Drag and Drop UI Scripting?

Some (unscriptable) applications such as iMovie rely on drag and drop for key functions.
Is there way to do drag and drop using UI Scripting?

If there's a way to do that, I would be extremely happy to learn it.

Similar Messages

  • I'm unable to drag-and-drop a script from the Story window in Premiere Pro to a clip

    I have a film script visible in the Story window, and I try to drag it to the relevant clip in the Premiere Pro project window—but nothing happens.
    I have also tried to attach an astx file, but I get the "matching scene number not found" error, even though I put scene number 1 in the clip and in the astx.
    What am I doing wrong?
    Incidentally, though your help indicates that "all the scripts" you have in Story will be visible in the Story Windows in Premiere Pro, I can see only the film scripts—not for instance the multicolumn scripts I also have.  Is there something I can do about this?
    Thanks you,
    PIerre Sauvage

    Hi,
    Please make sure that you are performig drag drop with scenes and not complete scripts. You will notice a cursor change when you do so. For more clarification, please refer to this post. 'http://forums.adobe.com/message/5533247#5533247'.
    Importing astx is a much longer way to go through the same thing , so i would suggest to try out the drag drop workflow only and let me know in case you still face issues with it.
    Also, yes, column scripts wont be visible to you in the Story panel inside Premiere. For this, I am afraid you will have to convert your column scripts into a film script. Let me know if you need help with this.
    Hope this helps.
    Thanks
    Rashi

  • Java script- drag and drop

    Can i use java scripte to do a drag&drop interface?I want to move a picture(.jpg or.gif) to anywhere on ie.

    There are drag and drop functions in DHTML that you can use in Javascript :
    ondrag
    Fires on the source object continuously during a drag operation.
    ondragend
    Fires on the source object when the user releases the mouse at the close of a drag operation.
    ondragenter
    Fires on the target element when the user drags the object to a valid drop target.
    ondragleave
    Fires on the target object when the user moves the mouse out of a valid drop target during a drag operation.
    ondragover
    Fires on the target element continuously while the user drags the object over a valid drop target.
    ondragstart
    Fires on the source object when the user starts to drag a text selection or selected object.
    ondrop
    Fires on the target object when the mouse button is released during a drag-and-drop operation.

  • Scripting Error in drag and drop of the UIelements

    Hi,
    This is ashwin ,iam new to webdynpro abap ,as iam started in uidevelopement trying to drag and drop uielement into layout its is showing error while iam dragging and droping the uielement like scripting error.
    can any one help mi what that scripting error could be rectified?
    Regards,
    Ashwin

    Hi,
    Thanks fo rthe reply ,i tried on st22 its showin no error .Iam getting a popup saying error as "__ERROR HAS OCCCURED IN THE SCRIPT OF THE PAGE".
    I am using IE 7 Browser and having high internet connection, iam not understanding why am i unable to drag and drop  UIElements on the layout ?
    Regards,
    Ashwin

  • AppleScript drag-and-drop interface to shell script

    This is actually a cross-over question with AppleScript, but I'll try here first since I don't visit the AppleScript forum very often...
    I have a shell script which takes as a parameter a file name and does something interesting with the file, but generates no terminal output except for a possible error message. What I'm looking for is an AppleScript script that would, at the Finder level, allow me to drag and drop a file onto it causing it to run my shell script passing to it the name of the file.
    Having very limited experience with AppleScript, I'm hoping someone has something similar that they'd be willing to offer up.

    Hi Ken,
       The following is a script I wrote as a test a while back. It's pretty simple so I imagine you can edit it to suit you needs.
    on open filelist
       repeat with i in filelist
          do shell script "echo " & POSIX path of i & " >>~/out.txt"
       end repeat
    end open
    Gary
    ~~~~
       Give me your students, your secretaries,
       Your huddled writers yearning to breathe free,
       The wretched refuse of your Selectric III's.
       Give these, the homeless, typist-tossed to me.
       I lift my disk beside the processor.
             -- Inscription on a Word Processor

  • Are there any events to script a component when dragged and dropped into the parsys area?

    are there any events to script a component when dragged and dropped into the parsys area?

    The cq:listeners node of a component's cq:EditConfig has a number of events that fire with relation to the edit mode drag'n'drop stuff. You would probably want to hook one or more of the insert ones (beforeinsert, beforechildinsert, afterinsert, afterchildinsert).

  • Setting drag and drop components using script

    Hi,
    Is there a way to set the drag object name and target name of
    the Drag and Drop component using actionscript? I have looked
    through the help files and there is no mention of how to do this. I
    cannot find any methods relating to the Learning Interactions
    either. Can this be done or am I trying to do something that Flash
    is not capable of?
    The reason I wish to do this is so I can retrofit the D&D
    component into existing code. The existing code generates new
    object/target pairs and stores them in an array. I need to be able
    to read these values and plug them into the component at runtime.
    Any ideas?
    TIA
    Colin

    What about the product documentation ?
    http://docs.oracle.com/cd/E23943_01/web.1111/b31973/af_dnd.htm#CIHCHGIF
    Also, the following book:
    has a chapter (chapter 14) on drag and drop
    http://www.amazon.com/Oracle-Fusion-Developer-Guide-Applications/dp/0071622543/ref=sr_1_cc_1?s=aps&ie=UTF8&qid=1343975521&sr=1-1-catcorr&keywords=Oracle+Fusion+Developer+Guide
    Frank

  • Flash drag and drop not working on Firefox for android browser

    Drag and drop functionality is not working using Firefox Browser for Android on tablet. We tested with flash action script 2.0 & 3.0 content, both have same issue. Specs of the tab and OS are as follows.
    Android - Kitkat 4.4.2
    Tab models - Lenovo A7600H and Samsung Tab4 T531
    Please refer to a previous case raised on the same issue here at this link (Case 1029615) - https://support.mozilla.org/en-US/questions/1029615
    Additionally, we observed that the object on which Drag and Drop event was triggered, is moving little bit when we double tap.
    Does Firefox provide any libraries to support Drag and Drop functionality on Flash? We are using Geekoview api to execute flash content in our app. Will the same support be provided in Geekoview as well?
    Are there other folks facing the same issue? Is there a solution or workaround to get this feature running?

    Flash on Android is no longer supported by Adobe. While Firefox does support basic functionality we mainly focus on legacy video applications. You may run into issues with Flash and Geckoview. I doubt we have any resources to support that configuration.

  • Drag and Drop operation of SWT is not working in windows 7

    I have created VB script to elevate all administrator permissions to user and launched my application but not able to drop image to label in my application on Windows 7. It works fine if I remove User Account Setting (UAC). Please help how I can solve it.

    WTF? What are you talking about?
    Drag and drop of what from where to where does not work how?
    - What are you dragging?
    - From Where?
    - To Where?
    - What do you expect to happen?
    - What happens?
    - Why do you expect that to happen?
    - What technologies are you using?
    Basically, read [_How To Ask Questions The Smart Way_|http://www.catb.org/~esr/faqs/smart-questions.html].

  • Please Help! Drag and drop does not work in Adobe AIR 3.1 (FlashBuilder 4.6)

    I am working on a PC is made of air and flashbuilder 4.6.
    Drag and drop application does not work in Flash Builder 4.6.
    However, the same source will work with Flash Builder 4.5.
    Please help me.
    <?xml version="1.0" encoding="utf-8"?>
    <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                                  xmlns:s="library://ns.adobe.com/flex/spark"
                                  xmlns:mx="library://ns.adobe.com/flex/mx"
                                  backgroundColor="#323232" width="100%" height="100%"
                                  initialize="init(event)"
                                  nativeDragEnter="onDragEnter(event)"
                                  nativeDragDrop="onDragDrop(event)">
              <fx:Script>
              <![CDATA[
                        import mx.events.FlexEvent;
                        protected function init(event:FlexEvent):void
                                  addEventListener(NativeDragEvent.NATIVE_DRAG_ENTER, onDragEnter);
                                  addEventListener(NativeDragEvent.NATIVE_DRAG_DROP, onDragDrop);
                        private function onDragEnter(event:NativeDragEvent):void
                                  if (event.clipboard.hasFormat(ClipboardFormats.FILE_LIST_FORMAT))
                                            NativeDragManager.acceptDragDrop(this);
                        private function onDragDrop(event:NativeDragEvent):void
                                  var arr:Array;
                                  arr = Array(event.clipboard.getData(ClipboardFormats.FILE_LIST_FORMAT));
                                  startImage.source = (arr[0] as File).url;
                ]]>
              </fx:Script>
              <s:layout>
                        <s:VerticalLayout/>
              </s:layout>
              <s:BorderContainer id="bc" borderStyle="solid" width="200" height="80%"/>
              <s:Image id="startImage" width="100%" height="100%"
                                             horizontalAlign="center" verticalAlign="middle"/>
      </s:WindowedApplication>

    Thank you answers, but it was not the answer I wanted.
    [Problem]
    * Flash Builder 4.5.1(updater) or Flash Builder 4.6
    - If you have installed on pc, does not work adobe air drag and drop
    [Solution]
    1. Reinstalling the Windows 7 (32bit).
    2. Install Flash Builder 4.5.
    3. Flash Builder 4.5.1 updater and Flash Builder 4.6 does not install.
       (Instead of using Flex SDK 4.6 is set up)
    In addition, Windows7 64bit environment does not work drag and drop.
    Is there another solution?

  • How do I set up my drag and drop questionaire to export to a XML file?

    How do I set up my drag and drop questionaire to export to a
    XML file?
    I have a 70 seperate SWF files that pose a question and
    contain a drag and drop rank order response of 1,2,3,4.How do I set
    up a XML file that receives the responses.I don't understand how to
    do the Actionscript
    and get my responses to connect to the XML.Please
    Help!Thanks!
    Here's an example of my XML.
    <assessment>
    <sessionid>ffae926ea290ee93c3f26669c6c04a92</sessionid>
    <request>save_progress</request>
    <question>
    <number>1</number>
    <slot_a>2</slot_a>
    <slot_b>1</slot_b>
    <slot_c>4</slot_c>
    <slot_d>3</slot_d>
    </question>
    <question>
    <number>2</number>
    <slot_a>4</slot_a>
    <slot_b>3</slot_b>
    <slot_c>2</slot_c>
    <slot_d>1</slot_d>
    </question>
    <question>
    <number>3</number>
    <slot_a>1</slot_a>
    <slot_b>2</slot_b>
    <slot_c>3</slot_c>
    <slot_d>4</slot_d>
    </question>
    </assessment>

    Use XML.sendAndLoad.
    http://livedocs.macromedia.com/flash/8/main/00002879.html
    You will need a server script to receive the XML structure
    and it depends on
    the server scripting language how you obtain that data. Then
    you can either
    populate a database or write to a static file or even email
    the XML data
    received from Flash.
    For a basic example, I have two links I use for students in
    my Flash
    courses:
    http://www.hosfordusa.com/ClickSystems/courses/flash/examples/XMLASP/Ex01/XMLASPEchoEx01_D oc.php
    http://www.hosfordusa.com/ClickSystems/courses/flash/examples/XMLPHP/EX01/XMLPHPEchoEx01_D oc.php
    Lon Hosford
    www.lonhosford.com
    May many happy bits flow your way!
    "kenpoian" <[email protected]> wrote in
    message
    news:e5i9hp$cs6$[email protected]..
    How do I set up my drag and drop questionaire to export to a
    XML file?
    I have a 70 seperate SWF files that pose a question and
    contain a drag and
    drop rank order response of 1,2,3,4.How do I set up a XML
    file that receives
    the responses.I don't understand how to do the Actionscript
    and get my responses to connect to the XML.Please
    Help!Thanks!
    Here's an example of my XML.
    <assessment>
    <sessionid>ffae926ea290ee93c3f26669c6c04a92</sessionid>
    <request>save_progress</request>
    <question>
    <number>1</number>
    <slot_a>2</slot_a>
    <slot_b>1</slot_b>
    <slot_c>4</slot_c>
    <slot_d>3</slot_d>
    </question>
    <question>
    <number>2</number>
    <slot_a>4</slot_a>
    <slot_b>3</slot_b>
    <slot_c>2</slot_c>
    <slot_d>1</slot_d>
    </question>
    <question>
    <number>3</number>
    <slot_a>1</slot_a>
    <slot_b>2</slot_b>
    <slot_c>3</slot_c>
    <slot_d>4</slot_d>
    </question>
    </assessment>

  • How to add a code so my drag and drop movie clip will not stick  once it is dragged to final place o

    Hello all and kglad, I have to use the old drag and drop code on my movie clips, but the problem is when I drag the movieclip to the area on my .swf file once i release it, it sticks to the hand mover.
    I am encloseing the action script I am using could someone or kglad tell me what is missing from the code so that once it is released it will not stick, see code below
    circle.onPress = function(){
    startDrag(this);
    circle.onRelease = function(){
    stopDrag();
    I am desparate for help on this must get project ready for this afternoon
    Seal55

    there's nothing wrong with that code but it would be better to use:
    circle.onPress = function(){
    this.startDrag();
    circle.onRelease = function(){
    this.stopDrag();
    but that won't solve your problem.  there must be something else going on like a depth issue.  you may need to use swapDepths() to bring your circle under the mouse when releasing.

  • Can you use a custom cursor with drag and drop?

    Hi there! I'm a newbie flash user and working on a simulation for a graduate course in instructional design. I'm using Flash Professional CC on Mac. Here's what I'm trying to do. I have several draggable sprites on the stage and three target sprites. I have specified the original x,y locations of the sprites and have set the end x,y locations as those of each of the three targets. Items must be dragged to one of the three targets.
    Some questions:
    1. Can I specify more than one End x,y location for a draggable sprite? I'm creating a lesson to teach kindergartners how to sort lunchroom waste. If they have a napkin, for example, it could either go into the compost OR into the recycling. In cases like this where an item could really be placed into more than one bin, I want them to get it right if they do either of those things, rather than forcing them to choose which one.
    2. To make my project more "fun" for kids, I wanted to customize the cursor with a graphic of  hand. When I tried this in the flash file it works perfectly until I add the drag and drop functionality for the wasted items. Then the cursor will more around  but not pick up any items. Once I revert back to the standard pointer, the correct drag and drop functionality is restored.
    3. I have it set to snap back to the original location if learner attempts to drop the item on the wrong target. I want to be able to play a sound file when that happens, as well as play a sound file when it lands on the correct target, as well as shrink the item and change its opacity so that it appears invisible. I want to give the illusion of it being placed into the bin. I have no idea as to the proper way to code these events so that they happen.
    4. I've watched dozens of hours of youtube tutorials before coming here. I'm a quick study, but am very new to action script. In one of the videos the developer showed referencing an external action script file which I don't think is an option in CC. The coding method he used seemed much more streamlined and "clean" than the chunks I'm working with now. Is there an easy way for me to code information about these objects  than the way I've got it here now? I hate starting new things with bad habits. The perils of self-teaching.
    Thanks!
    I'm pasting my code from the actions panel below so you can see what's going on:
    stop();
    /* Custom Mouse Cursor
    Replaces the default mouse cursor with the specified symbol instance.
    stage.addChild(customcursor);
    customcursor.mouseEnabled = false;
    customcursor.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);
    function fl_CustomMouseCursor(event:Event)
      customcursor.x = stage.mouseX;
      customcursor.y = stage.mouseY;
    Mouse.hide();
    //To restore the default mouse pointer, uncomment the following lines:
    customcursor.removeEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);
    stage.removeChild(customcursor);
    Mouse.show();
    //set up variables and objects for dragging
    var offset:int = 10;
    var appleStartX:int = 243;
    var appleStartY:int = 156;
    var appleEndX:int = 522;
    var appleEndY:int = 22;
    apple.buttonMode = true;
    apple.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    apple.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var cupStartX:int = 39;
    var cupStartY:int = 266;
    var cupEndX:int = 520;
    var cupEndY:int = 175;
    cup.buttonMode = true;
    cup.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    cup.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var barStartX:int = 178;
    var barStartY:int = 234;
    var barEndX:int = 522;
    var barEndY:int = 22;
    bar.buttonMode = true;
    bar.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    bar.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var orangeStartX:int = 284;
    var orangeStartY:int = 102;
    var orangeEndX:int = 522;
    var orangeEndY:int = 22;
    orange.buttonMode = true;
    orange.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    orange.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var bottleStartX:int = 172;
    var bottleStartY:int = 303;
    var bottleEndX:int = 520;
    var bottleEndY:int = 175;
    bottle.buttonMode = true;
    bottle.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    bottle.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var bananaStartX:int = 113;
    var bananaStartY:int = 123;
    var bananaEndX:int = 522;
    var bananaEndY:int = 22;
    banana.buttonMode = true;
    banana.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    banana.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var napkinStartX:int = 248;
    var napkinStartY:int = 271;
    var napkinEndX:int = 520;
    var napkinEndY:int = 175;
    napkin.buttonMode = true;
    napkin.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    napkin.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var yogurtStartX:int = 27;
    var yogurtStartY:int = 136;
    var yogurtEndX:int = 518;
    var yogurtEndY:int = 329;
    yogurt.buttonMode = true;
    yogurt.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    yogurt.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var strawberryStartX:int = 120;
    var strawberryStartY:int = 285;
    var strawberryEndX:int = 522;
    var strawberryEndY:int = 22;
    strawberry.buttonMode = true;
    strawberry.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    strawberry.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var sandwichStartX:int = 7;
    var sandwichStartY:int = 364;
    var sandwichEndX:int = 522;
    var sandwichEndY:int = 22;
    sandwich.buttonMode = true;
    sandwich.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    sandwich.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var juiceStartX:int = 88;
    var juiceStartY:int = 347;
    var juiceEndX:int = 518;
    var juiceEndY:int = 329;
    juice.buttonMode = true;
    juice.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    juice.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var foilStartX:int = 39;
    var foilStartY:int = 416;
    var foilEndX:int = 520;
    var foilEndY:int = 175;
    foil.buttonMode = true;
    foil.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    foil.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    var waxbagStartX:int = 235;
    var waxbagStartY:int = 342;
    var waxbagEndX:int = 522;
    var waxbagEndY:int = 22;
    waxbag.buttonMode = true;
    waxbag.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
    waxbag.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
    function startDragging (e:MouseEvent) {
      e.currentTarget.startDrag();
    function stopDragging (e:MouseEvent) {
      e.currentTarget.stopDrag();
      switch (e.currentTarget) {
      case apple:
      if (apple.x < appleEndX - offset || apple.x > appleEndX + offset || apple.y < appleEndY - offset || apple.y > appleEndY + offset) {
      apple.x = appleStartX;
      apple.y = appleStartY;
      else {
      apple.x = appleEndX;
      apple.y = appleEndY;
      //checkGame();
      break;
      case sandwich:
    if (sandwich.x < sandwichEndX - offset || sandwich.x > sandwichEndX + offset || sandwich.y < sandwichEndY - offset || sandwich.y > sandwichEndY + offset) {
      sandwich.x = sandwichStartX;
      sandwich.y = sandwichStartY;
      else {
      sandwich.x = sandwichEndX;
      sandwich.y = sandwichEndY;
      //checkGame();
      break;
      case orange:
    if (orange.x < orangeEndX - offset || orange.x > orangeEndX + offset || orange.y < orangeEndY - offset || orange.y > orangeEndY + offset) {
      orange.x = orangeStartX;
      orange.y = orangeStartY;
      else {
      orange.x = orangeEndX;
      orange.y = orangeEndY;
      //checkGame();
      break;
      case strawberry:
    if (strawberry.x < strawberryEndX - offset || strawberry.x > strawberryEndX + offset || strawberry.y < strawberryEndY - offset || strawberry.y > strawberryEndY + offset) {
      strawberry.x = strawberryStartX;
      strawberry.y = strawberryStartY;
      else {
      strawberry.x = strawberryEndX;
      strawberry.y = strawberryEndY;
      //checkGame();
      break;
      case napkin:
    if (napkin.x < napkinEndX - offset || napkin.x > napkinEndX + offset || napkin.y < napkinEndY - offset || napkin.y > napkinEndY + offset) {
      napkin.x = napkinStartX;
      napkin.y = napkinStartY;
      else {
      napkin.x = napkinEndX;
      napkin.y = napkinEndY;
      //checkGame();
      break;
      case bar:
    if (bar.x < barEndX - offset || bar.x > barEndX + offset || bar.y < barEndY - offset || bar.y > barEndY + offset) {
      bar.x = barStartX;
      bar.y = barStartY;
      else {
      bar.x = barEndX;
      bar.y = barEndY;
      //checkGame();
      break;
      case juice:
    if (juice.x < juiceEndX - offset || juice.x > juiceEndX + offset || juice.y < juiceEndY - offset || juice.y > juiceEndY + offset) {
      juice.x = juiceStartX;
      juice.y = juiceStartY;
      else {
      juice.x = juiceEndX;
      juice.y = juiceEndY;
      //checkGame();
      break;
      case foil:
    if (foil.x < foilEndX - offset || foil.x > foilEndX + offset || foil.y < foilEndY - offset || foil.y > foilEndY + offset) {
      foil.x = foilStartX;
      foil.y = foilStartY;
      else {
      foil.x = foilEndX;
      foil.y = foilEndY;
      //checkGame();
      break;
      case banana:
    if (banana.x < bananaEndX - offset || banana.x > bananaEndX + offset || banana.y < bananaEndY - offset || banana.y > bananaEndY + offset) {
      banana.x = bananaStartX;
      banana.y = bananaStartY;
      else {
      banana.x = bananaEndX;
      banana.y = bananaEndY;
      //checkGame();
      break;
      case bottle:
    if (bottle.x < bottleEndX - offset || bottle.x > bottleEndX + offset || bottle.y < bottleEndY - offset || bottle.y > bottleEndY + offset) {
      bottle.x = bottleStartX;
      bottle.y = bottleStartY;
      else {
      bottle.x = bottleEndX;
      bottle.y = bottleEndY;
      //checkGame();
      break;
      case waxbag:
    if (waxbag.x < waxbagEndX - offset || waxbag.x > waxbagEndX + offset || waxbag.y < waxbagEndY - offset || waxbag.y > waxbagEndY + offset) {
      waxbag.x = waxbagStartX;
      waxbag.y = waxbagStartY;
      else {
      waxbag.x = waxbagEndX;
      waxbag.y = waxbagEndY;
      //checkGame();
      break;
      case cup:
    if (cup.x < cupEndX - offset || cup.x > cupEndX + offset || cup.y < cupEndY - offset || cup.y > cupEndY + offset) {
      cup.x = cupStartX;
      cup.y = cupStartY;
      else {
      cup.x = cupEndX;
      cup.y = cupEndY;
      //checkGame();
      break;
      case yogurt:
    if (yogurt.x < yogurtEndX - offset || yogurt.x > yogurtEndX + offset || yogurt.y < yogurtEndY - offset || yogurt.y > yogurtEndY + offset) {
      yogurt.x = yogurtStartX;
      yogurt.y = yogurtStartY;
      else {
      waxbag.x = waxbagEndX;
      waxbag.y = waxbagEndY;
      //checkGame();

    Some questions:
    1. Can I specify more than one End x,y location for a draggable sprite?
    yes, use an if-else statement
    I'm creating a lesson to teach kindergartners how to sort lunchroom waste. If they have a napkin, for example, it could either go into the compost OR into the recycling. In cases like this where an item could really be placed into more than one bin, I want them to get it right if they do either of those things, rather than forcing them to choose which one.
    2. To make my project more "fun" for kids, I wanted to customize the cursor with a graphic of  hand. When I tried this in the flash file it works perfectly until I add the drag and drop functionality for the wasted items. Then the cursor will more around  but not pick up any items. Once I revert back to the standard pointer, the correct drag and drop functionality is restored.
    assign your cursor's mouseEnabled property to false:
    yourcursor.mouseEnabled=false;
    3. I have it set to snap back to the original location if learner attempts to drop the item on the wrong target. I want to be able to play a sound file when that happens, as well as play a sound file when it lands on the correct target, as well as shrink the item and change its opacity so that it appears invisible. I want to give the illusion of it being placed into the bin. I have no idea as to the proper way to code these events so that they happen.
    use the sound class to create a sound:
    // initialize your correct sound once with
    var correctSound:Sound=new CorrectSound();  // add an mp3 sound to your library and assign it class = CorrectSound
    // apply the play() method everytime you want your sound to play:
    correctSound.play();
    // change an object's opacity:
    someobject.alpha = .3;  // partially visible
    someobject.alpha = 1;  // fully visible
    someobject.visible=false;  // not visible, at all.
    // change an object's scale
    someobject.scaleX=someobject.scaleY=.5;  // shink width and height by 2
    someobject.scaleX=someobject.scaleY=1;  // resize to original
    4. I've watched dozens of hours of youtube tutorials before coming here. I'm a quick study, but am very new to action script. In one of the videos the developer showed referencing an external action script file which I don't think is an option in CC. The coding method he used seemed much more streamlined and "clean" than the chunks I'm working with now. Is there an easy way for me to code information about these objects  than the way I've got it here now? I hate starting new things with bad habits. The perils of self-teaching.
    you could google: 
    actionscript 3 class coding
    actionscript 3 object oriented programming
    p.s.  you can simplify and streamline your coding by learning about arrays and using hitTestObject.

  • Why cant I drag and drop into playlists

    I used to be able to drop and drag inrto playlists. Now I get a message which says press + button to add, but there seems no way of doing it. I'm using windows 7

    Apple Support Communities updatesI’ve tried the control-I route and then tried to locate the file without success. What I get as a file location starts with //localhost/C:/Users. It may also be useful to know that most/all the missing files seem to have been copied from CDs. I can’t be sure if it’s all because the whole music file has nearly 9000 entries! The ones that still seem to work were copied from an external hard drive.
    From: Apple Support Communities Updates
    Sent: Wednesday, April 01, 2015 7:30 PM
    To: couffin
    Subject: - why cant I drag and drop into playlists
                                                                                    You received a reply 
                                    turingtest2 has replied to your question. You can view the full discussion in Apple Support Communities.                                                                                
    why cant I drag and drop into playlists 
                                    The "missing file" error happens if the file is no longer where iTunes expects to find it. Possible causes are that you or some third party tool has moved, renamed or deleted the file, one of its parent folders, or the drive it lives on has had a change of drive letter. It is also possible that iTunes has changed from expecting the files to be in the pre-iTunes 9 layout to post-iTunes 9 layout, or vice-versa, and so is looking in slightly the wrong place. (In the case of a library moved from one system to another there are also potential permissions issues. See Repair security permissions for iTunes for Windows if this might apply.)
                                    Select a track with an exclamation mark, use Ctrl-I to Get Info, then click No when asked to try to locate the track. (Due to a bug in iTunes 12 you currently have to say No twice!) Look on the summary tab for the location that iTunes thinks the file should be. Now take a look around your hard drive(s). Hopefully you can locate the track in question. If a section of your library has simply been moved, a folder renamed, or a drive letter has changed, it should be possible to reverse the actions. If the difference between the two paths is an additional Music folder in one path then this is a layout issue. I can explain further if that is the case.
                                    In some cases iTunes may be able to repair itself if you go through the same steps with Get Info but this time click Locate and browse to the lost track. It may then offer to attempt to automatically fix other broken links. Although it says something like "use the same location" it expects to find the tracks in the same artist & album layout that it generates, not all in one big folder.
                                    If another application like Windows Media Player has moved/renamed the files then the chances are that subtle differences in naming strategies will make it hard to restore the media to the precise path that iTunes is expecting. In such cases, as long as the missing files can be found somewhere, you should be able to use my FindTracks script to reconnect them to iTunes. See this post for an explanation of how it works.
                                    tt2
                                                                                    Correct Answer Helpful Answer 
                                  Use the buttons above to tell turingtest2 and the rest of the community if this reply solved your question or helped you get closer to finding a solution. 
                                  To reply to turingtest2, go to the discussion in Apple Support Communities. 
                                  You are receiving this email from Apple Support Communities. You can change your email preferences in your Apple Support Communities Profile. 
                                  TM and copyright © 2014 Apple Inc. 1 Infinite Loop, MS 96-DM. Cupertino, CA 95014. 
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  • Why can I not drag-and-drop email addresses into Address Book?

    I've used today the email client and the email address autocompletion feature figured out nicely the email addresses of the recipients I wanted to send the email to. So far so good. However, when I've selected all addresses in the To line, I would have liked to be able to drag-and-drop them into the Address Book application, automatically have new entries created there and why not a new group too?

    No, that is not possible. However, [Mail Scripts|http://homepage.mac.com/aamann/Mail_Scripts.html] has a script to add every address to the address book, allowing you to pick which ones go to which group and to add a new group, if you want.

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