Eliminating flame wind during pan

Hi All,
I've been wrestling with a problem for awhile, and I'm all out of ideas. I have a background image that has a candle in it. I have used the flame particle emitter to create a nice animated flame on the candle. This looks great while the background is fixed. However, part of my project includes panning and zooming the background. I have the flame as part of the layer of the background, so it scales properly and holds on the candle. However, when the background moves, the flame flies off to the side as if the movement is causing wind (imagine wind blowing on the flame). I can see if this was some kind of action shot that you might actually want this effect, but for my purposes, it's completely wrong. There is no wind in the room, and it's isn't the room that is moving, it's just the camera that is panning across the room. Is there a way to get the flame to continue burning straight up (aka, no wind effect) while the background pans? If so, please let me know how. I've played with a few settings, but nothing seems to remotely help.

Hi Mark,
I had already considered that, but I run into this type of problem frequently with adding particle emitters to a background that I pan (flames, sparkles, etc.). I would really like to understand Motion enough to be able to control the effect rather than do the export, re-import work-around. Isn't there some emitter attributes that would control this?

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