FCPX crashing on render
So I've tried everything. FCPX was working fine and then just started crashing.... and never stopped. Using Event Manager, I've narrowed it down to one 40 min, 276 clip edit that is, well, very important. Without this project FCPX runs fine. If I load the project then it crashes as it starts rendering the timeline.
I've dumped the thumbnails/prefs/render and cache files to no avail. I managed to copy the timeline to a new project but FCPX crashed again. The only imports today are two TIFFS which I've now trashed.... but FCPX still crashes. There are other TIFFS/JPEGS imported over the last few days which haven't caused any problems. I have also used some Logic compression/limiting plug-ins on a good few audio clips in the timeline... not sure if that's relevant. No third-party plug-ins used yet.
It's a large project with over 1TB of clips in the event library that have been fine for the last few weeks of the edit. I've managed to send a project to Compressor which seems to be running OK despite the crashes. I can also scrub through and play the project in the library window.
The log always identifies the crash as "FFThumbnailRequestManager" - I can't find a thing about that process, or what the solution is, hence the post. I'm backed up but don't want to lose this mornings edits if possible.
Thanks for any help.
Here's the top part of the log and the relevant thread - apologies for the length of the post.
Process: Final Cut Pro [1423]
Path: /Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
Identifier: com.apple.FinalCut
Version: 10.0.3 (192356)
Build Info: ProEditor-192350600~1
App Item ID: 424389933
App External ID: 5878386
Code Type: X86-64 (Native)
Parent Process: launchd [259]
Date/Time: 2012-03-29 16:16:01.464 +0100
OS Version: Mac OS X 10.7.3 (11D50b)
Report Version: 9
Interval Since Last Report: 177637 sec
Crashes Since Last Report: 22
Per-App Interval Since Last Report: 98619 sec
Per-App Crashes Since Last Report: 19
Anonymous UUID: 3CE31AFD-17EC-46B2-81DE-A1EF7B63A084
Crashed Thread: 6 BGTask: FFThumbnailRequestManager Dispatch queue: com.apple.root.default-priority
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000028
Thread 82 Crashed:: BGTask: FFThumbnailRequestManager Dispatch queue: com.apple.root.default-priority
0 com.apple.Flexo 0x00000001008fc290 FFLocklessQueueBase::popAtomic(FFLocklessQueueBase::ElementBase**) + 16
1 com.apple.Flexo 0x00000001007f93a5 STScheduledEventQueue::AcquireFreeEvent() + 21
2 com.apple.Flexo 0x00000001007f8c03 STParameterEventQueue::PostRamp(STParameter*, float, double, float, double) + 51
3 com.apple.Flexo 0x000000010090d45c FFParameterChaser::Chase(long long) + 412
4 com.apple.Flexo 0x000000010090d61b FFMultiParameterChaser::ChaseParameters(long long) + 59
5 com.apple.Flexo 0x000000010090e8c8 FFUnitAttachedParameterChaser::ObserveRenderHelper(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 152
6 com.apple.EDEL 0x000000011be904c6 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 472
7 com.apple.EDEL 0x000000011be8aa89 AUBase::ComponentEntryDispatch(ComponentParameters*, AUBase*) + 945
8 com.apple.EDEL 0x000000011be87031 CEDELPlugin::Dispatch(ComponentParameters*, CEDELPlugin*) + 105
9 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad6072 _AT_AudioUnitRender + 182
10 com.apple.Flexo 0x0000000100712dfa FFAudioInputAdapter::RenderHelper(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 170
11 com.apple.Flexo 0x00000001007e472c AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 220
12 com.apple.Flexo 0x00000001007ce489 AUSimpleScoper::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 1145
13 com.apple.Flexo 0x00000001007dfa57 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 1239
14 com.apple.Flexo 0x00000001007e4013 AudioUnitBaseRender(AUBase*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 35
15 com.apple.Flexo 0x00000001007e46e3 AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 147
16 com.apple.Flexo 0x00000001007ce489 AUSimpleScoper::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 1145
17 com.apple.Flexo 0x00000001007dfa57 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 1239
18 com.apple.Flexo 0x00000001007e4013 AudioUnitBaseRender(AUBase*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 35
19 com.apple.Flexo 0x00000001007e46e3 AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 147
20 com.apple.Flexo 0x00000001007dcff1 AUEffectBase::Render(unsigned int&, AudioTimeStamp const&, unsigned int) + 257
21 com.apple.Flexo 0x00000001007dfa57 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 1239
22 com.apple.Flexo 0x00000001007e4013 AudioUnitBaseRender(AUBase*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 35
23 com.apple.Flexo 0x00000001007e46e3 AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 147
24 com.apple.Flexo 0x00000001007cbc1e AUMultiInputBase::RenderInputs(AUMultiInputBase::InputBusHandler*, unsigned int&, AudioTimeStamp const&, unsigned int) + 350
25 com.apple.Flexo 0x00000001007cbfc3 AUOutputBusJoiner::Render(unsigned int&, AudioTimeStamp const&, unsigned int) + 51
26 com.apple.Flexo 0x00000001007dfa57 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 1239
27 com.apple.Flexo 0x00000001007e4013 AudioUnitBaseRender(AUBase*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 35
28 com.apple.Flexo 0x00000001007e46e3 AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 147
29 com.apple.Flexo 0x00000001007cc2b3 AUPassThrough::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 163
30 com.apple.Flexo 0x00000001007ccca9 AUSequenceTime::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 313
31 com.apple.Flexo 0x00000001007dfa57 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 1239
32 com.apple.Flexo 0x00000001007e4013 AudioUnitBaseRender(AUBase*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 35
33 com.apple.audio.units.Components 0x0000000143b0df3a AUConverterBase::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 328
34 com.apple.audio.units.Components 0x0000000143b0d544 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) + 128
35 com.apple.audio.units.Components 0x0000000143b0a9cd AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 377
36 com.apple.audio.units.Components 0x0000000143b9ecaa _ZL14AUMethodRenderPvPjPK14AudioTimeStampjjP15AudioBufferList + 51
37 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad603e _AT_AudioUnitRender + 130
38 com.apple.Flexo 0x00000001007128ec FFAudioGraphConcreteRenderSession::SupplyInputHelper(OpaqueAudioConverter*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription**, void*) + 92
39 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad5ed3 AudioConverterChain::CallInputProc(unsigned int) + 459
40 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad5c84 AudioConverterChain::FillBufferFromInputProc(unsigned int*, CABufferList*) + 234
41 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad5b8b BufferedAudioConverter::GetInputBytes(unsigned int, unsigned int&, CABufferList const*&) + 183
42 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad5a9f CBRConverter::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*) + 185
43 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad5865 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*) + 307
44 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad5995 AudioConverterChain::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*) + 105
45 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad5865 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*) + 307
46 com.apple.audio.toolbox.AudioToolbox 0x00007fff98ad55fd AudioConverterFillComplexBuffer + 237
47 com.apple.Flexo 0x000000010070d4f0 FFAudioGraphConcreteRenderSession::Render(AudioBufferList&, unsigned int&) + 80
48 com.apple.Flexo 0x0000000100865cc2 -[FFStreamAudio render:withFormat:forTime:andFrames:channels:] + 1282
49 com.apple.Flexo 0x00000001008651ea -[FFStreamAudio samplesAsFloatsAtTime:duration:channelBitmap:] + 554
50 com.apple.Flexo 0x0000000100c3144c FFPeaks::Generator::generate(FFThumbnailRequest*, FFProvider**, FFStreamAudio**, unsigned int*) + 236
51 com.apple.Flexo 0x0000000100c3325c FFPeaks::peaksForRequest(FFThumbnailRequest*, signed char, signed char&, unsigned int) + 3804
52 com.apple.Flexo 0x0000000100c312d3 -[FFAudioWaveformGenerator peaksDataForRequest:synchronously:wasFinalQuality:waveformHandlePixels:] + 339
53 com.apple.Flexo 0x0000000100c34ec1 -[FFThumbnailRequestManager _newAudioImage:request:synchronously:] + 513
54 com.apple.Flexo 0x0000000100c363c7 -[FFThumbnailRequestManager _backgroundTask:onTask:] + 4439
55 com.apple.CoreFoundation 0x00007fff944f3591 -[NSObject performSelector:withObject:withObject:] + 65
56 com.apple.Flexo 0x000000010085afdb -[FFBackgroundTask main] + 331
57 com.apple.Foundation 0x00007fff997036d8 -[__NSOperationInternal start] + 705
58 com.apple.Foundation 0x00007fff99716936 ____NSOQSchedule_block_invoke_2 + 124
59 libdispatch.dylib 0x00007fff98de18ba _dispatch_call_block_and_release + 18
60 libdispatch.dylib 0x00007fff98de2799 _dispatch_worker_thread2 + 255
61 libsystem_c.dylib 0x00007fff936a13da _pthread_wqthread + 316
62 libsystem_c.dylib 0x00007fff936a2b85 start_wqthread + 13
This is almost a year old, but I found it by having exactly the same problem.
I haven't figured out a way around it yet.
Just one set of projects in a particular folder that I haven't actually touched/edited in at least 6 months.
When I expand the folder that contains this folder (in the Project Pane), it crashes out.
The projects all contain just one 30-second clip with various effects (including audio enhancements, from memory)
I've tried deleting just about everything in the project folder to no avail.
If I delete the folder itself, everything is fine again.
Process:
Final Cut Pro [73421]
Path:
/Applications/Final Cut Pro.app/Contents/MacOS/Final Cut Pro
Identifier:
com.apple.FinalCut
Version:
10.0.7 (213121)
Build Info:
ProEditor-21312001002000000~1
Crashed Thread: 27 BGTask: FFThumbnailRequestManager Dispatch queue: com.apple.root.default-priority
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008
Similar Messages
-
Hello Forum Friends
Just when I thought I had made progress on my affliction, FCPX and Motion generators are failing me again.
Trying to render a project with lots of Motion-generator bumpers - found that FCPX crashed consistently at the same instance of the bumper in the timeline. I removed that bumper and it rendered down the line. Now I am seeing that it is crashing on another instance of the bumper. Here is the important part from the top of the crash report:
Crashed Thread: 16 com.apple.helium-rq-gpu-render-unit1-vs0
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000014a129ff8
VM Regions Near 0x14a129ff8:
MALLOC_LARGE 000000014a0e5000-000000014a129000 [ 272K] rw-/rwx SM=PRV
--> STACK GUARD 000000014a129000-000000014a12a000 [ 4K] ---/rwx SM=NUL stack guard for thread 16
Stack 000000014a12a000-000000014a22c000 [ 1032K] rw-/rwx SM=COW thread 16
Thread 16 (in other reports it was thread 15, 17, 19, 20...) is MUCH LONGER than other threads. Most threads are 6-9 lines long, but the one that crashes the app is always ~500 lines long. Other info is consistent from crash to crash.
I tried trashing my prefs using the "digital rebellion" app. I tried working with various components (library, inspector, audio meters) hidden. It only crashes here and always crashes here.
Other than simply re-doing the bumpers from scratch, does anyone have an idea what to try next?
Why is this app still so broken?Troubleshooting my brains out...
...made a copy of the generator and started selectively disabling parts of it and testing to reproduce the fail. I narrowed it down to a text behavior applied to the text in the bumper "blast-in" and "blast-out." I replaced the problem components with a simple "fade-in/out" and the piece is rendering now...
Now comes the "WHY?" stage of this investigation...
- Why did the render fail on just 5 out of ~20 instances of this asset? It seems unrelated to the number of characters in the text or their size...
- Why would the "blast-in/out" animation cause such a problem at all? First I thought it could be some problem with the .motn being originally created in Motion4, and the text-behavior having some legacy-related incompatibility, but I replaced the original "blast-in/out" with another kind of text-behavior transition and reproduced the same fail with the same crash report text.
I want a refund for the last 8 hours of my working life... -
FCPX crashes after update to 10.0.5
Hi,
I updated FCPX yesterday from 10.0.3 to 10.0.5. I could continue working in the open project. But when I tried to open another project today, FCPX crashed every time. Now, FCPX starts, loads all projects and events and when I see the projects' overview it crashes. I cannot do anything inside the program.
I replaced all projects with their backups and renamed the old ones CurrentProject_old....
It didnt work.
I tried to regenerate the old FCP version with time machine, but that didnt work either. I work on a Mac Pro (2x2.4Ghz Quadcore). I would be perfectly fine to reset the status before the update. Is there any way to do so? Or any way to make the program running?
I contacted the Apple support, but someone of you might have the same problem or even better an idea for the solution.
Since I need the program for work I would be very grateful for support.
Best
JohannesI render because it makes playback better.
Things are stable now. I've deleted the still image that was causing a render crash. I've opened the image with Photoshop, resaved, and reimported. I've also redone the Motion project that was giving FCP a problem loading.
Now my project renders and plays. Next I'll see if it will export.
Ross Hunter -
How do you FORCE FCPx to re-render a clip?
here's the problem.
Final Cut Pro X FREQUENTLY screws up transition renders. Did I say FREQUENTLY? It CANNOT be stressed enough, that FCPx DOES SOMETHING BAD to its transition renders Quite Often.
ok, until Apple fixes that nightmare, I want a workaround. I thought I had it:
if you hit control+r you tell FCPx to 'render selection.' its right there in the menu.
but its a lie. what it SHOULD read in the menu is: 'render selection, if it is not already marked as having been rendered.' This is a problem for me, because FCPx FREQUENTLY SCREWS UP TRANSITION RENDERS*.
*ok, I think I've said it enough, time for an example:
imagine a crossfade, standard, stock crossfade, using the standard timing... EVERYTHING is standard. Well, How would you feel if you were scrubbing an otherwise perfect edit... to find that your crossfades... ALL OF THEM... pop the resulting image, into the first frame of the transition? I bet you'd be mad.
How would you feel if you HAD NO RELIABLE WAY TO FORCE FCPx TO RE-RENDER THOSE TRANSITIONS? You'd be livid. Lets put some more firewood on here... How would you feel if this happened randomly, all the time? I really do mean ALL THE TIME. I can scarcely look at FCPx without it screwing up the transitions of my edit.
point is. FCPx has a wonderful editor. its a joy to use. But its chock FULL of bugs, and its so SMUG that it doesn't provide ANY workarounds. The Documentation is a joke. So I'm here... trying to find a way To FORCE FCPx to re-render something IT thinks is already rendered. the smug jerk.OP here.
I'd like to make a few comments.
Apple has been slowly fixing critical bugs in FCPx, I'm happy with the direction things are headed. But we still have a long way to go.
the "delete Project Render Files" option is a late edition, and I "think" it is meant to address this specific issue. I find however that in practice, it introduces as many problems as it solves. deleting the project render files forces a re-render on the entire timeline, and as stated way back in the OP, FCPX screws up transition renders.
Let me dig into that a little bit. Randomly, FCPx will cut out the first frame of a transiton, creating a jarring full frame jump (as it skips to the second frame) just at the front of a transition, and fill the last frame with black. All I want to do at this maddening point is force FCPX to re-render specific parts of the show, one at a time, because if I ask it to render the other stuff, invariably I will be subjected to the same amount of render bugs I am trying to eliminate. (or more) FCPX does this randomly, so if I can force it to re-render only a specific segment, there's a chance it won't render that bit incorrectly. And with finite control, I can step through and fix each transition, forcing as many re-renders as necessary, always getting closer to done, rather than starting from scratch at every step.
so, the tip is appreciated, it just doesn't answer my needs. I like FCPX, and sometimes its a dream but it is still riddled with critical bugs and the lack of percision control over the system is a design flaw, IMHO. -
FCPX crashing when I try to share a project
When I try to export a project creating a new master file FCPX crashes. I can share to vimeo or youtube, or share a still image, but if I choose to share new master file then the program shuts down, and now it doesn´t even show me the report. I am using FCPX 10.1.3, but had the same problem with previous versions. Anyone has an idea about what can be causing this problem? Thanks!
Santi
MacBook Pro 15 inch, Early 2011
Processor 2,2 GHz Intel Core i7
Memory 16GB 1333 MHz DDR3
Graphics AMD Radeon HD 6750M 1024 MB
OS X 10.9.5Set up iMovie Theater and iCloud
In order to take full advantage of the capabilities of iMovie Theater, you must be signed in to iCloud. If you are signed in to iCloud, movies and trailers shared to iMovie Theater are automatically uploaded to iCloud. You can also turn off automatic uploading, and upload just the movies and trailers you want, or delete individual movies and trailers from iCloud. For more information about the Theater, see iMovie Theater overview.
If you sign out of your iCloud account on your Mac, all iCloud movies disappear from the Theater, but they are not deleted; the movies reappear when you sign in again. If you ever run out of space in iCloud, an alert icon appears in the top-right corner of your movie, indicating that you can’t upload new movies. For more information, click the icon. After you upgrade your iCloud storage or clear space, your movies automatically appear in iCloud again.
Hide
Set up automatic iCloud uploading
Choose Apple menu > System Preferences, and click iCloud.
Make sure you’re signed in, and then select the Documents & Data checkbox.
Click the Options button next to Documents & Data.
Make sure the iMovie checkbox is selected.
In iMovie, choose iMovie > Preferences.
Select the “Automatically upload content to iCloud” checkbox.
To turn off automatic uploading, deselect the checkbox. -
My new iMac with FCPX crashes when rendering complex templates and crashes when exporting with Motion 5
Using Motion 5.0.6 and Final Cut Pro X 10.0.7 on New iMac (December 2012) Mountain Lion,
Intel Core i7 quad-core a 3,4GHz, Turbo Boost fino a 3,9GHz
32GB di SDRAM DDR3 a 1600MHz - 4 x 8GB
Fusion Drive da 3TB
NVIDIA GeForce GTX 680MX 2GB GDDR5
During the rendering of complex FCPX mac crashes and I have to force a restart.
I also happens when I try to export movies with Motion 5.
Does anyone have the same problem with my new iMac?Problems such as yours are sometimes caused by files that should belong to you but are locked or have wrong permissions. This procedure will check for such files. It makes no changes and therefore will not, in itself, solve your problem.
First, empty the Trash.
Launch the Terminal application in any of the following ways:
☞ Enter the first few letters of its name into a Spotlight search. Select it in the results (it should be at the top.)
☞ In the Finder, select Go ▹ Utilities from the menu bar, or press the key combination shift-command-U. The application is in the folder that opens.
☞ Open LaunchPad. Click Utilities, then Terminal in the icon grid.
Triple-click anywhere in the line below to select it, then drag or copy it — do not type — into the Terminal window:
find . $TMPDIR.. \( -flags +sappnd,schg,uappnd,uchg -o ! -user $UID -o ! -perm -600 -o -acl \) 2> /dev/null | wc -l
Press return. The command may take a noticeable amount of time to run. Wait for a new line ending in a dollar sign (“$”) to appear.
The output of this command, on a line directly below what you entered, will be a number such as "35." Please post it in a reply. -
FCPX crashs with 2nd disk, help needed
Hi Everyone,
My FCPX keep crashing on launching.
FCPX 10.0.2
Lion 10.7.2
MBP 15' with two disks, SSD for system and HD for media (replaced the dvd).
I know there might be thousands reason to lead the crashs, but here's the excatlly repo on my MBP.
1. Unmount HD, run FCPX, everyting goes well.
2. Mount HD, run FCPX, crashs everytime before I can see the UI.
3. Unmount HD, run FCPS, mount HD, FCPX crashs in 2~3 sconds.
Workaround applied.
fresh install FCPX, even trial version
delete event and performances
repeir and verify disk premessions
I'd like to appreciate all the guys that read my thread and specially who could share some lights on this issue.
attached crash log:
Crashed Thread: 17 MIO Mounting Thread
Thread 17 Crashed:: MIO Mounting Thread
0 com.apple.MPEG2RADPlug 0x0000000122b5860d IsValidMPGDir + 8613
1 com.apple.MPEG2RADPlug 0x0000000122b594c8 IsValidMPGDir + 12384
2 com.apple.MPEG2RADPlug 0x0000000122b55d14 0x122b54000 + 7444
3 com.apple.MPEG2RADPlug 0x0000000122b56239 0x122b54000 + 8761
4 com.apple.MPEG2RADPlug 0x0000000122b55fb0 0x122b54000 + 8112
5 com.apple.MPEG2RADPlug 0x0000000122b55fe6 0x122b54000 + 8166
6 com.apple.MPEG2RADPlug 0x0000000122b55fe6 0x122b54000 + 8166
7 com.apple.MPEG2RADPlug 0x0000000122b55fe6 0x122b54000 + 8166
8 com.apple.MPEG2RADPlug 0x0000000122b55fe6 0x122b54000 + 8166
9 com.apple.MPEG2RADPlug 0x0000000122b55d9f 0x122b54000 + 7583
10 com.apple.proapps.MIO 0x000000010161db42 -[PluginLockPair volumeWithPath:error:] + 530
11 com.apple.proapps.MIO 0x000000010161df54 -[PluginLockPair createVolumeForPath:error:] + 52
12 com.apple.proapps.MIO 0x000000010161e3df -[PluginLockPair mountPath:] + 639
13 com.apple.proapps.MIO 0x000000010161ec7c -[PluginLockPair scanPaths] + 332
14 com.apple.Foundation 0x00007fff8d8a27fe -[NSThread main] + 68
15 com.apple.Foundation 0x00007fff8d8a2776 __NSThread__main__ + 1575
16 libsystem_c.dylib 0x00007fff8985b8bf _pthread_start + 335
17 libsystem_c.dylib 0x00007fff8985eb75 thread_start + 13
Thread 17 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000001 rbx: 0x0000000124a2d8cc rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x00000000ffffffff rsi: 0x0000000000000000 rbp: 0x00000001231edc90 rsp: 0x00000001231edb10
r8: 0x0000000000000000 r9: 0x0000000000000064 r10: 0x0000000000000001 r11: 0x0000000000000000
r12: 0x0000000124a2d8b8 r13: 0x0000000124a2d870 r14: 0x0000000124a2d870 r15: 0x0000000000000001
rip: 0x0000000122b5860d rfl: 0x0000000000010246 cr2: 0x0000000114b6d000
Logical CPU: 1it connected... in side, originally
I just removed the DVD and put a SSD into that room as my system drivers. The HD is untouched.
As you seen in screenshot (show hidden file), if I deleted the .fcpuser and .fcplock, it'll autmatically create every time I run FCPX, even i mount this driver after FCPX launchs.
All the video file is store in lightroomlibrary. and tones photos are in photos folder.
Is it possible that FCPX will scan the file on my disks and happneds that one of video files is broken?
I'm removing all the files to my mobiledrive, it'll take some minuts to see the result. -
Anyone else having trouble with FCPX crashing after the OSX update?
Anyone else having trouble with FCPX crashing after the OSX update? It NEVER crashed until the update. The night before last it crashed 20 times in 45 minutes. I can't finish my project because of it.
Retina, Mid 2012
Processor 2.3 GHz Intel Core i7
Memory 8 GB 1600 MHz DDR3
Graphics NVIDIA GeForce GT 650M 1024 MB
Software OS X 10.9 (13A603)therealamaru wrote:
I don't understand the question. I am simply editing.
There are some patterns of crashes that suggest possible causes and fixes; some users report crashes when FCPX is in the process of loading; others while importing/exporting, etc. Asking to narrow the list of possibilities.
Suggest starting with three things:
1) Update the software from the APp Store if need be.
2) Trash preferences.
3) Repair permissions.
Russ -
Why does FCPX crash every time I use plug-in effects?
I don't understand why FCPX crashes every time I use a plug-in effect. I install the plug-in effects in the Effects folder - User/Movies/Motion Templates/Effects - and I apply the plug-in effect to the clip in the timeline, but as soon as the clip is in the viewer and I open the inspector FCPX crashes. Why does this happen??
I have tried different plug-in effects, but it crashes every time I try to use the them.
I use a FCPX trial (10.0.1) and I don't have motion 5 installed.Ok, I need to 'fess up. The issue turns out was not the plug-in. It was my NAS. My Ethernet config was changed then changed back again so although the NAS seemed fine and accessible after the changes, clearly not everything was perfect. The FCP Events and the Project itself I am working on live on the NAS and I work directly from it. A reboot cleared up the whole problem. Dah, I'm such an idiot.
Sorry Noise Industries! Everything is good! -
Why does fcpx crash every time i try to edit titles/text??
why does fcpx crash every time i try to edit titles/text?? I'm trying to wrap up a project for work and now fcpx thinks it needs to crash every time i click on a "title" to edit it. It's making the completion of this project nearly impossible.
nope, i'm just using the select tool "a" to move my titles .. if the inspector is open, the second i click on any title in any project the whole program crashes. but with the inspector closed i can move my titles at will without a crash. i'm not sure what's allowing me to manipulate titles since you've said Lion updates haven't fixed this function. and i'm not sure what's making fcpx crash to the ground every time i click a title with the inpector open. all i know is that this little loophole i've found is working for me and has allowed me to complete my project this morning which is awesome.
-
FCPX crashed and I reported it here. Tom Wolsky suggested I trash prefs, perform an fsck, reboot and redownload FCPX from the App store. The reboot was okay but Safari will not let me access the App Store to redownload FCP. I'm running 10.6.8 but the App Store icon is grayed out. I get a "Safari doesn't recognize addresses starting with macappstore."
How do I get to the App Store to get FCPX back? I'm using the Trial version now.How are you linking to the App Store from Safari? From this page?
http://www.apple.com/finalcutpro/trial/ -
FCPX CRASHES WHEN EDITING TITLES
FCPX crashes when edtiting titles
FCPX on my iMac keeps crashing. Geniuses say i need more RAM, Managers say 4gigs is enough. I need help! Apple is ruining my business with bad advice and deplorable customer service. Please see my website: durandpro dot com for details. Isn't there anyone with a soul at Apple? This is disgraceful. Thank you. Michael Durand
-
FCPX crashes when I try to duplicate the timeline
Ever time I try and duplicate my timeline, FCPX crashes. Have tried trashing the prefs but doesn't make any difference. Anyone else have this problem and is there a solution? I'm running 10.1.4 and, unfortunately, Yosemite.
Soy may have some corrupt media – or perhaps your project is corrupt. Start by seeing whether creating a new empty project and pasting a copy of the problem project's timeline works. If it doesn't, replace the media – either some by trial and error, or all. You could, for example create optimized versions of the clips.
Russ -
FCPX crashed! Then... LOST my LIBRARY / project I was working on!
So... I ingested footage... created a library... project... humming along... FCPX crashes.
Come back up... ALL THE WORK I'VE DONE (ingest / library / project) is missing.
Where can I find them.
Please help!If you can remember the name you gave to the Library you could do a Spotlight search.
It should be in an obvious position on your hard drive if you double-click it to open it. It's distinctive icon should stand out quite clearly. -
FCPX Crashes my brand new imac
Has anyone found a definitive fix yet?
When my imac crashes, it freezes and the only way to get it going again is to reboot. I've tried all of the suggestions that Apple Support gave me, and nothing has changed. I've read all of the threads on FCPX crashing...and nothing. My old Macbook Pro didn't even do this.
It doesn't matter if FCPX is reading from an external HD or internal. Every new project that I've created has crashed at least once. Building titles are especially precarious.
Its a 27" 3 weeks old, with top-of-the-line everything, and barely anything on the HD. You'd figure that after spending so much money that the thing would work properly.
Any fixes?Final Cut is very sensitive to RAM. If you've run the hardware test and haven't gotten any results from it, it likely is the RAM is bad. Read my FAQ*:
http://www.macmaps.com/badram.html
Thankfully you are under warranty, and Apple and replace the RAM free of charge.
Maybe you are looking for
-
What is the return policy for products purchased from the US iStore?
Hi. I purchased a product fro an iStore in New York city (Apple Airport express). Actually required a router and was advised by staff it was a router (it is infact a wifi base station that will plug into an existing router). I'd like to return it/ex
-
Im using iphone 4 uk unlock , it has ios 4.2.1 and it does not have software update option.Now i want to update the phone with latest ios is it possible and tel me how ?
-
i want to insert hard coded values through ADF form.. kindly help me in this Thanks in Advance VL Naidu
-
ITunes is splitting up my Keynote Podcasts!?
I have 11 episodes of Apple's keynotes that I have stored on my external Hard Drive, containing the rest of my iTunes library. I have clean installed OS X Lion and done all the updates, and opened iTunes, clicked "Add to library", added all the podca
-
Table with routing operation status
Hi everyone, I would be very grateful if someone could tell me which table should I access in order to know, for a certain production order, which operations have been already confirmed. Thanks in advance and best regards. Ben.