin.y < napkinEndY - offset || napkin.y > napkinEndY + offset) {
      napkin.x = napkinStartX;
      napkin.y = napkinStartY;
      else {
      napkin.x = napkinEndX;
      napkin.y = napkinEndY;
      //checkGame();
      break;
      case bar:
    if (bar.x < barEndX - offset || bar.x > barEndX + offset || bar.y < barEndY - offset || bar.y > barEndY + offset) {
      bar.x = barStartX;
      bar.y = barStartY;
      else {
      bar.x = barEndX;
      bar.y = barEndY;
      //checkGame();
      break;
      case juice:
    if (juice.x < juiceEndX - offset || juice.x > juiceEndX + offset || juice.y < juiceEndY - offset || juice.y > juiceEndY + offset) {
      juice.x = juiceStartX;
      juice.y = juiceStartY;
      else {
      juice.x = juiceEndX;
      juice.y = juiceEndY;
      //checkGame();
      break;
      case foil:
    if (foil.x < foilEndX - offset || foil.x > foilEndX + offset || foil.y < foilEndY - offset || foil.y > foilEndY + offset) {
      foil.x = foilStartX;
      foil.y = foilStartY;
      else {
      foil.x = foilEndX;
      foil.y = foilEndY;
      //checkGame();
      break;
      case banana:
    if (banana.x < bananaEndX - offset || banana.x > bananaEndX + offset || banana.y < bananaEndY - offset || banana.y > bananaEndY + offset) {
      banana.x = bananaStartX;
      banana.y = bananaStartY;
      else {
      banana.x = bananaEndX;
      banana.y = bananaEndY;
      //checkGame();
      break;
      case bottle:
    if (bottle.x < bottleEndX - offset || bottle.x > bottleEndX + offset || bottle.y < bottleEndY - offset || bottle.y > bottleEndY + offset) {
      bottle.x = bottleStartX;
      bottle.y = bottleStartY;
      else {
      bottle.x = bottleEndX;
      bottle.y = bottleEndY;
      //checkGame();
      break;
      case waxbag:
    if (waxbag.x < waxbagEndX - offset || waxbag.x > waxbagEndX + offset || waxbag.y < waxbagEndY - offset || waxbag.y > waxbagEndY + offset) {
      waxbag.x = waxbagStartX;
      waxbag.y = waxbagStartY;
      else {
      waxbag.x = waxbagEndX;
      waxbag.y = waxbagEndY;
      //checkGame();
      break;
      case cup:
    if (cup.x < cupEndX - offset || cup.x > cupEndX + offset || cup.y < cupEndY - offset || cup.y > cupEndY + offset) {
      cup.x = cupStartX;
      cup.y = cupStartY;
      else {
      cup.x = cupEndX;
      cup.y = cupEndY;
      //checkGame();
      break;
      case yogurt:
    if (yogurt.x < yogurtEndX - offset || yogurt.x > yogurtEndX + offset || yogurt.y < yogurtEndY - offset || yogurt.y > yogurtEndY + offset) {
      yogurt.x = yogurtStartX;
      yogurt.y = yogurtStartY;
      else {
      waxbag.x = waxbagEndX;
      waxbag.y = waxbagEndY;
      //checkGame();

    Some questions:
    1. Can I specify more than one End x,y location for a draggable sprite?
    yes, use an if-else statement
    I'm creating a lesson to teach kindergartners how to sort lunchroom waste. If they have a napkin, for example, it could either go into the compost OR into the recycling. In cases like this where an item could really be placed into more than one bin, I want them to get it right if they do either of those things, rather than forcing them to choose which one.
    2. To make my project more "fun" for kids, I wanted to customize the cursor with a graphic of  hand. When I tried this in the flash file it works perfectly until I add the drag and drop functionality for the wasted items. Then the cursor will more around  but not pick up any items. Once I revert back to the standard pointer, the correct drag and drop functionality is restored.
    assign your cursor's mouseEnabled property to false:
    yourcursor.mouseEnabled=false;
    3. I have it set to snap back to the original location if learner attempts to drop the item on the wrong target. I want to be able to play a sound file when that happens, as well as play a sound file when it lands on the correct target, as well as shrink the item and change its opacity so that it appears invisible. I want to give the illusion of it being placed into the bin. I have no idea as to the proper way to code these events so that they happen.
    use the sound class to create a sound:
    // initialize your correct sound once with
    var correctSound:Sound=new CorrectSound();  // add an mp3 sound to your library and assign it class = CorrectSound
    // apply the play() method everytime you want your sound to play:
    correctSound.play();
    // change an object's opacity:
    someobject.alpha = .3;  // partially visible
    someobject.alpha = 1;  // fully visible
    someobject.visible=false;  // not visible, at all.
    // change an object's scale
    someobject.scaleX=someobject.scaleY=.5;  // shink width and height by 2
    someobject.scaleX=someobject.scaleY=1;  // resize to original
    4. I've watched dozens of hours of youtube tutorials before coming here. I'm a quick study, but am very new to action script. In one of the videos the developer showed referencing an external action script file which I don't think is an option in CC. The coding method he used seemed much more streamlined and "clean" than the chunks I'm working with now. Is there an easy way for me to code information about these objects  than the way I've got it here now? I hate starting new things with bad habits. The perils of self-teaching.
    you could google: 
    actionscript 3 class coding
    actionscript 3 object oriented programming
    p.s.  you can simplify and streamline your coding by learning about arrays and using hitTestObject.

  • Drag and drop to T/L, dragging vid with aud, no thumbnails, other errati

    Here's my first post, from my first Mac, on this forum in this great Apple world...
    I'm working through Diana Weynand's FCP6 training book and have the following oddities:
    1-drag and drop from the Browser to the timeline does not work. I can drag from the Viewer to the T/L, just not from Browser. Also, double clicking in the Browser no longer loads the clip into the Viewer...which it did the first couple hours.
    2-working in the Timeline, I drag a video clip, but it's corresponding audio clip stays behind. Is there a way to link them, or should I use a different tool than the Select arrow?
    3-No thumbnails either in the Browser or on the T/L, just a plus sign. No message about Offline or similar. Is Reconnecting the best remedy?
    Also, MBP questions.
    Is there no way to delete Right of the cursor, only the Delete key, moving Left?
    How do I access/activate the NumPad key functions?--I could use a link to an MBP keyboard function tutorial.
    Is there any driver or plugin to simulate a mousewheel on the touchpad? I miss it for zooming. This is a 1yr old 17" MBP with C2D 2.4GHz SantaRosa...
    thanks,
    Scott

    Hello,
    I am also trying to do drag and drop into a JTextArea, as well as selecting and dragging text around in the JTextArea.
    Would you please be kind enough to show me some source code that does this, or at least point me in the direction of some useful links that might help me?
    My email is [email protected]
    Thanks in advance!
    Andrea

  • Drag and drop over AxAcroPDFLib.AxAcroPDF in C# Winform

    Hi,
    I've embedded the AxAcroPDFLib.AxAcroPDF PDF Browser control from SDK 2 in a .Net C# Winform, and can load and display a PDF within it.
    I want to be able to drag and drop System.Windows.Forms.TextBox (s) over the control and when dropped based on mouse co-ordinates
    store the x,y coordinates of the text boxes in a database.
    But when I drag and drop text boxes, the cursor changes to No/Disabled and I am unable to drag onto the AxAcroPDF control.
    I
    I've set AllowDrop to True, but to no obvious effect
    Is this possible ?.
    I've simulated the same affect with displaying other types of images such as gif displayed within a Systems.Windows.Form.PictureBox, but this control has Dragdrop events available, but no equivalent withAxAcroPDF?
    Thanks
    Bill

    I have also tried using a System.Windows.Panel control as an "overlayed/same size/location" child of AxAcroPDF , which supports drag and drop events.
    The drag and drop works, but the PDF does not show through, even with the Panel.BackColor/Forecolor set to Transparent.
    Regards
    Bill

  • Drag and drop between VIs

    I don't have much experience using drag and drop. I am thinking about using a tree control that pops up in a sub VI with a list of channel names. I would like to drag the channel name onto an indicator on my main front panel. There will be some code involved after that to get the data from that channel into the indicator that was chosen, but I'm not sure how to start the process of dragging between VIs. Does the subVI with the tree control have to have an event structure? Do I need an FG operating between the two VIs?
    Solved!
    Go to Solution.

    May be I can provide you a very good example program which I developed sometime back. I hope its useful to you.
    open main.vi in front panels folder
    Don't forget to give kudos if you really like it
    Tushar Jambhekar
    [email protected]
    Jambhekar Automation Solutions
    LabVIEW Consultancy, LabVIEW Training
    Rent a LabVIEW Developer, My Blog
    Attachments:
    Source Code.zip ‏513 KB

  • Drag and Drop with Calendar functionality in BSP/WebDynpro

    Hi,
    I am not sure where to ask this information. First trying in this forum.
    We are looking for a  scheduling software-kind of functionality within SAP. We get service calls from customers if there is any leak on the roof. We would like to know if we can provide drag and drop functionality in BSP/Webdynpro. We are envisioning left pane with Leak Notification # (could be 25-30 Notification calls per office) and calendar(month or week) functionality on right pane of the page. The service manager can drag and drop Leak Notification # into Calendar on the right pane OR move around within Calendar. When they do that, we want to update certain custom table fields in SAP. Do you think this can be done in BSP or Webdynpro for ABAP easily. If so, can you point us in the right direction ?
    Regards,
    Niranjan

    Thanks once again for the reply Thomas.
    Yes, we have used XHTMLB and PHTMLB extensively.
    One last question if you don't mind since you now work for SAP. We have 1-2 BSP applications written without MVC pattern. We are thinking to convert that to MVC using Webdynpro ABAP. Do you suggest that for any new applications we should start using Webdynpro ABAP and not BSP ? I look at Webdynpro as ABAP query(with not much flexibility) and BSP as normal ABAP coding (which offers more flexibility). Is my assumption correct ? I want to know where SAP is investing in future; is it Webdynpro OR BSP ?
    Also, do you know if SAP has come out with new themes like Design2009 or Design2010 or Design2011. We currently use Design2003 and it does not work well with Firefox or Chrome.
    Thanks once again for writing that book. In fact, I will be training one of my colleague next week on BSP and I am planning to go throu your book this weekend to refresh my memory before training her.
    Niranjan

  • How can I build an animated drag and drop multimeter lead using Flash?

    I am building a virtual multimeter for testing simulated circuits. I would like to be able to drag an animated multimeter test lead to a point in the circuit and drop it on a target. The static drag and drop is not my issue. I would like some suggestions on how I can animate the movement of the lead itself. Any suggestions would be appreciated.

    you want something to "follow the mouse" but not be dragged?
    if yes, use a loop (enterframe) and ease the object's position to the mouse:
    object.x+=speed*object.x+(1-speed)*mouseX;

  • Who'd like to test a new Drag and Drop Interactive Widget?

    It's taken about 6 months of every spare minute we could find but we're finally ready to do a round of Alpha testing for our new Drag and Drop Interactive Widget for Cp4 and 5.  This post is to ask for a handful of volunteers to test the new widget over the next week creating drag and drop interactions in both Cp4 and Cp5.
    If you've already tried our well-known Drag and Drop Lite Question Widget, but were a bit frustrated by the limitations that the quiz question format placed on your creativity, we think you'll be blown away by what this new Interactive Widget can do.  It does everything the current question widget does, aside from the aspects that are unique to question types (Review Area, Retake Quiz, etc) plus a whole lot more.  Due to the extra functionality, this widget has twice as much code as our last one.
    Some of the features:
    You can have as many widgets as you want on a single slide and each can be addressing a different drag and drop scenario.
    You can reference the same drag and target objects from different widgets to create different.
    Since they are interactive widgets, you can use the widget success/failure criteria to trigger Advanced Actions.  This opens up a lot of possibilities for game interactions.
    You can score each widget differently so that OnSuccess they will each report different scores for dragging the same objects.  This means you can have Conditional Scoring and more than one correct answer for a given problem.
    You can set one of the widgets to have its Preferences be used for all widgets on the slide so that you don't need to set all widget preferences individually, thus saving a lot of time.
    You can set Preference Priority for each widget to configure which widgets will have "right of way" if there is a potential conflict in preferences.  For example, if one widget wants one type of snapping behaviour on an object but another widget wants the same object to snap differently, the widget with the higher Preference Priority will dominate.
    You can nominate other interactive objects (including clickboxes or other widgets) to act as Submit button and Clear button to create a simulated quiz question.
    Since this widget is an Interactive widget, it also has the same advanced Pausing override behaviours we built into our Event Handler widget (http://www.infosemantics.com.au/eventhandler)  So you can have users stay on the same slide playing with the drag and drop interaction for as long as they like without progressing to the next slide until they want to.
    Plus other stuff I can't think of right now.
    If you decide to volunteer to participate in this Alpha testing, please don't use this widget for any production Captivate projects you may have.  The Alpha and Beta versions of the widget will be time-bombed to stop working after a couple of weeks so that we don't have buggy versions running around later.
    As I said at the beginning, we only need a handful of testers, we need people using either Cp4 or Cp5, and you need to do this testing over the next week so that we can then address any issues you find and release a debugged Beta version for more testing.
    Anyone wanna play?
    If you do want to volunteer, send me a private message on this forum with your email address so I can send you a widget and instructions.  We'll only be taking the first dozen or so people that are willing to contribute time and feedback.
    Cheers,
    Rod Ward

    Hi Sandy,
    If you hover the mouse over Rod's avatar, there is an e-mail address visible. For a private message; double-click on his avatar and you'll find the button private message in that dialog box,
    Lilybiri

  • Drag and Drop not being recorded properly.

    I'm a fairly experienced Captivate user using version 3.0.  I am trying to record some drag and drop activity in an Oracle application and I just can't get it to work.  To be clear, I am NOT trying to create a drag and drop quiz question (so please don't tell me how to create drag and drop quiz questions, I already know how). I am trying to record the dragging of an icon from one area within the app to another (the actual visual drag). Whether I set the video to record full motion or trigger full motion recording with F9 (and stop it with F10), all I get is the initial click of the object and then the object after it has been set down in it's new location.  The actual drag of the object isn't recorded.  I checked my Flash player - it's version 9.  Any suggestions?
    Thanks!!

    Hi there
    First, I'd suggest performing what I call a simple "sanity check". This should reveal to you whether the issue is with Captivate generically or if it's just that Captivate has issues with this one application.
    So try this. Open Captivate and minimize all apps. Then record dragging an icon from one location to another on your desktop. If Captivate doesn't record that properly, you have a Captivate issue. If it does, you know it's an issue with the application and the way it interacts with Captivate. In that case you need to consider other avenues. Perhaps use something like Camtasia Studio or Jing to capture, save as SWF and drop it where you need it in Captivate.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

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