Enlarge image on click

I saw this cool effect on this website where when you clicked
on the image and help it down the image enlarged and as soon as you
where no longer clicking the image resized to it's original size.
Can this be done with Fireworks. I don't think it can but I wasn't
sure if someone knew how to. Thanks

No, but you can do it with JavaScript coding. You might find
something you like here:
http://www.dynamicdrive.com/dynamicindex4/indexb.html
Good luck!

Similar Messages

  • Opening enlarged images in web site?

    I'm working with a thumbnail gallery of images.
    Currently to see an enlarged image one clicks on thumbnail and it opens in same window and the you return to thumbnails to view another.
    Example linked:
    http://dankennedy.ca/dust_oblivion/dust_pg_one_sm.htm
    I realize this is not the most convenient method. What is the best approach to take without going into a Lightbox scenario? Opening in a new tab ?

    I realize this is not the most convenient method. What is the best
    approach to take without going into a Lightbox scenario? Opening in a
    new tab ?
    Without going to Lightbox/Jquery your solution is the only solution.  Unfortunately you cannot open a new tab in the browser window as there is currently no way of doing this in HTML.  Most modern browsers will treat the new window code as a new tab but that is programmed into the browser and not the site.
    If you need a more automated way of managing the images you could tie in a database, but your page is only HTML so I don't think that is an option you are considering at this time.

  • Firefox does not display facebook full (enlarge) image when i click on it. Why?

    Firefox allows me to view the whole album pictures in my facebook account but when i click on individual image, it navigates to the enlarge image page, picture did not display. Please assist what I can do.
    == URL of affected sites ==
    http://www.facebook.com/photo.php?pid=6577356&id=653901153

    Did you check the exceptions?
    See also [[Images or animations do not show]]

  • Click to enlarge image

    It has been suggested that I add a the zoom tool to my images
    so that visitors can click to enlarge images on my site. I feel
    silly but I can't find how to add this feature. Any help is
    appreciated. Thanks, Donna

    I've used it too - worked great for me.
    Patty Ayers | www.WebDevBiz.com
    Free Articles on the Business of Web Development
    Web Design Contract, Estimate Request Form, Estimate
    Worksheet
    "josie1one" <joleros[nospam]@yahoo.com> wrote in
    message
    news:edk7em$6s5$[email protected]..
    > To add to Patty's suggestion have a look at JustSo
    Picture window. It
    > doesn't zoom, but opens another window when you click to
    enlarge:
    >
    http://www.valleywebdesigns.com/vwd_Vdw.asp
    > reasonably priced and really handy.
    >
    > --
    > Jo
    >
    >
    >
    > "dberke" <[email protected]> wrote in
    message
    > news:edk4i7$3ch$[email protected]..
    >> It has been suggested that I add a the zoom tool to
    my images so that
    >> visitors
    >> can click to enlarge images on my site. I feel silly
    but I can't find how
    >> to
    >> add this feature. Any help is appreciated. Thanks,
    Donna
    >>
    >
    >

  • HOW do I create a NICE enlarged image in a window EFFECT? CS5

    Maybe a long unnecessary title but I'm not sure how to describe it, and I can't find an example at the moment.
    Basically, I would like to create little image thumbnails which when clicked on bring up an enlarged version of the thumbnail. Basic I know, but rather than just having it load up in a pop-up window like you can do with behaviors in Dreamweaver, I would like the enlarged image to appear in a window which expands out from a small rectangle/square to a large rectangle/square (kind of like an animation) and THEN the image appears in this lovely display window.
    How is that done?
    Maybe I haven't explained this very well. In the meantime I will have a look and see if I can find an example to better explain what I mean.
    Thank you.
    Ian.

    You're looking for a AJAX "Lightbox" style script. These are quite common these days, and started with the original Lightbox JS script. They've since evolved into related projects like Thickbox, FancyBox, Lightbox 2, etc.
    Here's a round-up of the different available scripts (plenty more are out there if you Google "lightbox script"):
    http://www.smashingmagazine.com/2007/05/18/30-best-solutions-for-image-galleries-slideshow s-lightboxes/
    The way these work are:
    You place a script or two (sometimes your lightbox script and the jQuery JS package) in a folder on your server
    You then link these scripts in the head of your document
    You add your thumbnails to your page, and link them to the larger images
    You then add some type of attribute to each thumbnail, such as a class like "lightbox".
    When you click the thumbnail, instead of getting the larger image it triggers the lightbox script. Most all of the scripts have either instructions on setting them up, or a demo where you can view the source code. What I used to do is download the script, which almost always has a demo file in the download package, and open that up in Dreamwevaer to reverse engineer. It's not as complicated as it first looks.

  • How to View Album as Only THumbnails and Enlarged Image

    I hope I can explain this right...
    When I click an album on my page, it takes me to a page of smaller thumbnails of all of the images in that album and the thumbnails are scattered around the page. When I click on any of the images, it takes me to a page that shows a strip of square thumbs across the top of the page with one enlarged image beneath, with the option of clicking on any of the thumbs or starting a slideshow, etc. Is there a way you can be brought directly to this page from the main albums page and bypass the middle page of medium sized thumbs? That middle page seems unnecessary and I'd be psyched to learn how to skip it. Thanks!!

    jimrc wrote:
    Thanks Cyclosaurus. That works great and does just what I wanted. There are a few small glitches though that you may be able to help with.
    http://web.me.com/jrcphoto/jrcphoto/GALLERY/GALLERY.html
    When clicking on the People gallery, the page we're bypassing blinks briefly before going to the thumbnail page. This doesn't happen on the other pages. Any thoughts?
    It's servers latency or you browser caching, it's part of async processing (AJAX).
    Also, there is a Back to Album link in the upper left which takes you to a blank page and then you have to click the Back to Index link to get to the main Gallery page. Can I get the Back to Index link on the other page instead?
    Give this a try:
    <script type='text/javascript'>
    _base=parent.window.location.href;
    if(_base.indexOf('#')==-1){parent.window.location=_base.split('#')[0]+'#0';}
    var albumsIndexURL = 'http://web.me.com/jrcphoto/jrcphoto/GALLERY/GALLERY.html'; // this is you album URL, change this if needed
    function newBtI() {
    if (parent.widgets) {
    headerControls = parent.document.getElementsByClassName('com-apple-iweb-widget-detailview')[0];
    backToAlbumDiv = headerControls.getElementsByClassName('left')[0];
    backToAlbumAnchors = backToAlbumDiv.getElementsByTagName('a');
    for (btaai=0;btaai<backToAlbumAnchors.length;btaai++) {
    backToAlbumAnchors[btaai].removeAttribute('onclick');
    backToAlbumAnchors[btaai].setAttribute('href', ('' + albumsIndexURL));
    chknewBtI = setInterval('newBtI()', 500);
    </script>

  • Enlarged images with built-in magnifier do not load properly as they did in F3, chrome etc.

    www.mohlitz.com uses thumbnails which click to give enlarged image with built-in magnifier. Works ok with all other browsers inc F3 but now when pointer hovers over image it goes white instead of showing magnifier F4

    Clear the cache and the cookies from sites that cause problems.
    "Clear the Cache":
    * Tools > Options > Advanced > Network > Offline Storage (Cache): "Clear Now"
    "Remove Cookies" from sites causing problems:
    * Tools > Options > Privacy > Cookies: "Show Cookies"
    Start Firefox in <u>[[Safe Mode]]</u> to check if one of the extensions is causing the problem (switch to the DEFAULT theme: Firefox (Tools) > Add-ons > Appearance/Themes).
    *Don't make any changes on the Safe mode start window.
    *https://support.mozilla.com/kb/Safe+Mode
    *https://support.mozilla.com/kb/Troubleshooting+extensions+and+themes

  • Safari won't open / enlarge image thumbnails

    Hello,
    When on websites that have image galleries or thumbnails to enlarge, such as Carsales / Real Estate style websites, Safari won't open or enlarge the image when clicked upon.
    This seems to be only as of the latest Java update.
    Any help would be greatly appreciated.
    I have tried 'removing all website data' and that hasn't seemed to help.
    Thank you!

    You didn't update JavaScript. You installed the "DownLite" trojan. Remove it as follows.
    Malware is constantly changing to get around the defenses against it. The instructions in this comment are valid as of now, as far as I know. They won't necessarily be valid in the future. Anyone finding this comment a few days or more after it was posted should look for more recent discussions or start a new one.
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    /Library/LaunchAgents/com.vsearch.agent.plist
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              Services ▹ Reveal in Finder (or just Reveal)
    from the contextual menu.* A folder should open with an item named "VSearch" selected. Drag the selected item to the Trash. You may be prompted for your administrator login password.
    Repeat with each of these lines:
    /Library/LaunchDaemons/com.vsearch.daemon.plist
    /Library/LaunchDaemons/com.vsearch.helper.plist
    /Library/LaunchDaemons/Jack.plist
    Restart the computer and empty the Trash. Then delete the following items in the same way:
    /Library/Application Support/VSearch
    /Library/PrivilegedHelperTools/Jack
    /System/Library/Frameworks/VSearch.framework
    Some of these items may be absent, in which case you'll get a message that the file can't be found. Skip that item and go on to the next one.
    From the Safari menu bar, select
              Safari ▹ Preferences... ▹ Extensions
    Uninstall any extensions you don't know you need, including any that have the word "Spigot" in the description. If in doubt, uninstall all extensions. Do the equivalent for the Firefox and Chrome browsers, if you use either of those.
    This trojan is distributed on illegal websites that traffic in pirated movies. If you, or anyone else who uses the computer, visit such sites and follow prompts to install software, you can expect much worse to happen in the future.
    You may be wondering why you didn't get a warning from Gatekeeper about installing software from an unknown developer, as you should have. The reason is that the DownLite developer has a codesigning certificate issued by Apple, which causes Gatekeeper to give the installer a pass. Apple could revoke the certificate, but as of this writing, has not done so, even though it's aware of the problem. This failure of oversight is inexcusable and has compromised both Gatekeeper and the Developer ID program. You can't rely on Gatekeeper alone to protect you from harmful software.
    *If you don't see the contextual menu item, copy the selected text to the Clipboard by pressing the key combination  command-C. In the Finder, select
              Go ▹ Go to Folder...
    from the menu bar and paste into the box that opens by pressing command-V. You won't see what you pasted because a line break is included. Press return.

  • When previewing images by clicking on the thumbnail in an Event for example, I've been finding that many images preview in a 'zoomed in' way so only a small part of the photos is previewed in a highly magnified view.

    When previewing images by clicking on the thumbnail in an Event for example, I've been finding that many images preview in a 'zoomed in' way so only a small part of the photos is previewed in a highly magnified view.
    Initially I could find no cause. Then I tried right click - Edit and on the affected images, always get this warning:
    "Image Cannot Be Edited - This photo was previously edited with another application or with an early version of Iphoto. Duplicate this photo to edit it." and a "Duplicate To Edit" Button is displayed. 
    The external Editor defined for iPhoto is Adobe Photoshop Elements.
    Now, I reckon the MUST be others out there affected by this same apparent Preview bug, yet my searches have not revealed any answers.  Also seems impossible to find a contact number for adobe???
    Thanks

    Start '''[https://support.mozilla.org/en-US/kb/troubleshoot-firefox-issues-using-safe-mode Firefox in Safe Mode]''' {web Link} by holding down the '''<Shift ''(Mac Options)'' >''' key, and then starting Firefox. Is the problem still there?

  • TS3276 Having trouble sending jpeg images as attachments in Mac email.....they go thru as images and PC users can't see the SAVE or QUICK LOOK boxes that Mac mail has.  One friend scrolled over the image, right clicked on it and saved as a PNG file.

    Having trouble sending jpeg images as attachments in Mac email.....they go thru as images and PC users can't see the SAVE or QUICK LOOK boxes that Mac mail has.  One friend scrolled over the image, right clicked on it and saved as a PNG file.

    Apple Mail isn't going to change the format of any of your attachments. it isn't going to corrupt them either.
    Exchange is a transport protocol and server. The issue you describe is not related to Exchange.
    There are many different versions of Microsoft Outlook in use and they all have e-mail bugs. Different versions have different bugs. Some Apple Mail hack to get around a bug in Outlook 2003 may cause the same message to be problematic in Outlook 2000. Fix them both and another issue will cause trouble in Outlook 2007. You can't fix this. Apple can't fix this. Microsoft can and has but that is irrelevant if your recipients are using older versions.
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  • How can I determine which image was clicked in 3D carousel?

    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
    <mx:Script>
              <![CDATA[
    //Import Papervision Classes
                   import org.papervision3d.scenes.*;
                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
                   import flash.filters.DropShadowFilter;
                         import caurina.transitions.*;
                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
                   private var renderer:BasicRenderEngine;
             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
             //Initiation function           
             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
             pv3dCanvas.rawChildren.addChild(viewport); 
             viewport.buttonMode=true;
             renderer = new BasicRenderEngine();
             scene = new Scene3D(); 
             camera = new Camera3D();
             camera.zoom = 2; 
             createObjects(); 
             addEventListeners();
    //Create Objects function          
              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
                        /* var shadow:DropShadowFilter = new DropShadowFilter();
                        shadow.distance = 10;
            shadow.angle = 25; */
                        var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
                        bam.oneSide = false;
                        bam.smooth = true;
            bam.interactive = true;
                        p = new Plane(bam, 220, 200, 2, 2);
                        p.x = Math.cos(i*anglePer) * radius;
                        p.z = Math.sin(i*anglePer) * radius;
                        p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
                        scene.addChild(p);
                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
                        p.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
            planeArray[i] = p;
              // create lighting
            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
              private function toggler(event:InteractiveScene3DEvent):void
                            // if the cube's position is "in", move it out else move it back
                            if (event.target.extra.pIdent == "in")
                                    moveOut(event.target);
                            else
                                   moveBack(event.target);
                    private function moveOut(object:Object):void
                              trace(object +" my object");
                            // for each cube that was not selected, remove the click event listener
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            //right.enabled=false;
                            //left.enabled=false;
                            // move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
                            Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "out"
                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
                            //Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
                    private function moveBack(object:Object):void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            // move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
                            // move the camera back to its original position
                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
                            //object.rotationX = 0;
                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
    //Enter Frame Listener function             
    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
    private function moveRight():void
              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
                        public var displayObject3D                                        :DisplayObject3D = null;
                        public var sprite                                                            :Sprite = null;
                        public var face3d                                                            :Triangle3D = null;
                        public var x                                                                      :Number = 0;
                        public var y                                                                      :Number = 0;
                        public var renderHitData:RenderHitData;
                        public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
                                  super(type, bubbles, cancelable);
                                  this.displayObject3D = container3d;
                                  this.sprite = sprite;
                                  this.face3d = face3d;
                                  this.x = x;
                                  this.y = y;
                                  this.renderHitData = renderhitData;
    Thank you so much!

  • HT2477 How do I select multiple images without clicking on each one? Is there a way to select duplicate photos to delete them?

    How do I select multiple images without clicking on each one? Is there a way to select duplicate photos to delete them?

    Consider adding the delete symbol to the Finder window tool bar.  This way you can highlight all the photos you want to delete at the same time then hit the "delete" symbol.
    Open a Finder window/View/Customize Toolbar - follow the directions in the customized pop down window.

  • Photos in my iPhoto library will not enlarge when double clicked on.  they fill the screen and then screen goes black.  hasn't happened before.  thanks--

    photos in my iPhoto library will not enlarge when double clicked on.  they fill the screen for a second (or less) and then screen goes black.  hasn't happened before.  thanks--

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