Drawing a rectanlge and moving it around

Hi,
I have a JTable in which I do drag and drop. To visually support this, I draw a marker in the JTable, when the cursor is over a valid drop position, to indicate where the object will be inserted. I do this by drawing a rectangle between two tables.
        Rectangle rect= tt1.getCellRect(row, col, true);
        Rectangle2D marker= new Rectangle2D.Double(rect.getX()-1, rect.getY(), 2, rect.getHeight());
        if (marker.equals(lastMarker)){
            return lastMarker;
        }else{
            //Line2D line= new Line2D.Double( rect.getX()-1, rect.getY()+rect.getHeight());
            tt1.repaint();
            Graphics2D g2= (Graphics2D) tt1.getGraphics();           
            g2.fill(marker);
            return marker;
        }(the lastMarker is used to avoid redrawing it, if would be on the same position.)
Now my problem is the tt1.repaint(). (tt1 is the JTable)
This repaint always deletes my rectangle. I think, this is because the actual redraw is done after the marker is drawn. Therefore the rectangle is shown for some milliseconds and then disappears. But how can I avoid this? Any ideas?

Don't use getGraphics for this. Trying to draw from event code doesn't work because system
repaint events work independently of your event code, ie, system repaints call the paint
methods of the components in the component hierarchy which have no idea that you are
drawing markers from event code. Override the paint method (which will draw on top of the
component) in your JTable to draw your drop marker. This way it will always be called
during both event-initiated and system repaints.

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