Exs sampler out of memory

I was setting up a very large orchestral template, and when I got to instrument 66, I started getting out of memory messages, followed by unexpected quits. I just added two more gigs of memory and I'm still getting the same message when I try to add the next instrument. I've tried all various virtual memory settings without effect. I know the instruments I'm using are huge (multi layer vsl, sonic implants and garritan strings), and some instruments I've made even larger by combining patches in the exs editor, but after having almost doubled my ram, I would have thought that I'd have been able to at least add 20 or 30 more instruments before the problem would crop up again. I'd be very interested to hear from anyone with similar experiences and solutions.

you said : (multi layer vsl, sonic implants and garritan strings ) that is why I ask you your DFD settings !!!!!!!
Give me the VM settings of your EXS (in pref of the EXS)
Set Menumeter to display the Memory parameter on the top right of your screen
Menu meter give you the amount of memory used :
U: ....
and free :
F: ....
Best
Cyril
If you want to Ichat it wil be faster : my Ichat : cyrillindablanc at AIM or MSN = [email protected]

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    Trying to render a 7500x5000 pixel image for a print piece. And not surprisingly, I'm getting out of memory buffer errors. Am I just out of luck trying to render something so massive out of AE (until it goes 64bit)? Trying to render just a small ROI isn't working either.

    I hear your point. Technically it makes since, but I'd have to disagree. After all, the monitors we use can't display 32bpc color space anyway. Almost all the motion graphics we make ends up in 8bpc color on TV or Web. So we're always viewing some sort of drastically reduced color space.
    As a test, I had AE render out a 1/10 res TIFF in 32bpc, reduced the file to 8bpc in Photoshop and did a CYMK soft proof and it looked remarkably faithful to what After Effects was displaying. I took the low-res sample file to the printer and they did a test printing and it looked exactly like the on-screen soft proof. So it's just the effects and transfer modes I want AE to process in HDR space.
    So what I ended up doing was rendering out each layer individually and then used Photoshop to assemble all the layers in 32bpc. While I lost the interactivity of working with live plug-ins in After Effects, I was able to get the look I wanted.
    Looking forward to the day when After Effects goes 64-bit

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