Dreaded Beach Ball

I used migration assistant to copy files from old G5 powermac to new macbook. It took 15hrs to copy about 20gb which seemed to long. Then many of the files and settings I'd hoped would be copied were not. But ok, I can reistall/reconfigure as necessary although I could have done that without using Migration Assistant.
Anyway, the bigger problem is: the old G5 now won't launch OSX properly since disconnecing the firewire link - the dreaded beach ball appears and spins away infinitely. I can make no moves whatsoever.
Any ideas anyone?
G5  
G5   Mac OS X (10.4.9)  

Thanks... ;-(
Seems like something to do with the way anything on .apple. will refer to urls... those links work, if on another site.
Underlying task:
http://docs.info.apple.com/article.html?artnum=302411
Over-lapped extents
http://docs.info.apple.com/article.html?artnum=25770
FSCK benign errors:
http://docs.info.apple.com/article.html?artnum=107250
Resolve startup issues; disk maintenance with "fsck" and Disk Utility:
http://docs.info.apple.com/article.html?artnum=106214
Ounce of prevention is always worth a pound of cure ;-((
Actually wise to try Data Recover II even before touching it with Disk Warrior, and see if it will find files you need.
Then, create some bootable backups, clone your drives, have a small drive that is only used for emergencies.
Create a disk image (sparseimage) if possible with SuperDuper as backup of small 20-40GB image of your emergency boot volume.
Pick up a WD Caviar SE16 or RE2 500GB $145-165. Very fast and near silent.
I'd recommend Intech Speedtools instead to map out bad sectors, test the integrity of a drive, and do some benchmarking. It also has a thorough (45 minute) SMART diagnostic test.
Even after using everything Disk Warrior 4 can do, TechTool Pro 4.5.2 is also useful to correct files and find things DW skips.

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                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
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                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (HeliumRender) [0x102e25a7d]
                                                                  1  HGGLRenderer::BindBuffer(HGBuffer*) + 271 (HeliumRender) [0x102e2200f]
                                                                    1  ??? (ATIRadeonX2000GLDriver + 1854439) [0x105cc4be7]
                                                                      1  IOConnectCallMethod + 346 (IOKit) [0x7fff951cb03e]
                                                                        1  io_connect_method + 380 (IOKit) [0x7fff952171ac]
                                                                          1  mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff9735b686]
                                                                           *1  hndl_mach_scall64 + 19 (mach_kernel) [0xffffff80002ced13]
                                                                             *1  ??? (mach_kernel + 678614) [0xffffff80002a5ad6]
                                                                               *1  mach_msg_overwrite_trap + 187 (mach_kernel) [0xffffff80002195fb]
                                                                                 *1  ipc_kmsg_send + 104 (mach_kernel) [0xffffff8000210448]
                                                                                   *1  ipc_kobject_server + 317 (mach_kernel) [0xffffff8000220abd]
                                                                                     *1  ??? (mach_kernel + 623009) [0xffffff80002981a1]
                                                                                        *1  is_io_connect_method + 415 (mach_kernel) [0xffffff80006638ef]
                                                                                          *1  IOUserClient::externalMethod(unsigned int, IOExternalMethodArguments*, IOExternalMethodDispatch*, OSObject*, void*) + 768 (mach_kernel) [0xffffff8000665ed0]
                                                                                            *1  shim_io_connect_method_scalarI_structureO + 457 (mach_kernel) [0xffffff8000664929]
                                                                                              *1  IOATIR600GLContext::submit_command_buffer(unsigned int, sIOGLGetCommandBuffer*) + 106 (ATIRadeonX2000) [0xffffff7f8189cb1a]
                                                                                                *1  IOATIR600GLContext::clientMemoryForType(unsigned int, unsigned int*, IOMemoryDescriptor**) + 1055 (ATIRadeonX2000) [0xffffff7f8189e2bb]
                                                                                                  *1  ATIR600GLContext::processCommandBuffer(VendorCommandDescriptor*) + 220 (ATIRadeonX2000) [0xffffff7f818ddab2]
                                                                                                    *1  ATIRadeonX2000Hardware::waitOnUsedResource(VendorTextureBuffer*, int) + 173 (ATIRadeonX2000) [0xffffff7f81909a21]
                                                                                                      *1  ATIRadeonX2000AMDHWSemaphoreProxy::init(ATIRadeonX2000IHWInterface*, bool) + 123 (ATIRadeonX2000) [0xffffff7f818fa5af]
                                                                                                        *1  IORecursiveLockAlloc + 38 (mach_kernel) [0xffffff8000623a36]
                                                                                                          *1  IOMalloc + 35 (mach_kernel) [0xffffff8000622aa3]
                                      2  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (HeliumRender) [0x102e265da]
                                                                    1  glRecti_Exec + 109 (GLEngine) [0x104d643a2]
                                                                      1  gleDoDrawDispatchCore + 133 (GLEngine) [0x104e17007]
                                                                        1  gleUpdateDrawFramebufferState + 211 (GLEngine) [0x104e15d41]
                                                                          1  gldLoadFramebuffer + 49 (libGPUSupport.dylib) [0x103fdd14f]
                                                                            1  DYLD-STUB$$OSAtomicCompareAndSwap64 + 6 (libsystem_c.dylib) [0x7fff9730bc2a]
                                                                              1  <executing in user space>
                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (HeliumRender) [0x102e25a7d]
                                                                  1  HGGLRenderer::BindBuffer(HGBuffer*) + 271 (HeliumRender) [0x102e2200f]
                                                                    1  ??? (ATIRadeonX2000GLDriver + 1854439) [0x105cc4be7]
                                                                      1  IOConnectCallMethod + 346 (IOKit) [0x7fff951cb03e]
                                                                        1  io_connect_method + 380 (IOKit) [0x7fff952171ac]
                                                                          1  mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff9735b686]
                                                                           *1  hndl_mach_scall64 + 19 (mach_kernel) [0xffffff80002ced13]
                                                                             *1  ??? (mach_kernel + 678614) [0xffffff80002a5ad6]
                                                                               *1  mach_msg_overwrite_trap + 187 (mach_kernel) [0xffffff80002195fb]
                                                                                 *1  ipc_kmsg_send + 104 (mach_kernel) [0xffffff8000210448]
                                                                                   *1  ipc_kobject_server + 317 (mach_kernel) [0xffffff8000220abd]
                                                                                     *1  ??? (mach_kernel + 623009) [0xffffff80002981a1]
                                                                                        *1  is_io_connect_method + 415 (mach_kernel) [0xffffff80006638ef]
                                                                                          *1  IOUserClient::externalMethod(unsigned int, IOExternalMethodArguments*, IOExternalMethodDispatch*, OSObject*, void*) + 768 (mach_kernel) [0xffffff8000665ed0]
                                                                                            *1  shim_io_connect_method_scalarI_structureO + 457 (mach_kernel) [0xffffff8000664929]
                                                                                              *1  IOATIR600GLContext::submit_command_buffer(unsigned int, sIOGLGetCommandBuffer*) + 106 (ATIRadeonX2000) [0xffffff7f8189cb1a]
                                                                                                *1  IOATIR600GLContext::clientMemoryForType(unsigned int, unsigned int*, IOMemoryDescriptor**) + 900 (ATIRadeonX2000) [0xffffff7f8189e220]
                                                                                                  *1  lck_mtx_lock + 10 (mach_kernel) [0xffffff80002acb0a]
                                    5  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                      3  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                        2  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 1757 (HeliumRender) [0x102e25a7d]
                                                                    1  HGGLRenderer::BindBuffer(HGBuffer*) + 271 (HeliumRender) [0x102e2200f]
                                                                      1  ??? (ATIRadeonX2000GLDriver + 1854439) [0x105cc4be7]
                                                                        1  IOConnectCallMethod + 346 (IOKit) [0x7fff951cb03e]
                                                                          1  io_connect_method + 380 (IOKit) [0x7fff952171ac]
                                                                            1  mach_msg_trap + 10 (libsystem_kernel.dylib) [0x7fff9735b686]
                                                                             *1  hndl_mach_scall64 + 19 (mach_kernel) [0xffffff80002ced13]
                                                                               *1  ??? (mach_kernel + 678614) [0xffffff80002a5ad6]
                                                                                 *1  mach_msg_overwrite_trap + 187 (mach_kernel) [0xffffff80002195fb]
                                                                                   *1  ipc_kmsg_send + 104 (mach_kernel) [0xffffff8000210448]
                                                                                     *1  ipc_kobject_server + 317 (mach_kernel) [0xffffff8000220abd]
                                                                                        *1  ??? (mach_kernel + 623021) [0xffffff80002981ad]
                                                                                          *1  OSCompareAndSwap + 0 (mach_kernel) [0xffffff800061c8fd]
                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (HeliumRender) [0x102e265da]
                                                                    1  glRecti_Exec + 109 (GLEngine) [0x104d643a2]
                                                                      1  gleDoDrawDispatchCore + 555 (GLEngine) [0x104e171ad]
                                                                        1  gldUpdateDispatch + 1512 (ATIRadeonX2000GLDriver) [0x105cc39a0]
                                                                          1  ??? (ATIRadeonX2000GLDriver + 1939855) [0x105cd998f]
                                                                            1  ??? (ATIRadeonX2000GLDriver + 1902691) [0x105cd0863]
                                                                              1  ??? (ATIRadeonX2000GLDriver + 1898910) [0x105ccf99e]
                                                                                1  <executing in user space>
                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (HeliumRender) [0x102e265da]
                                                                    1  glRecti_Exec + 109 (GLEngine) [0x104d643a2]
                                                                      1  gleDoDrawDispatchCore + 555 (GLEngine) [0x104e171ad]
                                                                        1  ??? (ATIRadeonX2000GLDriver + 1842041) [0x105cc1b79]
                                                                          1  <executing in user space>
                                      2  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                                  1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                    1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                      1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3665 (HeliumRender) [0x102e261f1]
                                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                          1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                            1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3527 (HeliumRender) [0x102e26167]
                                                              1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3734 (HeliumRender) [0x102e26236]
                                                                1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 4666 (HeliumRender) [0x102e265da]
                                                                  1  glRecti_Exec + 184 (GLEngine) [0x104d643ed]
                                                                    1  gleBeginPrimitiveTCLFunc + 78 (GLEngine) [0x104e3fd52]
                                                                      1  ??? (ATIRadeonX2000GLDriver + 1920437) [0x105cd4db5]
                                                                        1  <executing in user space>
                                        1  HGGLRenderer::ProcessNodeInternal(HGNode*, HGRect, HGFormat, HGBuffer*, bool) + 3596 (HeliumRender) [0x102e261ac]
                                          1  HGGLRenderer::ProcessNodeInt

    Hi just realised that I'd forgotten to insert this screen image:

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    i did a clean install of leopard and i'm seeing beach balls more than an other OS X !
    Safari seems to be having a hard time of it too.
    i know its early on but for me this seems the least stable cat out of the bag so far... maybe its a power pc thing.

  • Oh my what to do? Dreaded Spinning Beach Ball in CS5 Photoshop

    Hi,
    After installing CS5 Subscription, unable to begin working within photoshop due to spinning beach ball. Happens only in Adobe!
    System Specs:
    Mac OSX - snow leopard 10.6.8
    RAM: 3 GB
    Free disk space: 222.14 GB
    Memory status: OK
    Have removed prefs files, login items, deselected hard drives to prevent standby mode. Also, after signing into Adobe Live Services noticed that Growl was installed onto my computer -- so I had to uninstall that. Checked also to see if any background processes were going, but can't find any.
    Activity Monitor Reads for both PS and Bridge as follows (idle with no files yet opened):
    At the bottom portion of monitor -- Space Utilized: 27.46 GB (disk usage)
    Memory: Free: 1.77 GB
    Page Ins: 540.5 MB
    Page Outs: 132 KB
    VM Size: 110.04 GB
    CPU: idle at 97.%
    When each app is clicked on processes:
    PS: PID - 640/CPU - 2.1/Memory - 196.3 MB
    Bridge: PID - 657/CPU - 0.5/Memory - 67.4 MB
    At top of process window is CS5.5 Service Manager: PID - 648/CPU - 0.0/Memory - 15.9 MB
    Are these readings normal?
    Any help most appreciative.
    Cheers, June

    Thanks for this Jeffrey!
    Read both very informative articles. Now even more confused.
    Definitely a lot of decisions to ponder... More Ram or install perhaps an internal SSD for my imac.
    Recently purchased a Lacie 2 TB external and might use as my scratch disk. Meanwhile, lots of optimization to do with cs5.
    Cheers.

  • Spinning Beach Ball of Death (Mainly from idle)

    Hey folks..
    This might be a long one, so please bare with me !
    After about 3 fabulous faultless years of using my Macbook Pro, recently I've had lots of issues with the dreaded spinning beach ball of death !
    I wish I could say I was able to narrow it down to one application or one specific event, but sadly it's proving to not be that easy!
    Recently, the SBBOD has appeared MOSTLY when the macbook is sitting there idle. I tried all the suggestions I could find on the forums - ie not putting the HDD to sleep, etc etc.
    What generally happens, is I come back to the computer - and try to open an application (doesn't matter which one) and it bounces in the dock, and then the SBBOD appears, I can usually get to try and open other apps as this is happening, but in 20 seconds or so - everything is frozen except the mouse. I have tried leaving it for 5 mins, 10mins 2 hours, but in the end the only option is to manually turn off and swtich it back on. I thought it might have been just my user, but I tested when leaving it idle when other users logged on, and in the end - the same SBBOD
    This started happening about 3 weeks ago, when I was on Leopard (not snow).
    I tried to make sure the HDD was ok - so I install the SmartReporter app to monitor it - and nothing is pointing towards a HDD failure? SMART status is always showing ok.
    In the end, I backed up and formatted the HDD. I bought a copy of Snow Leopard and did a total fresh install. I didn't migrate any applications, just user data and re-install all Applications etc.
    I have Clean My Mac installed and MainMenu which runs all the repair permissions, and I keep it really clean and efficient since the fresh install - but still, the SBBOD is coming whenever I have the machine idle. I tried also, to install the smcFanControl to cool the CPU incase, it was over heating and then failing??
    So, in conclusion (thanks for reading this far !!) I really don't know what else to do?
    Seeing as it happened to all users logged in, I can assume it's not user specific?
    Meaning it could very likely actually be a HDD issue?
    Are there any good free diagnostic tools to see if it is a HDD issue?
    I'm almost tempted to buy a new HDD, and install that and not use the Migration Assistant to bring files across, but to just manually bring my information and documents.. thus creating the user from scratch? Are there any opinions on the Samsung SpinPoint M7's ?
    Honestly - I'm at a loss here, I can't see what else I can do?
    It's a Macbook Pro MA609LL from 2007 3Gb RAM, with a Samsung 500GB HDD (added way back in Nov 2008)
    Any advice would be greatly appreciated!
    CIAO!
    Alessandro

    I would try running the extended version of your Apple Hardware Test.
    It's not perfect but may flag something. 
    DALE

  • Spinning beach ball and slower performance

    I have been noticing that the performance of my iMac is becoming slower, with the dreaded spinning beach ball apearing whenever I change between applications to perform relatively basic functions. However, the worst is when I am in iTunes, where I experience the spinning beach ball for several minutes after connecting and choosing a device, and I typically cannot do anything else in other applications until it stops. As for other applications, I have nearly abandoned Aperture because anything from scrolling to adjustments will cause the spinning beach ball to return several seconds to minutes.
    My iMac is a 2.8 GHz Intel Core 2 Duo with nearly 30g's left on the hard drive. I have the memory max'd at 4GB. I am running OS X 10.7.2 with all apps completely up to date. Overall, I am doing basic functions in Bento, Pages, and surfing Safari on a daily basis with only the minimal applications needed open at once.
    Is there anything I can do to resolve this?

    Hi Todd, thanks for the reply.  Actually, I do have CS6 via my Creative Cloud membership but I'm having to work in 5.5 on this particular client's system for a project. 
    I was hoping that the above solution would be the answer I was searching for but alas, that is apparently not the case, since the issues have returned and the spinning beach ball continues to churn... (nothing like the elation of finding a solution only to later feel crushing defeat as the problem returns...)
    The issues were resolved for a while, so perhaps this post may still be able help someone.  I'd rather be working in CS6 right now, and I'm pushing for this client to do the upgrade as well.  Considering how much time is being wasted waiting for the Mac to continue after hanging every other keystroke, I'd think the client would be anxious to make the change!

  • Spinning beach ball of death in iTunes

    Everytime that I open iTunes, I get the dreaded spinning beach ball of death. All I have to do is move the cursor and it appears. The sbbod stays around for about 30 seconds or so and then goes away. If I use the search function, it reappears. If I play a song, the song plays ok, but if I try to make any sort of menu selection, the sbbod always reappears and hangs out for a while. I have also noticed that the fan comes on and wants to stay on whenever I have iTunes open. To get the fan to shut off, I have to force quit iTunes.
    I have a Macbook circa 2008 running Mac OSX 10.6.8 with all updates installed (except for a Security 2012-001 that refuses to install) I have 147 GB of 250 GB of free space on the hard drive.
    Anyone have any suggestions on how to get iTunes to behave like it used to? It used to just work with no problems and no sbbod.
    Thanks,
    dhruid

    I'm having the same problem. And it tells me that sync is not activated and asks me if want to activate sync. I say 'yes' and it then say it cannot activate sync would I like to 'override.' This just started happening this week. And it's very annoying. It's as if something is accessing my iphone and keeping iTunes from accessing the phone a while. If I wait long enough it shows up in iTunes. I'm running Symantic Norton Anti Virus. My first guess is there's a virus. Or Norton Anti Virus is trying to access the phone for some reason. I just noticed you now have the option of automatically checking the iphone for virus when connected. But when I deactivate the auto scan of the iphone option the ball still spins for minutes and minutes. I've spent HOURS trying to figure this out. Apple has got to help. I've not installed anything else new to my system in the past few months.

  • ITunes - new iMac freezes & beach balls when trying to sync iPhone 3

    I have a new iMac running Lion. When I try to sync my old iPhone 3g, iTunes freezes with the dreaded spinning beach ball for ever! When I do connect the iPhone, iTunes recognizes my phone in the list, but does not ever give me the option to even erase all my old content. Stranger still - when I get tired of the beach ball spinning and disconnect the iphone, the itunes list briefly displays all my iphone content (playlists, etc.) and then goes away. We have successfully synced a very old ipod shuffle (after wiping its contents) to new Imac, so cables, etc are not the issue. we did have to de-authorize all computers to get new Imac going, perhaps a clue? I have backed up the iphone to both an old mac mini (where it still syncs flawlessly) and have migrated data to new imac so I could recover. I am willing to lose iPhone data so I can sync. I am too cheap to buy newer iphone as it still works great.
    my thoughts:
    1. erase all content on iphone and then try to sync?
    2. grumble and get new iphone?

    do you guy's fix the problem?

  • Moving plugin windows around causes spinning beach ball.. 8.0.2 near???

    last q. for now...how come when moving plugin windows around in logic it can sometimes cause the dreaded spinning beach ball?? you think logic is going to crash but it doesn't, it recovers and then runs real sluggish... logic or leopard bug??? i can't wait for 10.5.2 to see what it magically fixes in logic!! any hope that we might have 8.0.2 in the near future...there are all these other updates floating down from cupertino but yet logic seems neglected...

    Thanks Pancenter... appreciate your input. Really useful information. When I bought my Mac Pro, there was an issue with the video cards; if you wanted to run 2 x 30" ACD's, then you had to up the spec to a more powerful card. The guy in the mac shop assured me the GeForce 7300 GT that came with the machine would be sweet enough for 2 x 23's... and it was. But that was with Tiger. (?)
    Is Leopard &/or LP8 graphically more demanding than Tiger &/or LP7... I wouldn't have a clue? Does anyone have an opinion on this? (I'd be REALLY interested!) Are the cards shipping with these machines really up to the job of running the OS AND something as complicated as LP8? My opinion is; They SHOULD be.
    Thanks Zuelito... I had noticed this thread & was surprised/dismayed that even 8 CORE machines were having this problem too! But then, if it's a problem with underpowered graphics cards, I don't suppose it matters how many cores you've got... does it??? Thanks for your post... again, really USEFUL information. I appreciate it! (GREAT thread.)
    I only get this problem when I open anything UAD; it runs happily in the background but out comes "the ball" whenever I open & move more than 1 instance of a UAD plug. Haven't once had it happen with Logic or 3rd party AU's.
    Thanks again for your input... keep it comin'!
    Cheers...

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