Export or view the chat transcript between operators on the Cisco agent console

Hi All,
Is there a way I can  export or view the chat transcript between operators on the Cisco agent console?
I have UCCX7 which would be migrated to 8.5 Soon.
Thank you,
Hamed

Hi
Unfortunately not - they don' t make it in to the DB or any other central repository.
It would be possible to write a Windows or Powershell script to collect the files and place them on a central file share and then do with them as you wish, but this would be up to you to design and implement.
Regards
Aaron

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  • World of Warcraft: Cataclysm Chat Transcript

    Hey all you World of Warcraft Gamers! @Dorothy-BBY and I talked with J. Allen Brack and Tom Chilton from the Blizzard Development team. They shared some time with gamers on our forum and here's the transcript of what they discussed!
    Transcript for: 'World
    of Warcraft: Cataclysm', Thu Nov 18 6PM CST 2010
    Dorothy-BBY: Welcome to our World of Warcraft: Cataclysm chat
    with Blizzard Developers Tom Chilton and J. Allen Brack, as well as moderators
    Lylirra and Zarhym. Thank you all for joining us and the chat will start
    shortly. Sit back, and enjoy asking some questions about Blizzard's newest
    release! Game on!
    JABrack: Hey there! 
    Tacgnol: Will the heirloom items scale to 85?
    JABrack: The current plan is to
    have heirloom items stop at level 80 at the moment. 
    palondon: Right now, up to 50% of Ignite damage disappears
    due to the technical limitations of spells critting within certain timeframes.
    This has implications for Mage dps and the value of Mastery as a stat. Is
    overall damage being balanced to compensate and can we expect a solution in the
    near future?
    TomChil: We're resolving that by
    rolling up any "lost" ignite damage into the next ignite that
    overwrote it
    deathmane: Has Blizzard considered adding a "Tabards
    Tab" to the UI, so that tabard collectors can switch out tabards more
    effectively without having to take up bank and bag space? --Thanks! Deathunholy
    of Galakrond
    JABrack: Hi. We have talked about
    adding a tabard tab. We've talked about doing a closet tab to handle it. It
    isn't something we are adding for Cataclysm though.
    SenyoPanda: Will it be as long of a wait to fight Deathwing
    as it was for Lich King?
    TomChil: Hopefully not, we
    definitely have a goal to get our content patches out more quickly than we have
    in the past without sacrificing quality of course, we plan for deathwing to be
    the most amazing encounter we've ever made! =]
    Guest-124: Are there any plans to
    potentially add queueing to the rated battlegrounds instead of it having to be
    a pre-made raid team? I was really excited when I first heard about this
    feature, but after reading the FAQ i was a bit disappointed with that design.
    TomChil: we're currently looking
    into the possibility of having players in the honor battleground queue be able
    to be called to action by groups that aren't quite full, but we're going to see how the current queue'ing
    works out first - that isn't something that would be available just yet 
    Guest-85: Will you allow players to fill their quest log
    with say, 25 dailies, and then turn them in right after Midnight on December
    7th to get a quick boost towards 85? This is how it worked in the beta, but
    some players are confused on whether it will work on Live. Thanks!
    JABrack: Regarding 25 daily
    quests to turn in when the expansion goes live, this is something players have
    been able to do for the last 2 expansions and we aren't talking about changing
    it now.
    Guest-224: Is Hit rating intended to tramp all other stats
    but Str for Fury till the 27% hardcap? Seems excessive
    TomChil: generally speaking, we
    do balance hit rating to be the "best" stat until you're at the hit
    rating cap
    Josh-BBY: Quick note about the moderation of the chat.
    Every magician has their secrets. We unfortunately cannot answer some of
    your questions. If yours wasn't selected ask another burning question and we'll
    see if our hosts can get to them!
    Guest-96: I understand the decision from an economic
    perspective but I was wondering if the deveopers were disappointed in the
    decision to allow race changes immediately following the release of the
    expansion.
    JABrack: Regarding allowing
    race/faction change on day one. Actually this wasn't an economic decision at
    all. This was a decision that the leadership team made. Our priority as a dev
    team is to allow players to play the game with their friends, the way they want
    too. 
    We also talked about the
    fact that this is a week one problem. So we made the decision not to restrict
    anything.
    felixlevron: Will darnasus be re built to be a real tree or
    will it always look like a dead stump with trees at the top.
    TomChil: ...but now that
    Deathwing is doing his thing it makes much more sense than it used to! ;]
    Zarhym: Deathwing hates trees.
    axelumog: A lot of players I know are trying to plan out
    what characters to roll for the new expansion, and the big question is: Will
    there be ANY new realms tagging along with the release of Cataclysm? Some point
    to low pop realms as a reason against, but surely with the redux'd 1-60
    experience and the droves of returning players desiring clean slates, there has
    never been a better time for a fresh realm or two?
    JABrack: We haven't decided
    exactly what the new realm decisions are yet, but we open new realms when there
    is player demand for them. One thing we can't do is plan all realms for day
    one. The goal is for realms to have good concurrency so everyone has a great
    game/matchmaking experience.
    Guest-138: Could you comment on the plan for raids in
    cataclysm? If i remember it was said that there would be smaller raids in cata
    but more of them. Would that mean like two small raids per patch or more
    patches in total? 
    TomChil: the idea is that we'll
    have more raid environments, but fewer bosses in each environment, but a similar
    total number of raid bosses overall... if that makes sense. =] So, for cataclysm launch we have the skywall
    environment, the twilight bastion environment, and blackwing descent versus
    having almost all the bosses in one environment like we did with naxrammas
    Wikehaja: With the changes to the game environment itself,
    what new computer requirements will be optimal to run the game smoothly?
    JABrack: One of the things that
    is really important to us is a great gaming experience regardless of your
    hardware. While the system requirements do go up over time, we do want the
    experience on slower machines to be great. We do this by trying to add a lot of
    graphical options to allow players to control the experience from "runs
    fast" all the way to "looks great". 
    Retro94: Will there be more than one Legendary weapon in
    Cata? Will there be a Caster DPS legendary? Any info or plans would be awesome
    =) Thanks!
    TomChil: It's likely there will
    be more than one legendary weapon, although it's too early to say for sure. We
    do, however, have a plan to do a caster dps staff soon.
    Guest-226: where did Uldum come from?
    TomChil: Egypt ;]
    JABrack: The idea with Uldum is
    that it has always been there, cloaked from the eyes of the players. The
    emergence of Deathwing has damaged some of the technology that kept it hidden.
    There is a story in the zone that explains this and what has been happening in
    the player absence. 
    MatthewRhino: With resource systems now broadened to include
    focus, rage, energy, and runic power as well as mana, and there being
    conditionals like enrages, holy power, combo points and runes, will classes
    that just use mana be getting similar treatment or remaining as they are?
    TomChil: Really that decision is
    made on a class-by-class, talent tree-by-tree basis. If we feel like the talent
    spec in question needs a broader resource management then we do it, but we
    don't like to unnecessarily complicate a spec's resource management if it isn't
    absolutely necessary.
    Guest-14: Is the Moonkin form for troll and worgen on the
    beta and ptr the final form or is it just a placeholder?
    JABrack: Final!
    Guest-12: Why is it that we are
    not able to use Archeaology before the exspansion? I thought it was really cool
    how you guys released Inscription last time and would love to have the
    opportunity to level it before the exspansion drops.
    JABrack: Using archeology before
    the expansion was something we talked about, but ended up adding everything
    about the profession to the "post sundered" world. Thus, you won't be
    able to use archeology before the sundering happens. 
    Josh|Community Connector | Best Buy® Corporate

    Sair77: The first tier of Cataclysm raiding has 3 seperate instances to tackle. Are you guys planning on keeping with the Burning Crusade model (SSC/TK, BT/Hyjal) and having multiple instances per raid tier? Will Deathwing have to share the spotlight with some other instance?
    TomChil: We'll evaluate that on a tier by tier basis. When we have awesome ideas that we can successfully make happen we'll do multiple environments, but it won't necessarily always be the case. We do have a super cool idea for the deathwing tier though... or at least so we hope. =]
    Zuesian: Are there any plans for a new Lock mount? I would love to see a possible flying mount for Locks. Fireion Gnomeragen.
    JABrack: One of the things we look at with mounts is broad appeal. While we do specific class mounts from time to time, most of the time we look to have mounts that all classes can use. 
    Arakiba: What happened with the Worgen district in Stormwind?
    TomChil: We decided it didn't really fit very well, it was looking kind of awkwardly forced into the city. Plus deathwing would have destroyed it anwyays.
    Dorothy-BBY: RAWR!!!
    Guest-128: As the world of Azeroth is changing I was wondering if the Death Knight zone will stay the same or will it also be affected by the cataclysm?
    JABrack: The death knight zone doesn't have any changes for Cataclysm. 
    Guest-310: I have been confused from the different posts for tier gear. Will there be three levels within each tier still or just heroic and normal and in either case will u just be getting them with points or will u still have to get certain things off drops off certain bosses to get the higher more heroic version of the tier gear?
    TomChil: There is still just normal and heroic difficulty for the raid and dungeon content, and the heroic gear has a higher item level than the corresponding normal gear
    Guest-392: Do you feel faction imbalance is a problem at the moment? My queue is around 10-15 min at prime time as a member of the Horde and I know this is the case on at least two of the battlegroups. If so, do you think Worgen will fix the problem? And if they do not, will free faction changes ever be a possibility in the future on battlegroups or servers with a major problem?
    JABrack: We are working on some technology to further combine the PVP queues at server sites. This has been going on behind the scenes for a few weeks now in preparation for Cataclysm. Queue time is one of those things that gets a lot of attention and time, but will change significantly post Cata. Really good question.
    IanG: What would you say was the hardest and/or easiest parts of developing this expansion? After all, many are saying this is the best expansion to date... So, what was the biggest challenge/easiest feat in creating it?
    JABrack: There have been huge challanges with this expansion, unlike any we've seen in the other two expansions. The scale of Cataclym is huge for us, and something we didn't really expect when we started development. But we certainly feel like the effort has been worth it, and feel it's our best expansion so far. 
    Guest-202: Why does it seem the scorpion guild mount doesn't have a guild flag where the lion does? I was hoping to see Hordes of scorpions from our guild walking around with our tabard hanging from the tail like a flag behind them. ~ Sorenji of khaz modan
    TomChil: When riding a scorpion mount, your character displays holding a large standard with your guild symbol on it. 
    Guest-127: Why did you decide to make 310% mount speed purchasable in 4.0? It's a huge price for such a tiny speed upgrade, and used to work well as a just-above-vanity perk for people who completed the toughest achievements. 
    JABrack: The primary reason was to equalize the awesome vanity mounts players had, and change the mechanic to one where you used the mount you were most excited about using. We wanted players to be able to see the mount players want, without considering the speed differential as a factor. 
    Guest-411: Will you allow players to change their login screen? I'd love to be able to use the Classic login screen, the unreleased one that was shown at Blizzcon, or perhaps a login screen of a previous expansion.
    JABrack: Players are not able to change their login screen.
    barretrifle: How would a person get a Guild Mount? Would it be guild rep? If so how would that be calculated or obtained?
    TomChil: Once your guild gets to a high enough level and unlocks the guild mount, any player in the guild with a high enough guild reputation is able to buy the mount.
    gandclynn: Will heirloom items work for goblins and worgens leveling from 1-80 at release? 
    JABrack: Heirloom items will work perfectly for Worgen and Goblin characters! Enjoy! 
    Dorothy-BBY: Woot!
    Guest-124: Has there been any discussion of changing the heirloom items to true "Bind on Account" instead of the bind on server limitation that it has currently?.
    JABrack: That is something we would like to do. Currently the servers mail carriers refuse to work together, and haven't worked out the economic terms from transferring mail from one server to another. One day we hope to resolve the union issues. 
    Dorothy-BBY: Thanks for all the awesome questions! Keep them coming!
    Wikehaja: Will the option ever be available to change ones class, contingent upon what's currently available to the race restrictions at the time?
    TomChil: Never say never, but we don't currently have plans to do that. 
    Guest-451: There's any through about making account wise achievement, like starcraft ones? It a reason for many players to not reroll/change mains since its look like a lot of work wasted when you switch your main char. Even changing to another char to help with one fight look a bit wrong now, if you are after achievements.
    JABrack: We do have plans to solve this problem, as it is limiting people from re-rolling for sure. This is something we want to solve, but don't have a good solution on how to do it at the moment. 
    Josh-BBY: It's great to see how engaged you all are with this seriously rad game series!
    Dorothy-BBY: EL OH EL Rad. 
    Guest-314: Was there anything you guys regret not being able to include at launch? Possibly something that didn't have enough polish to it that me way see in the future? (You don't need to mention the Dance Studio at this point, really, it's okay) Teln - Misha
    TomChil: Well... there is the dance studio. ;] There are of course always things we'd hoped to get into any patch/expansion that get pushed out until later. One example would be the idea to have a built-in atlas that details every encounter in each dungeon/raid. We're not super happy about the fact that the first time anyone encounters a new boss, the only way to learn about it (other than looking up strategies on the web) is to charge in and die a lot. 
    We'd love to give players some idea of what they're about to fight before they engage the boss. =]
    ZeroG56: Do honor points and Badges roll over into CATA, or do they reset to zero?
    TomChil: Yes, honor points and justice points carry over into cataclysm. Stock up now!
    Spyykke: Is there any talks of maybe some faction cooperative campaigns? Since the cataclysm is threatening to destroy all life of azeroth, to me a logical response from the heroes of azeroth would be to set aside their differences and be able to work together in a raid. An Idea to maybe lessen the frequency of such groups is make the raid difficulty increase by choosing to work with the other faction, a sort of Heroic mode. Possibly even dual faction specific raids. Has there been any talks of such poss...
    JABrack: This is a common request, but not something we are looking to do. While there is a singular main bad guy in this expansion, the Horde and Alliance have their own unique challenges and agendas, and typically don't look to team up. After all it's the World of Warcraft, not the World of Peacecraft. 
    Guest-87: When designing expansions and content patches, do you have a list of new features to choose from that are planned out in advance or is there more of a brain storm session?
    TomChil: The feature set for each patch is determined by a combination of doing things (or finishing things) that we've been wanting to do for a while, along with completely new ideas that emerge as a result of the immediate needs of the game
    JABrack: The primary things you won't be able to do if you don't have Cataclysm are create a new Goblin/Worgen, level to 85, and fly in the orld world.
    TomChil: We like to stay as flexible as possible, so it's important to us to make sure that we aren't "over planned" into the future even though the real needs players have are changing
    SirHaakon: With the previous two expansions, the new content was actually on other continents, so if you didn't have the expansion, you just couldn't visit the continent. Since Cata is largely reworking of old-world content, however, how do you differentiate between someone with or without the xpac? What kinds of things will and won't be available to players don't have the upgrade?
    JABrack: See my answer above!
    Guest-16: Will the 80 to 85 experience be closer to the 18hr mark or the 5 day mark that was 70-80? 
    TomChil: That totally depends on the player to be honest, you'd be amazed by the differences in play patterns. That being said, somebody usually finds a way to level up very quickly.
    Dorothy-BBY: Just so folks know, the Ustream is only for viewing the chat. Only folks in the initial 500 range are going to possibly have questions displayed. Thanks!
    Guest-348: What new feature(s) in WoW: Cataclysm are you guys most proud of?
    TomChil: I would have to say the 1-60 revamp, it's a ton of fun to play through the zones and an incredible amount of new content.
    JABrack: I'm most happy with the new Worgen and Goblin starting experiences. I think they are the best starting experience we've ever done, and that includes the death knight. 
    Zarhym: I'm most proud of J. and Tom.
    Guest-908: Question i have is why not have this latest expansion as a new territory like a Southrend similar to Northrend or a Moon body like Outlands instead of destroying Azeroth and Kalimdor? Were there limitations to expanding outwards or was this just to facelift the original game?
    TomChil: We make decisions like this on a case by case basis.. again depending on the needs of the game. In the case of Cataclysm, the world was due in for an overhaul, and we wanted to make everything fly-able, so it was important to flesh out any areas that were originally unfinished.
    Guest-441: Can you clarify and confirm what will be available to players when 4.0.3a hits and what will be unavailable until 7th Dec?
    JABrack: 4.0.3a will be the patch that actually causes the world to shatter and change forever. At that point you will be able to experience the new 1-60 leveling experience, as well as the new race/class combinations. Very exciting!
    milesd21: Is there an alternative mount for worgens that other races can ride 
    TomChil: Worgen can ride the other mounts in the game, if that's what you're asking. They're not limited to their feral run.
    mikewho3: With the level 1-80 Heirloom items, when Cataclysm is released will the xp gain work while leveling until you hit level 81? Or will XP gain be disabled for those on release?
    JABrack: They will not. Heirlooms stop granting their XP bonus at level 80. Not level 80.9999999.
    gandclynn: Will achievment points ever be able to be used to purchase any perks? 
    JABrack: We have no plans to allow this. Achievements are a badge of honor only. 
    Josh-BBY: Hey everyone! Thank you for joining us for this chat!
    JABrack: Thanks to all for everyone and their participation! Really appreciate you coming out! See you all in the game!
    Dorothy-BBY: Thank you all! For the Horde!
    Zarhym: Thanks all. We <3 you.
    Dorothy-BBY: shameless plug for horde. 
    Josh-BBY: Please check back to view the chat transcript. We'll have it up here on our Forum and Blizzard will be hosting it too.
    Lylirra: Thanks everyone!
    Josh-BBY: Be sure to stop by http://wowc.bestbuysweepstakes.com/?h=488 for a chance to win an Ultimate PC Setup! And preorder your copy today! http://bbyurl.us/Cataclysm
    Josh|Community Connector | Best Buy® Corporate

  • BioShock 2 Live Chat - Transcript

    Transcript for “BioShock 2 Developer Chat”, Tues Feb 2 2010 (Part I)
    Aaron-GS: Good evening and welcome to our BioShock 2 developer chat! Tonight we have with us Jordan, Melissa and Zak from 2K Marin.
    Aaron-GS: This chat is queued and moderated, so please allow the developers some time to review and respond to your questions.
    Aaron-GS: Please also refrain from asking complex, multi-part questions to be fair to other participants.
    Jordan-2kMarin: Hi. I'm Jordan, and I'll try to refrain from asking flattering questions to myself.
    Zak-2kMarin: Hey everybody! Really cool to get the chance to talk to actual Bioshock fans -- looking forward to you questions. Fire away. Give Jordan the hard ones.
    Melissa-2kMarin: Hey all - I'm Miller and I'm less funny than Jordan and Zak
    Guest-12: To all three: What would you say is your favorite aspect of Bioshock 2?
    Melissa-2kMarin: I think my favorite part of the game is watching players discover new combinations of Weapons and Plasmids in Multiplayer (MP). There are so many different ways you can use the Plasmids in the match to help you win like using Winter Blast on doorways to block players from escaping you.
    Guest-66: Is there multiplayer?
    Melissa-2kMarin: Yes
    Guest-27: Hi guys! Thanks for this awesome opportunity. How will the matchmaking system in multiplayer work? ie. will it have a local search or pick whoever has the better connection, regardless of distance?
    Jordan-2kMarin: For me it's probably the extension of the argument about player choice (particularly within shooters) that the original posed. In BioShock 2, not only do you have the freedom to make story-altering decisions, but that freedom defines you. So by Act 3, the broad strokes of the story are all about you.
    Melissa-2kMarin: Matchmaking takes 3 things into account - ping, skill level and your Rank in game. The system tries to match you with other players with similar values for those 3 things. Additionally we have Private Matches so you can play with your friends regardless of differences in Rank but you won't earn ADAM to rank up.
    Guest-59: Geez, idk what to ask. hmm. I know! Thanks for making a great game! Will there still be houdini splicers? :3
    Zak-2kMarin: Yep, we brought the Houdini's back! Plus, we now have that Plasmid in MP, so you can use the same hit-and-run tactics yourself.
    Guest-43: What was it like to develop the multiplayer? Was it a challenge considering it's the first time you have made a multiplayer section of a game? (I assume)
    Guest-58: Was there more focus on the single player or multiplayer?
    Guest-65: how much of a challenge was it to come up with a new creative way to add more in depth story line and game play this time around?
    Zak-2kMarin: We actually had full teams working on each portion -- the 2k Marin studio on SP and Digital Extremes on the MP side. The big advantage for this is the BOTH were the main focus, just for different teams. Lot's of communication back and forth, but both sides were primarily concerned with making MP or SP as good as possible.
    Guest-45: What was the most difficult part you found when going back to Rapture and creating BioShock 2?
    Melissa-2kMarin: MP was a really interesting challenge but in a good way We had to look at all the things that were truly 'BioShock' and figure out which ones worked for MP and which didn't. For instance, you can't have 8 Weapons equipped at once in MP like you do Single Player - trying to choose between that many Weapons would get you **bleep**ed - so we gave the player 2 Weapons slots in each loadout so they can switch between Weapons faster. Also tech wise, MP wasn't even part of the engine when we started. The tech team at Digital Extremes did an amazing job of getting MP working and making it great.
    Jordan-2kMarin: Guest-65 ... a big fat drug-addled screaming one. We had sort of a two-audience challenge this time, building new unknown territory into the Rapture mythos for veterans of the original, while introducing the setting to people who were unfamiliar. So our best strategy is the sort of double-entendre, i.e. the introductory levels serve as a crash course in Rapture, but they're filled with references and layered meaning for people who know the first game intimately.
    Zak-2kMarin: Trying to recapture that first feeling of discover and mystery that we all got from coming over that sea wall and seeing Rapture for the first time. It's a hard act to follow, but we really focused on trying to get that mix of wonder and foreboding back into Rapture, without totally rebooting it.
    Guest-74: As Ayn Rand's objectivist philosophy clearly influenced and formed the basis of Rapture in the first game, can we expect to see any other philosphical viewpoints explored in the second iteration? Obviously without spoilers
    Guest-12: Can we expect secret achievements besides the story specific ones?
    Guest-14: Who gets to wear the Delta suit that was supposed to come in the Uber edition? Like is it the same person at the Splicer's Unite and the video of unboxing the collector edition, or is it shared? (As well as how fun is it to be wearing it)
    Jordan-2kMarin: Dr. Sofia Lamb, our primary antagonist in BioShock 2, is sort of a union between philosophy and evolutionary psychology. To get an idea of how her mind works, check out the works of John Stuart Mill, Karl Marx, and Richard Dawkins.
    Zak-2kMarin: Guest-12... Yep, there are a ton of secret achievments and trophies! Some of them are focuses on totally mastering specific systems or gameplay, but there are some other ones that just reward clever or interesting behavior -- Like the famous "Irony" achievement from Bio1.
    Jordan-2kMarin: (also, if you do so, congratulations, you're a nerd)
    Guest-84: Is there one underwater section, or are there multiple ones throughout the game?
    Jordan-2kMarin: There are several of varying lengths, which help break the pace.
    Guest-35: What system should i get it for!Trick question lol! DLC will 360 get before ps3!
    Jordan-2kMarin: I think Guest-35 may be a splicer.
    Zak-2kMarin: We recomend you get them all.
    Guest-39: Compared to the development of Bioshock 1, which was originally for Xbox 360 and PC before being ported to Playstation 3, this time around you've obviously developed the game from the beginning across all three consoles. Did this cause any issues/ limitations between versions?
    bnogradi28: I am very well informed about BioShock 2 due to many previews. So my question is about beyond BioShock 2's release, the DLC. Can you give us info about this. Are you panning on having challenge rooms like the first or added story? And, will Digital Extremes be producing any DLC for the multiplayer like skins and maps? (PS loved the first, I be in line at midnight!)
    Elizabeth-2k: There are a couple different people who have worn the Delta suit - and yes, it's very fun to wear it (although the drill is very heavy and quite intimidating as you can imagine.)
    Guest-86: Did multiplayer have a story from the beginning, or was it a decision that was made much later in development?
    Jordan-2kMarin: Story integration was always part of the design, but setting it in the 1959 Rapture Civil War sort of emerged over time.
    Zak-2kMarin: Guest-39 ... It was actually pretty smooth. We had the experience from porting Bioshock 1 over to PS3 at the studio and nearly everybody has all three platforms sitting on their desks. We're constantly running the game on all three.
    Melissa-2kMarin: bnogradi28 - Yes we will have DLC!!! But we unfortunately can't talk about the specific details right now.
    Guest-82: One of my favourite parts of the game was the audio diaries and ghostly images that appeared in places will there still be the same quantity of diaries/strange events?
    Guest-32: Who is responsible for the development of Something In The Sea?
    Jordan-2kMarin: Guest-82 - We have a similar density of those kinds of events in BioShock 2, if anything, there may be a few more audio diaries per level, and unlike the original, you meet several of our main characters face to face.
    Melissa-2kMarin: Something in the Sea is the awesome brainchild of our community manager Elizabeth Tobey
    Guest-85: Can we in Boston expect anything else for Splicers Unite? Do you guys have anything planned for PAXEast in March?
    topdawg116: Hi, I'm a student studying at Rochester Institute of Technology majoring in Game Design & Development. I was wondering if you had any tips or secrets of being successful in the games industry. Thanks!
    Elizabeth-2k: Splicers Unite has moved west - our last event is happening on February 8th in San Francisco.
    Guest-59: Will you guys be watching TV for your launch trailer tonight?
    Guest-89: can we see Delt's feet if we look down or can we see a refelction of ourself if we look in a mirror?
    Guest-42: To all three: Would you say Bioshock 2 multiplayer is competitive enough to lead to tournaments, clan gaming, and even MLG?
    Guest-43: For the multiplayer did you take inspiration from other multiplayer games while making it? What kind of ideas did you expand on or bring into the MP that we havent seen before?
    Guest-23: Did you plan on meshing the Mark Meltzer plot into any portion of Bisoshock 2?
    Jordan-2kMarin: Guest-23 A - wait and see.
    Zak-2kMarin: Guest-89... Feet / reflections for Delta is actually something we played around with for a while, but we ultimately made the decision that we wanted to focus on more of the stuff the player would see all the time. Delta does have a shadow at all times, though, which leads to some pretty cool freakouts when you come around a corner and see it looming ahead of you.
    Guest-65: How conflicting was it to make a visual point to show andrew ryans side as opposed to sophia lambs side, since the civil war started 3 yrs prior to bs1?
    Guest-45: How do you all feel about having worked on this project; it now being such a large influence in so many people's lives?
    Jordan-2kMarin: Guest-65 - well the Single Player component takes you to all-new locations, many of which were either where Lamb's followers were hiding out, or are one of her properties, et cetera. So while we made sure to showcase Ryan's ideas in the intro levels, we sort of circumvented that issue by taking you on a sort of "backstage tour" with the SP campaign.
    Zak-2kMarin: Guest-45... It's pretty humbling. We've all been heads down on the project for a pretty long time, so coming up for air finally and seeing how big and how excited the response is has been fantastic. Knowing how much every loves the world of Rapture has kept us pretty honest throughout the whole project, though. We can wait to see how people really react to the final game!
    Melissa-2kMarin: Guest-43 - Definitely. Multiplayer fans know what works and we didn't want players to quit the game before they've even started. We spent a lot of time looking at other successful MP games and pinpointing the aspects that worked (accessible and clear UI to get into matches quickly or connecting with friends easily). We tried to make sure that we provided those elements in BioShock 2 MP. In terms of new ideas, the BioShock gameplay is completely unique to our MP mode. There is nothing else like it out there
    Guest-35: Is there going to be a underwater MP level!
    Melissa-2kMarin: Guest-35 - Well technically they are all underwater But there is no MP underwater combat.
    Jordan-2kMarin: She's sassy.
    Guest-81: Seeing Heavy Water made an awesome looking Big Daddy costume, can we expect more Bioshock items for PlayStation Home?
    Jordan-2kMarin: We haven't announced anything yet so no definitive answer on that one, but if we did, it'd be based on fan response to our fancy duds.
    Guest-131: Who would win in a fight: Two Big daddies Vs. One Big Sister?
    Guest-149: How much influence was taken from Atlas Shrugged by Ayn Rand? And what other influences added to the story arcs in Bioshock 1 and 2? Such as novels that would be interesting to read and connect to both games.
    Jordan-2kMarin: Guest-149 ... check out the 2k Forums, there's a thread in the BioShock General Discussion area all about reading material that may interest the arch-nerd audience.
    Guest-86: I just wanted to say "thank you" to everyone for your hard work and dedication! You guys rock!
    Melissa-2kMarin: Thank you and thanks to you guys for coming on and asking good questions
    Guest-82: In regards to something in the sea will there be any way for us fans of it to play it offline or be able to go through it again to pick up pieces we may have missed or just to be able to run through again at our own pace?
    Zak-2kMarin: Guest-131 ... This is actually something that you can try out for yourself in the game! (With the Hypnotize Plasmid) My money would probably be on a Big Sis, though. They can heal themselves back up by absorbing health from other Splicers, so Big Sisters can put up a heck of a fight. And she's fast! So, a Big Sis vs. 2 Bouncers would probably end up with the Big Sis standing at the end, but a Big Sis against 2 Rumblers might be a more even fight.
    Guest-89: ahhh sad to see that was pulled how about when we use the scout plasmid will we be able to 360 check ourself out aka delta? does he have a 3D model to look at while in ghost/scout mode?
    Elizabeth-2k: Something in the Sea will remain online after release - don't worry about that. Every part of it is still there. There's also a fan-run BioShock 2 wiki that has a fantastic timeline if you wanted to use that to catch up.
    Jordan-2kMarin: Guest-89, yes, you can see yourself in ghost form, and boy does he look confident. He looks like he's dating the entire Ryan's Raider's cheerleading squad ... and all the players.
    Zak-2kMarin: Guest-89 ... Yep, there's a "Dealta Body" left behind when you go Scouting. It's a little ghostly though so that it isn't such a sitting duck for other Splicers to find. The Decoy Plasmid also uses a Delta model!
    Nastadon: Did you guys want to get rid of backtracking? Or did it just sort of happen based on the level design?
    bnogradi28: Will the desicions in BioShock 2 be more effective into the storyline instead of the harvest or rescue which led to different ending videos. Will there actually be different gameplay depending on descisions. And, would you kindly give me a free UBER edition?
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

    Transcript for “BioShock 2 Developer Chat”, Tues Feb 2 2010 (Part III)
    Zak-2kMarin: Guest-42 ... 2K Aus is basically Marin's sister studio. They did a ton over the course of the project ... tech, levels, animation, effects, the whole shebang. We were really lucky to work with them again, because they were so close to the first game. The Siren Alley and Fontaine Futuristics levels were primarily done out of Aus (including that awesome flooding sequence we showed in Siren Alley). We [heart] 2K Australia!
    Melissa-2kMarin: BioshockBigdad - There are 7 modes in MP - 5 base modes plus 2 variations. The 5 base modes are Survivial of the Fittest (FFA), Civil War (TDM), Capture the Sister (variation of CTF), Turf War (Control territory points) and ADAM Grab (hold onto the Little Sister the longest). The 2 variations are Last Splicer Standing and Team ADAM Grab.
    Guest-85: "Is a man not entitled to the sweat of his brow?" Is Bioshock2 as quotable as the first? Answer quickly, "would you kindly." Thanks a lot for answering our questions!
    Guest-212: Were there any specific other viral campaigns that Something in the Sea was inspired by?
    Guest-45: Will there be any liquor/snacks lying around Rapture for Delta to consume this time around, and will they have the same effects?
    Guest-71: Do you guys think you will do a "Game With the Developers" thing? I remember hearing that one was done for Left 4 Dead 2 and thought it would be neat to go head to head in multiplayer with the creators!
    Melissa-2kMarin: Guest-71 - that would be cool to do though I would probably get my **bleep** kicked
    Jordan-2kMarin: Guest-85 - actually, only the Internet can answer that question. Wait a few months after release, and see if anyone's quoting Little Sisters in debate class, then posting on AngryJerk.com in triumph.
    Elizabeth-2k: Guest 212: There were quite a few that inspired me - you can probably guess a few. I'm a pretty big nerd and love this kind of stuff, so I had a lot to draw on. With a world as rich as BioShock 2, though, you have so much material to work with to begin with.
    Guest-175: Rapture, it's full of not only Art Deco but multiple art forms. To what lengths did the artists go to develop such beautiful areas?
    Zak-2kMarin: Guest-45 ... Yep -- there's still a lot to eat and drink down in Rapture. All those Splicers have to live somehow. We actually added a bunch of new ones that the citizens had to resort to over ten years at the bottom of the sea -- distilled water, homemade medicine, and the like. These have some similar effects to Bioshock 1 -- restoring a bit of Eve or Health.
    bnogradi28: Is there any minecarts in the game?
    Zak-2kMarin: bnogradi28 ... Almost! We couldn't geta real minecart in, or a snowy level where you slip around and have to race a penguin, but Ryan Amusements does have little mini-bathyspheres that ride around on tracks for the Journey to the Surface ride in that area.
    Jordan-2kMarin: Guest-175 - we have a healthy balance of fine art snobs and bearded, shirtless Outsider Art nutjobs who paint exclusively with anger. For reference, they'd pull from the more fantastical hybrid tech of something like Brazil, to very detailed books about corporate logos of the 30s ... all the way to footage of the Titanic wreck.
    Guest-149: Will all the weapons/plasmids from Bioshock be making a return?
    Guest-192: Does BioShock 2 have many "jump" moments? Like in med pavilion where the thuggish Dr. Grossman appears behind you after you look at the painting?
    BioshockBigdad: Im hearing alot about Lamb the main evil villian in Bioshock 2 but are there anymore lead villians that you can inform me about?
    Zak-2kMarin: Guest-192... Heck, yes. That kind of "cat in the bushes" scare moment is a classic and something level designers love to pack into their levels when you're not looking. Rapture's still a dangerous place and they'll be plenty of surprises LIEK RIGHT BEHINGD YOU AGAEIDGSDN
    Jordan-2kMarin: We've got to hold some back for Scooby Doo reveals.
    Guest-202: can we chose conversation responses to ai characters? or is
    Chronic_Alchemy: One more thing! What's the max amount of kits & Eve you can carry in Single Player? So far it only looks like 5... :[
    Zak-2kMarin: Chronic_Alchemy ... Yep, the default number of First Aid and Eve Hypos you can carry was lowered to 5, but they restore more when you use them. We wanted to capture a bit of the "strength" of being a Big Daddy by having you be a bit more durable and not have to heal quite as often. You'll still be doing it plenty thought -- Brute Splicers and Big Sisters pack a punch. Oh, and there are Tonics you can find / purchase that raise this number.
    Jordan-2kMarin: Guest-202 - there are no dialogue trees in BioShock, we want to keep you immersed, and slowing you down to lock verbal horns with a guy like Andrew Ryan would really kind of ruin the intended pace & momentum of the piece. We're not by any means elitist about them in other games, they just don't fit the bill for BioShock.
    Guest-87: How does a Big Daddy go about eating? Delta in particular.
    Guest-127: Hey, will there be more upclose visits with characters in Bio 2 like meeting Andrew Ryan than in 1? Thanks.
    Zak-2kMarin: It's really messy. You don't really want to know. Actually, we were really, REALLY close to having a audio diary in the game on this exact subject, but we decided it was too rich, too deep of a mystery to spoil.
    Jordan-2kMarin: Guest-127 - Yes, several more. We put a lot of effort into those, although they're not frequent enough to become annoying. They're kind of apex confrontation moments w/ key characters.
    FrenchRapture: Hello! ( I'm a French fan ) In the collector, why did you choose a vynil? It's a very old support...
    Guest-85: Last question for me: Is the launch trailer (debuting tonight) going to be the opening cinematic of the game?
    Jordan-2kMarin: Guest-85 - no.
    Jordan-2kMarin: :0
    Jordan-2kMarin: The intro is its own animal.
    Zak-2kMarin: FrenchRapture ... There are record players all over Rapture and it seemed like the most fitting format to deliver the soundtrack on. So far, people have been pretty excited about it!
    Guest-255: What is the main language Bioshock 1/2 were programmed in? What languges would you reccomend learning for a student heading to the games industry?
    Guest-158: Will there be funny Easter Eggs like the Pacman "Wheel of Cheese" from BS1
    Zak-2kMarin: The game is mostly written in C++. This is pretty standard accross the industry, so you can't go wrong with a solid foundation in it. Good luck!
    Jordan-2kMarin: Guest-158: The real question is, how many of them are genuinely intended, and how many do you guys just make up in your heads, allowing us to later say, "nudge wink oh yeah we're super clever"
    Guest-149: Will all the weapons and plasmids from the first Bioshock be making a return?
    Guest-123: Was there any one thing in BioShock that you thought, "Oh! I'd love to do more/learn more about that!" that you were able to add into BioShock 2?
    Jordan-2kMarin: Guest-123 - I was always interested in humanizing the warped father-bond between Big Daddies and Little Sisters. It became the player's core (initial,anyway) motive for crossing the city, his mission in life. Our themes touch pretty heavily on family in a broad way.
    Guest-266: will you guys join the multiplayer with us to once the game is released?
    Guest-175: Voice acting question! (I'm running out of ides >.<) From what I understand, Ken the clown's voice is actually Ken Levine. If anyone of you could have voice acted in BioShock 2, what would you have been? (Personally, I see Jordan as a book critique, Zak as a shoe shiner, Melissa as a artist and Liz as a scientist ^_^)
    Jordan-2kMarin: Guest-175 - this is only a partial answer, but I actually do have a single line in BioShock 2. It'll be interesting to see if the fans can figure out which.
    Zak-2kMarin: Guest-149 ... Except for Sonic Boom, all the original Plasmids are returning in some form, though they all level up as you buy upgrades and some of them change pretty substantially in funcition. Basically, everyone who played Bio1 has ONE Plasmid that was their favorite and we knew we couldn't leave anyone out in the cold. Weapons are a bit trickier -- because you're a Big Daddy now, a lot of the more traditional weapons from Bioshock 1 didn't make a lot of sense. (Subject Delta would look a bit silly holding a pistol.) Beyond that, we really wanted to free up you left hand, so that you could use weapons and Plasmids at the same time, so all weapons had to be designed to work one handed and fit with a Big Daddy. That said, I think we've got a good enough spread of weapon types (and a bunch of great new Alternate Ammo types) that you won't be missing Jack's weapon set. And if you do, most of them are in multiplayer.
    Melissa-2kMarin: Guest-266 - I don't know if we will have any official event but I definitely plan on playing at home when the game comes out to see what crazy combos people come up with
    Guest-45: Going off of my previous question regarding liquor and snacks: does this mean we have the pleasure of seeing a drunken big daddy?
    BioshockBigdad: Is there a person in side of the big daddy suit I always wondered about this. lol i guess a dumb question BUT I MUST KNOW.
    Zak-2kMarin: Guest-45 ... Subject Delta's tolerance is a bit higher,but yeah, you can be a drunk Daddy.
    Jordan-2kMarin: BioshockBigdad - yes, we can say definitively (now, as it's sort of central to our story) that Big Daddies were once human, and in BioShock 2, you're sort of a man trapped inside a monster, questing to recover your sole human connection.
    Guest-192: If i remember right, there was a plane in one of the preveiw videos? Was that a referance or something else?
    Guest-202: are there any ways i can get the tracks from the vinyl on my se in any other way? i really want to listen to them but have no way to play it. allthough i agree it fits the game.
    Zak-2kMarin: Guest-192 ... Good catch! We kind of like to leave things like that for the fans to decide, but you can probably make some safe assumptions there.
    Jordan-2kMarin: Guest-202 - the original game's score is available in the Download section of the Cult of Rapture site. Those are the tracks on the vinyl. The BioShock 2 score is also in the SE, on a CD.
    Guest-224: Hello again! Do you think a multilayer mode big daddy fight? For an example, big daddy fight or team big daddy fight? Thank you.And i didn't see my first question replied If i'm wrong sorry
    Guest-71: Do the various vending machines still make music and the occasional comment?
    Guest-87: Which character do each of you relate to the most?
    Zak-2kMarin: Guest-71 ... For a while, the Ammo Bandito did not talk. And there was MUTINY on the team. Both he and the Circus of Values clown are back, but they're a little worse for wear after all that time.
    Jordan-2kMarin: For me it'd probably be Sinclair. Lamb voices a lot of utilitarian ideas I'm interested in, but I'm way, way too selfish to live them the way she does. Sinclair is a moral relativist, like most of us... he's self-interested but not predatory ... has a soft spot for humanity and doesn't begrudge them their shortcomings. He's just, uh, willing to cross several lines I'd probably stop short of.
    Melissa-2kMarin: Guest-224 - You are able to play as a Big Daddy (the Rosie model) in many of the modes and fight with the rest of Splicers. Playing as a Big Daddy is a very different experience - you are a lot slower and have less combat choices but you are much more powerful than the average Splicer. For balance reasons, its best to have 1 at time in the match
    Guest-254: Will we get to see some sane people in Rapture? I heard there were rumors about the splicers having **bleep**ed all of them in the first Bioshock game and I'm assuming that ten years later, they're pretty much non-existant.
    Jordan-2kMarin: Guest-254 - Yep, several of our major characters are unspliced this time around.
    Melissa-2kMarin: Guest-87 - I relate most to an MP character - Naledi. She's a total tomboy and swears a lot
    Zak-2kMarin: Oh good one.
    Guest-149: Now I have to ask specifically, will we see the Crossbow again? Or just in multiplayer? Thanks for the answer regarding weapons. And thanks to all of ya'll for asnwering questions.
    Jordan-2kMarin: We're gonna have to coerce Melissa into dressing as Naledi at some Splicers Unite event.
    Guest-192: Are there new vending machines or are they just the same?
    Zak-2kMarin: Guest-192 and Guest-271 ... We did play around with adding new machines or changing the Ammo Bandito / Circus of Values for a while, but they were just such iconic parts of Rapture to everyone that we couldn't get them out of the game.
    Guest-231: Are the invent machines returning for Bioshock 2?
    Melissa-2kMarin: Guest-149 - The crossbow does return in MP. For SP it couldn't really work since its too small for Delta. Instead he gets this kick-**bleep** Speargun that is AWESOME. You can headshot Splicers into the wall and leave them their as a trophy to your skills. That's not to say the Crossbow in MP isn't awesome too
    Guest-266: will the 2kmarin staff celebrate once the game is released? a big party ?
    Jordan-2kMarin: More of an afterparty. First, the blood orgy.
    Guest-254: Will we get some more background information on Tenenbaum and her life with the rest of the Little Sisters prior to the events of Bioshock 2?
    H00n: When a player hits max level in multiplayer, what happens next? Will they be able to "prestige"?
    Zak-2kMarin: Guest-231 ... The U-Invent and the crafting system that went along with it is one of the few things that we did cut from Bioshock 1. We had so many other improvements / changes (New Hacking / New Research / Plasmid Upgrades / New Weapons / Etc.) that there just wasn't room to give the U-Invent the time it needed to get into the game. It's not something we did lightly, but there is still plenty of good stuff to loot and find in Rapture. Just a lot fewer Steel Screws and Rubber Hoses.
    Melissa-2kMarin: H00n - something really cool that is spoileriffic and can't be revealed
    Jordan-2kMarin: Guest-254 - A little bit, although Tenenbaum is very focused in her return to the city. She sees the creation of new Little Sisters as the ultimate traumatic echo, her own greatest sin, repeating again as if nothing was learned.
    Guest-45: Is there any talk in BioShock 2 regarding a possible reversal of the Big Daddy-ification process?
    Guest-12: A question for all three: Harvest, or save?
    Zak-2kMarin: Guest-12... I always Save. I'm pretty sure these other two jerks harvest. I think.
    Jordan-2kMarin: Guest-45 - Sinclair pitches the idea to the player as a hypothetical. But that's as much as we can say now.
    Melissa-2kMarin: Guest-12 - Save - I like the gifts
    Jordan-2kMarin: Harvest or Rescue? Bah. Try Adopt, then suicide, then coldly abandon as they cry outside the Vita-Chamber.
    Guest-87: Is Fontaine truly, 100% dead?
    Jordan-2kMarin: "BEHOLD MY TRUE FORM! SEE HERE AS I TRY TO TALK LIKE CAGNEY FROM MY SEVENTY MOUUUUUTHS"
    Zak-2kMarin: Man, thanks everyone! This has been really cool. Lot's of great (and tough!) questions. Hope you enjoy the game and we'll see you on the forums! (When I get off my butt and start posting, which I TOTALLY will do this week.)
    Jordan-2kMarin: Thanks for your questions, all. I dare you to start wearing blue butterflies to work, school, or the exercise yard in your correctional facility.
    Melissa-2kMarin: Thanks for all the questions people (sorry we couldn't answer every one of them). Hope to see you all online in MP next week
    Elizabeth-2k: Thanks guys! See you on the forums (and in Rapture!)
    Aaron-GS: That's all the time we have for this evening! Thank you everyone for being here, and a big thank you to Jordan, Melissa, Zak AND Elizabeth!
    Aaron-GS: A transcript of the chat will be posted in the Gaming board in the next 24 hours.
    Aaron-GS: Happy gaming!
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

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    8:25 PM Wednesday; June 7, 2006
    [ Edited by Apple Discussions Moderator ]

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